A server system including a first server to execute first role, other server to execute at other role, spare server and management layer server. The management layer server is configured to allocate first group of users to access first server and other group of users to access other server, receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of users to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of users to the other spare server.
H04L 41/0668 - Gestion des fautes, des événements, des alarmes ou des notifications en utilisant la reprise sur incident de réseau par sélection dynamique des éléments du réseau de récupération, p. ex. le remplacement par l’élément le plus approprié après une défaillance
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software relating to online entertainment services;
downloadable computer gaming software; bags, cases and
sleeves for storing and carrying telephones, computers,
headphones and cameras; covers for mobile phones, portable
computers and tablets; headphones; downloadable
publications; decorative magnets; belts and straps for
telephones, computers, headphones and cameras; electric
power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs;
money clips; passport covers; coasters of cardboard; folders
[stationery]; gift cards; paper tissues. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats; hoodies; sweatpants; leggings
[trousers]; belts [clothing]; ties; beachwear; Halloween
costumes. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; games;
board games; game cards; play sets for action figures; game
cards and playing cards; soft dolls; plush toys; stuffed
toys; children's multiple activity toys; puzzles; party
balloons; bags, cases and sleeves for storing and carrying
apparatus for games; table-top games; trading card games;
arcade games; sports equipment; skateboards; snowboards;
skis; interactive gaming chairs for video games; piñatas. Online entertainment services.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; memory sticks; belts and straps for telephones, computers, headphones and cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags. Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events.
Disclosed is method including receiving input graphical layout having cells forming grid structure cells are configured to be placed with objects to form GL; determining placement probability score for cells with respect to objects at first point in time; placing each object into IGL for forming GL, wherein placing given object into IGL include selecting given object, based on predefined placement schedule; identifying constrained cell(s) from amongst cells where predefined constraint(s) is violated if given object is placed thereon; adjusting placement probability score, for constrained cell(s), to be zero; adjusting placement probability score, for each cell of constraint-free cells, based on placement probability score for each cell of CFCs, and adjusted placement probability score for constrained cell(s), wherein given object is placed in constraint-free cell (C4) having highest adjusted placement probability score amongst CFCs.
Disclosed is method comprising receiving input graphical layout (IGL) (206, 300) having cells (C1-4) forming grid structure (208), cells are configured to be placed with objects (O1-4) to form GL; determining placement probability score (210) for cells with respect to objects at first point in time (T1); placing each object into IGL for forming GL, wherein placing given object (O2, 304) into IGL comprises selecting given object, based on predefined placement schedule; identifying constrained cell(s) (C2) from amongst cells where predefined constraint(s) is violated if given object is placed thereon; adjusting placement probability score (212), for constrained cell(s), to be zero; adjusting placement probability score (214), for each cell of constraint-free cells (CFCs) (C1, C3, C4), based on placement probability score for each cell of CFCs, and adjusted placement probability score for constrained cell(s), wherein given object is placed in constraint-free cell (C4) having highest adjusted placement probability score amongst CFCs.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Clothing, namely, tops and bottoms; Headwear; Footwear; T-shirts; Sweatshirts Action figures; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; Board games; Plush toys Electronic docking stations; Earbud cases; Downloadable computer game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable game software; Recorded computer gaming software for recreational game playing purposes; Cases for mobile phones Key chains Arts and craft paint kits Mugs; Water bottles sold empty Providing entertainment information via a website; Providing information in the field of entertainment; Providing entertainment information in the field of video games via a website; Providing online non-downloadable videos in the field of entertainment, video games, gaming, strategy guides, and gameplay commentary
7.
METHOD FOR FACILITATING USER INTERACTIONS IN GAMING ENVIRONMENT
A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
G06F 3/04812 - Techniques d’interaction fondées sur l’aspect ou le comportement du curseur, p. ex. sous l’influence de la présence des objets affichés
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
8.
METHOD FOR RENDERING USER INTERFACE AND COMPUTING DEVICE THEREFOR
Disclosed is a method for rendering a user interface (200, 300, 400, 500, 600, 700), the method comprising providing a digital map (206, 306, 406, 506, 606, 706), the digital map comprising a first area (208, 408, 508, 608, 708) surrounding at least partly a target area (212, 412, 512, 612, 712), defining a point of rotation (516) on digital map, providing locator co-ordinates in respect to digital map, rendering, on user interface, provided locator co-ordinates (210, 410, 510, 610, 710) within first area of digital map and rotating, about point of rotation, digital map to align target area in a predetermined direction (r) with respect to user interface. Disclosed also is a computing device (204, 304, 404, 504, 604, 704) for rendering a user interface on a display (202, 302, 402, 502, 602, 702) thereof.
An electronic device is provided. The electronic device includes a display screen and a computing hardware which is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen. When rendered, the graphical user interface presents four or more user-selectable graphical objects. Selecting and moving a first graphical object towards a second graphical object is configured to result in exchanging spatial positions of the first and second graphical objects. The exchange of the spatial positions is configured to trigger starting a timer and enabling, during a time set by the timer, selecting and moving at least a third graphical object towards a fourth graphical object. The moving the third graphical object towards the fourth graphical object is configured to result in exchanging spatial positions of the third and fourth graphical objects.
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Computer software relating to online entertainment services; downloadable computer gaming software; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units.
(2) Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; money clips; passport covers; coasters of cardboard; folders [stationery]; gift cards; paper tissues.
(3) Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; hoodies; sweatpants; leggings [trousers]; belts [clothing]; ties; beachwear; Halloween costumes.
(4) Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; games; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys; children's multiple activity toys; puzzles; party balloons; bags, cases and sleeves for storing and carrying apparatus for games; table-top games; trading card games; arcade games; sports equipment; skateboards; snowboards; skis; interactive gaming chairs for video games; piñatas. (1) Online entertainment services.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software relating to online entertainment services; downloadable computer gaming software; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; money clips; passport covers; coasters of cardboard; folders [stationery]; gift cards; paper tissues. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; hoodies; sweatpants; leggings [trousers]; belts [clothing]; ties; beachwear; Halloween costumes. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; games; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys; children's multiple activity toys; puzzles; party balloons; bags, cases and sleeves for storing and carrying apparatus for games; table-top games; trading card games; arcade games; sports equipment; skateboards; snowboards; skis; interactive gaming chairs for video games; piñatas. Online entertainment services.
A computer-implemented method including generating and displaying graphical user interface on display screen of apparatus; receiving request to move at least one group of objects to target area on graphical user interface, detecting when at least one obstacle lies in path between target area and at least one group of objects; when it is detected that at least one obstacle lies in path, generating instructions to control movement of objects of at least one group in randomized manner, wherein instructions indicate at least one random variable parameter to be employed during movement of given object in at least one group; and executing the instructions to control movement of objects of at least one group from their respective starting locations to target area on graphical user interface.
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p. ex. glissement, rotation, agrandissement ou changement de couleur
An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable
computer software and computer game software; game software
adapted for use with television receivers; all the
aforementioned goods relating to computer games and computer
game characters and none of the aforementioned goods
relating to glasses, spectacles, sunglasses, contact lenses,
spectacle frames, spectacle cases and hearing aids. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Bags; all-purpose sport bags; carry-all bags; leather bags,
suitcases and wallets; shoulder bags; textile shopping bags;
hand bags; luggage bags; school bags. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network; all the
aforementioned services relating to computer games and
computer game characters and none of the aforementioned
services relating to glasses, spectacles, sunglasses,
contact lenses, spectacle frames, spectacle cases and
hearing aids.
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area,
the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the
second object is selected.
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/45 - Commande de la progression du jeu vidéo
A method for detection of tampering in an executable code including one or more code blocks. The method includes monitoring execution of the executable code with a call stack data structure associated therewith, the execution involving accessing one or more address spaces; receiving information about the one or more address spaces, as accessed; comparing the received information about one or more accessed address spaces with information about one or more allowed address spaces defined in the call stack data structure of the executable code; raising a flag upon detection that the one or more accessed address spaces are different from the one or more allowed address spaces, based on the comparison; and executing an action based on the raised flag.
G06F 21/64 - Protection de l’intégrité des données, p. ex. par sommes de contrôle, certificats ou signatures
G06F 21/52 - Contrôle des utilisateurs, des programmes ou des dispositifs de préservation de l’intégrité des plates-formes, p. ex. des processeurs, des micrologiciels ou des systèmes d’exploitation au stade de l’exécution du programme, p. ex. intégrité de la pile, débordement de tampon ou prévention d'effacement involontaire de données
G06F 21/57 - Certification ou préservation de plates-formes informatiques fiables, p. ex. démarrages ou arrêts sécurisés, suivis de version, contrôles de logiciel système, mises à jour sécurisées ou évaluation de vulnérabilité
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software relating to online entertainment services; downloadable computer gaming software; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; money clips; passport covers; temporary tattoos; coasters of cardboard; folders [stationery]; gift cards; paper tissues.. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; hoodies; sweatpants; leggings [trousers]; belts [clothing]; ties; beachwear; Halloween costumes.. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; games; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys; children's multiple activity toys; puzzles; party balloons; bags, cases and sleeves for storing and carrying apparatus for games; table-top games; trading card games; arcade games; sports equipment; skateboards; snowboards; skis; interactive gaming chairs for video games; piñatas. Online entertainment services.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. Computer software and computer game software; downloadable computer software and computer game software; game software adapted for use with television receivers; all the aforementioned goods relating to computer games and computer game characters and none of the aforementioned goods relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs. Bags; all-purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; all the aforementioned services relating to computer games and computer game characters and none of the aforementioned services relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Computer software and computer game software; downloadable computer software and computer game software; game software adapted for use with television receivers; all the aforementioned goods relating to computer games and computer game characters and none of the aforementioned goods relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids.
