A method for annotating a video game includes recording a first session of the video game including first gameplay output and first game state data, receiving an annotation including one or more of video, audio, graphics, text, or highlighting, associating the annotation with a selected point in the video game, the selected point corresponding to a selected portion of the first game state data, and presenting the annotation, in response to a triggering condition, at the selected point in the video game in a second session thereof, the second session including second gameplay output and second game state data.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper.
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts.
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper.
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts.
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper.
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts.
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper.
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts.
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets
(1) Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; canvas for painting; palettes for painters; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper.
(2) Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women's clothing, namely, tops, bottoms, loungewear; men's clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely, costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts.
(3) Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper. Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women’s clothing, namely, tops, bottoms, loungewear; men’s clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts. Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper. Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women’s clothing, namely, tops, bottoms, loungewear; men’s clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts. Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper. Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women’s clothing, namely, tops, bottoms, loungewear; men’s clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts. Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
Printed posters; comic books; printed graphic novels; printed books in the field of video games, music, movies, dance and figurative arts; printed magazines in the fields of video games, music, movies, dance and figurative arts; printed coloring book; printed coloring books for adults; printed coloring book journals; writing instruments; pastes and other adhesives for stationery or household purposes; drawing instruments; ball-point pens; crayons; felt marking pens; felt writing pens; fountain pens; inking pads; printed notebooks; numbering stamps; palettes for painters; paper folders; paper stationery; pencil sharpeners; pencils; protractors for stationery and office use; rubber erasers; decorators' paintbrushes; canvas for painting; painting sets for artists; modelling clay; modelling clay for children; arts and crafts clay and paint kits and accessories therefor in the nature of paint trays, paint brushes, modeling clay, clay sculpting tools and clay molding tools; molds for modeling clays; air dry modeling clay; pen and pencil cases; memory boxes, namely, cardboard boxes for displaying and storing keepsakes and mementos; silicone food storage bags for household use; non-metal storage boxes; plastic food storage bags for household use; table napkins of paper; hand towels of paper; face towels of paper; table cloths of paper; metallic paper party decorations; paper party decorations; decorative paper garlands for parties; party decoration kit comprised of paper party decorations, cardboard display standees, paper backdrops, banners, table covers, table skirts, latex balloons and balloon holders; printed greeting cards; gift wrapping paper. Blouses; polo shirts; shirts for suits; shirts; open-necked shirts; dresses; shorts; pants; jeans; jackets; sweaters; loungewear; women’s clothing, namely, tops, bottoms, loungewear; men’s clothing, namely, tops, bottoms, loungewear; bathrobes; athletic apparel, namely, shirts, hats and caps, shorts, pants, shirts, and jackets; athletic tights; sleepwear; dressing gowns; nightgowns; knitted underwear; negligees; pajamas; nightwear; lingerie; hats; headwear, namely, beanies, caps as headwear, earmuffs, headbands, skull caps, and visors as headwear; stockings; socks; tights; suspender belts; waist belts; braces for clothing; waistbands; belts for clothing; footwear; sneakers; sandals; slippers; costumes for use in children's dress-up play; costume accessories, namely, novelty headwear with integrated wigs; Halloween and masquerade costumes and masks sold in connection therewith; cosplay costumes; Halloween costumes; Halloween costumes and accessories sold as a unit in connection therewith, namely costume weapons, costume badges, costume horns and fangs, costume shoe covers, and costume masks; Halloween costume accessories, namely, boots, shoes, hats, headdresses, headwear, gloves, socks, tights, stockings, boas, neckties, scarves, and belts. Action figures; toy figurines; collective toy figures; plush toys; dolls; playsets, namely, toy vehicle playsets; playsets for action figures; children's multiple activity toys, indoor and outdoor playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, modular foam prefabricated playsets, namely, playsets for dolls, playset buildings, playground equipment in the nature of sandboxes, climbing units, swing sets, and playground slides; toy building blocks capable of interconnection; toy foam balls, namely, footballs and soccer balls, toy foam dart and ball shooters and accessories therewith, and foam toy swords and accessories therewith; toy projectile shooters and accessories therefor; model toys, namely, toy model cars, toy model hobby craft kits, toy model kit cars, toy model train sets, toy model vehicles and related accessories sold as units; radio control receivers and transmitters for model toys, namely, remote controlled cars, trains and airplanes; motor controllers for model toys, namely, remote controlled cars, trains and airplanes; playground balls; playground slides; exercise sliders; board games; puzzles; playing cards and card games; cards for trading card games; toy scooter and accessories therefor; skateboards; roller skates; electronically operated toy motor vehicles; basketball backboards; basketball baskets; basketball goal sets; basketball goals; basketball hoops; basketball nets; basketballs; backboards for basketball; net apparatus for stopping and returning basketballs; basketball pole pads, basketball backboard pads; basketball goal anchor kits; rackets for pickleball; bags specially adapted for pickleball rackets; fitted protective covers specially adapted for pickleball rackets; pickleball rackets; pickleball balls; pickleball paddles; nets and balls for use in pickleball; softballs; baseball and softball bat racks; baseball and softball throwing aid in the nature of a glove; softball bat bags; softball bats; softball mitts; softball gloves; baseball and softball rubbing mud; softball and baseball pitching targets; softball pitching targets; perforated balls for softball; tennis balls; tennis nets; table tennis bats; table tennis nets and uprights; tennis rackets; swimming pool air floats; pool noodle toys; inflatable toys for swimming pools; swing sets; swings; baby swings; infant swings; trampolines; balloons; party balloons; toy balloons; piñatas; Christmas tree ornaments and decorations (except confectionery and electric Christmas tree light); toys for pets.
12.
