09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; computer programs, recorded; computer programs,
downloadable; computer game software, recorded; computer
game software, downloadable; computer peripheral devices;
straps for cell phones; cell phone cases; cell phone covers;
downloadable music files; downloadable image files;
electronic publications, downloadable. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
In a game according to an exemplary embodiment, an intra-base route set corresponding to each of a plurality of base areas and an inter-base route connecting the base areas are set on a field, and a first game is performed on a course including the inter-base route and the intra-base routes. In the first game, while a player object is running the inter-base route, a composition included in a first game playlist corresponding to a base area including a starting point of the inter-base route is reproduced as BGM. In the first game, while the player object is running an intra-base route in a base area, a stage corresponding composition corresponding to the base area is reproduced as BGM.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/803 - Conduite de véhicules ou de moyens de transport, p. ex. voitures, avions, bateaux, robots ou tanks
4.
COMPUTER-IMPLEMENTED METHOD, ONE OR MORE COMPUTER-READABLE STORAGE MEDIA, AND GAME SYSTEM
A mouse has an aperture of a light guide path linked to a sensor for operating the mouse, in a bottom surface of the mouse. It is determined whether the mouse is in a first orientation in which the bottom surface is exposed, based on first data output from the mouse. When it is determined that the mouse is in the first orientation, a first game process is executed based on second data that is output from the sensor for operating the mouse when an object to be detected is positioned closer to the aperture.
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p. ex. des accéléromètres ou des gyroscopes
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
5.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
It is detected that a first input operation has been performed by a user. An event occurrence process of causing an event to occur each time the first input operation is performed once is performed. A parameter change process of changing a parameter each time the event occurs is performed. A display image including an image corresponding to the parameter is generated. When the first input operation is repeatedly performed a plurality of times by the user, if the parameter becomes included in a reference range, the event occurrence process is temporarily stopped and then restarted.
At least one of material IDs is changed to a different material ID for each of voxels corresponding to a voxel update range, and a display mesh is updated in association with updated voxel data. In addition, generating an in-game behavior based on collision determination between a determination mesh in which a material is determined based on at least a plurality of materials ID included in voxel data, and a determination shape corresponding to a determination target, and a virtual space including a display mesh is rendered based on vertex coordinates of the display mesh and a texture corresponding to a material for the display mesh.
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A peripheral device includes a first portion to which the first game controller and the second game controller are removably attached and a second portion fixed to a rear surface of the first portion and to be held by both hands of a user. The first portion is provided with a first recess and a second recess. The second portion includes a right portion and a left portion. In a right side view, the right portion is located in the rear of the first game controller at a position in an upward-downward direction the same as the first game controller attached to the first portion. In a left side view, the left portion is located in the rear of the second game controller at a position in the upward-downward direction the same as the second game controller attached to the second portion.
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
8.
CONNECTOR DEVICE AND HEAT DISSIPATION STRUCTURE FOR THE SAME
JAPAN AVIATION ELECTRONICS INDUSTRY, LIMITED (Japon)
Nintendo Co., LTD. (Japon)
Inventeur(s)
Saito, Ryota
Nishida, Takafumi
Furuike, Hironori
Ikuta, Hiroki
Abrégé
A heat dissipation structure is configured to reduce temperature rise of a card. The heat dissipation structure has a board, a connector device and a heat dissipation member. The board is formed with a through hole. The connector device has a card connector and a bracket made of metal. The card connector is configured to accommodate the card and is mounted on the board in an up-down direction. The card connector has a shell. The shell has an upper plate. The bracket has a terminal and a cover. The terminal is soldered in the through hole of the board. The cover of the bracket is connected to the upper plate of the shell. The heat dissipation member is connected to the cover.
An electronic device configured to connect through a wired connection to each of a plurality of other different electronic devices is provided. The electronic device includes control circuitry, obtaining circuitry that obtains a potential produced upon wired connection to at least one of the other electronic devices, and two first terminals configured to electrically be connected to two respective terminals of a plurality of terminals provided at the at least one of the other electronic devices. The control circuitry transmits or receives a signal adapted to communication via I2C through the two first terminals when the obtained potential has a first value, transmits or receives a signal adapted to communication via UART through the two first terminals when the obtained potential has a second value, and transmits or receives a signal adapted to communication via SPI through the two first terminals when the obtained potential has a third value.
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
G06F 13/42 - Protocole de transfert pour bus, p. ex. liaisonSynchronisation
Electronic device according to aspect of present disclosure includes antenna, controller configured to control antenna, cable connecting antenna and controller, battery pack including battery, protection circuit electrically connected to battery, and first cover covering battery and protection circuit, and second cover overlapping at least protection circuit in battery pack as viewed in thickness direction of battery pack. Protection circuit is shorter than battery in thickness direction. Second cover has, on surface of second cover opposite to battery pack in thickness direction, groove recessed in thickness direction at position overlapping protection circuit as viewed in thickness direction. Cable is partially received in groove.
H01M 50/284 - MonturesBoîtiers secondaires ou cadresBâtis, modules ou blocsDispositifs de suspensionAmortisseursDispositifs de transport ou de manutentionSupports comprenant l’insertion de cartes de circuits, p. ex. de cartes de circuits imprimés
H01M 50/298 - MonturesBoîtiers secondaires ou cadresBâtis, modules ou blocsDispositifs de suspensionAmortisseursDispositifs de transport ou de manutentionSupports caractérisés par le câblage des blocs de batterie
11.
COMMUNICATION SYSTEM, METHOD, AND ELECTRONIC DEVICE
A communication system includes a first electronic device configured to connect through a wired connection to another electronic device and a second electronic device configured to connect through a wired connection to the first electronic device. The first electronic device includes determination circuitry that obtains a potential produced when the first electronic device is connected to the another electronic device and determines a type of the another electronic device based on the obtained potential, processing circuitry that prepares data including device information of the first electronic device based on determination that the another electronic device is the second electronic device and a request from the second electronic device, and communication circuitry that starts communication with the second electronic device after preparation of the data is completed and allows the second electronic device to obtain the device information. The second electronic device performs processing based on the device information.
G06F 13/42 - Protocole de transfert pour bus, p. ex. liaisonSynchronisation
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
Power supply device is connectable to first gaming device and second gaming device to feed power to connection device, connection device being first gaming device or second gaming device connected to power supply device. Power supply device includes communication controller configured to transmit and receive data to and from connection device, determiner configured to determine whether connection device is first gaming device or second gaming device based on data received by communication controller from connection device, and storage storing first identifier corresponding to first gaming device and second identifier corresponding to second gaming device. Communication controller transmits first identifier or second identifier to connection device based on determination result obtained by determiner.
A controller is provided to improve keytop operability. The controller includes a first wall, a second wall facing first wall, a keytop pivotally located in a space between the first wall and the second wall, and an elastic member disposed between the keytop and the first wall. The keytop includes a shaft extending toward the first wall, and an extension at an end of the shaft. The extension has a maximum width greater than a maximum width of the shaft when viewed in a thickness direction of the first wall. The first wall or the second wall includes a restricting portion having an opening with a minimum width greater than the maximum width of the shaft and less than the maximum width of the extension. The restricting portion receives the shaft in the opening and positions the extension between the opening and the first wall to regulate pivoting of the keytop.
An apparatus includes an accommodation portion, a flange, a user-operable portion, and a pusher. A controller is to be accommodated in the accommodation portion. The accommodation portion is defined by an inner surface including at least an upper surface that faces downward, a lower surface that faces upward, and a bottom surface that faces forward, and the accommodation portion is open forward. The flange includes a flange inner surface that extends downward from the upper surface and is opposed to the bottom surface, and the flange is configured to cover at least a part of a front surface of the attachment portion of the controller accommodated in the accommodation portion. The pusher is configured to project downward from the upper surface as the user-operable portion is operated, and to press down the button of the controller accommodated in the accommodation portion.
