Amusement machines and apparatus for use in amusement parks;
arcade video game machines; toys; dolls; go games; japanese
chess [shogi games]; japanese playing cards [utagaruta];
dice; japanese dice games [sugoroku]; cups for dice; chinese
checkers [games]; chess games; checkers [games]; conjuring
apparatus; dominoes; playing cards; japanese playing cards
[hanafuda]; mah-jong; game machines and apparatus; billiard
equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks;
arcade video game machines; toys; dolls; go games; japanese
chess [shogi games]; japanese playing cards [utagaruta];
dice; japanese dice games [sugoroku]; cups for dice; chinese
checkers [games]; chess games; checkers [games]; conjuring
apparatus; dominoes; playing cards; japanese playing cards
[hanafuda]; mah-jong; game machines and apparatus; billiard
equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks;
arcade video game machines; toys; dolls; go games; Japanese
chess [shogi games]; Japanese playing cards [utagaruta];
dice; Japanese dice games [sugoroku]; cups for dice; Chinese
checkers [games]; chess games; checkers [games]; conjuring
apparatus; dominoes; playing cards; Japanese playing cards
[hanafuda]; mah-jong; game machines and apparatus; billiard
equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks;
arcade video game machines; toys; dolls; go games; japanese
chess [shogi games]; japanese playing cards [utagaruta];
dice; japanese dice games [sugoroku]; cups for dice; chinese
checkers [games]; chess games; checkers [games]; conjuring
apparatus; dominoes; playing cards; japanese playing cards
[hanafuda]; mah-jong; game machines and apparatus; billiard
equipment; sports equipment.
The present invention comprises: a field in which a top toy can move while rotating; a display means (projection device) capable of displaying in the field; a capture means (camera) capable of capturing an operation of the top toy present in the field; and a control means (control device) for controlling the display means and the capture means. The control means can detect a current position, a movement mode, and a rotation mode as an operation mode of the top toy on the basis of information from the capture means. The control means can also display an effect display in the field corresponding to the operation of the top toy, and can make the display mode of the effect display different according to the operation mode. As an effect display, a display indicating the current position of the top toy can be displayed at a position corresponding to the current position of the top toy in the field.
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; go games; japanese chess [shogi games]; japanese playing cards [utagaruta]; dice; japanese dice games [sugoroku]; cups for dice; chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; japanese playing cards [hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; go games; japanese chess [shogi games]; japanese playing cards [utagaruta]; dice; japanese dice games [sugoroku]; cups for dice; chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; japanese playing cards [hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; go games; japanese chess [shogi games]; japanese playing cards [utagaruta]; dice; japanese dice games [sugoroku]; cups for dice; chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; japanese playing cards [hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; go games; Japanese chess [shogi games]; Japanese playing cards [utagaruta]; dice; Japanese dice games [sugoroku]; cups for dice; Chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; Japanese playing cards [hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
A top part includes an upper trunk part, and a bottom part including a lower trunk part and first and second rod-shaped shafts. The lower trunk is attached to the upper trunk. The first and second rod-shaped shafts are interchangeable. The first rod-shaped shaft is inserted in an insertion through hole and being attached to the lower trunk. The second rod-shaped shaft is inserted in the insertion through hole and being attached to the lower trunk. When the upper trunk part is rotated and reaches a joint release position, the upper trunk part and the lower trunk part are detached. The bottom part includes first and second engagement part. The first rod-shaped shaft has a first shape to create a first engagement state between the first and second engagement parts. The second rod-shaped shaft has a second shape to create a second engagement state.
A top toy includes a trunk part having an insertion hole, first and second shafts, a locking part being configured on the trunk part to lock first and second locked parts and to hold the first and second shafts. The first and second shafts are interchangeable. When the first shaft is employed, the first shaft is inserted in the insertion hole. When the first shaft is employed, the locking part is configured to hold the first shaft elastically and radially inwardly. When the second shaft is employed, the second shaft is inserted in the insertion hole. When the second shaft is employed, the locking part is configured to hold the second shaft elastically and radially inwardly.