CONTROLLER STATE MANAGEMENT FOR CLIENT-SERVER NETWORKING
Described herein are techniques for transmitting state data between a controller and another electronic device. In embodiments, such techniques may comprise receiving, at a user device, input that relates to a first action to be performed by an avatar; providing, to a second electronic device, a first set of state data generated from the received input over a first communication channel; and determining a user intent that relates to a second action to be performed by the avatar. Based on the user intent, a second set of state data can be generated that is different from the first set of state data and includes less than all available state data. The second set of state data can be provided to the second device over a second communication channel, causing the avatar to perform a modified action.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p. ex. serveurs transformant une scène de jeu qui évolue en flux vidéo codé à transmettre à un téléphone portable ou à un client léger
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
13.
CONTENT PROCESSING DEVICE AND CONTENT PROCESSING METHOD
In a game play phase 210, a content server determines, as a timing for presenting a trophy, a time at which the status of the display world corresponding to the user operations has met a predetermined condition (S10). The content server collects training images indicating the scene being displayed at this point (S12), and generates 3D scene information 220 through machine learning (S14). In a trophy appreciation phase 212, in response to a request from the user, the content server generates and outputs a display image representing the trophy viewed from a given viewpoint, using the 3D scene information 220 (S16). The content server also receives an order placed for fabrication of a physical object corresponding to the trophy (S18).
A63F 13/5252 - Changement des paramètres des caméras virtuelles utilisant plusieurs caméras virtuelles simultanément ou séquentiellement, p. ex. en commutant automatiquement entre caméras virtuelles fixes lorsqu’un personnage change de pièce ou l’affichage de la vue d’un rétroviseur dans un jeu de conduite automobile
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
14.
INTERACTIVE IMAGE GENERATION USING ONE OR MORE TEXT, IMAGE, OR VISION NEURAL NETWORKS
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for generating an interactive image. One of the methods includes accessing an image; detecting a plurality of objects depicted in the image; generating, for at least some of the plurality of objects, one or more rules that define allowed interactions with the respective object; generating, using the image and the one or more rules for the at least some of the plurality of objects, an interactive image; and providing an instruction to cause the device to display the interactive image that depicts the plurality of objects.
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for generating an interactive image. One of the methods includes accessing an image; detecting a plurality of objects depicted in the image; generating, for at least some of the plurality of objects, one or more rules that define allowed interactions with the respective object; generating, using the image and the one or more rules for the at least some of the plurality of objects, an interactive image; and providing an instruction to cause the device to display the interactive image that depicts the plurality of objects.
G06V 10/40 - Extraction de caractéristiques d’images ou de vidéos
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06T 11/60 - Édition de figures et de texteCombinaison de figures ou de texte
G06F 16/438 - Présentation des résultats des requêtes
G06V 10/74 - Appariement de motifs d’image ou de vidéoMesures de proximité dans les espaces de caractéristiques
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/352 - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p. ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p. ex. serveurs transformant une scène de jeu qui évolue en flux vidéo codé à transmettre à un téléphone portable ou à un client léger
H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle
H04L 69/04 - Protocoles de compression de données, p. ex. ROHC
Methods, system, and computer-readable storage media for identifier-based application control are disclosed. A method may be implemented by a peripheral device, and include steps such as receiving an identifier from a hardware element that stores the identifier and that is communicatively coupled with the peripheral device, providing an indication of the identifier to a user device that is communicatively coupled with the peripheral device and that presents a first output of execution of a video game, wherein providing the indication of the identifier causes the execution of the video game to perform one or more operations based on the indication, receiving, from the user device, a second output of the execution of the video game corresponding to the first output, and presenting the second output.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06F 13/10 - Commande par programme pour dispositifs périphériques
A63F 13/28 - Dispositions de sortie pour les dispositifs de jeu vidéo répondant à des signaux de commande reçus du dispositif de jeu pour influer sur les conditions ambiantes, p. ex. pour faire vibrer les sièges des joueurs, activer des distributeurs de parfums ou agir sur la température ou la lumière
A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p. ex. entre plusieurs dispositifs de jeu portatifs à courte distance
18.
PERIPHERAL DEVICE HARDWARE ELEMENT WITH EMBEDDED IDENTIFICATION INTERFACE
Systems may include an attachable element device and a peripheral device. The attachable element includes a structural component, an identifier element storing an identifier and coupled to or integrated with the structural component and configured to communicatively couple to a corresponding reader of a peripheral device, and a coupling interface configured to removably couple the attachable element device to the peripheral device. The peripheral device includes one or more memories storing instructions and one or more processors that, upon execution of the instructions, configure the peripheral device to receive an identifier from a hardware element that stores the identifier. The identifier is received upon the peripheral device and the hardware element interfacing with each other. The instructions further cause the peripheral device to determine that the identifier is valid and cause a change to an application. The peripheral device further includes a reader configured to establish a communication channel.
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
Method, device and system for facilitating coordinated interaction between peripheral devices are disclosed. An example method includes presenting an output of a user device communicatively coupled to the first peripheral device; receiving a first identifier from a first attachable element releasably attachable to the first peripheral device; receiving a second identifier from a second peripheral device, the second identifier stored at a second attachable element releasably attachable to the second peripheral device; establishing, based on the first and second identifiers, a communication channel with the second peripheral device; obtaining a user input from either the user device or the first peripheral device during presentation of the output; and sending the user input to the second peripheral device over the communication channel. The disclosure supports dynamic, flexible operation and interaction among peripheral devices using releasably attachable elements and device identifiers.
Methods, devices, and computer-readable storage media for application event -based communication channel control are disclosed. A method may be implemented by a first peripheral device, with steps including presenting first output data of an execution of a video game, wherein the first output data is received from a first user device with which the first peripheral device is communicatively coupled, receiving, over a communication channel with a second peripheral device, second output data from the second peripheral device, wherein the second output data represents user input received at the second peripheral device, presenting the second output data, identifying, based on game play data of the execution of the video game, an in-game event, and causing a change to the communication channel based on the in-game event.