(2) Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs.
(3) Bags; all-purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags.
(4) Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass.
(5) Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats.
(6) Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. (1) Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; all the aforementioned services relating to computer games and computer game characters and none of the aforementioned services relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable computer game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable game software; Recorded computer gaming software for recreational game playing purposes Providing entertainment information via a website; Providing information in the field of entertainment; Providing entertainment information in the field of video games via a website; Providing online non-downloadable videos in the field of entertainment, video games, gaming, strategy guides, and gameplay commentary
21.
Method and system for validating transaction in client-server environment
A method of validating a transaction in a client-server environment, the method including: receiving a transaction request from a user at a client device; executing a command at the client device associated with the transaction request based on a state data corresponding to the user at the client device; transmitting a request by the client device to a server for execution of the command at the server, upon the command being executed at the client device; executing the command by the server using a copy of the state data stored on the server, upon receiving the request from the client device, for validating the transaction associated with the transaction request at the client device by the server; and performing one of: allowing the transaction or preventing the transaction, at the client device by the server, based on the execution of the command at the server.
G06Q 20/40 - Autorisation, p. ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasinExamen et approbation des payeurs, p. ex. contrôle des lignes de crédit ou des listes négatives
H04L 67/10 - Protocoles dans lesquels une application est distribuée parmi les nœuds du réseau
22.
APPARATUS AND METHOD FOR CONTROLLING USER INTERFACE OF COMPUTING APPARATUS
Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
23.
METHOD AND SYSTEM FOR MANAGING MULTIPLAYER GAME SESSIONS
A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/352 - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p. ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
24.
Method for facilitating user interactions in gaming environment
A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
G06F 3/04812 - Techniques d’interaction fondées sur l’aspect ou le comportement du curseur, p. ex. sous l’influence de la présence des objets affichés
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
25.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device is provided. The electronic device includes a display screen and a computing hardware which is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen. When rendered, the graphical user interface presents four or more user-selectable graphical objects. Selecting and moving a first graphical object towards a second graphical object is configured to result in exchanging spatial positions of the first and second graphical objects. The exchange of the spatial positions is configured to trigger starting a timer and enabling, during a time set by the timer, selecting and moving at least a third graphical object towards a fourth graphical object. The moving the third graphical object towards the fourth graphical object is configured to result in exchanging spatial positions of the third and fourth graphical objects.
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
H04L 41/22 - Dispositions pour la maintenance, l’administration ou la gestion des réseaux de commutation de données, p. ex. des réseaux de commutation de paquets comprenant des interfaces utilisateur graphiques spécialement adaptées [GUI]
27.
SYNCHRONISING USER ACTIONS TO ACCOUNT FOR DATA DELAY
Disclosed is an apparatus (100) comprising a display screen (104) and a processor (112). The processor is configured to generate and display a graphical user interface (102, 304) on the display screen, receive a user request (202) to execute a requested action (210) on the graphical user interface, send the user request to a server (204, 308), execute an intermediate action (206) on the graphical user interface, whilst waiting for the server to create and provide instructions pertaining to the user request, receive instructions (208) pertaining to the user request from the server, terminate execution of the intermediate action and execute the received instructions pertaining to the user request on the graphical user interface. Disclosed is also a system comprising a server communicably coupled to a plurality of apparatuses collaborating via respective graphical user interfaces.
G06F 3/0484 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs
G06F 9/52 - Synchronisation de programmesExclusion mutuelle, p. ex. au moyen de sémaphores
A server system including a first server to execute first role, other server to execute at other role, spare server and management layer server. The management layer server is configured to allocate first group of users to access first server and other group of users to access other server, receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of users to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of users to the other spare server.
G06F 11/00 - Détection d'erreursCorrection d'erreursContrôle de fonctionnement
G06F 11/20 - Détection ou correction d'erreur dans une donnée par redondance dans le matériel en utilisant un masquage actif du défaut, p. ex. en déconnectant les éléments défaillants ou en insérant des éléments de rechange
H04L 41/0668 - Gestion des fautes, des événements, des alarmes ou des notifications en utilisant la reprise sur incident de réseau par sélection dynamique des éléments du réseau de récupération, p. ex. le remplacement par l’élément le plus approprié après une défaillance
H04L 67/1004 - Sélection du serveur pour la répartition de charge
29.
Method for rendering user interface and computing device therefor
Disclosed is a method for rendering a user interface, the method including providing a digital map, the digital map having a first area surrounding at least partly a target area, defining a point of rotation on the digital map, providing locator co-ordinates in respect to the digital map, rendering, on the user interface, provided locator co-ordinates within first area of the digital map and rotating, about the point of rotation, the digital map to align the target area in a predetermined direction with respect to the user interface. Disclosed also is a computing device for rendering a user interface on a display thereof.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable computer software and computer game software; game software adapted for use with television receivers; all the aforementioned goods relating to computer games and computer game characters and none of the aforementioned goods relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids.. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs.. Bags; all-purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags.. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass.. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats.. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games.. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; all the aforementioned services relating to computer games and computer game characters and none of the aforementioned services relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids..
31.
Method for blocking external debugger application from analysing code of software program
A method for blocking external debugger application from analysing code of software program installed on computing device. The method including initializing software program including an application program and an internal debugger application. The software program, upon initialization thereof, instructs internal debugger application to load application program in internal debugger application. The internal debugger application is configured to utilize kernel resources of an operating system of the computing device. The method includes executing internal debugger application to set one or more break-points in code of application program to define execution path for code of application program, executing application program as per defined execution path for code thereof, stopping execution of code of application program upon reaching any of one or more break-points therein, and handing control to internal debugger application to provide an address for next instruction to be executed in defined execution path for code of application program.
G06F 21/71 - Protection de composants spécifiques internes ou périphériques, où la protection d'un composant mène à la protection de tout le calculateur pour assurer la sécurité du calcul ou du traitement de l’information
32.
Apparatus for managing online game, method and system therefor
An apparatus for managing an online game. The apparatus including a processor and a memory. The processor is configured to identify a set of client devices engaged in an online game; identify game parameters associated with client devices in the set; define group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with similar game parameter; determine communication latency between each of the client devices in the group of client devices and a server; define subgroup of client devices from each of the group of client devices, wherein the subgroup of client devices includes client devices with a similar communication latency; and enable the client devices in the subgroup of client devices to engage in a game session of the online game.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p. ex. pour diminuer la latence due aux différents débits de connexion entre clients
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
H04L 69/164 - Adaptation ou utilisations spéciales du protocole UDP
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/45 - Commande de la progression du jeu vidéo
An electronic device includes a display screen, and computing hardware to execute a software product. Executing the software product results in generating and rendering a graphical user interface on the display screen to facilitate user interaction. The graphical user interface, when rendered, presents one or more graphical objects, a pointer object configured to be movable over one or more of the one or more graphical objects, and configured to invoke a menu list containing one or more user selectable options as the pointer object is clicked or tapped over the one or more of the one or more of the graphical objects. A user selectable option is selected the pointer object swipes a touch sensitive object and the software product can maintain an effect corresponding to the selected option to be applied to the graphical objects and enable a change in status of the graphical objects
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p. ex. glissement, rotation, agrandissement ou changement de couleur
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p. ex. cartouches de jeux vidéo
G06F 16/9537 - Recherche à dépendance spatiale ou temporelle, p. ex. requêtes spatio-temporelles
35.
Method and system for detection of tampering in executable code
A method for detection of tampering in an executable code including one or more code blocks. The method includes monitoring execution of the executable code with a call stack data structure associated therewith, the execution involving accessing one or more address spaces; receiving information about the one or more address spaces, as accessed; comparing the received information about one or more accessed address spaces with information about one or more allowed address spaces defined in the call stack data structure of the executable code; raising a flag upon detection that the one or more accessed address spaces are different from the one or more allowed address spaces, based on the comparison; and executing an action based on the raised flag.