Games; arcade game machines; apparatus for games; electronic games (except for those adapted for use with television receivers only); conjuring apparatus; toys; figure toys; board games; billiard tables; body training implements; archery implements; machines for physical exercises; hunting lures; swimming pools [play articles]; race tracks of vinyl [toys]; boxing gloves; roller skates; ornaments for Christmas trees, except lights, candles and confectionery; fishing articles; camouflage screens; grip tapes for rackets; scratch cards for playing lottery games; twirling batons.
Toys, games and playthings; board games; dice games; party games; miniatures for use in games; tabletop games; game pieces; game tokens for use in board games; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; parts and fittings for all the aforesaid goods
Toys, games and playthings; board games; dice games; party games; miniatures for use in games; tabletop games; game pieces; game tokens for use in board games; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; parts and fittings for all the aforesaid goods
Toys, games and playthings; board games; dice games; party games; miniatures for use in games; tabletop games; game pieces; game tokens for use in board games; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; parts and fittings for all the aforesaid goods..
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; Go games; Japanese chess (Shogi games); Japanese playing cards (Utagaruta); dice; Japanese dice games (Sugoroku); cups for dice; Chinese checkers (games); chess games; checkers (games); conjuring apparatus; dominoes; playing cards; Japanese playing cards (Hanafuda); mah-jong; game machines and apparatus; billiard equipment; sports equipment
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; Go games; Japanese chess (Shogi games); Japanese playing cards (Utagaruta); dice; Japanese dice games (Sugoroku); cups for dice; Chinese checkers (games); chess games; checkers (games); conjuring apparatus; dominoes; playing cards; Japanese playing cards (Hanafuda); mah-jong; game machines and apparatus; billiard equipment; sports equipment
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; Go games; Japanese chess [Shogi games]; Japanese playing cards [Utagaruta]; dice; Japanese dice games [Sugoroku]; cups for dice; Chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; Japanese playing cards [Hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; Go games; Japanese chess [Shogi games]; Japanese playing cards [Utagaruta]; dice; Japanese dice games [Sugoroku]; cups for dice; Chinese checkers [games]; chess games; checkers [games]; conjuring apparatus; dominoes; playing cards; Japanese playing cards [Hanafuda]; mah-jong; game machines and apparatus; billiard equipment; sports equipment.
This top toy is configured such that an upper body part and a lower body part butt against each other, and the lower body part attaches to the upper body part by being rotated relative to the upper body part in the rotation direction of the top toy. As a result of an external force, the lower body part rotates relative to the upper body part in the opposite direction so as to become detached therefrom. A first engagement part is formed on the lower body part, and a second engagement part that engages with the first engagement part is formed on a portion that integrally rotates with the upper body part. A rod-shaped shaft can be exchanged with another rod-shaped shaft that has a different form and can alter the engagement state between the first engagement part and the second engagement part, and as a result of the exchange, the rotation resistance generated when there is sliding between the first engagement part and the second engagement part when there is relative rotation in the opposite direction is altered. As a result of this configuration, the difficulty of disassembly can easily be adjusted by exchanging the rod-shaped shafts.
The present invention comprises: a toy body having an insertion hole 33a; a plurality of interchangeable shafts that have different rotation characteristics to each other, that can be removably inserted in the insertion hole, and have a for-engagement section formed at a prescribed position in the axial direction; and holding sections that are provided to the toy body, engage the for-engagement section, and hold the shaft inserted in the insertion hole in a mounted state, wherein the holding sections are able to operate in the radial direction, and under normal conditions, inwardly operate in the radial direction due to a prescribed elastic force, holding the shaft in a mounted state by engaging the for-engagement section, and outwardly operate in the radial direction against the prescribed elastic force due to sliding when inserting or removing a shaft, thereby permitting insertion or removal of the shaft. As a result of this configuration, shafts can easily be changed without the use of a magnet, and rotation characteristics can be modified.