A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p. ex. entre plusieurs dispositifs de jeu portatifs à courte distance
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Providing online video games and computer games; Providing online information relating to video games, computer games, television shows, and motion pictures; Providing online virtual reality game services; Providing online augmented reality game services; Organizing, arranging, and conducting online video game tournaments and leagues; Providing online publications in the nature of comic books, graphic novels, and series of books in the field of video games; Providing online television shows and motion pictures; Providing entertainment services in the nature of developing, producing, and distributing television shows and motion pictures; Providing online non-downloadable prerecorded music; Providing online non-downloadable podcasts and audiobooks; Providing entertainment services in the nature of amusement park attractions; Providing a television series in the field of animation.
Methods, system, and computer-readable storage media for identifier-based application control are disclosed. A method may be implemented by a peripheral device, and include steps such as receiving an identifier from a hardware element that stores the identifier and that is communicatively coupled with the peripheral device, providing an indication of the identifier to a user device that is communicatively coupled with the peripheral device and that presents a first output of execution of a video game, wherein providing the indication of the identifier causes the execution of the video game to perform one or more operations based on the indication, receiving, from the user device, a second output of the execution of the video game corresponding to the first output, and presenting the second output.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/235 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu utilisant une connexion sans fil, p. ex. infrarouge ou piconet
A63F 13/73 - Autorisation des programmes ou des dispositifs de jeu, p. ex. vérification de l’authenticité
23.
AUTOMATIC COMMUNICATION BASED ON AUXILIARY IDENTIFIER DEVICE
Method, device and system for facilitating coordinated interaction between peripheral devices are disclosed. An example method includes presenting an output of a user device communicatively coupled to the first peripheral device; receiving a first identifier from a first attachable element releasably attachable to the first peripheral device; receiving a second identifier from a second peripheral device, the second identifier stored at a second attachable element releasably attachable to the second peripheral device; establishing, based on the first and second identifiers, a communication channel with the second peripheral device; obtaining a user input from either the user device or the first peripheral device during presentation of the output; and sending the user input to the second peripheral device over the communication channel. The disclosure supports dynamic, flexible operation and interaction among peripheral devices using releasably attachable elements and device identifiers.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Providing online video games and computer games; Providing online information relating to video games, computer games, television shows, and motion pictures; Providing online augmented reality game services; Organizing, arranging, and conducting online video game tournaments and leagues; Providing online publications in the nature of comic books, graphic novels, and series of books in the field of video games; Providing online television shows and motion pictures; Providing entertainment services in the nature of developing, producing, and distributing television shows and motion pictures; Providing online non-downloadable prerecorded music; Providing online non-downloadable podcasts and audiobooks; Providing entertainment services in the nature of amusement park attractions; Providing a television series in the field of animation.
Methods, systems, and code that can provide enhancements to content recorded during a game session of a game program. An example can provide a narration or other enhancement to the content. The narration can be added to a video segment of a game session of a game program.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; Downloadable video game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games; Downloadable game software for use on mobile and cellular phones and tablet computers Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing online video games; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games
27.
Systems and Methods for Eye Tracking and Interactive Entertainment Control
System, process, and device configurations are provided for eye tracking and interactive game control. A method can include detecting eye tracking data for at least one user during the presentation of the gaming content and determining a player engagement parameter for the gaming content based on the eye tracking data. Presentation of the gaming content may be updated using the player engagement parameter. Embodiments can include use of the player engagement parameter for one or more of identifying game play objects of interest, player engagement level, user effect of the gaming content, player type, player profiles and audio immersion preferences. The player engagement parameter can be used to update gaming content, audio output and control sound output for gaming content.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
Techniques are described for facilitating the coordination of audio video (AV) production using multiple actors in respective locations that are remote from each other, such that an integrated AV product can be generated by coordinating the activities of multiple remote actors in concert with one another. In an example, a machine learning module is used to generate sound effects (SFX) based on F-curves representing footfalls.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Provision of information relating to electronic computer games provided via the Internet; Entertainment services in the nature of a television series in the field of animation
30.
USING ARTIFICIAL INTELLIGENCE TO IMPROVE PHOTOGRAPHY EXPERIENCES
In some implementations, a method includes receiving, at a server, environment data. The method further includes providing the environment data to one or more machine-learning models. The method further includes receiving one or more candidate camera settings from the one or more machine-learning models, where the one or more candidate camera settings are based on the environment data. The method further includes displaying the one or more candidate camera settings in a user interface of a camera device, where the one or more candidate camera settings guide a user in improving a quality level of one or more images captured by the camera device. The method further includes modifying the one or more camera settings of the camera device based on the one or more candidate camera settings.
A storage device includes a storage controller, flash memory coupled to the storage controller, and a hardware accelerator coupled to the flash memory and the storage controller. The hardware accelerator is configured to generate a token based at least in part on a machine learning model and data by the hardware accelerator, and to store the token in the flash memory at an index.
G06F 13/16 - Gestion de demandes d'interconnexion ou de transfert pour l'accès au bus de mémoire
G06F 13/12 - Commande par programme pour dispositifs périphériques utilisant des matériels indépendants du processeur central, p. ex. canal ou processeur périphérique
In some implementations, a method includes receiving, at a server, environment data. The method further includes providing the environment data to one or more machine-learning models. The method further includes receiving one or more candidate camera settings from the one or more machine-learning models, where the one or more candidate camera settings are based on the environment data. The method further includes displaying the one or more candidate camera settings in a user interface of a camera device, where the one or more candidate camera settings guide a user in improving a quality level of one or more images captured by the camera device. The method further includes modifying the one or more camera settings of the camera device based on the one or more candidate camera settings.