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
18.
ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA HAVING INSTRUCTIONS STORED THEREIN, COMPUTER-IMPLEMENTED METHOD, AND INFORMATION PROCESSING SYSTEM
A computer is caused to: acquire first data based on a two-dimensional operation position of a stick of an input device including a mouse sensor at a bottom portion thereof, the stick being provided at a side portion connected to the bottom portion; and make a first response including second data generated based on the first data, in response to a first request from an application being executed. The second data indicates a value that (i) has a greater absolute value as a two-dimensional operation position of the stick becomes farther from an initial position of the stick, (ii) indicates a negative value when the two-dimensional operation position of the stick is within a first range, and (iii) indicates a positive value when the two-dimensional operation position of the stick is within a second range on the opposite side of the first range across the initial position.
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
19.
ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA HAVING INSTRUCTIONS STORED THEREIN, COMPUTER-IMPLEMENTED METHOD, AND INFORMATION PROCESSING SYSTEM
Based on first input data corresponding to an operation on an operation portion of an input device and second input data corresponding to a mouse sensor, a first response having a first data structure including first data based on the first input data and a second response having a second data structure including second data based on the first input data and third data based on the second input data are made in response to a first request and a second request from an application.
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p. ex. des interfaces spécifiques entre la manette et la console de jeu
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
20.
ONE OR MORE COMPUTER-READABLE STORAGE MEDIA, GAME SYSTEM, AND GAME PROCESSING METHOD
A position of a cursor is controlled based on an operation input from an operation device. A material of a mesh of a voxel object at a position in a virtual space related to the position of the cursor is identified as a first material according to a first instruction based on an operation input from the operation device. An object for which the first material is set is moved toward the position in the virtual space related to the position of the cursor, according to a second instruction based on an operation input from the operation device. An in-game effect including a change in at least one of densities and materials of voxels in voxel data related to a voxel update range set at a collision position based on collision determination between the object and the mesh.
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p. ex. des accéléromètres ou des gyroscopes
A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p. ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
21.
INFORMATION PROCESSING APPARATUS, SOUND SYSTEM, SOUND PROCESSING METHOD, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA
An information processing apparatus includes a sound system, a microphone sound acquisition unit that acquires a microphone sound, and a second voice chat system that provides a voice chat functionality. The sound system includes a first sound provider configured to provide first sound data corresponding to the microphone sound or second sound data corresponding to silence and a second sound provider configured to provide third sound data corresponding to the microphone sound. While the second voice chat system is running, the sound system causes the first sound provider to provide the second sound data and causes the second sound provider to provide the third sound data.
G10K 11/178 - Procédés ou dispositifs de protection contre le bruit ou les autres ondes acoustiques ou pour amortir ceux-ci, en général utilisant des effets d'interférenceMasquage du son par régénération électro-acoustique en opposition de phase des ondes acoustiques originales
H03G 3/30 - Commande automatique dans des amplificateurs comportant des dispositifs semi-conducteurs
H04M 9/08 - Systèmes téléphoniques à haut-parleur à double sens comportant des moyens pour conditionner le signal, p. ex. pour supprimer les échos dans l'une ou les deux directions du trafic
22.
SERVER APPARATUS, NON-TRANSITORY STORAGE MEDIUM, SESSION MANAGEMENT METHOD, AND INFORMATION PROCESSING SYSTEM
Functions of a server apparatus are realized by executing a server program comprising the following constituent elements: a generation module 50 for generating a session when a session generation condition is satisfied; a joining module 51 for causing a user to join a session selected based on a predetermined condition when a joining request is acquired from a user terminal of the user; a withdrawal module 52 for withdrawing a user participating in a session from the session when a withdrawal condition concerning the user is satisfied; a first discarding module 53 for discarding a session when a first time has passed since the session was generated; and a second discarding module 54 for discarding a session when a second time has passed since the session became empty of participants, regardless of whether the first time has passed since the session was generated or not.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
Electronic device includes light guide plate, light source that emits light toward light guide plate, liquid crystal panel facing light guide plate in thickness direction to be illuminated with light from light source transmitted through light guide plate, backplate opposite to liquid crystal panel in thickness direction with light guide plate between backplate and liquid crystal panel, driver component on liquid crystal panel to control display of liquid crystal panel, first wiring board on support surface of backplate, opposite to its surface facing light guide plate in thickness direction, and electrically connected to driver component, second wiring board on support surface of backplate and electrically connected to light source and first wiring board, and thermal conductor on support surface of backplate and covering at least part of second wiring board. At least part of first wiring board is exposed without being covered with thermal conductor.
In an example of an information processing system according to an exemplary embodiment, a sound source and a virtual listener are set in a virtual space, an attenuation reference distance obtained by correcting a distance between a position of the virtual listener and a position of the sound source so that the greater a velocity at which the sound source goes away from the virtual listener is, the closer to the virtual listener the sound source is calculated, and distance attenuation of the sound volume of the sound source is calculated based on the calculated attenuation reference distance.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p. ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; video game cartridges;
compact discs [audio-video]; downloadable image files;
downloadable music files; electronic publications,
downloadable; covers for smartphones; cases for smartphones;
protective films adapted for smartphones; computer
peripheral devices; protective helmets for sports;
decorative magnets. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; footwear; sports shoes;
sandals; slippers; hats; caps being headwear. Games; portable games and toys incorporating
telecommunication functions; trading cards for games; video
game machines; apparatus for games; controllers for game
consoles; joysticks for video games; protective films
adapted for screens for portable games; portable games with
liquid crystal displays; toys; stuffed toys; dolls; jigsaw
puzzles; arcade video game machines; toys for pets; board
games; playing cards; fishing tackle; butterfly nets; sports
equipment. Entertainment services; providing online images, not
downloadable; providing online videos, not downloadable;
production and distribution of movies; providing online
music, not downloadable; organization of electronic sports
competitions; providing amusement facilities; game services
provided online from a computer network; providing online
electronic publications, not downloadable.
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; video game cartridges;
compact discs [audio-video]; downloadable image files;
downloadable music files; electronic publications,
downloadable; covers for smartphones; cases for smartphones;
protective films adapted for smartphones; computer
peripheral devices; protective helmets for sports;
decorative magnets. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; footwear; sports shoes;
sandals; slippers; hats; caps being headwear. Games; portable games and toys incorporating
telecommunication functions; trading cards for games; video
game machines; apparatus for games; controllers for game
consoles; joysticks for video games; protective films
adapted for screens for portable games; portable games with
liquid crystal displays; toys; stuffed toys; dolls; jigsaw
puzzles; arcade video game machines; toys for pets; board
games; playing cards; fishing tackle; butterfly nets; sports
equipment. Entertainment services; providing online images, not
downloadable; providing online videos, not downloadable;
production and distribution of movies; providing online
music, not downloadable; organization of electronic sports
competitions; providing amusement facilities; game services
provided online from a computer network; providing online
electronic publications, not downloadable.
28.
INFORMATION PROCESSING SYSTEM, A COMPUTER-IMPLEMENTED METHOD
An information processing system comprises: one or more processors; and one or more memories storing instructions that cause the one or more processors to perform operations comprising: determining a plurality of games, comprising a first game, based on first data associated with a user; acquiring a video associated respectively with each of the plurality of games; determining a first recommendation description for recommending the first game, based on data associated with the first game and second data associated with the user; and generating a first image comprising the acquired video associated with the first game and the first recommendation description; generating a second image comprising an item for acquiring the first game based on user input.