G06F 21/64 - Protection de l’intégrité des données, p. ex. par sommes de contrôle, certificats ou signatures
G06F 21/52 - Contrôle des utilisateurs, des programmes ou des dispositifs de préservation de l’intégrité des plates-formes, p. ex. des processeurs, des micrologiciels ou des systèmes d’exploitation au stade de l’exécution du programme, p. ex. intégrité de la pile, débordement de tampon ou prévention d'effacement involontaire de données
G06F 21/57 - Certification ou préservation de plates-formes informatiques fiables, p. ex. démarrages ou arrêts sécurisés, suivis de version, contrôles de logiciel système, mises à jour sécurisées ou évaluation de vulnérabilité
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Hand-held units for playing electronic games; apparatus for electronic games adapted for use with an external display screen or monitor; electronic games other than those adapted for use with television receivers only; all the aforementioned goods relating to computer games and computer game characters Downloadable computer software for playing games and downloadable computer game software; downloadable computer software for playing multi-player video games and downloadable computer game software; downloadable game software adapted for use with television receivers Electronic game services provided on the internet; providing on-line computer games; on-line gaming services being providing online multi-player video games; on-line gaming services being conducting computer game tournaments; providing on-line computer games, online player versus player video games with matched participants, and on-line entertainment in the nature of video game tournaments, cyber or virtual sports leagues and the production and distribution of games shows; providing information on-line relating to computer games; provision of on-line computer games; providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; providing entertainment information relating to computer games via information network
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
38 - Services de télécommunications
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Computer application software in playing video and computer games; computer game programs; computer game software; computer games; downloadable computer and video game software and programs; downloadable computer game software; downloadable computer game software for gaming machines; electronic game software;
(2) Electronic hand-held games; hand-held electronic games adapted for use with television receivers only; (1) Providing access to a webserver for transmission of interactive computer game programmes via a website; providing access to a website featuring on-line computer games;
(2) Arranging and conducting computer gaming competitions; arranging online computer and video game competitions for interactive game players; arranging, organizing and conducting game shows; conducting tournaments, contests and competitions in the field of computer games; entertainment services, namely, providing online computer game; entertainment services, namely, providing temporary use of nondownloadable computer games; games as a service (GAAS) provider services featuring online nondownloadable videogames and computer games; organization of online computer game competitions; organization of online gaming contests; providing information on entertainment in the field of computer games and video games; providing information on provision of online games; providing interactive multiplayer online computer games via a global network; providing on-line computer games; providing online computer games and information about computer games via a website; providing on-line nondownloadable video games; providing online non-downloadable computer games; providing temporary use of non-downloadable interactive games; providing tracking of users of online interactive electronic gaming and matching online game players with other players of all skill levels; providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes;
(3) Application service provider (ASP) services featuring computer software and providing online nondownloadable software, namely, computer game software; hosting a website providing computer games and video games; providing temporary use of non-downloadable software for developing interactive computer games;
38.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
A63F 13/218 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs de pression, p. ex. générant un signal proportionnel à la pression exercée par le joueur
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys.
(2) Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units.
(3) Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs.
(4) Bags; all purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags.
(5) Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics.
(6) Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass.
(7) Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats.
(8) Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hair-slides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles.
(9) Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. (1) Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events.
41.
System and method for controlling technical processes
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
G06F 3/04847 - Techniques d’interaction pour la commande des valeurs des paramètres, p. ex. interaction avec des règles ou des cadrans
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
A63F 3/00 - Jeux se jouant sur une tableJeux de hasard
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]
42.
Method for rendering user interface and computing device therefor
A method for rendering a user interface, the method including providing a digital map, the digital map comprising a first area surrounding at least partly a target area, defining a point of rotation on digital map, providing locator co-ordinates in respect to digital map, rendering, on user interface, provided locator co-ordinates within first area of digital map and rotating, about point of rotation, digital map to align target area in a predetermined direction (r) with respect to user interface. Disclosed also is a computing device for rendering a user interface on a display thereof.
A computer-implemented method includes generating and displaying graphical user interface on a display screen of apparatus; receiving a request to move at least one group of objects to a target area on the graphical user interface, and detecting when at least one obstacle lies in a path between the target area and at least one group of objects. When it is detected that at least one obstacle lies in the path, instructions are generated to control the movement of objects of the at least one group in a randomized manner. The instructions indicate at least one random variable parameter to be employed during the movement of a given object in at least one group. The instructions are executed to control the movement of the objects of the at least one group from their respective starting locations to a target area on the graphical user interface.
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p. ex. glissement, rotation, agrandissement ou changement de couleur
44.
Synchronizing user actions to account for data delay
An apparatus includes a display screen and a processor. The processor is configured to generate and display a graphical user interface on the display screen, receive a user request to execute a requested action on the graphical user interface, send the user request to a server, execute an intermediate action on the graphical user interface, whilst waiting for the server to create and provide instructions pertaining to the user request, receive instructions pertaining to the user request from the server, terminate execution of the intermediate action and execute the received instructions pertaining to the user request on the graphical user interface. Disclosed is also a system including a server communicably coupled to a plurality of apparatuses collaborating via respective graphical user interfaces.
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique
G06F 3/0484 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs
Disclosed is a method for rendering a user interface (200, 300, 400, 500, 600, 700), the method comprising providing a digital map (206, 306, 406, 506, 606, 706), the digital map comprising a first area (208, 408, 508, 608, 708) surrounding at least partly a target area (212, 412, 512, 612, 712), defining a point of rotation (516) on digital map, providing locator co-ordinates in respect to digital map, rendering, on user interface, provided locator co-ordinates (210, 410, 510, 610, 710) within first area of digital map and rotating, about point of rotation, digital map to align target area in a predetermined direction (r) with respect to user interface. Disclosed also is a computing device (204, 304, 404, 504, 604, 704) for rendering a user interface on a display (202, 302, 402, 502, 602, 702) thereof.
A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
G06F 3/04812 - Techniques d’interaction fondées sur l’aspect ou le comportement du curseur, p. ex. sous l’influence de la présence des objets affichés
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
Disclosed is a computer-implemented method comprising generating and displaying graphical user interface (203, 300, 400, 500, 600) on display screen (202) of apparatus (200); receiving request to move at least one group of objects (206, 302, 402, 502A-C, 602) to target area (208, 304, 404, 504, 604) on graphical user interface, detecting when at least one obstacle (210, 212, 306, 308, 406) lies in path between target area and at least one group of objects; when it is detected that at least one obstacle lies in path, generating instructions to control movement of objects (206A-E, 402A-C, 602A-C) of at least one group in randomized manner, wherein instructions indicate at least one random variable parameter to be employed during movement of given object in at least one group; and executing the instructions to control movement of objects of at least one group from their respective starting locations to target area on graphical user interface.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
Disclosed is an apparatus (100) comprising a display screen (104) and a processor (112). The processor is configured to generate and display a graphical user interface (102, 304) on the display screen, receive a user request (202) to execute a requested action (210) on the graphical user interface, send the user request to a server (204, 308), execute an intermediate action (206) on the graphical user interface, whilst waiting for the server to create and provide instructions pertaining to the user request, receive instructions (208) pertaining to the user request from the server, terminate execution of the intermediate action and execute the received instructions pertaining to the user request on the graphical user interface. Disclosed is also a system comprising a server communicably coupled to a plurality of apparatuses collaborating via respective graphical user interfaces.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p. ex. pour diminuer la latence due aux différents débits de connexion entre clients
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p. ex. d’une balle de golf en fonction du point d’impact
A63F 13/847 - Jeux coopératifs, p. ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
Textiles and textile goods, not included in other classes;
bed and table covers; fabrics; towels of textile, washing
mitts, curtains of textile or plastic, sheets [textile],
table napkins of textile, table linen of textile; tapestry
[wall hangings] of textile; bed blankets; covers for
pillows; linen; all the aforementioned goods relating to
computer games and computer game characters.
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
Produits et services
Jewelry; jewelry accessories, namely, key chains, decorative key fobs, jewelry brooches, badges of precious metal, rings, necklaces, pendants, jewelry chains, earrings, tie pins, cufflinks, and jewelry boxes; Horological and chronometric instruments; Watches; Alarm clocks; the use of all of the aforementioned goods being limited to merchandising in relation to the world and characters of computer games
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
Produits et services
(1) Jewellery; Jewellery accessories, namely, key chains, key fobs, brooches, badges, rings, necklaces, pendants, chains, earrings, tie pins, cufflinks and jewellery boxes; Horological and chronometric instruments, namely, chronometers, clocks, tachometers, speedometers; Watches; Alarm clocks; the use of all of the aforementioned goods being limited to merchandising in relation to the world and characters of computer games.
Textiles and textile goods, namely, textile wall hangings, textile towels, and textile fabrics for use in making clothing and household furnishings; bed covers; table covers of textile; fabrics, namely, cotton fabric, polyester fabric, and fabrics for textile use; towels of textile; washing mitts, namely, bath mitts; curtains of textile or plastic; textile sheets, namely, bed sheets; table napkins of textile; table linen of textile; tapestry of textile, namely, wall hangings of textile; bed blankets; pillow covers; linen for household purposes; all the aforementioned goods relating to computer games and computer game characters
(1) Textiles and textile goods, namely, textile wall hangings, textile towels, and textile fabrics for use in making clothing and household furnishings; bed and table covers; fabrics, namely, cotton fabric, polyester fabric and textile fabrics; towels of textile, washing mitts, curtains of textile or plastic, sheets [textile], table napkins of textile, table linen of textile; tapestry [wall hangings] of textile; bed blankets; covers for pillows; linen for household purposes; all the aforementioned goods relating to computer games and computer game characters.
54.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A method for blocking external debugger application from analysing code of software program installed on computing device. The method including initializing software program including an application program and an internal debugger application. The software program, upon initialization thereof, instructs internal debugger application to load application program in internal debugger application. The internal debugger application is configured to utilize kernel resources of an operating system of the computing device. The method includes executing internal debugger application to set one or more break-points in code of application program to define execution path for code of application program, executing application program as per defined execution path for code thereof, stopping execution of code of application program upon reaching any of one or more break-points therein, and handing control to internal debugger application to provide an address for next instruction to be executed in defined execution path for code of application program.