A computer-implemented method for generating custom content in a video game application is disclosed. The method includes receiving, via a first user interface, an input describing custom content such as a character or object. A model is used to determine a meaning of the input or a characteristic associated with a user profile. Based at least in part on the determined meaning or characteristic, the system generates the custom content for use within a virtual environment corresponding to execution of the video game application. The method further includes causing the generated custom content to be presented on a second user interface in connection with the execution of the video game application.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
Device and process configurations are provided for game controllers. A game controller can include an input control sensor having an input surface and at least one optical sensor to detect input to the input surface. The game controller can also include a controller coupled to the input control sensor to receive game controller input, identify at least one input command, and output a control signal. Input control sensors allow for input based on one or more of touch, tap, swipe, press, pinch and joystick inputs to one or more surfaces of the controller. Input can include a pretouch relative to the input surface, the pretouch including input approaching the input surface and input prior to engagement with a surface. A game controller can present at least one reference point for an input control including illumination and use of a touch screen to detect one or more of heat and pressure.
A63F 13/22 - Opérations de configuration, p. ex. le calibrage, la configuration des touches ou l’affectation des boutons
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/218 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs de pression, p. ex. générant un signal proportionnel à la pression exercée par le joueur
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A method including receiving a request originating from a player to continue playing a video game, wherein the request includes a user defined period of time for playing the video game. A current context is determined in a previous game play for the player. A first AI model is executed to identify a storyline segment in the video game based on the current context, wherein the storyline segment includes a predefined goal. The first AI model is configured to determine one or more primary moments in the storyline segment that are required for achieving the predefined goal, and to determine a secondary moment that is unnecessary to achieve the predefined goal. A second AI model is executed to provide a collapsed game play session, wherein play is allowed through the one or more primary moments and play is restricted for the secondary moment.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Video game software; computer game software; video games; computer games; game software; recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded computer virtual reality game software; downloadable virtual reality game software; downloadable augmented reality software for playing video games and computer games; downloadable game software for use on mobile and cellular phones and tablet computers. Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing online video games; entertainment services, namely, providing online computer games; provision of information relating to electronic computer games provided via the Internet; virtual reality game services provided online from a computer network; providing online augmented reality games.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Recorded video game software; downloadable video game
software; recorded computer game software; downloadable
computer game software; recorded computer virtual reality
game software; recorded virtual reality software for playing
video games; downloadable virtual reality game software;
downloadable augmented reality software for playing video
games and computer games; downloadable computer game
software for use on mobile and cellular phones and tablet
computers.
38.
SYSTEM AND METHODS FOR ANALYSIS OF IMAGE CONTENT AND MACHINE LEARNING PROCESSES FOR DETECTING MACHINE GENERATED IMAGE CONTENT
Systems, processes and device configurations are provided for analyzing and validating image data. Processes include detecting image data, controlling analysis to perform object recognition of a first object in the image data and an operation to determine a characteristic of the first object using the image data and controlling at least one validation operation to verify the characteristic of the first object, the validation operation generating at least one validation output. Processes can also include controlling output of the at least one validation output, wherein the output of the at least one validation operation includes output of at least one graphical element with the image data. Processes and configurations are also provided for labeling and identifying one or more edited image data, generated image data and image data relying too much on seed material.
G06V 10/60 - Extraction de caractéristiques d’images ou de vidéos relative aux propriétés luminescentes, p. ex. utilisant un modèle de réflectance ou d’éclairage
A method including receiving a request originating from a player to continue playing a video game, wherein the request includes a user defined period of time for playing the video game. A current context is determined in a previous game play for the player. A first AI model is executed to identify a storyline segment in the video game based on the current context, wherein the storyline segment includes a predefined goal. The first AI model is configured to determine one or more primary moments in the storyline segment that are required for achieving the predefined goal, and to determine a secondary moment that is unnecessary to achieve the predefined goal. A second AI model is executed to provide a collapsed game play session, wherein play is allowed through the one or more primary moments and play is restricted for the secondary moment.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video game software; computer game software; video games; computer games; game software; recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded computer virtual reality game software; downloadable virtual reality game software; downloadable augmented reality software for playing video games and computer games; downloadable game software for use on mobile and cellular phones and tablet computers. (1) Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing online video games; entertainment services, namely, providing online computer games; provision of information relating to electronic computer games provided via the Internet; virtual reality game services provided online from a computer network; providing online augmented reality games.
41.
Screen Reader Plugin, System, and Method for Collaborative Design Application
A method, system and computer program product for automated screen reader customization is described. The method includes decomposing a screen composition into readable elements and exporting the readable elements to a list. One or more objects in the screen composition are associated with one or more readable elements in the list. A screen reader application is forced to read from the list for the one or more associated objects in the screen composition when the one or more associated objects appear in the screen composition.
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06F 3/0484 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs
G06F 40/166 - Édition, p. ex. insertion ou suppression
G09B 21/00 - Moyens d'enseignement ou de communication destinés aux aveugles, sourds ou muets
G10L 13/033 - Édition de voix, p. ex. transformation de la voix du synthétiseur
G10L 13/08 - Analyse de texte ou génération de paramètres pour la synthèse de la parole à partir de texte, p. ex. conversion graphème-phonème, génération de prosodie ou détermination de l'intonation ou de l'accent tonique
42.
Color Contrast Plugin for Collaborative Design Application
A method, system and computer readable medium for automated color contrast qualification are described. The method includes identifying an object to be included in a screen composition and extracting one or more color elements of the object. A screen subject within the screen composition is identified and one or more screen pixel colors of the screen subject are extracted. The one or more color elements of the object are compared to the one or more screen pixel colors and an evaluation of color contrast is provided based on the comparison.
A method for simulating vision impairment and evaluating accessibility issues is described. The method includes applying one or more filter to a subject in a screen composition and testing the filtered subject in the screen composition for accessibility issues. An evaluation of the accessibility issues of the screen composition may then be provided.
G06V 10/75 - Organisation de procédés de l’appariement, p. ex. comparaisons simultanées ou séquentielles des caractéristiques d’images ou de vidéosApproches-approximative-fine, p. ex. approches multi-échellesAppariement de motifs d’image ou de vidéoMesures de proximité dans les espaces de caractéristiques utilisant l’analyse de contexteSélection des dictionnaires
G06F 9/451 - Dispositions d’exécution pour interfaces utilisateur
G06V 10/56 - Extraction de caractéristiques d’images ou de vidéos relative à la couleur
44.