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; video game cartridges;
compact discs [audio-video]; downloadable image files;
downloadable music files; electronic publications,
downloadable; covers for smartphones; cases for smartphones;
protective films adapted for smartphones; computer
peripheral devices; protective helmets for sports;
decorative magnets. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; footwear; sports shoes;
sandals; slippers; hats; caps being headwear. Games; portable games and toys incorporating
telecommunication functions; trading cards for games; video
game machines; apparatus for games; controllers for game
consoles; joysticks for video games; protective films
adapted for screens for portable games; portable games with
liquid crystal displays; toys; stuffed toys; dolls; jigsaw
puzzles; arcade video game machines; toys for pets; board
games; playing cards; fishing tackle; butterfly nets; sports
equipment. Entertainment services; providing online images, not
downloadable; providing online videos, not downloadable;
production and distribution of movies; providing online
music, not downloadable; organization of electronic sports
competitions; providing amusement facilities; game services
provided online from a computer network; providing online
electronic publications, not downloadable.
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; video game cartridges;
compact discs [audio-video]; downloadable image files;
downloadable music files; electronic publications,
downloadable; covers for smartphones; cases for smartphones;
protective films adapted for smartphones; computer
peripheral devices; protective helmets for sports;
decorative magnets. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; footwear; sports shoes;
sandals; slippers; hats; caps being headwear. Games; portable games and toys incorporating
telecommunication functions; trading cards for games; video
game machines; apparatus for games; controllers for game
consoles; joysticks for video games; protective films
adapted for screens for portable games; portable games with
liquid crystal displays; toys; stuffed toys; dolls; jigsaw
puzzles; arcade video game machines; toys for pets; board
games; playing cards; fishing tackle; butterfly nets; sports
equipment. Entertainment services; providing online images, not
downloadable; providing online videos, not downloadable;
production and distribution of movies; providing online
music, not downloadable; organization of electronic sports
competitions; providing amusement facilities; game services
provided online from a computer network; providing online
electronic publications, not downloadable.
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; video game cartridges;
compact discs [audio-video]; downloadable image files;
downloadable music files; electronic publications,
downloadable; covers for smartphones; cases for smartphones;
protective films adapted for smartphones; computer
peripheral devices; protective helmets for sports;
decorative magnets. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; footwear; sports shoes;
sandals; slippers; hats; caps being headwear. Games; portable games and toys incorporating
telecommunication functions; trading cards for games; video
game machines; apparatus for games; controllers for game
consoles; joysticks for video games; protective films
adapted for screens for portable games; portable games with
liquid crystal displays; toys; stuffed toys; dolls; jigsaw
puzzles; arcade video game machines; toys for pets; board
games; playing cards; fishing tackle; butterfly nets; sports
equipment. Entertainment services; providing online images, not
downloadable; providing online videos, not downloadable;
production and distribution of movies; providing online
music, not downloadable; organization of electronic sports
competitions; providing amusement facilities; game services
provided online from a computer network; providing online
electronic publications, not downloadable.
32.
STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD
Movement control of a player character in a virtual space is performed based on a user's operation input. When it is determined that an impact has been applied to a first object in the virtual space, the first object, or a second object instead of the first object, is installed on a terrain object related to a location where the impact has been applied to the first object, and lighting is set in the virtual space such that a range around the location where the first or second object is installed is lighter than before the installation.
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
33.
ONE OR MORE COMPUTER-READABLE STORAGE MEDIA, GAME SYSTEM, AND GAME PROCESSING METHOD
In a first case in which a player character is on at least a terrain that is a voxel object, movement control of the player character is performed at a position on the terrain based on an operation input, and the position of the player character is stored as a history. When a first condition is satisfied due to movement of the player character, the movement control based on the operation input is interrupted, a return position is determined from candidates including a plurality of positions included in the history, except for a position where the terrain is not present, and the player character is caused to move and return to the return position, and the movement control based on the operation input is resumed.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/49 - Sauvegarde de l’état du jeuPause ou fin du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
34.
INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD
When first processing circuitry performs first application processing and second application processing, second processing circuitry performs processing for generating, based on the first application processing, second image data at a second resolution in a second time period within a unit time period, the second resolution being lower than a first resolution and the second time period being shorter than a first time period, and performs processing for generating, based on the second application processing, third image data in a third time period within the unit time period, the third time period being different from the second time period. Output circuitry outputs to a display, an output image including a second area where the second image data is shown and a third area where the third image data is shown, the second area being smaller than a first area and the third area being different from the second area.
An example of an information processing apparatus displays, on a display device, a game image including a virtual game field where a player character is placed. The information processing apparatus generates a unified equipment object based on an equipment object and a material object, wherein the unified equipment object has an external appearance obtained by unifying together the equipment object and the material object. When a unification instruction is given while in a state where the display device is displaying a scene where the player character equipped with an equipment object and a material object are placed on the game field, the information processing apparatus generates the unified equipment object; and the information processing apparatus updates the game image so as to make the material object disappear and change the equipment object equipped on the player character to the unified equipment object.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
36.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and when the player character is on a movable object and the movable object is moving, places the first non-player character on the movable object and causes the first non-player character to transition to an implementable state. If the first non-player character is in the implementable state, The example of the information processing system causes the first non-player character to perform a first action in accordance with an operation input provided by the player.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers.
05 - Produits pharmaceutiques, vétérinaires et hygièniques
09 - Appareils et instruments scientifiques et électriques
15 - Instruments de musique
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
32 - Bières; boissons non alcoolisées
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Vitamin preparations; syrups for pharmaceutical purposes;
pastilles for pharmaceutical purposes; collyrium;
antiseptics; medicine cases, portable, filled; adhesive
plasters; bandages for dressings; absorbent cotton; babies'
diapers; powdered milk for babies; nutritional supplements;
dietary supplements for human beings; food for babies. Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; computer programs, recorded; computer programs,
downloadable; computer game software, recorded; computer
game software, downloadable; downloadable music files;
downloadable image files; electronic publications,
downloadable; straps for cell phones; cases for smartphones;
batteries, electric; covers for smartphones. Musical instruments; cases for musical instruments; stands
for musical instruments; straps for musical instruments;
mouthpieces for musical instruments; plectrums; music
stands; musical boxes; tuning forks; tuning apparatus for
musical instruments. Video game machines; apparatus for games; arcade video game
machines; portable games with liquid crystal displays;
protective films adapted for screens for portable games;
protective carrying cases specially adapted for handheld
video games; controllers for game consoles; hand-held
consoles for playing video games; toys; ride-on toys;
stuffed toys; dolls; playing cards; trading card games. Fruit-based snack food; meat-based snack food; fish-based
snack food; vegetable-based snack food; nut-based snack
bars; potato chips; oils for food; milk products; cheese;
milk beverages, milk predominating; yogurt; frozen fruits;
charcuterie; fish-based foodstuffs; jellies for food, other
than confectionery; jams; prepared nuts; soups; preparations
for making soup. Tea; tea-based beverages; coffee; coffee-based beverages;
cocoa; cocoa-based beverages; confectionery; pastries;
candies; ice cream; cookies; chocolate; popcorn; chewing
gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt
[confectionery ices]; crackers; fruit jellies
[confectionery]; mints for breath freshening; seasonings;
ketchup [sauce]; dressings for salad; cereal preparations;
cereal-based snack food; noodles; pasta; pasta sauce; rice. Soda water; table waters; fruit juice; soft drinks;
vegetable juices [beverages]; non-alcoholic beverages; whey
beverages. Advertising; public relations; arranging and conducting of
commercial events; organization of exhibitions for
commercial or advertising purposes; demonstration of goods;
online retail services for downloadable and pre-recorded
music and movies; retail services in relation to games;
retail services in relation to toys. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; computer game software, recorded; computer game
software, downloadable; computer programs, recorded;
computer programs, downloadable; computer peripheral
devices; straps for cell phones; batteries, electric;
downloadable music files; downloadable image files;
electronic publications, downloadable. Video game machines; controllers for game consoles;
hand-held consoles for playing video games; arcade video
game machines; portable games with liquid crystal displays;
protective films adapted for screens for portable games;
protective carrying cases specially adapted for handheld
video games; toys; ride-on toys; stuffed toys; dolls; card
games; trading card games; playing cards.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers.