G06F 11/36 - Prévention d'erreurs par analyse, par débogage ou par test de logiciel
G06F 21/71 - Protection de composants spécifiques internes ou périphériques, où la protection d'un composant mène à la protection de tout le calculateur pour assurer la sécurité du calcul ou du traitement de l’information
56.
Apparatus and method for controlling user interface of computing apparatus
Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable computer software and computer game software; game software adapted for use with television receivers; all the aforementioned goods relating to computer games and computer game characters and none of the aforementioned goods relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids. Electronic games; all the aforementioned goods relating to computer games and computer game characters.. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; all the aforementioned services relating to computer games and computer game characters and none of the aforementioned services relating to glasses, spectacles, sunglasses, contact lenses, spectacle frames, spectacle cases and hearing aids.
58.
Server system and method of managing server system
A server system including a first server to execute first role, other server to execute at other role, spare server and management layer server. The management layer server is configured to allocate first group of users to access first server and other group of users to access other server, receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of users to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of users to the other spare server.
G06F 11/00 - Détection d'erreursCorrection d'erreursContrôle de fonctionnement
G06F 11/20 - Détection ou correction d'erreur dans une donnée par redondance dans le matériel en utilisant un masquage actif du défaut, p. ex. en déconnectant les éléments défaillants ou en insérant des éléments de rechange
H04L 41/0668 - Gestion des fautes, des événements, des alarmes ou des notifications en utilisant la reprise sur incident de réseau par sélection dynamique des éléments du réseau de récupération, p. ex. le remplacement par l’élément le plus approprié après une défaillance
H04L 67/1004 - Sélection du serveur pour la répartition de charge
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys; keys of metal.. Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units.; computer mouse; mousepads; mobile phone chargers; electrical cords; computer keyboards; cameras; microphones; mobile phones; speakers; encoded gift cards; audio books.. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; money clips; passport covers; temporary tattoos; coasters of cardboard; folders [stationery]; gift cards; paper tissues.. Bags; all purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags; tote bags; backpacks; toiletry bags sold empty; beach umbrellas; clothing for pets.. Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics; bedding, except linen; pillows; picture frames; beds for pets.. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass; plates; bowls; coasters (tableware); bottle cooler; toothbrush holders; bottle opener; plastic containers for dispensing food to pets.. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; hoodies; sweatpants; leggings [trousers]; belts [clothing]; ties; beachwear; Halloween costumes.. Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hair-slides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles; patches for clothing.. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games.; toy construction sets; table-top games; trading card games; arcade games; sports equipment; skateboards; snowboards; skis; interactive gaming chairs for video games; piñatas.. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events.; casino services; Amusement park and theme park services; theater production; Adventure playground services; museum services..
An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/525 - Changement des paramètres des caméras virtuelles
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units; all the aforementioned goods relating to computer games and computer game characters.. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events; casino services; Amusement park and theme park services; theater production; Adventure playground services; museum services; all the aforementioned services relating to computer games and computer game characters..
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
24 - Tissus et produits textiles
Produits et services
Jewellery including key chains, key fobs, brooches, badges, rings, necklaces, pendants, chains, earrings, tie pins, cufflinks and jewellery boxes; Horological and chronometric instruments; Watches; Alarm clocks; the use of all of the above items in class 14 being limited to goods in relation to the world and characters of computer games. Textiles and textile goods, not included in other classes; bed and table covers; fabrics; towels of textile, washing mitts, curtains of textile or plastic, sheets [textile], table napkins of textile, table linen of textile; tapestry [wall hangings] of textile; bed blankets; covers for pillows; linen; all the aforementioned goods relating to computer games and computer game characters..
64.
System and method for controlling technical processes
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
G06F 3/04847 - Techniques d’interaction pour la commande des valeurs des paramètres, p. ex. interaction avec des règles ou des cadrans
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
A63F 3/00 - Jeux se jouant sur une tableJeux de hasard
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
Disclosed is an apparatus (100) and a method for game control. A graphical user interface (202, 302) is generated and displayed on a display screen (102). The graphical user interface presents at least one user-controllable object (204, 304a, 304b) and at least one target object (206, 306a, 306b). A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area (208, 308) is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action (212, 314a, 314b) is executed on the at least one target object from the at least one user-controllable object.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys.. Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units.. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs.. Bags; all purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags.. Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics.. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass.. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hair-slides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles.. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games.. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events..
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal;
non-electric locks of metal; trophies of common metal;
nameplates of common metal; metal rings for keys; all the
aforementioned goods relating to computer games and computer
game characters. Computer game software; downloadable computer game software;
data storage media; game software adapted for use with
television receivers; pre-recorded motion picture,
television, and animation films; bags, cases and sleeves for
storing and carrying telephones, computers, headphones and
cameras; covers for mobile phones, portable computers and
tablets; headphones; downloadable publications; decorative
magnets; belts and straps for telephones, computers,
headphones and cameras; electric power units; all the
aforementioned goods relating to computer games and computer
game characters. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs;
all the aforementioned goods relating to computer games and
computer game characters. Backpacks; leather bags, suitcases and wallets; shoulder
bags; textile shopping bags; hand bags; luggage bags; school
bags; all the aforementioned goods relating to computer
games and computer game characters. Furniture; sculptures made of plastic; mobiles being
decorative articles; storage boxes made of wood; decorative
wooden objects; baskets, not of metal; trophies of plastic;
nameplates, not of metal; figures made of plastics; all the
aforementioned goods relating to computer games and computer
game characters. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass; all the aforementioned goods relating
to computer games and computer game characters. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats; all the aforementioned goods
relating to computer games and computer game characters. Lace and embroidery, ribbons and braid; buttons, hooks and
eyes, pins and needles; barrettes [hair-slides], hair pins,
and hair ties; hat pins; button badges and pins; trimmings
for clothing; shoe ornaments, not of precious metal;
brassards; buttons; belt buckles; all the aforementioned
goods relating to computer games and computer game
characters. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games; all the aforementioned goods relating
to computer games and computer game characters. Electronic game services; providing on-line computer games;
providing on-line computer games, multi-player matching
services, and on-line entertainment in the nature of
tournaments, cyber or virtual sports leagues and games
shows; providing information on-line relating to computer
games; provision of games by means of a computer based
systems; providing interactive social games in a virtual
environment; providing entertainment information relating to
computer games via information network; entertainment
services; sporting and cultural activities; providing
on-line publications; presentation of movies, films,
animations, and television programs; entertainment services
in the nature of creation, development, and production of
movies, films, animations, and television programs;
organising events and conferences for entertainment
purposes; organising of competitions; providing computer
games through an internet website portal; organising and
conducting video and computer game matches and tournaments;
organising of electronic sports events; all the
aforementioned services relating to computer games and
computer game characters.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys. Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags. Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hair-slides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events.
69.
METHOD AND SYSTEM FOR VALIDATING TRANSACTION IN CLIENT-SERVER ENVIRONMENT
Disclosed is a method (300) of validating a transaction in a client- server environment, the method comprising: receiving a transaction request from a user at a client device (102); executing a command at the client device associated with the transaction request based on a state data corresponding to the user at the client device; transmitting a request by the client device to a server (104) for execution of the command at the server, upon the command being executed at the client device; executing the command by the server using a copy of the state data stored on the server, upon receiving the request from the client device, for validating the transaction associated with the transaction request at the client device by the server; and performing one of: allowing the transaction or preventing the transaction, at the client device by the server, based on the execution of the command at the server.
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
A63F 13/75 - Application des règles, p. ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
70.
Method and system for validating transaction in client-server environment
A method of validating a transaction in a client-server environment, the method including: receiving a transaction request from a user at a client device; executing a command at the client device associated with the transaction request based on a state data corresponding to the user at the client device; transmitting a request by the client device to a server for execution of the command at the server, upon the command being executed at the client device; executing the command by the server using a copy of the state data stored on the server, upon receiving the request from the client device, for validating the transaction associated with the transaction request at the client device by the server; and performing one of: allowing the transaction or preventing the transaction, at the client device by the server, based on the execution of the command at the server.
G06Q 20/40 - Autorisation, p. ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasinExamen et approbation des payeurs, p. ex. contrôle des lignes de crédit ou des listes négatives
H04L 67/10 - Protocoles dans lesquels une application est distribuée parmi les nœuds du réseau
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable
computer software and computer game software; data storage
media; game software adapted for use with television
receivers; pre-recorded motion picture, television, and
animation films; bags, cases and sleeves for storing and
carrying telephones, computers, headphones and cameras;
covers for mobile phones, portable computers and tablets;
headphones; downloadable publications; decorative magnets;
belts and straps for telephones, computers, headphones and
cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network;
entertainment services; sporting and cultural activities;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing computer games and gaming services through an
internet website portal; organising and conducting video and
computer game matches and tournaments; organising of
electronic sports events.
72.