Asset Creation Using Generative Artificial Intelligence
A method including collecting one or more inputs, each of which describes a target object. The method including generating a plurality of images of the target object using an image generation artificial intelligence system configured for implementing latent diffusion based on the one or more inputs. The method including decomposing the target object into a first plurality of attributes based on the plurality of images of the target object, wherein each of the plurality of attributes includes one or more variations. The method including receiving selection of one or more of a plurality of variations of the plurality of attributes. The method including blending the one or more of the plurality of variations of the plurality of attributes that have been selected into one or more options of the target object.
G06T 11/60 - Édition de figures et de texteCombinaison de figures ou de texte
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. (1) Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games.
48.
Systems and Associated Methods for Artificial Intelligence (AI)-Based Generation of Image of Virtual Object
An artificial intelligence (AI) engine generates a first image of a virtual object based on a first reference index specification of the virtual object. The AI engine generates a second image of the virtual object based on a second reference index specification of the virtual object. The AI engine generates an intermediate image of the virtual object based on an intermediate index specification of the virtual object that is automatically generated by AI-based interpolation between the first reference index specification of the virtual object and the second reference index specification of the virtual object. A composition slider control is generated that enables navigation from the first image of the virtual object through the intermediate image of the virtual object to the second image of the virtual object. The composition slider control is configured to direct display of a selected AI engine-generated image of the virtual object.
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded computer virtual reality game software; recorded virtual reality software for playing video games; downloadable virtual reality game software; downloadable augmented reality software for playing video games and computer games; downloadable computer game software for use on mobile and cellular phones and tablet computers.
50.
TRACKING MULTI-USER ENGAGEMENT ACROSS REAL-WORLD & DIGITAL ENVIRONMENTS
Systems and method for tracking multi-user engagement across real-world and digital environments are provided. A user account associated with gameplay may be linked to a code, which may further be embedded or presented on a physical collectible item. The user may digitally check into real-world events by having their code scanned or otherwise detected at a real-world location. Geolocation data associated with multiple different users may be used to track interactive group activities of the users in the real-world environment, as well as to prompt interactive group activities by notifying the users that they are within a real-world proximity of other users with whom they may have interacted with in digital environment (e.g., played games together, spectated each other's games).
A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
A63F 13/332 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant des réseaux sans fil, p. ex. les réseaux téléphoniques cellulaires
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
51.
SYSTEMS AND METHODS FOR UNLOCKING AND SHARING ENTITLEMENTS WITHIN A DIGITAL ENVIRONMENT
A system for unlocking an entitlement within a digital environment includes a physical object that is associated with a unique code; a first handheld device including a code reader that reads the unique code from the physical object and a network interface that transmits the unique code to a server; and a database accessible to the server that associates the unique code with an account of a first user, wherein associating the unique code with the account of the first user unlocks the entitlement for the first user within the digital environment.
G06K 7/10 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire
G06K 7/14 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire utilisant la lumière sans sélection des longueurs d'onde, p. ex. lecture de la lumière blanche réfléchie
G09G 3/34 - Dispositions ou circuits de commande présentant un intérêt uniquement pour l'affichage utilisant des moyens de visualisation autres que les tubes à rayons cathodiques pour la présentation d'un ensemble de plusieurs caractères, p. ex. d'une page, en composant l'ensemble par combinaison d'éléments individuels disposés en matrice en commandant la lumière provenant d'une source indépendante
52.
SYSTEMS AND METHODS FOR DISTRIBUTING ENTITLEMENTS USING PHYSICAL OBJECTS
A method for distributing entitlements to users includes detecting that a card has been docked with a first handheld device of a first user, wherein the first handheld device is configured to releasably hold and display the card while in a docked state, reading a unique code from the card using the first handheld device, transmitting the unique code from the first handheld device to a server associated with a database of user accounts, associating within the database an account of the first user and the unique code, and providing an entitlement to the first user in at least one of a digital environment or physical environment responsive to the account of the first user and the unique code being associated.
G07F 7/08 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par carte d'identité codée ou carte de crédit codée
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
53.
GENERATING & MODIFYING IN-GAME CONTENT BASED ON REAL-WORLD ACTIONS
Systems and method for systems and method for generating and modifying in-game content based on real-world interactions are provided. A physical collectible item may include an embedded code associated with a user account used during interactive gameplay sessions. The user may engage in various real-world activities in real-world environments, and data regarding such real-world engagement may be tracked in association with the embedded code. The engagement data may be used to generate new or modified digital content to present during or in association with a next interactive gameplay session. The new or modified digital content may include digital rewards or trophies, as well as modifications to in-game parameters such as appearance or abilities of avatar(s) associated with the user.
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
54.
GENERATING & MODIFYING IN-GAME CONTENT BASED ON REAL-WORLD ACTIONS
Systems and method for systems and method for generating and modifying in-game content based on real-world interactions are provided. A physical collectible item may include an embedded code associated with a user account used during interactive gameplay sessions. The user may engage in various real-world activities in real-world environments, and data regarding such real-world engagement may be tracked in association with the embedded code. The engagement data may be used to generate new or modified digital content to present during or in association with a next interactive gameplay session. The new or modified digital content may include digital rewards or trophies, as well as modifications to in-game parameters such as appearance or abilities of avatar(s) associated with the user.
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
55.
SYSTEMS AND METHODS FOR DISTRIBUTING ENTITLEMENTS USING PHYSICAL OBJECTS
A method for distributing entitlements to users includes detecting that a card has been docked with a first handheld device of a first user, wherein the first handheld device is configured to releasably hold and display the card while in a docked state, reading a unique code from the card using the first handheld device, transmitting the unique code from the first handheld device to a server associated with a database of user accounts, associating within the database an account of the first user and the unique code, and providing an entitlement to the first user in at least one of a digital environment or physical environment responsive to the account of the first user and the unique code being associated.