(1) Games, toys and playthings; video game apparatus; gymnastic and sporting articles; action figures; amusement machines, automatic and coin-operated; apparatus for games; appliances for gymnastics; arcade video game machines; baby gyms; balance bicycles [toys]; board games; building blocks [toys]; card games; controllers for game consoles; controllers for toys; cups for dice; darts; decoys for hunting or fishing; dice; dolls; draughtboards; drones [toys]; educational games; fidget toys; games; jigsaw puzzles; kaleidoscopes; kites; novelty toys for playing jokes; ornaments for Christmas trees, except lights, candles and confectionery; plush toys; portable games and toys incorporating telecommunication functions; portable games with liquid crystal displays; toy imitation cosmetics; toy mobiles; toy models; toy vehicles; trading card games; rackets for games; bats for games
Games, toys and playthings; video game apparatus; gymnastic and sporting articles; action figures; amusement machines, automatic and coin-operated; apparatus for games; appliances for gymnastics; arcade video game machines; baby gyms; balance bicycles [toys]; board games; building blocks [toys]; card games; controllers for game consoles; controllers for toys; cups for dice; darts; decoys for hunting or fishing; dice; dolls; draughtboards; drones [toys]; educational games; fidget toys; games; jigsaw puzzles; kaleidoscopes; kites; novelty toys for playing jokes; ornaments for Christmas trees, except lights, candles and confectionery; plush toys; portable games and toys incorporating telecommunication functions; portable games with liquid crystal displays; toy imitation cosmetics; toy mobiles; toy models; toy vehicles; trading card games; rackets for games; bats for games.
A top launching device for launching a top includes a device body and an operating belt. The device body includes first and second input rotors to rotate, an output rotor configured to hold the top in a state with a central axis of the output rotor aligned with a central axis of the top and configured to rotate and impart the rotational force to the top, and a coupling rotor configured to transmit the rotational force from the input rotor to the output rotor. The operating belt is configured to be inserted in the device body, and to be engaged with either the first or the second input rotor. The output rotor is configured to rotate the top, impart the rotational force to the top, and release the top. The operating belt is configured to be selectively engaged with one of the first and second input rotors.
A63H 1/04 - Toupies à dispositifs de moulinage indépendants à moulinage à ficelle ou courroie
A63H 29/24 - Mécanismes moteurs pour jouets en général - Parties constitutives ou accessoires des mécanismes moteurs, p.ex. moyens pour remonter ou faire démarrer des moteurs
A top toy is used in a game table including a guide member having a guide surface on which first teeth are formed at an equal interval. The top toy includes a shaft part, a body being configured on the shaft, and a trunk part being configured on the shaft. The shaft includes second teeth that are engageable with the first teeth on an outer periphery thereof.
Toys, games and playthings; board games; dice games; party games; miniatures for use in games; tabletop games; game tokens for use in board games; board game pawns; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; parts and fittings for all the aforesaid goods.
Toys; dolls; building blocks [toys]; video game machines; apparatus for games; playing cards; spinning tops [toys]; games and playthings; gymnastic and sporting articles.
Toys; dolls; building blocks [toys]; video game machines; apparatus for games; playing cards; spinning tops [toys]; games and playthings; gymnastic and sporting articles.
Toys; dolls; building blocks [toys]; video game machines; apparatus for games; playing cards; spinning tops [toys]; games and playthings; gymnastic and sporting articles.
Toys; dolls; building blocks [toys]; video game machines; apparatus for games; playing cards; spinning tops [toys]; games and playthings; gymnastic and sporting articles.