Method for facilitating user interactions in gaming environment
A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
G06F 3/04812 - Techniques d’interaction fondées sur l’aspect ou le comportement du curseur, p. ex. sous l’influence de la présence des objets affichés
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys; all the aforementioned goods relating to computer games and computer game characters
(2) Computer game software; downloadable computer game software; DVDs and USB flash drives featuring computer game software of playable computer games; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable electronic publications, namely, books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electrical power distribution units relating to computer games and computer game characters; all the aforementioned goods relating to computer games and computer game characters
(3) Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; all the aforementioned goods relating to computer games and computer game characters
(4) Backpacks; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags; all the aforementioned goods relating to computer games and computer game characters
(5) Furniture, namely, chairs, mirrors, tables, coffee tables, shelves, desks, dressers, beds, sofas, furniture cabinets; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics; all the aforementioned goods relating to computer games and computer game characters
(6) Household or kitchen utensils, namely, rolling pins, spatulas, turners, scoops, and whisks; Household or kitchen containers, namely, plastic shipping and storage boxes, food storage containers, garbage containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass; all the aforementioned goods relating to computer games and computer game characters
(7) T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; all the aforementioned goods relating to computer games and computer game characters
(8) Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hairslides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles; all the aforementioned goods relating to computer games and computer game characters
(9) Electronic games, namely, electronic hand-held games, arcade-type electronic video games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings, namely, return top toys, toy figures attachable to pencils, rubber balls, basketballs, bath toys, baseballs, beach balls, collectible toy figures, dolls, doll accessories, doll playsets, electric action toys, equipment sold as a unit for playing card games, footballs, mechanical toys, toy mobiles, toy vehicles, toy watches, toy weapons; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games; all the aforementioned goods relating to computer games and computer game characters (1) Electronic game services relating to computer game characters; providing on-line computer games; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; entertainment services, namely, development, production and post-production services in the fields of video and films, providing online computer and electronic games, enhancements within online computer games, and applications within online computer games, and providing virtual environments in which users can interact through online non-downloadable social games for recreational, leisure or entertainment purposes, and providing on-line entertainment in the nature of conducting online video game tournaments, cyber or virtual fantasy sports leagues and production and distribution of games shows; sporting and cultural activities relating to computer games and computer game characters; providing on-line electronic publications, not downloadable, in the field of computer games, computer game characters and electronic sports; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising exhibitions and conferences for entertainment purposes in the field of video and computer games, gaming; organising of competitions, namely, organization of electronic sports competitions, organization of electronic game competitions; providing computer games through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events; all the aforementioned services relating to computer games and computer game characters
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; common metal split rings for keys; all the aforementioned goods relating to computer games and computer game characters Recorded computer game software; downloadable computer game software; blank electronic data storage media; downloadable game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films about video games and the settings characters thereof recorded on electronic media; bags, cases and sleeves specifically adapted for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablet computers; headphones; downloadable publications, namely, books, magazines, and newsletters in the field of computer games; decorative magnets; belts and straps specifically adapted for telephones, computers, headphones and cameras; electric power distribution units; all the aforementioned goods relating to computer games and computer game characters Paper and cardboard; printed comic books; printed newspapers, printed photographs, printed magazines in the field of computer games, printed books in the field of computer games, printed periodicals in the field of computer games, printed newsletters in the field of computer games, printed notebooks, and printed brochures in the field of computer games; printed computer game instruction manuals; writing paper and envelopes; printed calendars; bookmarks; printed notebook and calendar covers; packing paper, wrapping paper and packaging materials of paper; cardboard boxes; party decorations made of paper; pens, erasers; printed posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; printed matter, namely, greeting cards, printed post cards, collectable printed trading cards, printed collectible trading cards; paper signs; all the aforementioned goods relating to computer games and computer game characters and not relating to music entertainment Backpacks; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags being luggage; school bags; all the aforementioned goods relating to computer games and computer game characters Furniture; sculptures made of plastic; mobiles being decorative articles, namely, decorative mobiles; storage boxes made of wood for general use; decorative wooden objects, namely, figures made of wood; baskets, not of metal, namely, baskets for storing goods for commercial purposes and bakers' bread baskets; trophies of plastic; nameplates, not of metal; figures made of plastics; all the aforementioned goods relating to computer games and computer game characters Household or kitchen utensils and containers, namely, rolling pins, spatulas, turners, scoops, non-electric whisks, and containers for household use; mugs; bottles, sold empty, and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass; all the aforementioned goods relating to computer games and computer game characters Clothing, namely, T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts, underwear; sportswear, namely, athletic shirts; socks; coats, outer jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; headwear, namely, caps and hats; all the aforementioned goods relating to computer games and computer game characters and not relating to music entertainment Lace and embroidery, ribbons and braid; buttons, hooks and eyes, sewing pins and needles; barrettes being hair-slides, hair pins, and hair ties; hat pins, other than jewelry; button badges and pins, namely, ornamental novelty buttons, badges, and pins; trimmings for clothing; shoe ornaments, not of precious metal, namely, shoe trimmings; brassards; buttons; belt buckles; all the aforementioned goods relating to computer games and computer game characters Electronic games, namely, arcade-type electronic video games, non-coin operated electronic games other than those adapted for use with television receivers only; hand-held units for playing electronic games; action skill games; action figures as toys; toys, namely, board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, namely, wooden model toy cars; toys made of plastics, namely, plastic characters toys; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves specially adapted for storing and carrying apparatus for handheld video games; all the aforementioned goods relating to computer games and computer game characters Providing online electronic game services; providing on-line computer games; providing on-line computer games, multi-player matching services in the nature of providing on-line computer games, and on-line entertainment in the nature of providing tournaments, cyber or virtual sports leagues and games shows, all in the field of computer games; providing information on-line relating to computer games; provision of online computer games by means of a computer based systems; providing interactive social games in a virtual environment, namely, providing online computer games; providing entertainment information relating to computer games via information network; electronic game entertainment services provided via the Internet; providing information relating to organizing online community sporting and cultural activities; providing on-line non-downloadable publications in the nature of books, magazines, and newsletters in the field of computer games; presentation being the showing of movies, films, animations in the nature of animated cartoons, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations in the nature of animated cartoons, and television programs; organising community sporting and cultural events and conferences in the field of computer games for entertainment purposes; organizing of sports competitions; organizing of electronic sports events in the field of computer games; organising of competitions in the field of computer games; providing online computer games through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events in the field of computer games; all the aforementioned services relating to computer games and computer game characters and not relating to music entertainment
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded computer game software; downloadable computer game software; blank electronic data storage media; downloadable game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films about video games and the settings and characters thereof recorded on electronic media; bags, cases and sleeves specifically adapted for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablet computers; headphones; downloadable electronic publications, in the nature of books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; decorative magnets; belts and straps specifically adapted for telephones, computers, headphones and cameras; electric power distribution units Paper and cardboard; printed comic books; printed newspapers, printed photographs, printed magazines in the field of computer games, computer game characters and electronic sports, printed books in the field of computer games, computer game characters and electronic sports, printed periodicals in the field of computer games, computer game characters and electronic sports, printed newsletters in the field of computer games, computer game characters and electronic sports, printed notebooks, and printed brochures in the field of computer games, computer game characters and electronic sports; printed computer game instruction manuals; writing paper and envelopes; printed calendars; bookmarks; printed notebook and calendar covers; packing paper, wrapping paper and packaging materials of paper; cardboard boxes; party decorations made of paper; pens, erasers; printed posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; printed greeting cards, printed post cards, collectable printed trading cards, printed collectible sports trading cards; paper signs Footwear, headwear; T-shirts, sweatshirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear, namely, uniforms, sport coats, shirts, socks, sports caps, hats, and clothing jackets; socks; coats, outer jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; headwear, namely, caps and hats Electronic games, namely, arcade-type electronic video games, non-coin operated hand-held units for playing electronic games other than those adapted for use with television receivers only; hand-held units for playing electronic games; action skill games; action figures as toys; pet toys, board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, namely, wooden toy model cars; toys made of plastics, namely, plastic character toys; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves specially adapted for storing and carrying apparatus for games in the nature of handheld units for playing computer games, joysticks for video games and computer games, and video game consoles Electronic game services, namely, providing on-line computer and electronic games, providing online computer games which offer sub-quests within the game, and providing virtual environments in which users can interact through online non-downloadable social games for recreational, leisure or entertainment purpose, namely, virtual reality game services provided on-line from a computer network; providing on-line computer games, multi-player matching services in the nature of organization of electronic game competitions and providing on-line entertainment in the nature of conducting online computer game tournaments, cyber or virtual sports leagues and games shows, all in the field of computer games; providing information on-line relating to computer games; provision of online computer games by means of a computer based systems; providing interactive social games in a virtual environment, namely, providing online computer games; providing entertainment information relating to computer games via information network; entertainment services, namely, development, production and post-production services in the fields of video and films, providing online computer and electronic games, providing online computer games which offer sub-quests within the game, and applications within online computer games, and providing virtual environments in which users can interact through online non-downloadable social games for recreational, leisure or entertainment purposes, namely, virtual reality game services provided on-line from a computer network, and providing on-line entertainment in the nature of conducting online video game tournaments, cyber or virtual fantasy sports leagues and production and distribution of games shows; organizing community sporting and cultural activities; providing on-line non-downloadable electronic publications in the nature of books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; presentation in the nature of production and distribution of movies, films, animations in the nature of animated cartoons, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations in the nature of animated cartoons, and television programs; organising events in the nature of conventions and conferences for entertainment purposes in the field of video and computer games, gaming; organising of competitions, namely, organization of e-sports competitions, organization of electronic game competitions; providing online computer games through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events, namely, organization of electronic sports competitions
An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
77.
