A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.
A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
G06F 17/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des fonctions spécifiques
A63F 7/30 - ObstaclesCiblesDispositifs pour indiquer le score ou recevoir l'élément de jeuContacteurs actionnés par l'élément de jeu, p. ex. interrupteursIndicateurs d'inclinaison
G06Q 50/34 - Mises ou paris sportifs, p. ex. paris sur Internet
A63F 7/06 - Jeux simulant des jeux de balle de plein air, p. ex. le hockey
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
G06Q 50/00 - Technologies de l’information et de la communication [TIC] spécialement adaptées à la mise en œuvre des procédés d’affaires d’un secteur particulier d’activité économique, p. ex. aux services d’utilité publique ou au tourisme
A mechanical ball launcher for a table game is disclosed. According to one embodiment, the mechanical ball launcher has a body that rotates about a first axis. The body has a launch arm that extends along a second axis that is substantially perpendicular to the first axis. The launch arm has a ball receptacle at a terminal end. The mechanical ball launcher has a supporting plate supporting the body and a mechanical spring connected between the body and the supporting plate. The mechanical spring is placed in a loaded position when the launch arm is pulled back. A launch angle, a lateral angle, and a speed of the ball are adjusted as the ball is launched from the ball receptacle of the mechanical ball launcher.
A mechanical ball launcher for a table game is disclosed. According to one embodiment, the mechanical ball launcher has a body that rotates about a first axis. The body has a launch arm that extends along a second axis that is substantially perpendicular to the first axis. The launch arm has a ball receptacle at a terminal end. The mechanical ball launcher has a supporting plate supporting the body and a mechanical spring connected between the body and the supporting plate. The mechanical spring is placed in a loaded position when the launch arm is pulled back. A launch angle, a lateral angle, and a speed of the ball are adjusted as the ball is launched from the ball receptacle of the mechanical ball launcher.
A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
Computer game software for use on mobile and cellular phones; Electronic game software for handheld electronic devices; Video and computer game programs Tabletop games; Video game machines for use with external display screen or monitor
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
Computer game software for use on mobile and cellular phones; Electronic game software for handheld electronic devices; Video and computer game programs Tabletop games; Video game machines for use with external display screen or monitor
A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.
A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.