05 - Produits pharmaceutiques, vétérinaires et hygièniques
09 - Appareils et instruments scientifiques et électriques
15 - Instruments de musique
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
32 - Bières; boissons non alcoolisées
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Vitamin preparations; syrups for pharmaceutical purposes;
pastilles for pharmaceutical purposes; collyrium;
antiseptics; medicine cases, portable, filled; adhesive
plasters; bandages for dressings; absorbent cotton; babies'
diapers; powdered milk for babies; nutritional supplements;
dietary supplements for human beings; food for babies. Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; computer programs, recorded; computer programs,
downloadable; computer game software, recorded; computer
game software, downloadable; downloadable music files;
downloadable image files; electronic publications,
downloadable; straps for cell phones; cases for smartphones;
batteries, electric; covers for smartphones. Musical instruments; cases for musical instruments; stands
for musical instruments; straps for musical instruments;
mouthpieces for musical instruments; plectrums; music
stands; musical boxes; tuning forks; tuning apparatus for
musical instruments. Video game machines; apparatus for games; arcade video game
machines; portable games with liquid crystal displays;
protective films adapted for screens for portable games;
protective carrying cases specially adapted for handheld
video games; controllers for game consoles; hand-held
consoles for playing video games; toys; ride-on toys;
stuffed toys; dolls; playing cards; trading card games. Fruit-based snack food; meat-based snack food; fish-based
snack food; vegetable-based snack food; nut-based snack
bars; potato chips; oils for food; milk products; cheese;
milk beverages, milk predominating; yogurt; frozen fruits;
charcuterie; fish-based foodstuffs; jellies for food, other
than confectionery; jams; prepared nuts; soups; preparations
for making soup. Tea; tea-based beverages; coffee; coffee-based beverages;
cocoa; cocoa-based beverages; confectionery; pastries;
candies; ice cream; cookies; chocolate; popcorn; chewing
gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt
[confectionery ices]; crackers; fruit jellies
[confectionery]; mints for breath freshening; seasonings;
ketchup [sauce]; dressings for salad; cereal preparations;
cereal-based snack food; noodles; pasta; pasta sauce; rice. Soda water; table waters; fruit juice; soft drinks;
vegetable juices [beverages]; non-alcoholic beverages; whey
beverages. Advertising; public relations; arranging and conducting of
commercial events; organization of exhibitions for
commercial or advertising purposes; demonstration of goods;
online retail services for downloadable and pre-recorded
music and movies; retail services in relation to games;
retail services in relation to toys. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; jewelry
charms; necklaces [jewelry]; bracelets [jewelry]; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands; works of art of
precious metal; commemorative coins; precious metals. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas;
leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers.
50.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system, when a player character is positioned at least on the ground, moves a non-player character being an ally of the player character in a virtual space. When the player character is positioned on the ground, the information processing system executes a first control associated with a predetermined character being the non-player character, according to an operation input including an input that is performed in a state where a predetermined positional relationship, indicating that the predetermined character and the player character are near to each other, is satisfied. When the player character is positioned in the air, the information processing system executes a second control associated with the predetermined character, according to a third operation input of the user, regardless of the positional relationship between the predetermined character and the player character.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
51.
METHOD, INFORMATION PROCESSING SYSTEM, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA
Outputs from a mouse sensor and a three-axis gyro sensor included in a controller are acquired, a position of a virtual object on a two-dimensional plane is controlled based on the output from the mouse sensor, and orientations of the virtual object around mutually orthogonal three axes at the position are controlled based on the output from the three-axis gyro sensor, thus controlling the virtual object with five degrees of freedom.
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p. ex. des accéléromètres ou des gyroscopes
52.
COMPUTER-READABLE STORAGE MEDIA, GAME SYSTEM, AND GAME PROCESSING METHOD
In a first case in which a player character is sitting on at least a collision mesh, movement control of the player character is performed at a position on the collision mesh based on an operation input. In a second case in which the player character is not sitting on at least the collision mesh, the player character is caused to fall. When a first portion satisfying a first condition that the collision mesh is not present in a distance downward from a height defined with reference to a height of the player character in a range in a movement direction of the player character is determined, a first limitation is imposed on the movement control of the player character.
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
53.
ONE OR MORE COMPUTER-READABLE STORAGE MEDIA, INFORMATION PROCESSING SYSTEM, AND COMPUTER-IMPLEMENTED METHOD
An example of an information processing system updates voxel data, based on game processing. The information processing system generates and updates a display mesh by determining the same based on densities included in the voxel data, and renders a virtual space including the display mesh. The information processing system continuously generates a plurality of voxel update ranges in the virtual space during a first period in which a first event occurs based on the game processing. Regarding, in the voxel data, each of voxels corresponding to the first voxel update range in the virtual space, when the density of any of the voxel and voxels neighboring the voxel is included in the second range, the information processing system performs a first update that decreases the density of the voxel.
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
54.
ONE OR MORE COMPUTER-READABLE STORAGE MEDIA, INFORMATION PROCESSING SYSTEM, AND COMPUTER-IMPLEMENTED METHOD
An example of an information processing system updates voxel data, based on game processing. The information processing system generates and updates a display mesh, based on densities included in the voxel data, and renders a virtual space including the display mesh. When a first event has occurred based on the game processing, the information processing system generates a first voxel update range in the virtual space, and performs a first voxel update in which, in the voxel data, the density of each of voxels corresponding to the first voxel update range in the virtual space is decreased or increased. The information processing system updates a first parameter indicating the degree of change in the voxel which is caused by the first voxel update. The information processing system generates a second event based on a first parameter in the game processing.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets. Entertainment services; providing online videos featuring
animation, not downloadable; providing non-downloadable
videos in the field of animation via a website; provision of
non-downloadable videos via a video-on-demand service;
entertainment, namely, a continuing animation show broadcast
over the Internet; providing information in the field of
entertainment; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; organization of shows [impresario
services]; games equipment rental; toy rental; game services
provided online from a computer network; organization of
competitions [education or entertainment]; providing
amusement arcade services; amusement park services;
organization of electronic sports competitions; organization
of games; arranging and conducting of entertainment events;
providing amusement facilities; rental of motion pictures;
presentation of live performances.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets. Entertainment services; providing online videos featuring
animation, not downloadable; providing non-downloadable
videos in the field of animation via a website; provision of
non-downloadable videos via a video-on-demand service;
entertainment, namely, a continuing animation show broadcast
over the Internet; providing information in the field of
entertainment; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; organization of shows [impresario
services]; games equipment rental; toy rental; game services
provided online from a computer network; organization of
competitions [education or entertainment]; providing
amusement arcade services; amusement park services;
organization of electronic sports competitions; organization
of games; arranging and conducting of entertainment events;
providing amusement facilities; rental of motion pictures;
presentation of live performances.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets. Entertainment services; providing online videos featuring
animation, not downloadable; providing non-downloadable
videos in the field of animation via a website; provision of
non-downloadable videos via a video-on-demand service;
entertainment, namely, a continuing animation show broadcast
over the Internet; providing information in the field of
entertainment; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; organization of shows [impresario
services]; games equipment rental; toy rental; game services
provided online from a computer network; organization of
competitions [education or entertainment]; providing
amusement arcade services; amusement park services;
organization of electronic sports competitions; organization
of games; arranging and conducting of entertainment events;
providing amusement facilities; rental of motion pictures;
presentation of live performances.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; holders adapted for
smartphones; straps for smartphones; computer game software,
recorded; computer game software, downloadable; computer
programs, recorded; computer programs, downloadable;
computer peripheral devices; compact discs [audio-video];
downloadable image files; downloadable video files;
downloadable music files; electronic publications,
downloadable; headphones; earphones; headsets; cases for
earphones; cases for headphones; virtual reality
controllers; batteries, electric; battery chargers;
decorative magnets; game programs for arcade video game
machines; protective helmets for sports; chargers for
electric accumulators; power banks; portable power chargers. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets. Entertainment services; providing online videos featuring
animation, not downloadable; providing non-downloadable
videos in the field of animation via a website; provision of
non-downloadable videos via a video-on-demand service;
entertainment, namely, a continuing animation show broadcast
over the Internet; providing information in the field of
entertainment; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; organization of shows [impresario
services]; games equipment rental; toy rental; game services
provided online from a computer network; organization of
competitions [education or entertainment]; providing
amusement arcade services; amusement park services;
organization of electronic sports competitions; organization
of games; arranging and conducting of entertainment events;
providing amusement facilities; rental of motion pictures;
presentation of live performances.