Server system and method of managing server system
A server system including a first server to execute first role, other server to execute at other role, spare server and management layer server. The management layer server is configured to allocate first group of users to access first server and other group of users to access other server, receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of users to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of users to the other spare server.
H04L 29/08 - Procédure de commande de la transmission, p.ex. procédure de commande du niveau de la liaison
H04L 12/24 - Dispositions pour la maintenance ou la gestion
H04L 67/1004 - Sélection du serveur pour la répartition de charge
H04L 41/0668 - Gestion des fautes, des événements, des alarmes ou des notifications en utilisant la reprise sur incident de réseau par sélection dynamique des éléments du réseau de récupération, p. ex. le remplacement par l’élément le plus approprié après une défaillance
A method for detection of tampering in an executable code including one or more code blocks. The method includes monitoring execution of the executable code with a call stack data structure associated therewith, the execution involving accessing one or more address spaces; receiving information about the one or more address spaces, as accessed; comparing the received information about one or more accessed address spaces with information about one or more allowed address spaces defined in the call stack data structure of the executable code; raising a flag upon detection that the one or more accessed address spaces are different from the one or more allowed address spaces, based on the comparison; and executing an action based on the raised flag.
G06F 21/64 - Protection de l’intégrité des données, p. ex. par sommes de contrôle, certificats ou signatures
G06F 21/52 - Contrôle des utilisateurs, des programmes ou des dispositifs de préservation de l’intégrité des plates-formes, p. ex. des processeurs, des micrologiciels ou des systèmes d’exploitation au stade de l’exécution du programme, p. ex. intégrité de la pile, débordement de tampon ou prévention d'effacement involontaire de données
G06F 21/57 - Certification ou préservation de plates-formes informatiques fiables, p. ex. démarrages ou arrêts sécurisés, suivis de version, contrôles de logiciel système, mises à jour sécurisées ou évaluation de vulnérabilité
79.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/352 - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p. ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
A63F 13/218 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs de pression, p. ex. générant un signal proportionnel à la pression exercée par le joueur
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
82.
Apparatus for managing online game, method and system therefor
An apparatus for managing an online game. The apparatus including a processor and a memory. The processor is configured to identify a set of client devices engaged in an online game; identify game parameters associated with client devices in the set; define group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with similar game parameter; determine communication latency between each of the client devices in the group of client devices and a server; define subgroup of client devices from each of the group of client devices, wherein the subgroup of client devices includes client devices with a similar communication latency; and enable the client devices in the subgroup of client devices to engage in a game session of the online game.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p. ex. pour diminuer la latence due aux différents débits de connexion entre clients
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
H04L 69/164 - Adaptation ou utilisations spéciales du protocole UDP
83.
Electronic device for facilitating user interactions with graphical user interface
An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.
A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
H04L 41/22 - Dispositions pour la maintenance, l’administration ou la gestion des réseaux de commutation de données, p. ex. des réseaux de commutation de paquets comprenant des interfaces utilisateur graphiques spécialement adaptées [GUI]
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal; non-electric locks of metal; trophies of common metal; nameplates of common metal; metal rings for keys; all the aforementioned goods relating to computer games and computer game characters. Computer game software; downloadable computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units; all the aforementioned goods relating to computer games and computer game characters. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs; all the aforementioned goods relating to computer games and computer game characters. Backpacks; leather bags, suitcases and wallets; shoulder bags; textile shopping bags; hand bags; luggage bags; school bags; all the aforementioned goods relating to computer games and computer game characters. Furniture; sculptures made of plastic; mobiles being decorative articles; storage boxes made of wood; decorative wooden objects; baskets, not of metal; trophies of plastic; nameplates, not of metal; figures made of plastics; all the aforementioned goods relating to computer games and computer game characters. Household or kitchen utensils and containers; mugs; bottles and vacuum bottles; statues of china or glass; beverage glassware; candlesticks; candle rings; works of art made of glass; coupes and vases; works of art, of porcelain, terra-cotta or glass; all the aforementioned goods relating to computer games and computer game characters. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats; all the aforementioned goods relating to computer games and computer game characters. Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; barrettes [hair-slides], hair pins, and hair ties; hat pins; button badges and pins; trimmings for clothing; shoe ornaments, not of precious metal; brassards; buttons; belt buckles; all the aforementioned goods relating to computer games and computer game characters. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games; all the aforementioned goods relating to computer games and computer game characters. Electronic game services; providing on-line computer games; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events; all the aforementioned services relating to computer games and computer game characters.
85.
Method for blocking external debugger application from analysing code of software program
A method for blocking external debugger application from analysing code of software program installed on computing device. The method including initializing software program including an application program and an internal debugger application. The software program, upon initialization thereof, instructs internal debugger application to load application program in internal debugger application. The internal debugger application is configured to utilize kernel resources of an operating system of the computing device. The method includes executing internal debugger application to set one or more break-points in code of application program to define execution path for code of application program, executing application program as per defined execution path for code thereof, stopping execution of code of application program upon reaching any of one or more break-points therein, and handing control to internal debugger application to provide an address for next instruction to be executed in defined execution path for code of application program.
G06F 11/36 - Prévention d'erreurs par analyse, par débogage ou par test de logiciel
G06F 21/71 - Protection de composants spécifiques internes ou périphériques, où la protection d'un composant mène à la protection de tout le calculateur pour assurer la sécurité du calcul ou du traitement de l’information
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer software and computer game software; downloadable computer software and computer game software; data storage media; game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras; covers for mobile phones, portable computers and tablets; headphones; downloadable publications; decorative magnets; belts and straps for telephones, computers, headphones and cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures; computer game instruction manuals; writing paper and envelopes; calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials; cardboard boxes; party decorations made of paper; pens, erasers; posters, paper banners; figures made of paper; paper bags; sticker albums, stickers; cards, post cards, collectable cards, trading cards; paper signs. Clothing, footwear, headgear; T-shirts, sweat shirts, shirts, blouses, vests; jeans, pants, shorts; underwear, sportswear; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; caps and hats. Electronic games; hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings; board games; game cards; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, wooden toys, toys made of plastics; children's multiple activity toys; puzzles; balloons; bags, cases and sleeves for storing and carrying apparatus for games. Electronic game services; providing on-line computer games; on-line gaming services; providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows; providing information on-line relating to computer games; provision of games by means of a computer based systems; providing interactive social games in a virtual environment; providing entertainment information relating to computer games via information network; Entertainment services; sporting and cultural activities; providing on-line publications; presentation of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; organising events and conferences for entertainment purposes; organising of competitions; providing computer games and gaming services through an internet website portal; organising and conducting video and computer game matches and tournaments; organising of electronic sports events.
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
An electronic device includes a display screen, and computing hardware to execute a software product. Executing the software product results in generating and rendering a graphical user interface on the display screen to facilitate user interaction. The graphical user interface, when rendered, presents one or more graphical objects, a pointer object configured to be movable over one or more of the one or more graphical objects, and configured to invoke a menu list containing one or more user selectable options as the pointer object is clicked or tapped over the one or more of the one or more of the graphical objects. A user selectable option is selected the pointer object swipes a touch sensitive object and the software product can maintain an effect corresponding to the selected option to be applied to the graphical objects and enable a change in status of the graphical objects.
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p. ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p. ex. glissement, rotation, agrandissement ou changement de couleur
G06F 3/04842 - Sélection des objets affichés ou des éléments de texte affichés
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p. ex. cartouches de jeux vidéo
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
G06F 16/9537 - Recherche à dépendance spatiale ou temporelle, p. ex. requêtes spatio-temporelles
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer game software; downloadable computer game software;
game software adapted for use with television receivers;
pre-recorded motion picture, television, and animation
films; bags, cases and sleeves for storing and carrying
telephones, computers, headphones and cameras; covers for
mobile phones, portable computers and tablets; headphones;
downloadable publications; belts and straps for telephones,
computers, headphones and cameras; electric power units; all
the aforementioned goods relating to computer games and
computer game characters. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs;
all the aforementioned goods relating to computer games and
computer game characters. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats; all the aforementioned goods
relating to computer games and computer game characters. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
bags, cases and sleeves for storing and carrying apparatus
for games; all the aforementioned goods relating to computer
games and computer game characters. Electronic game services; providing on-line computer games;
providing information on-line relating to computer games;
provision of games by means of a computer based systems;
providing interactive social games in a virtual environment;
providing entertainment information relating to computer
games via information network; entertainment services;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing entertainment information relating to computer
games via a web site; providing computer games and gaming
services through an internet website portal; organising and
conducting video and computer game matches and tournaments;
organising of electronic sports events; all the
aforementioned services relating to computer games and
computer game characters.
90.