The present invention is characterized by: comprising a detection unit for detecting a predetermined motion that a player causes a traveling toy to perform; determining, from a mode based on the motion detected by the detection unit, one motion that the traveling toy performs under the control of a processing control unit; repeating the determination multiple times to determine multiple motions that the traveling toy performs under the control of the processing control unit; and causing the traveling toy to perform a motion in a pattern formed by combining the multiple motions. This enables the player to cause the traveling toy to perform a desired motion by programming.
A game device 10 has a CPU 11 that acquires speech via a speech input unit 15. The CPU 11 of the game device 10 also extracts feature data about said speech on the basis of the acquired speech. Further, on the basis of the extracted feature data, the CPU 11 of the game device 10 sets characteristics (offensive ability, defensive ability, speed) for a prescribed character, as part of the environment of a game.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p.ex. utilisant un microphone
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p.ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer game software; pre-recorded digital video disks featuring music and action and adventure stories; pre-recorded videotapes and disks featuring games, music, action and adventure stories; pre-recorded electronic and digital media devices featuring games, music, action and adventure stories; downloadable image containing games, music, action and adventure stories; downloadable music files featuring games, music, action and adventure stories; downloadable multimedia file containing video files relating to games, music, action and adventure stories; cell phone straps; electronic downloadable publications, namely, books, magazines, newspapers, periodicals, journals, novels and comic books in the field of games, music, action and adventure stories. Entertainment services, namely, an ongoing series of movies and television programs featuring animation programs for children; providing online non-downloadable interactive computer games offered via the internet; providing online non-downloadable comic books; publication of books, magazines, newspapers, periodicals and comic books.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable computer game software; recorded computer game software; pre-recorded digital video disks featuring music and action and adventure stories; pre-recorded videotapes and disks featuring games, music, action and adventure stories; pre-recorded electronic and digital media devices featuring games, music, action and adventure stories; downloadable image files containing games, music, action and adventure stories; downloadable audio recordings featuring games, music, action and adventure stories; downloadable multimedia file containing video files relating to games, music, action and adventure stories; cell phone straps; electronic downloadable publications, namely, books, magazines, newspapers, periodicals, journals, novels and comic books in the field of games, music, action and adventure stories Entertainment services, namely, an ongoing series of movies and television programs featuring animation programs for children; providing online non-downloadable interactive computer games offered via the internet; providing online non-downloadable comic books; publication of books, magazines, newspapers, periodicals and comic books
A top toy includes a shaft part, a trunk part, and a top tip cover. The trunk part is detachably configured on the shaft part. The top tip cover is detachably configured on the shaft part at a longitudinal end. The shaft part includes a first engagement part being movably configured between a raised position and a lowered position in an axial direction and a second engagement part. The top tip includes a third engagement part being configured to be engaged by rotating in a first direction with the second engagement part to prevent the shaft part from separating from the trunk part in the axial direction. The top tip cover includes a fourth engagement part being configured to be engaged with the first engagement part to prevent the top tip cover from rotating in a second direction with respect to the shaft part.
Provided is a toy top that is used with a guide member in which a plurality of first teeth are formed at equal intervals in the longitudinal direction of the guide member, and comprises a main body configured by a shaft part and a trunk part, the toy top being characterized by comprising, on the outer periphery of the main body, a tooth formation member in which a plurality of second teeth that are able to mesh with the first teeth are formed at equal intervals. Accordingly, the toy top can be effectively moved following the guide member, and changes in the motion can be produced as mush as the second teeth mesh with the first teeth.
A sounding device a normal speaker being configured to output a first sound, a bone conduction speaker being configured to output a second sound, a storage unit being configured to store first and second data corresponding to the first and second sounds respectively, and an output control unit being configured to control outputting the first sound from the normal speaker and the second sound from the bone conduction speaker. The first sound is of talking. The second sound is of a pet. The output control unit is configured to control the bone conduction speaker to output the first sound, and to control the normal speaker to output the second sound.