The game device includes a housing, a microphone located in the housing, and an air vent, a microphone opening, an operation button, and a card-slot opening in a first side surface of the housing. The air vent is located between the microphone opening and an input button and between the card-slot opening and the input button in a longitudinal direction of the first side surface. The card-slot opening is located between the microphone opening and the air vent in the longitudinal direction of the first side surface.
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
f f ffff; (ii) calculating the table of symbol occurrences from the decoded entries of the cumulative table of symbol occurrences; and applying the decoded table of symbol occurrences to entropy-decode the received encoded symbol sequence.
H03M 7/42 - Conversion en, ou à partir de codes de longueur variable, p. ex. code Shannon-Fano, code Huffman, code Morse utilisant une table pour le procédé de codage ou de décodage, p. ex. utilisant une mémoire morte
H03M 7/30 - CompressionExpansionÉlimination de données inutiles, p. ex. réduction de redondance
61.
COMPUTER-IMPLEMENTED METHOD, GAME SYSTEM, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA HAVING STORED THEREIN GAME PROGRAM
From a first controller held by one hand of a user and having a first mouse sensor and a first stick operated by the user, at least one of first mouse sensor data based on an output of the first mouse sensor or first stick data based on an operation on the first stick is acquired. From a second controller held by another hand of the user and having a second mouse sensor and a second stick operated by the user, at least one of second mouse sensor data based on an output of the second mouse sensor or second stick data based on an operation on the second stick is acquired. A first virtual object is moved based on the first stick data, and a second virtual object is moved within a first range from the first virtual object, based on the second mouse sensor data.
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
62.
COMPUTER-IMPLEMENTED METHOD, GAME SYSTEM, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA HAVING STORED THEREIN GAME PROGRAM
From a first controller held by a right hand of a user and having a first mouse sensor, first data including first mouse sensor data based on an output of the first mouse sensor is acquired. From a second controller held by a left hand of the user and having a second mouse sensor, second data including second mouse sensor data based on an output of the second mouse sensor is acquired. A first virtual object is moved based on the first mouse sensor data. A second virtual object is moved based on the second mouse sensor data. At least one of the first and second virtual objects is moved to a position in which the first virtual object is located to the right of the second virtual object, thereby forming a first positional relationship, based on at least one of the first data or the second data.
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
63.
METHOD, SYSTEM, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA
In a first mode, a virtual object is controlled based on a mouse sensor output. In a second mode, a virtual object is controlled based on an inertial sensor output. In a third mode, a virtual object is controlled based on an output of a directional operation portion. When the mode is the first mode, the mode is shifted to the second mode, based on at least a first condition being satisfied, and the mode is shifted to the third mode, based on at least a second condition being satisfied.
A63F 13/219 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour viser des surfaces spécifiques de l’affichage, p. ex. avec des pistolets optiques
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
65.
Compressing Entropy Tables With Interpolative Coding
A symbol sequence is entropy-encoded using a table of symbol occurrences, and an integer value f is used to encode the table of symbol occurrences. The integer value f is used to adaptively decode the table of symbol occurrences, including (i) decoding each entry of a cumulative table of symbol occurrences by successively subdividing decoding ranges of the cumulative table of symbol occurrences at their respective middle indexes and, for each decoding range: calculating, from decoded entries of the cumulative table of symbol occurrences, an entry at a first index+f mod (an entry at a last index−the entry at the first index+1) to decode an entry at the respective middle index of the decoding range, and calculating f div (the entry at the last index−the entry at the first index+1) to update f; (ii) calculating the table of symbol occurrences from the decoded entries of the cumulative table of symbol occurrences; and applying the decoded table of symbol occurrences to entropy-decode the received encoded symbol sequence.
In a second mode in which a position of a virtual object is determined based on output of an inertial sensor, based on a correspondence relationship in which the virtual object is located at a predetermined position within a display range when a controller is in a reference orientation, the position of the virtual object is determined in accordance with an orientation of the controller. When a first orientation of the controller when switching from a first mode, in which the position of the virtual object is determined based on output of a mouse sensor, to the second mode satisfies a first condition, the reference orientation is updated to an orientation allowing a position of the virtual object corresponding to the first orientation to be within the display range.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p. ex. des accéléromètres ou des gyroscopes
A63F 13/22 - Opérations de configuration, p. ex. le calibrage, la configuration des touches ou l’affectation des boutons
67.
COMPUTER-IMPLEMENTED METHOD, GAME SYSTEM, AND ONE OR MORE NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA HAVING GAME PROGRAM STORED THEREIN
A computer-implemented method includes: acquiring, from a first controller on which a mouse operation is performed by one hand of a user and which includes a first mouse sensor and a first vibration device, first data based on output of the first mouse sensor; control a virtual object, based on the first data; generating second data, based on a content of control of the virtual object; and vibrating a second vibration device of a second controller which is held by another hand of the user and includes the second vibration device, based on the second data.
A63F 13/219 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour viser des surfaces spécifiques de l’affichage, p. ex. avec des pistolets optiques
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
68.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING SYSTEM, AND COMPUTER-IMPLEMENTED METHOD
In one example of a game system according to the exemplary embodiment, a session participation process including starting or joining up with a multiplayer session is performed in a period until a race start condition is satisfied, movement control is performed for a player object on a field, based on an operation input, and movement control is performed for another player object, based on position information on the other player object, which is acquired based on communication. If a race start condition is satisfied, a competitive racing game is started, movement control is performed for a player object on the field, based on an operation input, and movement control is performed for another player object, based on position information on the other player object, which is acquired based on communication.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p. ex. écrans radar ou cartes
A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p. ex. pour éviter une collision entre des voitures de course virtuelles
A63F 13/803 - Conduite de véhicules ou de moyens de transport, p. ex. voitures, avions, bateaux, robots ou tanks
69.
ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, AND COMPUTER-IMPLEMENTED METHOD
An example of an information processing system according to an exemplary embodiment performs a multiplay game where a player and another player compete against each other, acquires a first parameter that increases or decreases based on a result of the competition and a second parameter that increases from a minimum value to a maximum value in accordance with an increase in the number of competitions in the multiplay game, calculates an evaluation score at least based on a third parameter obtained by reflecting the first parameter to a degree indicated by the second parameter, and presents the evaluation score to the player.