APPARATUS FOR MANAGING ONLINE GAME, METHOD AND SYSTEM THEREFOR
An apparatus (102) for managing an online game. The apparatus including a processor (104) and a memory (106). The processor is configured to identify a set of client devices engaged in an online game; identify game parameters associated with client devices in the set; define group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with similar game parameter; determine communication latency between each of the client devices in the group of client devices and a server; define subgroup of client devices from each of the group of client devices, wherein the subgroup of client devices includes client devices with a similar communication latency; and enable the client devices in the subgroup of client devices to engage in a game session of the online game.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p. ex. pour diminuer la latence due aux différents débits de connexion entre clients
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
91.
Apparatus for managing online game, method and system therefor
An apparatus for managing an online game. The apparatus including a processor and a memory. The processor is configured to identify a set of client devices engaged in an online game; identify game parameters associated with client devices in the set; define group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with similar game parameter; determine communication latency between each of the client devices in the group of client devices and a server; define subgroup of client devices from each of the group of client devices, wherein the subgroup of client devices includes client devices with a similar communication latency; and enable the client devices in the subgroup of client devices to engage in a game session of the online game.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p. ex. pour diminuer la latence due aux différents débits de connexion entre clients
H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal;
non-electric locks of metal; trophies of common metal;
nameplates of common metal; metal rings for keys. Computer software and computer game software; downloadable
computer software and computer game software; data storage
media; game software adapted for use with television
receivers; pre-recorded motion picture, television, and
animation films; bags, cases and sleeves for storing and
carrying telephones, computers, headphones and cameras;
covers for mobile phones, portable computers and tablets;
headphones; downloadable publications; decorative magnets;
lanyards and straps for telephones, headphones and cameras;
electric power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags,
suitcases and wallets; shoulder bags; textile shopping bags;
hand bags; luggage bags; school bags. Furniture; sculptures made of plastic; mobiles being
decorative articles; storage boxes made of wood; decorative
wooden objects; baskets, not of metal; trophies of plastic;
nameplates, not of metal; model figures [ornaments] made of
plastic. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and
eyes, pins and needles; barrettes [hair-slides], hair pins,
and hair ties; hat pins; button badges and pins; trimmings
for clothing; shoe ornaments, not of precious metal;
brassards; buttons; belt buckles. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network;
entertainment services; sporting and cultural activities;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing computer games and gaming services through an
internet website portal; organising and conducting video and
computer game matches and tournaments; organising of
electronic sports events.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal;
non-electric locks of metal; trophies of common metal;
nameplates of common metal; metal rings for keys. Computer software and computer game software; downloadable
computer software and computer game software; data storage
media; game software adapted for use with television
receivers; pre-recorded motion picture, television, and
animation films; bags, cases and sleeves for storing and
carrying telephones, computers, headphones and cameras;
covers for mobile phones, portable computers and tablets;
headphones; downloadable publications; decorative magnets;
belts and straps for telephones, computers, headphones and
cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags,
suitcases and wallets; shoulder bags; textile shopping bags;
hand bags; luggage bags; school bags. Furniture; sculptures made of plastic; mobiles being
decorative articles; storage boxes made of wood; decorative
wooden objects; baskets, not of metal; trophies of plastic;
nameplates, not of metal; figures made of plastics. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and
eyes, pins and needles; barrettes [hair-slides], hair pins,
and hair ties; hat pins; button badges and pins; trimmings
for clothing; shoe ornaments, not of precious metal;
brassards; buttons; belt buckles. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network;
Entertainment services; sporting and cultural activities;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing computer games and gaming services through an
internet website portal; organising and conducting video and
computer game matches and tournaments; organising of
electronic sports events.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal;
non-electric locks of metal; trophies of common metal;
nameplates of common metal; metal rings for keys. Computer software and computer game software; downloadable
computer software and computer game software; data storage
media; game software adapted for use with television
receivers; pre-recorded motion picture, television, and
animation films; bags, cases and sleeves for storing and
carrying telephones, computers, headphones and cameras;
covers for mobile phones, portable computers and tablets;
headphones; downloadable publications; decorative magnets;
belts and straps for telephones, computers, headphones and
cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags,
suitcases and wallets; shoulder bags; textile shopping bags;
hand bags; luggage bags; school bags. Furniture; sculptures made of plastic; mobiles being
decorative articles; storage boxes made of wood; decorative
wooden objects; baskets, not of metal; trophies of plastic;
nameplates, not of metal; figures made of plastics. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and
eyes, pins and needles; barrettes [hair-slides], hair pins,
and hair ties; hat pins; button badges and pins; trimmings
for clothing; shoe ornaments, not of precious metal;
brassards; buttons; belt buckles. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network;
Entertainment services; sporting and cultural activities;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing computer games and gaming services through an
internet website portal; organising and conducting video and
computer game matches and tournaments; organising of
electronic sports events.
95.
Apparatus and method for controlling user interface of computing apparatus
Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
G06F 3/04883 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels pour l’entrée de données par calligraphie, p. ex. sous forme de gestes ou de texte
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
96.
SERVER SYSTEM AND METHOD OF MANAGING SERVER SYSTEM
A server system (100) including a first server (102, 204) to execute first role, other server (104, 208) to execute at other role, spare server (106, 206) and management layer server (120, 202). The management layer server is configured to allocate first group of user devices (108, 110, 112, 214A, 214B, 214C) to access first server and other group of user devices (114, 116, 118, 216A, 216B, 216C) to access other server (104, 208), receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of user devices to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of user devices to the other spare server.
G06F 11/20 - Détection ou correction d'erreur dans une donnée par redondance dans le matériel en utilisant un masquage actif du défaut, p. ex. en déconnectant les éléments défaillants ou en insérant des éléments de rechange
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Computer game software relating to computer game characters; downloadable computer game software relating to computer game characters; game software adapted for use with television receivers, the aforementioned goods relating to compute game characters; pre-recorded motion picture, television, and animation films, all the aforementioned goods relating to computer games and computer game characters; bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras, all the aforementioned goods relating to computer games and computer game characters; covers for mobile phones, portable computers and tablets, all the aforementioned goods relating to computer games and computer game characters; headphones relating to computer games and computer game characters; downloadable electronic publications, namely, books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; belts and straps for telephones, computers, headphones and cameras, all the aforementioned goods relating to computer games and computer game characters; electrical power distribution units relating to computer games and computer game characters.
(2) Paper and cardboard, all the aforementioned goods relating to computer games and computer game characters; comic books relating to computer games and computer game characters; newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures, all the aforementioned goods relating to computer games and computer game characters; computer game instruction manuals relating to computer games and computer game characters; writing paper and envelopes, all the aforementioned goods relating to computer games and computer game characters; calendars relating to computer games and computer game characters; bookmarks relating to computer games and computer game characters; notebook and calendar covers, all the aforementioned goods relating to computer games and computer game characters; packing paper, wrapping paper and packaging materials made of paper and packaging materials made of cardboard, all the aforementioned goods relating to computer games and computer game characters; cardboard boxes relating to computer games and computer game characters; party decorations made of paper, relating to computer games and computer game characters; pens, erasers, all the aforementioned goods relating to computer games and computer game characters; posters, paper banners, all the aforementioned goods relating to computer games and computer game characters; figures made of paper, relating to computer games and computer game characters; paper bags relating to computer games and computer game characters; sticker albums, stickers, all the aforementioned goods relating to computer games and computer game characters; correspondence cards, post cards, collectable cards, trading cards, all the aforementioned goods relating to computer games and computer game characters; printed paper signs relating to computer games and computer game characters.