This scratch card comprises: a card base material 11; a first picture layer 12 which is provided on the card base material 11 and on which a first picture 21 is depicted; a scratch layer 13 provided on the first picture layer 12 so as to hide the first picture 21; and a second picture layer 14 which is provided on the scratch layer 13 so as to hide an outer peripheral end section including at least an outer peripheral end surface of the scratch layer 13, and in which a second picture 31 is depicted. The first picture layer 12 comprises a first region 22 around the first picture 21, and the second picture layer 14 comprises a second region 32 having, on peripheral edges, an array having the same color as the first region 22. In addition, the same colored portions are disposed to be adjacent to each other in the first region 22 and the second region 32.
A top toy includes a first shaft side component and a trunk part. The trunk part includes a trunk body, a moving body being rotatably configured with respect to the trunk body, and a locking mechanism. The locking mechanism is configured to lock releasably the moving member at a first position. The first shaft side component is rotatably configured with respect to the trunk part between first and second rotation positions. The trunk part is rotatably configured with respect to the first shaft side component when an external force is applied to the trunk part. The first shaft side component includes is a first projecting part. When the first projecting part is in contact with the locking mechanism, the locking mechanism is configured to release the moving member from the first position. The first and second shaft side components are interchangeable.
The present invention comprises a normal speaker (15), a bone conduction speaker (14), and output control units (314, 315) for controlling the output of the normal speaker (15) and the bone conduction speaker (14), the output control units (314, 315) causing a talking sound to be outputted from the bone conduction speaker (14) and causing a corresponding pet voice to be outputted from the normal speaker (15). It is thereby possible to provide a highly amusing sound-generating device for a pet toy and a pet toy.
H04R 1/00 - HAUT-PARLEURS, MICROPHONES, TÊTES DE LECTURE POUR TOURNE-DISQUES OU TRANSDUCTEURS ACOUSTIQUES ÉLECTROMÉCANIQUES ANALOGUES; APPAREILS POUR SOURDS; SYSTÈMES D'ANNONCE EN PUBLIC - Détails des transducteurs
H04R 1/02 - Boîtiers; Meubles; Montages à l'intérieur de ceux-ci
H04R 3/12 - Circuits pour transducteurs pour distribuer des signaux à plusieurs haut-parleurs
toys; dolls; games; video game machines; board games; playing cards; plastic toys; scale model kits [toys]; toys, games and playthings, namely, toy action figures that shoot discs and missiles and replacement discs and missiles for use therewith; action skill games and target games sold as a set comprising toy action figures and projectile toys that shoot discs and missiles, targets, replacement discs and missiles and a play surface.
(1) Toys; dolls; games; video game machines; board games; playing cards; plastic toys; scale model kits [toys]; toys, games and playthings, namely, toy action figures that shoot discs and missiles and replacement discs and missiles for use therewith; action skill games and target games sold as a set comprising toy action figures and projectile toys that shoot discs and missiles, targets, replacement discs and missiles and a play surface
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
Produits et services
(1) Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile and cellular phones, tablets; Downloadable game software; Downloadable video and computer game programs; Downloadable electronic games via the internet and wireless devices.
(2) Printed educational publications, namely, puzzle books and printed puzzles in the fields of education.