G06K 7/14 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire utilisant la lumière sans sélection des longueurs d'onde, p. ex. lecture de la lumière blanche réfléchie
G06K 7/10 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
56.
SYSTEMS AND METHODS FOR UNLOCKING AND SHARING ENTITLEMENTS WITHIN A DIGITAL ENVIRONMENT
A system for unlocking an entitlement within a digital environment includes a physical object that is associated with a unique code; a first handheld device including a code reader that reads the unique code from the physical object and a network interface that transmits the unique code to a server; and a database accessible to the server that associates the unique code with an account of a first user, wherein associating the unique code with the account of the first user unlocks the entitlement for the first user within the digital environment.
G06Q 30/0207 - Remises ou incitations, p. ex. coupons ou rabais
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p. ex. entre plusieurs dispositifs de jeu portatifs à courte distance
A63F 13/48 - Démarrage d’un jeu, p. ex. activation du dispositif de jeu ou attente que d’autres joueurs se joignent à une session multi-joueurs
H04W 4/02 - Services utilisant des informations de localisation
58.
REAL PLAYER ADJUSTED CHAT WORDS FOR REAL-TIME COOPERATIVE GAMING
Methods and systems are provided for generating chat communication in a video game. One example method includes accessing a gameplay database that includes dialog scripts from player interactions occurring during interactive scenarios of a cooperative video game. The method includes processing the dialog scripts to extract chat words between real players during the cooperative video game and labeling the chat words to correlate the chat words to one or more interactive scenarios and correlate the chat words to a game context. Over time an artificial intelligence (AI) model is trained using the chat words that are labeled to learn contextually relevant chat words for the cooperative video game. The method includes identifying a real player during an instance of gameplay of the cooperative video game, and during a chat assist mode, capturing verbal output by said real player for processing by the AI model to generate real player adjusted (RPA) chat words. The verbal output by the real player is not audibly output by the cooperative video game. The method includes outputting, audibly, by the cooperative video game the RPA chat words. The RPA chat words represented as the verbal output of said real player.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
In one aspect, a generative text model can be used to generate coding editing instructions according to a natural language prompt. Specifically, unique ID line tags may be prepended to lines of the code that are to be edited. The code with unique ID line tags may then be given to a generative model along with a natural language prompt setting forth one or more parameters for the edits. The LLM may then be used to generate the customized editing instructions. The editing instructions may then be received from the LLM and used post-processing to edit the code. After that, the unique ID line tags may be removed and the edited code may be returned to the user.
Methods and systems are provided for generating chat communication in a video game. One method includes accessing a gameplay database that includes dialog scripts from player interactions occurring during interactive scenarios of a cooperative video game. The method includes processing the dialog scripts to extract chat words between real players during the cooperative video game and labeling the chat words to correlate the chat words to one or more interactive scenarios and correlate the chat words to a game context, wherein over time an artificial intelligence (AI) model is trained using the chat words that are labeled to learn contextually relevant chat words for the cooperative video game. The method includes identifying a non-player character (NPC), during an instance of gameplay of the cooperative video game, the NPC is present in the cooperative video game while an avatar of a real player is present in a scene of the cooperative video game. The method includes generating one or more NPC chat words for the NPC using the AI model, the NPC chat words being audible to the real player.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Video game software; computer game software; video games; computer games; game software; Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games. Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Video game software; computer game software; video games; computer games; game software; Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. (1) Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games.
(2) Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game
software; video game software; recorded computer game
software; downloadable computer game software; computer game
software; recorded virtual reality game software;
downloadable virtual reality game software; virtual reality
game software; augmented reality game software; video game
software downloadable to mobile phones, tablet computers,
and other electronic mobile devices; multimedia and
interactive software; downloadable digital media, namely,
downloadable images, downloadable artwork, downloadable text
files, downloadable audio files, downloadable video files,
and downloadable game software; downloadable series of
fiction books; downloadable non-fiction books in the field
of video games; downloadable comics and graphic novels; DVDs
and optical discs featuring motion pictures and television
shows; downloadable motion pictures and televisions shows;
compact discs and vinyl records featuring music;
downloadable audio recordings featuring music; downloadable
podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of
non-downloadable video games and computer games;
entertainment services, namely, providing online video games
and computer games; providing online entertainment;
entertainment services, namely, providing information
relating to video games, computer games, motion pictures,
and television shows via computer networks and global
communication networks; virtual reality game services
provided on-line from a computer network; entertainment
services, namely, providing virtual environments in which
users can interact for recreational, leisure, or
entertainment purposes; gaming services in the nature of
conducting online video game tournaments; providing online
non-downloadable series of fiction books, non-fiction books
in the field of video games, comic books, and graphic
novels; entertainment services in the nature of ongoing
television shows and movies; entertainment services, namely,
providing non-downloadable motion pictures and television
shows via a video-on-demand service; entertainment services
in the nature of development, creation, production,
distribution, and post-production of motion pictures and
television shows; entertainment services, namely, providing
on-line non-downloadable video clips and other multimedia
digital content containing audio, video, artwork, and text
from or related to video games, computer games, motion
pictures, and television shows; entertainment services,
namely, providing non-downloadable playback of music via
global communications networks; entertainment services,
namely, providing non-downloadable podcasts and audio books;
entertainment in the nature of an amusement park ride;
entertainment services in the nature of an amusement park
attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded game software; downloadable game software; video
game software; computer game software; recorded virtual
reality game software; downloadable virtual reality game
software; virtual reality game software; augmented reality
game software; video game software, downloadable to mobile
phones, tablet computers, and other electronic mobile
devices; multimedia and interactive software; downloadable
digital media, namely, downloadable images, downloadable
artwork, downloadable text files, downloadable audio files,
downloadable video files, and downloadable game software;
downloadable series of fiction books; downloadable
non-fiction books in the field of video games; downloadable
comics and graphic novels; DVDs and optical discs featuring
motion pictures and television shows; downloadable motion
pictures and televisions shows; compact discs and vinyl
records featuring music; downloadable audio recordings
featuring music; downloadable podcasts; downloadable audio
books. Entertainment services, namely, providing temporary use of
non-downloadable video games and computer games;
entertainment services, namely, providing online video games
and computer games; providing online entertainment;
entertainment services, namely, providing information
relating to video games, computer games, motion pictures,
and television shows via computer networks and global
communication networks; virtual reality game services
provided on-line from a computer network; entertainment
services, namely, providing virtual environments in which
users can interact for recreational, leisure, or
entertainment purposes; gaming services in the nature of
conducting online video game tournaments; providing online
non-downloadable series of fiction books, non-fiction books
in the field of video games, comic books, and graphic
novels; entertainment services in the nature of ongoing
television shows and movies; entertainment services, namely,
providing non-downloadable motion pictures and television
shows via a video-on-demand service; entertainment services
in the nature of development, creation, production,
distribution, and post-production of motion pictures and
television shows; entertainment services, namely, providing
on-line non-downloadable video clips and other multimedia
digital content containing audio, video, artwork, and text
from or related to video games, computer games, motion
pictures, and television shows; entertainment services,
namely, providing non-downloadable playback of music via
global communications networks; entertainment services,
namely, providing non-downloadable podcasts and audio books;
entertainment in the nature of an amusement park ride;
entertainment services in the nature of an amusement park
attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Video game software; computer game software; video games; computer games; game software; Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. (1) Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games.