(3) Electronic games, namely electronic hand-held games, arcade-type electronic video games, all the aforementioned goods relating to computer games and computer game characters; hand-held units for playing electronic games relating to computer games and computer game characters; action skill games relating to computer games and computer game characters; action figures as toys relating to computer games and computer game characters; toys, games and playthings, namely return top toys, toy figures attachable to pencils, rubber balls, basketballs, bath toys, baseballs, beach balls, collectible toy figures, dolls, doll accessories, doll playsets, electric action toys, equipment sold as a unit for playing card games, footballs, mechanical toys, toy mobiles, toy vehicles, toy watches, toy weapons, all the aforementioned goods relating to computer games and computer game characters; board games relating to computer games and computer game characters; game cards relating to computer games and computer game characters; play sets for action figures relating to computer games and computer game characters; game cards and playing cards relating to computer games and computer game characters; soft dolls relating to computer games and computer game characters; plush toys relating to computer games and computer game characters; stuffed toys, water toys, wooden toys, toys made of plastics, all the aforementioned goods relating to computer games and computer game characters; children's multiple activity toys relating to computer games and computer game characters; puzzles relating to computer games and computer game characters; bags, cases and sleeves for storing and carrying apparatus for games, the aforementioned goods relating to computer games and computer game characters. (1) Electronic game services provided by means of the Internet, relating to computer game characters; electronic games services provided on wireless electronic communication devices, relating to computer game characters ; providing on-line computer games relating to computer game characters; providing information on-line relating to computer games relating to computer game characters; provision of games relating to computer game characters by means of a computer based systems; providing interactive social games in a virtual environment relating to computer game characters; providing entertainment information relating to computer games relating to computer game characters via information network; entertainment services, namely, development, production and post-production services in the fields of video and films, providing online computer and electronic games, enhancements within online computer games, and applications within online computer games, and providing virtual environments in which users can interact through online nondownloadable social games for recreational, leisure or entertainment purposes, and providing on-line entertainment in the nature of conducting online video game tournaments, cyber or virtual fantasy sports leagues and production and distribution of games shows, all the aforementioned services relating to computer games and computer game characters; providing on-line electronic publications, not downloadable, in the field of computer games, computer game characters and electronic sports; presentation of movies, films, animations, and television programs, all the aforementioned services relating to computer games and computer game characters; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs, all the aforementioned services relating to computer games and computer game characters; organising exhibitions and conferences for entertainment purposes in the field of video and computer games, gaming, all the aforementioned services relating to computer game characters; organising of competitions, namely, organization of electronic sports competitions, organization of electronic game competitions, all the aforementioned services relating to computer games and computer game characters; providing entertainment information relating to computer games relating computer game characters via a web site; providing computer games and gaming services relating to computer game characters through an internet website portal; organising and conducting video and computer game matches and tournaments relating to computer game characters; organising of electronic sports events relating to computer games and computer game characters.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded computer game software; downloadable computer game software; computer game software adapted for use with television receivers; pre-recorded motion picture, television, and animation films about video games and the settings and characters thereof recorded on electronic media; bags, cases and sleeves specially adapted for storing and carrying telephones, computers, headphones and cameras; covers specially adapted for mobile phones, portable computers and tablet computers; headphones; downloadable electronic publications, in the nature of books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; belts and straps specially adapted for holding telephones, headphones and cameras; electrical power distribution units; all the aforementioned goods relating to computer games and computer game characters Paper and cardboard; printed comic books; printed matter, namely, newspapers, photographs, magazines and books in the field of computer games, computer game characters and electronic sports; printed computer game instruction manuals; writing paper and envelopes; printed calendars; bookmarks; notebook and calendar covers; packing paper, wrapping paper and packaging materials of paper; cardboard boxes; party decorations made of paper; pens, erasers; posters made of paper, paper banners; figures made of paper; paper bags; stickers and sticker albums; printed matter, namely, greeting cards, post cards, collectible cards being printed collector cards made primarily of paper and also including metal, sports trading cards, and collectible printed trading cards; paper signs; all the aforementioned goods relating to computer games and computer game characters Footwear, headwear; T-shirts, sweatshirts, shirts, blouses, vests; jeans, pants, shorts; underwear; sportswear, namely, uniforms, sport coats, shirts, socks, sports caps, hats, and jackets; socks; coats, jackets, suits; skirts; scarves; gloves, mittens; bathing suits, pajamas, negligee robes, bathrobes; headwear, namely, caps and hats; all the aforementioned goods relating to computer games and computer game characters Electronic games, namely, arcade-type electronic video games, non-coin operated electronic games other than those adapted for use with television receivers only; hand-held units for playing electronic games; action skill games; toy action figures; board games; game cards; play sets for action figures; game cards and playing cards; soft sculpture dolls; plush toys; stuffed toys, water toys, wooden toys, namely, wooden toy model cars; toys made of plastics, namely, plastic character toys; children's multiple activity toys; puzzles; bags, cases and sleeves specially adapted for storing and carrying apparatus for games in the nature of handheld units for playing computer games, joysticks for video games and computer games, and video game consoles; all the aforementioned goods relating to computer games and computer game characters Electronic game entertainment services, namely, providing online computer and electronic games, enhancements within online computer games and applications within online computer games, and providing virtual environments in which users can interact through online non-downloadable social games for recreational, leisure or entertainment purposes; providing on-line computer games; entertainment services, namely, providing online computer games, multi-player video game matching services in the nature of organization of electronic game competitions, and providing online entertainment in the nature of conducting online computer game tournaments, cyber or virtual electronic sports leagues and ongoing game shows; providing information on-line relating to computer games; provision of games by means of a computer based systems, namely, providing on-line computer games; providing interactive social games in a virtual environment, namely, providing on-line computer games; providing entertainment information relating to computer games via information network; entertainment services, namely, development, production and post-production services in the fields of video and films, providing online computer and electronic games, enhancements within online computer games, and applications within online computer games, and providing virtual environments in which users can interact through online non-downloadable social games for recreational, leisure or entertainment purposes, and providing on-line entertainment in the nature of conducting online video game tournaments, cyber or virtual fantasy sports leagues and production and distribution of games shows; providing online non-downloadable electronic publications in the nature of books, magazines and newsletters in the field of computer games, computer game characters and electronic sports; presentation in the nature of production and distribution of movies, films, animations, and television programs; entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs; entertainment services in the nature of organising social events and conferences for entertainment purposes in the field of video and computer games, gaming; organising of competitions, namely, organization of e-sports competitions, organization of electronic game competitions; providing computer games and gaming services through an internet website portal, namely, providing online non-downloadable game software, virtual reality game services provided online from a computer network, and providing online computer games; entertainment services, namely, organising and conducting video and computer game matches and tournaments; organising of electronic sports events, namely, organization of electronic sports competitions; all the aforementioned goods relating to computer games and computer game characters
99.
Server system and method of managing server system
A server system including a first server to execute first role, other server to execute at other role, spare server and management layer server. The management layer server is configured to allocate first group of users to access first server and other group of users to access other server, receive status information sent by first server and status information sent by other server, analyse status information to determine an operational status of first server and operational status of other server, update role of spare server to first role when operational status of first server indicates failed state and reallocate first group of users to the spare server, and update a role of another spare server to the other role when the operational status of the other server indicates a failed state and reallocate the other group of users to the other spare server.
H04L 29/08 - Procédure de commande de la transmission, p.ex. procédure de commande du niveau de la liaison
H04L 12/24 - Dispositions pour la maintenance ou la gestion
H04L 67/1004 - Sélection du serveur pour la répartition de charge
H04L 41/0668 - Gestion des fautes, des événements, des alarmes ou des notifications en utilisant la reprise sur incident de réseau par sélection dynamique des éléments du réseau de récupération, p. ex. le remplacement par l’élément le plus approprié après une défaillance
H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
25 - Vêtements; chaussures; chapellerie
26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Chains of common metal; statuettes of common metal;
non-electric locks of metal; trophies of common metal;
nameplates of common metal; metal rings for keys. Computer software and computer game software; downloadable
computer software and computer game software; data storage
media; game software adapted for use with television
receivers; pre-recorded motion picture, television, and
animation films; bags, cases and sleeves for storing and
carrying telephones, computers, headphones and cameras;
covers for mobile phones, portable computers and tablets;
headphones; downloadable publications; decorative magnets;
belts and straps for telephones, computers, headphones and
cameras; electric power units. Paper and cardboard; comic books; newspapers, photographs,
magazines, books, printed periodicals, newsletters,
notebooks, and brochures; computer game instruction manuals;
writing paper and envelopes; calendars; bookmarks; notebook
and calendar covers; packing paper, wrapping paper and
packaging materials; cardboard boxes; party decorations made
of paper; pens, erasers; posters, paper banners; figures
made of paper; paper bags; sticker albums, stickers; cards,
post cards, collectable cards, trading cards; paper signs. Bags; all purpose sport bags; carry-all bags; leather bags,
suitcases and wallets; shoulder bags; textile shopping bags;
hand bags; luggage bags; school bags. Household or kitchen utensils and containers; mugs; bottles
and vacuum bottles; statues of china or glass; beverage
glassware; candlesticks; candle rings; works of art made of
glass; coupes and vases; works of art, of porcelain,
terra-cotta or glass. Clothing, footwear, headgear; T-shirts, sweat shirts,
shirts, blouses, vests; jeans, pants, shorts; underwear,
sportswear; socks; coats, jackets, suits; skirts; scarves;
gloves, mittens; bathing suits, pajamas, negligee robes,
bathrobes; caps and hats. Lace and embroidery, ribbons and braid; buttons, hooks and
eyes, pins and needles; barrettes [hair-slides], hair pins,
and hair ties; hat pins; button badges and pins; trimmings
for clothing; shoe ornaments, not of precious metal;
brassards; buttons; belt buckles. Electronic games; hand-held units for playing electronic
games; action skill games; action figures as toys; toys,
games and playthings; board games; game cards; play sets for
action figures; game cards and playing cards; soft dolls;
plush toys; stuffed toys, water toys, wooden toys, toys made
of plastics; children's multiple activity toys; puzzles;
balloons; bags, cases and sleeves for storing and carrying
apparatus for games. Electronic game services; providing on-line computer games;
on-line gaming services; providing on-line computer games,
multi-player matching services, and on-line entertainment in
the nature of tournaments, cyber or virtual sports leagues
and games shows; providing information on-line relating to
computer games; provision of games by means of a computer
based systems; providing interactive social games in a
virtual environment; providing entertainment information
relating to computer games via information network;
entertainment services; sporting and cultural activities;
providing on-line publications; presentation of movies,
films, animations, and television programs; entertainment
services in the nature of creation, development, and
production of movies, films, animations, and television
programs; organising events and conferences for
entertainment purposes; organising of competitions;
providing computer games and gaming services through an
internet website portal; organising and conducting video and
computer game matches and tournaments; organising of
electronic sports events.