(3) Board games; Card games; Electronic games other than those adapted for use with television receivers only; Parlor games; Playing cards and card games; Tabletop games.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Software programs for video games; Downloadable video game programs; Programs for arcade video game machines; Audiovisual headsets for playing video games; Computer peripheral devices; Recorded content; Media content; Computer software; Data processing equipment and accessories (electrical and mechanical); Photographic apparatus and instruments; Cinematographic machines and apparatus; Optical apparatus and instruments; Weighing apparatus and instruments; Nautical apparatus and instruments; Surveying apparatus and instruments; Measuring apparatus and instruments; Checking (supervision) apparatus and instruments; Signaling apparatus and instruments; Life-saving apparatus and instruments; Scientific apparatus and instruments; Teaching apparatus and instruments; Apparatus and instruments for controlling electricity; Apparatus and instruments for accumulating electricity; Apparatus and instruments for switching electricity; Apparatus and instruments for transforming electricity; Apparatus and instruments for regulating electricity; Apparatus and instruments for conducting electricity; Sound transmitting apparatus; Apparatus for the transmission of images; Apparatus for the reproduction of images; Sound reproduction apparatus; Apparatus for recording images; Sound recording apparatus; Magnetic data carriers, recording discs; DVDs; Compact discs; Digital recording media; Calculators; Talking books; Holograms; Computer operating systems; USB flash drives; Aerials; Handheld communication devices; Cases for smartphones; Cases for tablet computers; Protective films adapted for smartphones; Communications equipment; Data communications apparatus; Point-to-point communications equipment; Radios; Broadcasting equipment; Antennas and aerials as communications apparatus; Cases adapted for mobile phones; Encoded cards; Credit cards; Ticket dispensers; Keyboards; Computers and computer hardware; Headphones; Signal cables for IT, AV and telecommunication; Magnets, magnetizers and demagnetizers; Batteries; Optical goods; Signs, luminous; Helmets for bicycles; Protective and safety equipment; Eye protection; Navigation, guidance, tracking, targeting and map making devices; Wrist rests for use with computers; Tripods for cameras; Stands for photographic apparatus; Spectacle frames; Safety restraints, other than for vehicle seats and sports equipment; Respiratory masks, other than for artificial respiration; Reflecting discs for wear, for the prevention of traffic accidents; Mouse pads; Mechanical signs; Life-saving rafts; Safety nets; Life buoys; Life belts; Downloadable electronic publications; Downloadable ring tones for mobile phones; Downloadable music files; Downloadable image files; Containers for contact lenses; Cell phone straps; Animated cartoons; Information technology and audio-visual, multimedia and photographic devices; Tablet covers; Covers for smartphones; Optical devices, enhancers and correctors; glasses, sunglasses and contact lenses; Eyewear cases. Paper and cardboard; Figurines made from cardboard; Graphic representations; Graphic prints; Printed packaging materials of paper; Cardboard containers; Decorative wrapping paper; Paper gift tags; Gift bags; School cones, empty; Cling film; Carrier bags; Writing and stamping implements; Paper stationery; Postcards; Photo albums and collectors' albums; Office machines; Books; Novels; Fiction books; Series of fiction books; Printed matter; Works of art and figurines of paper and cardboard, and architects' models; Decoration and art materials and media; Stationery and educational supplies; Comics; Comic books; Bookbinding material; Photographs [printed]; Adhesives for stationery or household purposes; Artists' materials; Paintbrushes; Office requisites; Teaching materials [except apparatus]; Plastic materials for packaging; Arts, crafts and modelling equipment; Filtering materials of paper; Bags [envelopes, pouches] of paper or plastics, for packaging; Note books; Pencils; Erasing products; Bookmarkers; Paperweights; Cabinets for stationery [office requisites]; Ball pens; Correcting and erasing implements; Office binders; Gift cards; Paper identification tags; Pencil sharpeners; Paint boxes; Paper loyalty cards; School supplies [stationery]; Pen or pencil holders; Envelopes [stationery]; Printing and bookbinding equipment; Calendars; Trading cards, other than for games; Printed tickets; Paper pennants; Adhesive wall decorations of paper; Placards of paper; Removable tattoos [decalcomania]; Stickers; Posters; Flags of paper; Temporary tattoos; Collectable cards; Collectable trading cards; Sticker books; Money holders; Place mats of paper; Tissues of paper for removing make-up; Mats for beer glasses; Paper tissues; Coasters of cardboard; Coasters of paper; Handkerchiefs of paper; Table napkins of paper; Paper