A system comprises a first terminal, a second terminal, a first server, and a second server. In the system, the first server performs first processing comprising causing the second server that is configured to persistently be connected to the second terminal to give a first notification to the second terminal in accordance with a user operation on the first terminal, and the second server can receive from the second terminal, a first response indicating that the second terminal has received the first notification, and transmits to the first server, a second response indicating successful delivery of the first notification or a third response indicating that the first notification has failed, in accordance with whether or not it has received the first response.
A system includes a plurality of main body apparatuses and a plurality of controllers removably attachable to the main body apparatuses. The system includes a receiver that receives from a first main body apparatus, first data corresponding to an appearance of a first controller attached to the first main body apparatus, a generator that generates a third image including a first image that depicts an appearance of the main body apparatus and a second image that depicts the appearance of the first controller based on the first data, and a representation control unit that causes second main body apparatus different from the first main body apparatus to show the third image.
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/98 - Accessoires, c.-à-d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p. ex. support de prise de manettes de jeu
72.
COMPUTER-READABLE STORAGE MEDIA, GAME PROCESSING METHOD, AND GAME SYSTEM
Second voxel data in which the same material as a material determined based on a positional relationship with respect to a position where a first action has been performed is set, and a second mesh that is a mesh of a second voxel object related to the second voxel data, and for which vertex coordinates of the mesh are determined based on at least a density, and a material of the mesh is determined based on the material of the second voxel data, are generated. When the material of the second voxel data is a first material, a first in-game effect related to the first material is produced for the second voxel object, and a size of the second voxel object is reduced according to game progression.
A multi-directional input device (1) according to the present embodiment comprises: a housing (10); an operation member (40) which protrudes from the housing and of which a tilting operation is possible; a first linking member (20) by which the operation member is held so as to be turnable in a second direction (X) and which is held in the housing so as to be turnable in a first direction (Y) orthogonal to the second direction in response to the tilting operation of the operation member; a second linking member (30) which is held in the housing so as to be turnable in the second direction in response to the tilting operation of the operation member; a first turning detection unit (3) that detects turning of the first linking member; a second turning detection unit (4) that detects turning of the second linking member; a biasing member (50) that applies to the operation member a return force for returning the operation member to a neutral position; and an elastic part (17) which is formed integrally with the housing and which biases the first linking member in a thrust direction.
H01H 25/06 - Organe moteur à mouvement angulaire et à mouvement rectiligne, le mouvement rectiligne s'effectuant le long de l'axe du mouvement angulaire
A multi-directional input device (1) according to the present embodiment comprises: a housing (10); an operation member (40) that protrudes from the housing and can be tilted; a first interlocking member (20) that holds the operation member so as to be able to rotate in a second direction (X), and is held by the housing so as to be able to rotate in a first direction (Y) that is orthogonal to the second direction in response to a tilting operation of the operation member; a second interlocking member (30) that is held by the housing so as to be able to rotate in the second direction in response to a tilting operation of the operation member; a first rotation detection unit (3) that detects rotation of the first interlocking member; a second rotation detection unit (4) that detects rotation of the second interlocking member; a biasing member (50) that applies, to the operation member, a return force for returning the operation member to a neutral position; and an elastic body (6) that biases the first interlocking member in a thrust direction.
H01H 25/06 - Organe moteur à mouvement angulaire et à mouvement rectiligne, le mouvement rectiligne s'effectuant le long de l'axe du mouvement angulaire
75.
ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA HAVING STORED THEREIN AN INFORMATION PROCESSING PROGRAM, AN INFORMATION PROCESSING APPARATUS, AND A COMPUTER-IMPLEMENTED METHOD
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to perform operations comprising: generating, as a content image, an image of a portion of the content including a plurality of elements that overlaps the display region; moving a reference point based on a user's operation input; moving the display region relative to the content based on a position of the reference point within a control region; moving the control region relative to the content based on a position of the reference point; and determining, among the plurality of elements, an element that has come into a predetermined positional relationship with the reference point as a selection target; wherein generating is configured so that generating the content image is generated in which the selection-target element is visually recognizable as selected.
A main body apparatus, which is an example of a game apparatus, is removably attachable to a controller. The main body apparatus includes a housing and a magnet. The housing houses an electronic circuit. The magnet is conductive and attracts the controller by magnetic force to attach the controller to the main body apparatus. The magnet is electrically connected to the ground of the electronic circuit. In the state where the controller is attached to the main body apparatus, the controller is attracted to the main body apparatus by the attracting force by the magnet.
A multi-directional input device (1) according to the present embodiment comprises: a housing (10); an operation member (40) that protrudes from the inside of the housing to the outside and can be operated to tilt in any direction around the housing; a first interlocking member (20) having a shaft part (22) which is a first shaft support part rotatably supported by the housing, the first interlocking member rotating in conjunction with the tilting operation of the operation member; a second interlocking member (30) having a shaft part (32) which is a second shaft support part that is rotatably supported by the housing and is orthogonal to the shaft part of the first interlocking member, the second interlocking member rotating in conjunction with the tilting operation of the operation member; a compression coil spring (50) that is a biasing member for biasing the operation member to press the shaft part of the first interlocking member against the housing and applying, to the operation member, return force for returning the operation member to a neutral position; a pair of clamping parts (151, 152) that are formed integrally with the housing and rotatably support the shaft part of the second interlocking member using the elasticity of the material of the housing; a first rotation detection unit (3) that detects the rotation of the first interlocking member; and a second rotation detection unit (4) that detects the rotation of the second interlocking member.
H01H 25/06 - Organe moteur à mouvement angulaire et à mouvement rectiligne, le mouvement rectiligne s'effectuant le long de l'axe du mouvement angulaire
78.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system generates and updates a voxel mesh in which vertex coordinates of a mesh are determined based on at least densities and intersection, based on voxel data in which at least a density is set for each of a plurality of voxels and intersection information is set for at least some voxels. The information processing system decreases the densities of voxels in the voxel data corresponding to a voxel update range that is set based on the position where an action is performed by a player character, and deletes the intersection information if the intersection information is set for voxels in the voxel data corresponding to an intersection information update range. The information processing system renders a virtual space including the voxel mesh.
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A stick portion is tilted with respect to a stick module housing. The stick portion includes a user-operable portion located at least partially outside an outer edge of an upper surface of the stick module housing when viewed in a third direction. A housing includes a first hole through which a stick module passes, the first hole being larger than the user-operable portion in a second direction. A cover closes a part of the first hole. When viewed in a first direction, at least a part of the cover is located between an edge of the first hole and the stick module housing. The cover is immovable relatively to the stick module housing. When viewed in the third direction, an upper surface of the user-operable portion covers the entire stick portion.
A63F 13/24 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles
G06F 3/0338 - Dispositifs de pointage déplacés ou positionnés par l'utilisateurLeurs accessoires avec détection du déplacement linéaire ou angulaire limité d’une partie agissante du dispositif à partir d’une position neutre, p. ex. manches à balai isotoniques ou isométriques
80.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system causes a player character to perform an action in response to a first instruction based on an operation input. The information processing system decreases the densities of voxels in first voxel data and second voxel data corresponding to a first voxel update range set based on a position where the action is performed by a player character. When the density of a voxel in at least one of the first voxel data and the second voxel data is decreased, the information processing system increases the density of an increase target voxel, which is a voxel in the other one of the first voxel data and the second voxel data and has the correspondence relationship with a decrease target voxel which is the voxel whose density is decreased. The information processing system renders the virtual space including the first mesh and the second mesh.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
82.
INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
An exemplary information processing system generates an assembled object by assembling a plurality of virtual objects based on an input by a user. The plurality of virtual objects include virtual power objects each configured to provide power to the assembled object and a virtual controller object. While the virtual power object and the virtual controller object are included in the assembled object, the information processing system causes the one or more virtual power objects to operate to move the assembled object in a predetermined traveling direction, and causes a moving direction of the movable object to change based on an input by the user.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.
85.
INFORMATION PROCESSING SYSTEM AND RECOMMENDATION APPARATUS
A non-limiting example information processing system comprises a game apparatus, a game history server, a recommendation server and a user terminal respectively connected communicably with each other via a network. If a user executes a game on the game apparatus, game execution information is generated and registered in the game history server. The game history server transmits a game history of a data format to the recommendation server. The recommendation server generates recommendation information of music content based on the game history and transmits the recommendation information to the user terminal. The user terminal displays music content that is recommended based on the recommendation information.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A peripheral device to which an input device is removably attachable includes an attachment portion and a contact portion. The input device includes an input portion provided at a front surface, a projection that projects from a side surface, and a mouse operation sensor configured to output a signal relating to movement of the input device relative to a tracking surface. The projection is configured to be attached to the attachment portion to expose at least a part of the first opening. At least a part of the contact portion is configured to come in contact with the tracking surface on at outer side of the top surface in a plane direction of the tracking surface when the contact portion is placed on the tracking surface such that the exposed first opening in the input device attached to the peripheral device is opposed to the tracking surface.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
05 - Produits pharmaceutiques, vétérinaires et hygièniques
09 - Appareils et instruments scientifiques et électriques
10 - Appareils et instruments médicaux
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Laundry preparations; deodorants for human beings or for
animals; soap; shampoos; shampoos for pets [non-medicated
grooming preparations]; toiletry preparations; dentifrices;
toothpaste; mouthwashes, not for medical purposes;
cosmetics; make-up palettes containing cosmetics; bath
preparations, not for medical purposes; bath bombs; hair
spray; mascara; decorative transfers for cosmetic purposes;
cosmetics for children; beauty masks; perfumes; essential
oils for cosmetic purposes; air fragrancing preparations;
false nails; false eyelashes; nail art stickers. Vitamin preparations; syrups for pharmaceutical purposes;
pastilles for pharmaceutical purposes; collyrium;
antiseptics; medicine cases, portable, filled; adhesive
plasters; bandages for dressings; absorbent cotton; babies'
diapers; powdered milk for babies; nutritional supplements;
dietary supplements for human beings; food for babies. Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Sanitary masks; baby bottles; feeding bottles; teething
rings; teething soothers; pacifiers for babies; baby feeding
pacifiers; clips for pacifiers; ear plugs [hearing
protection devices]; massage apparatus; gum massagers for
babies; baby teething mittens; ear picks. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Pillows; cushions; packaging containers of plastic;
decorations of plastic for foodstuffs; nameplates, not of
metal; fans for personal use, non-electric; beds for
household pets; furniture; chests for toys; wind chimes
[decoration]; cradles; infant walkers; camping mattresses;
picture frames; statues of wood, wax, plaster or plastic. Floss for dental purposes; brushes; toothbrushes; toilet
cases; cosmetic utensils; containers for household or
kitchen use; utensils for household purposes; kitchen
utensils; mugs; cups; dishes; paper plates; cookie jars;
lunch boxes; drinking bottles for sports; drinking straws;
coasters, not of paper or textile; place mats, not of paper
or textile; tablemats, not of paper or textile; trays for
household purposes; dustbins for household purposes; coin
banks; soap dishes. Textile material; adhesive fabric for application by heat;
towels of textile; handkerchiefs of textile; quilts;
children's blankets; bed blankets; picnic blankets; blanket
throws; travelling rugs [lap robes]; lap blankets; covers
for cushions; pillowcases; bed linen; tablemats of textile;
table napkins of textile; place mats of textile; coasters of
textile; flags of textile or plastic; banners of textile or
plastic; blankets for household pets; wall hangings of
textile; loose covers for furniture; bed covers; curtains of
textile or plastic; household linen; sleeping bags. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Fruit-based snack food; meat-based snack food; fish-based
snack food; vegetable-based snack food; nut-based snack
food; potato chips; oils for food; milk products; cheese;
milk beverages, milk predominating; yogurt; frozen fruits;
charcuterie; fish-based foodstuffs; jellies for food, other
than confectionery; jams; prepared nuts; soups; preparations
for making soup. Tea; tea-based beverages; coffee; coffee-based beverages;
cocoa; cocoa-based beverages; confectionery; pastries;
candies; ice cream; cookies; chocolate; popcorn; chewing
gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt
[confectionery ices]; crackers; fruit jellies
[confectionery]; mints for breath freshening; seasonings;
ketchup [sauce]; dressings for salad; cereal preparations;
cereal-based snack food; noodles; pasta; pasta sauce; rice. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
05 - Produits pharmaceutiques, vétérinaires et hygièniques
09 - Appareils et instruments scientifiques et électriques
10 - Appareils et instruments médicaux
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Laundry preparations; deodorants for human beings or for
animals; soap; shampoos; shampoos for pets [non-medicated
grooming preparations]; toiletry preparations; dentifrices;
toothpaste; mouthwashes, not for medical purposes;
cosmetics; make-up palettes containing cosmetics; bath
preparations, not for medical purposes; bath bombs; hair
spray; mascara; decorative transfers for cosmetic purposes;
cosmetics for children; beauty masks; perfumes; essential
oils for cosmetic purposes; air fragrancing preparations;
false nails; false eyelashes; nail art stickers. Vitamin preparations; syrups for pharmaceutical purposes;
pastilles for pharmaceutical purposes; collyrium;
antiseptics; medicine cases, portable, filled; adhesive
plasters; bandages for dressings; absorbent cotton; babies'
diapers; powdered milk for babies; nutritional supplements;
dietary supplements for human beings; food for babies. Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Sanitary masks; baby bottles; feeding bottles; teething
rings; teething soothers; pacifiers for babies; baby feeding
pacifiers; clips for pacifiers; ear plugs [hearing
protection devices]; massage apparatus; gum massagers for
babies; baby teething mittens; ear picks. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Pillows; cushions; packaging containers of plastic;
decorations of plastic for foodstuffs; nameplates, not of
metal; fans for personal use, non-electric; beds for
household pets; furniture; chests for toys; wind chimes
[decoration]; cradles; infant walkers; camping mattresses;
picture frames; statues of wood, wax, plaster or plastic. Floss for dental purposes; brushes; toothbrushes; toilet
cases; cosmetic utensils; containers for household or
kitchen use; utensils for household purposes; kitchen
utensils; mugs; cups; dishes; paper plates; cookie jars;
lunch boxes; drinking bottles for sports; drinking straws;
coasters, not of paper or textile; place mats, not of paper
or textile; tablemats, not of paper or textile; trays for
household purposes; dustbins for household purposes; coin
banks; soap dishes. Textile material; adhesive fabric for application by heat;
towels of textile; handkerchiefs of textile; quilts;
children's blankets; bed blankets; picnic blankets; blanket
throws; travelling rugs [lap robes]; lap blankets; covers
for cushions; pillowcases; bed linen; tablemats of textile;
table napkins of textile; place mats of textile; coasters of
textile; flags of textile or plastic; banners of textile or
plastic; blankets for household pets; wall hangings of
textile; loose covers for furniture; bed covers; curtains of
textile or plastic; household linen; sleeping bags. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Fruit-based snack food; meat-based snack food; fish-based
snack food; vegetable-based snack food; nut-based snack
food; potato chips; oils for food; milk products; cheese;
milk beverages, milk predominating; yogurt; frozen fruits;
charcuterie; fish-based foodstuffs; jellies for food, other
than confectionery; jams; prepared nuts; soups; preparations
for making soup. Tea; tea-based beverages; coffee; coffee-based beverages;
cocoa; cocoa-based beverages; confectionery; pastries;
candies; ice cream; cookies; chocolate; popcorn; chewing
gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt
[confectionery ices]; crackers; fruit jellies
[confectionery]; mints for breath freshening; seasonings;
ketchup [sauce]; dressings for salad; cereal preparations;
cereal-based snack food; noodles; pasta; pasta sauce; rice. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
89.