(2) Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games
70.
Systems and Methods for Artificial Intelligence (AI)-Driven 2D-to-3D Video Stream Conversion
A system is disclosed for three-dimensional (3D) conversion of a video stream. The system includes an input processor configured to receive an input video stream that includes a first series of video frames. The system also includes a 3D virtual model generator configured to select video frames from the input video stream and generate a 3D virtual model for content depicted in the selected video frames. The system also includes a frame generator configured to generate a second series of video frames for an output video stream depicting content within the 3D virtual model at a specified frame rate. The system also includes an output processor configured to encode and transmit the output video stream to a client computing system.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Video game software; computer game software; video games; computer games; game software; Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers. Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games. Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Video game software; computer game software; video games; computer games; game software; Recorded video game software; Downloadable video game software; Recorded computer game software; Downloadable computer game software; Recorded computer virtual reality game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing video games and computer games; Downloadable game software for use on mobile and cellular phones and tablet computers (1) Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online computer games; Provision of information relating to electronic computer games provided via the Internet; Virtual reality game services provided online from a computer network; Providing online augmented reality games
(2) Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Design and development of video game software, computer game software, virtual reality game software, and augmented reality game software; design and development of software in the field of mobile applications featuring video games or for use with video games; video game and computer game development services.
74.
LLM-based game schema generation, cross-referencing, and instantiation
In one aspect, schemas for interactive content creation may be created using large language models (LLMs). The schemas may refer to one another and may be used to build schema instances off the schemas themselves. The schema instances may also refer to each other. Computer code for actions in the interactive content can then be written in a given programming language to refer to the schemas and schema instances, enabling quick code creation with less chances of crashing due to the strongly-typed language being used, including the schema references to each other. The interactive content might be video game content or another type of interactive content.
G06F 16/21 - Conception, administration ou maintenance des bases de données
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
One or more human users can collaborate with an LLM to create, read, and edit files for every step of computer game/software development, from initial brainstorming to a running web application. Advantageously collaboration is not limited to a single file or a single folder, but rather employs a full virtual file system that facilitates easy and intuitive collaboration across multiple files, provides a more traditional, recognizable code development experience, and affords ideation, building, testing, and deploying the applications within a single web-based environment.
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A neural radiance field (NeRF) for rendering an image in response to a text description receiving a text description is generated by using first and second polygonal meshes to establish spatial constraints. Points of the NeRF are scored using the spatial constraints to modify the NeRF, which may then be used, typically after conversion to a mesh, in rendering a computer simulation character or object.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Recorded game software; downloadable game software; video game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software, downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. (1) Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. (1) Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded game software; downloadable game software; downloadable video game software; recorded video game software; downloadable computer game software; recorded computer game software; recorded virtual reality game software; downloadable virtual reality game software; downloadable virtual reality game software; recorded virtual reality game software; downloadable augmented reality game software; recorded augmented reality game software; game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; downloadable multimedia and interactive software for playing video and computer games; recorded multimedia and interactive software for playing video and computer games; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software relating to video and computer games; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows about video and computer games; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts in the field of video and computer games; downloadable audio books in the field of video and computer games. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment in the nature of online computer and video gaming; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact through computers or video game consoles for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies in the field of video and computer games; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service in the field of video and computer games; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books in the field of video and computer games; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
82.
Semantic-based font searching in vector space using machine learning
In one aspect, semantic-based font searching may be performed in vector space using machine learning. Text and images may therefore be put into a same embedded vector space so that font images that are close, in the vector space, to a word from a font search query may be returned as search results. Thus, an end-user can enter a natural language search query string for the system to return fonts that semantically match the user's search string.
G06F 16/56 - Recherche d’informationsStructures de bases de données à cet effetStructures de systèmes de fichiers à cet effet de données d’images fixes en format vectoriel
G06F 16/535 - Filtrage basé sur des données supplémentaires, p. ex. sur des profils d'utilisateurs ou de groupes
G06F 16/538 - Présentation des résultats des requêtes
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded game software; downloadable game software; video game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area.
84.
OBJECT-BASED COMPOSITE IMAGE RENDERING USING ALPHA BLENDING
In one aspect, graphic design can be accomplished through generative, object-based composite image rendering. Additionally, alpha transparency can be included in the generative images. Thus, text-to-image models may be used to independently configure the appearance of different graphical objects that are presented in the same graphics space, with primitive base images being used as templates and with the text-to-image model using the templates and a prompt to then generate additional graphical objects with alpha transparency. The generated graphical objects can then act as layers with respect to each other such that they can be independently exported, moved, and further adjusted via additional prompts to the text-to-image model.