lunch bags; Paper cocktail parasols; Kitchen rolls [paper]; Garbage bags of paper or of plastics; Holders for cheque books; House painters' rollers; Packaging material made of starches; Passport holders; Photograph stands; Wristbands for the retention of writing instruments; Computer game instruction manuals; Paper cake decorations. Toys, games, playthings and novelties; Sporting articles and equipment; Playing cards; Board games; Electronic board games; Games; Toys; Hand-held units for playing electronic games; Gaming keypads; Portable games with liquid crystal displays; Games adapted for use with television receivers; Computer game apparatus; Apparatus for electronic games adapted for use with an external display screen or monitor; Gymnastic articles; Decorations for Christmas trees; Skateboards; Snowboards; Water wings; Flippers for swimming; Body-building apparatus; Chest expanders [exercisers]; Stationary exercise bicycles; Appliances for gymnastics; Slides [playthings]; Gloves made specifically for use in playing sports; Stand-up paddle boards; Swimming equipment; Swimming floats for recreational use; Shin guards; Gymnastic apparatus; Hunting and fishing equipment; Festive decorations and artificial Christmas trees; Fairground and playground apparatus; Rattles [playthings]; Stuffed toys; Soap bubbles [toys]; Trading cards [card game]; Water toys; Bathtub toys; Balls for games; Party favors in the nature of small toys; Streamers [party novelties]; Balloons; Puzzles; Party novelties; Toy artificial fingernails; Action figures [toys or playthings]; Toy human characters; Clothing for toy figures; Toy figures; Toy environments for use with action figures; Toy vehicles; Bobble head dolls; Halloween masks; Modeled plastic toy figurines; Play figures; Swimming pools [play articles]; Miniature car models [toys or playthings]; Miniatures for use in games; Dolls' clothes; Toys for animals; Dart mats; Barrels for darts; Holders for darts; Bags especially designed for skis and surfboards; Pool table cushions; Bladders of balls for games; Christmas tree stands; Confetti; Cricket bags; Novelty toys for playing jokes; Paper party hats; Sole coverings for skis; Athletic protective sportswear. Entertainment services; Arranging of entertainment shows; Training; Sporting and cultural activities; Publishing and reporting; Teaching; Education; Sports and fitness; Library services; Provision of training courses; Arranging and conducting conferences; Exhibition services for entertainment purposes; Organizing and arranging exhibitions for entertainment purposes; Organization of games and competitions; Arranging and conducting of competitions [education or entertainment]; Electronic desktop publishing; Games equipment rental; Layout services, other than for advertising purposes; Providing online electronic publications, not downloadable; Publication of books; Online publication of electronic books and journals; Publication of texts, other than publicity texts; Ticket agency services [entertainment]; Box office services; Toy rental; Videotaping; Running of museums; Electronic game services and competitions provided by means of the internet; Organization of electronic game competitions; Providing electronic publications from a global computer network or the Internet, not downloadable; Multimedia publishing; Publication of printed matter in electronic form on the Internet; Publication of printed matter; Video game entertainment services; Provision of online computer games; Publication of computer games; Audio, video and multimedia production, and photography.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
Produits et services
Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile and cellular phones, tablets; Downloadable game software; Downloadable video and computer game programs; Downloadable electronic games via the internet and wireless devices Printed educational publications, namely, puzzle books and printed puzzles in the fields of education Board games; Card games; Electronic games other than those adapted for use with television receivers only; Parlor games; Playing cards and card games; Tabletop games
94.
Battling environment with multiple play level surfaces
A battling stadium game apparatus and methods for toy tops providing multiple play level surfaces which may include platform inserts to actively direct interactions of spinning tops across multiple play level surfaces, a base, concave areas at a first play level surface at the base, concave areas with battling surfaces at the first play level. The battling surface includes a middle area and a periphery area surrounding the middle area, an overdrive surface disposed at a second play level surface at the base, the overdrive surface is at a level elevated from the concave arena. A lid nests within the base and defines an exterior wall around the perimeter of the base, with a third level platform element between the base and the lid for a third play level surface.
A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.