STORAGE MEDIUM, GAME SYSTEM, AND GAME PROCESSING METHOD
For each of a plurality of voxels included in a voxel space, voxel data in which at least a density and a material are set is updated based on game processing. Vertex coordinates of a mesh are determined based on the density. A material of the mesh is determined based on at least the material included in the voxel data. The mesh is rendered based on material data including at least rendering setting information. Of materials included in the voxel data in at least one voxel space for which a first determination shape set in a voxel space is determined to be located in a range that satisfies a first condition, a first material is updated into a second material.
Portable games with liquid crystal displays; protective films adapted for screens for portable games; toys, namely toy balls being for games, toy key chains being stuffed toys, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; dolls; playing cards
Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.
Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Laundry preparations; deodorants for human beings or for
animals; soap; shampoos; shampoos for pets [non-medicated
grooming preparations]; toiletry preparations; dentifrices;
toothpaste; mouthwashes, not for medical purposes;
cosmetics; make-up palettes containing cosmetics; bath
preparations, not for medical purposes; bath bombs; hair
spray; mascara; decorative transfers for cosmetic purposes;
cosmetics for children; beauty masks; perfumes; essential
oils for cosmetic purposes; air fragrancing preparations;
false nails; false eyelashes; nail art stickers. Downloadable image files; downloadable music files;
downloadable video files; pre-recorded motion picture films;
compact discs [audio-video]; animated cartoons; electronic
publications, downloadable; electronic game programs;
downloadable electronic game programs; video game programs;
downloadable video game programs; video game cartridges;
memory cards for video game machines; computer game
software, recorded; computer game software, downloadable;
computer programs, recorded; computer programs,
downloadable; headsets; earphones; covers for smartphones;
cases for smartphones; cases for earphones; cases for
headphones; straps for cell phones; holders adapted for cell
phones and smartphones; computer peripheral devices;
batteries, electric. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Floss for dental purposes; brushes; toothbrushes; fitted
vanity cases; toilet cases; cosmetic utensils; containers
for household or kitchen use; utensils for household
purposes; kitchen utensils; mugs; cups; dishes; paper
plates; cookie jars; lunch boxes; drinking bottles for
sports; drinking straws; coasters, not of paper or textile;
place mats, not of paper or textile; tablemats, not of paper
or textile; trays for household purposes; dustbins for
household purposes; coin banks; soap dishes. Textile material; adhesive fabric for application by heat;
towels of textile; handkerchiefs of textile; quilts;
children's blankets; bed blankets; picnic blankets; blanket
throws; travelling rugs [lap robes]; lap blankets; covers
for cushions; pillowcases; bed linen; tablemats of textile;
table napkins of textile; place mats of textile; coasters of
textile; flags of textile or plastic; banners of textile or
plastic; blankets for household pets; wall hangings of
textile; loose covers for furniture; bed covers; curtains of
textile or plastic; household linen; sleeping bags. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Laundry preparations; deodorants for human beings or for
animals; soap; shampoos; shampoos for pets [non-medicated
grooming preparations]; toiletry preparations; dentifrices;
toothpaste; mouthwashes, not for medical purposes;
cosmetics; make-up palettes containing cosmetics; bath
preparations, not for medical purposes; bath bombs; hair
spray; mascara; decorative transfers for cosmetic purposes;
cosmetics for children; beauty masks; perfumes; essential
oils for cosmetic purposes; air fragrancing preparations;
false nails; false eyelashes; nail art stickers. Downloadable image files; downloadable music files;
downloadable video files; pre-recorded motion picture films;
compact discs [audio-video]; animated cartoons; electronic
publications, downloadable; electronic game programs;
downloadable electronic game programs; video game programs;
downloadable video game programs; video game cartridges;
memory cards for video game machines; computer game
software, recorded; computer game software, downloadable;
computer programs, recorded; computer programs,
downloadable; headsets; earphones; covers for smartphones;
cases for smartphones; cases for earphones; cases for
headphones; straps for cell phones; holders adapted for cell
phones and smartphones; computer peripheral devices;
batteries, electric. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Floss for dental purposes; brushes; toothbrushes; fitted
vanity cases; toilet cases; cosmetic utensils; containers
for household or kitchen use; utensils for household
purposes; kitchen utensils; mugs; cups; dishes; paper
plates; cookie jars; lunch boxes; drinking bottles for
sports; drinking straws; coasters, not of paper or textile;
place mats, not of paper or textile; tablemats, not of paper
or textile; trays for household purposes; dustbins for
household purposes; coin banks; soap dishes. Textile material; adhesive fabric for application by heat;
towels of textile; handkerchiefs of textile; quilts;
children's blankets; bed blankets; picnic blankets; blanket
throws; travelling rugs [lap robes]; lap blankets; covers
for cushions; pillowcases; bed linen; tablemats of textile;
table napkins of textile; place mats of textile; coasters of
textile; flags of textile or plastic; banners of textile or
plastic; blankets for household pets; wall hangings of
textile; loose covers for furniture; bed covers; curtains of
textile or plastic; household linen; sleeping bags. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
95.
STORAGE MEDIUM, GAME SYSTEM, AND GAME PROCESSING METHOD
Voxel data in which at least a density and a material ID are set for each of a plurality of voxels is updated based on game processing. Vertex coordinates of a first mesh and a material ID of a polygon are determined based on at least the voxel data. Each polygon is rendered based on rendering setting information of a material associated with the material ID of the polygon of the first mesh, whereby the first mesh is rendered. When a first event occurs a material associated with a first material ID associated with a first material is switched from the first material to the second material.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
96.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
In an example of the exemplary embodiment, based on an operation input, movement control including control to change a movement direction in accordance with at least an input amount is performed for a player object in a field in a virtual space in which a course path is defined. Where both ends at a position on the course path advanced by a predetermined distance along the course path from a position of the player object during movement are defined as first and second positions, if the movement direction of the player object is not included between a first direction toward the first position from the position during the movement and a second direction toward the second position from the position during the movement, correction is applied to the input amount so that the movement direction becomes close to a third direction included at least between the first and second directions.
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/422 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel mappage automatique pour assister le joueur, p. ex. freinage automatique dans un jeu de conduite automobile
A63F 13/47 - Commande de la progression du jeu vidéo incluant des points de branchement, p. ex. la possibilité à un moment donné de choisir l’un des scénarios possibles
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/803 - Conduite de véhicules ou de moyens de transport, p. ex. voitures, avions, bateaux, robots ou tanks
97.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
In one example of a game in the exemplary embodiment, based on an operation input, movement control is performed for a player object in a field in a virtual space in which at least a place where a plurality of course paths are set is included. In a case where the player object is in a first state, course end movement correction is performed based on an end on one side of the course path that is on the one side and an end on another side of the course path that is on the other side, among the plurality of course paths. In a case where the player object is in a second state, course end movement correction is performed based on both ends of one course path in which a position of the player object is included, among the plurality of course paths.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/803 - Conduite de véhicules ou de moyens de transport, p. ex. voitures, avions, bateaux, robots ou tanks
Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.
Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.
Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games.