Images of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p. ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
G06F 3/04847 - Techniques d’interaction pour la commande des valeurs des paramètres, p. ex. interaction avec des règles ou des cadrans
G06T 5/10 - Amélioration ou restauration d'image utilisant le filtrage dans le domaine non spatial
86.
EFFICIENT COMPRESSION MODE SELECTION FOR BC7 TEXTURE ENCODING
Techniques are described for quickly finding a compression mode for BC7 encoding by modelling three sources of error in compression, namely, projection error, endpoint quantization error, and interpolation index quantization error. The mode with the lowest total error is selected for a block to be compressed.
Techniques are described for quickly finding a compression mode for BC7 encoding by modelling three sources of error in compression, namely, projection error, endpoint quantization error, and interpolation index quantization error. The mode with the lowest total error is selected for a block to be compressed.
Provided is a display control apparatus that controls display on a display unit, including a memory for storing a program code, and a processor for executing operation in accordance with the program code, the operation including causing the display unit to display a three-dimensional space, causing a first object movable in the three-dimensional space to be displayed, and causing at least one line visually indicating a position of the first object in the three-dimensional space to be displayed.
Provided is a computer system for control based on input from a user, the computer system including at least one memory for storing a program code and at least one processor for executing an operation in accordance with in which the operation includes acquiring information associated with an imaged field including the user, recognizing a pose formed by a body of the user in a real space and relevant information associated with a feature of the pose, on the basis of the information, and executing a command linked with a combination of the pose and the relevant information beforehand.
Provided is a computer system for control based on input from a user, the computer system including at least one memory for storing a program code and at least one processor for executing an operation in accordance with the program code. The operation includes acquiring information associated with an imaged field including the user, extracting feature points of a body of the user on the basis of the information, receiving input from the user on the basis of the feature points, recognizing a gesture performed by the body of the user in a real space, by a first method on the basis of the information, and recognizing the gesture in response to recognition of a specific gesture determined beforehand, by a second method that refers to a feature point different from the feature point referred to by the first method at a time of reception of input from the user.
G06V 40/20 - Mouvements ou comportement, p. ex. reconnaissance des gestes
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06V 10/40 - Extraction de caractéristiques d’images ou de vidéos
G06V 10/75 - Organisation de procédés de l’appariement, p. ex. comparaisons simultanées ou séquentielles des caractéristiques d’images ou de vidéosApproches-approximative-fine, p. ex. approches multi-échellesAppariement de motifs d’image ou de vidéoMesures de proximité dans les espaces de caractéristiques utilisant l’analyse de contexteSélection des dictionnaires
91.
SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY
Techniques include detecting a game context in a video game. The techniques further include predicting, by using a model based at least in part on the game context, a lack of gaming skill to advance in the game. The techniques further include activating a haptic cue to a specific region of a game peripheral and providing an indication of at least one of: (i) how to orient the game peripheral, (ii) how to orient a component of the game peripheral, (iii) how to position the game peripheral, or (iv) how to position the component of the game peripheral, wherein at least one of the haptic cue and the indication are suggestive of inputs to be made using the game peripheral to advance in the video game.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
MACHINE LEARNING TECHNIQUES TO CREATE HIGHER RESOLUTION COMPRESSED DATA STRUCTURES REPRESENTING TEXTURES FROM LOWER RESOLUTION COMPRESSED DATA STRUCTURES
Machine learning is used to generate a first mipmap of a texture having a first compression based on a second mipmap of the same texture and having a second compression without using compression or decompression in generating the first mipmap. The first mipmap can then be used to render a computer graphics object.
Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/34 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions pair à pair
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
95.
DETECTING THE ONSET OF MOTION SICKNESS USING GAME CONSOLE CAMERA
Images from a camera such as on a computer game console or other device of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
A61B 5/00 - Mesure servant à établir un diagnostic Identification des individus
A61B 5/11 - Mesure du mouvement du corps entier ou de parties de celui-ci, p. ex. tremblement de la tête ou des mains ou mobilité d'un membre
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
96.
SYSTEM AND METHODS FOR ELECTRONIC GAMING CONTROL AND FRAGMENTED FUNCTIONALITY NORMALIZATION USING ARTIFICIAL INTELLIGENCE
Systems, processes and device configurations are provided for electronic gaming control and fragmented functionality normalization for electronic games. Users of electronic games may be subject to one or more laws or regulations restricting exchange of data or limiting game technology. Limitations may be based on user preferences for privacy, subject matter depicted, and restrictions on use of technology (e.g., biometric detection, artificial intelligence, etc.). Additional restrictions may be imposed for content ratings, age restrictions, player preferences, and privacy settings. Processes and device configurations described herein allow for game sessions to be provided while determining one or more modifications in response to one or more limitations. Processes include determining fragmented functionality limitations for a game session to identify at least one of game operation for modification and determining a normalization setting for the game session. Normalization settings may modify at least one operation of electronic games during the game session.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
97.
DETECTING THE ONSET OF MOTION SICKNESS USING GAME CONSOLE CAMERA
Images from a camera such as on a computer game console or other device of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p. ex. des accéléromètres ou des gyroscopes
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
Signals from a motion sensor on a head-mounted device (HMD) used by a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Methods for graphics processing are provided. One example method includes executing a plurality of kernels using a plurality of graphics processing units (GPUs), wherein responsibility for executing a corresponding kernel is divided into one or more portions each of which being assigned to a corresponding GPU. The method includes generating a plurality of dependency data at a first kernel as each of a first plurality of portions of the first kernel completes processing. The method includes checking dependency data from one or more portions of the first kernel prior to execution of a portion of a second kernel. The method includes delaying execution of the portion of the second kernel as long as the corresponding dependency data of the first kernel has not been met.
Techniques include receiving a first grayscale image, a second grayscale image, and a set of colors. The techniques further include combining the first grayscale image, the second grayscale image, and the set of colors to render a color image. The techniques further include outputting the color image.