A toy having changing facial features. Upon using the toy, its facial features change from a first configuration that appears "nice" to a second configuration that appears "mean" or "scary" in a way that is designed to cause an emotional reaction in a person that sees the change. To cause the change, an activator engages the transmission such that the transmission causes the eye features of the toy to rotate and the mouth to open in a coordinated fashion.
A toy having changing facial features. Upon using the toy, its facial features change from a first configuration that appears “nice” to a second configuration that appears “mean” or “scary” in a way that is designed to cause an emotional reaction in a person that sees the change. To cause the change, an activator engages the transmission such that the transmission causes the eye features of the toy to rotate and the mouth to open in a coordinated fashion.
Toy kits and methods of using toy kits including a light-up object and near-invisible tether are described herein. The light-up objects can be of any suitable size and shape, and includes a plurality of light sources disposed along its inner or outer surface(s).
An interactive device for interacting with a touch-sensitive electronic display is contemplated. In some embodiments, the interactive device includes a registration module that is configured to generate a touch-based registration signal perceptible to the touch-sensitive display. The registration module is coupled to an optical sensor that is configured to receive a communication from the display. The interactive device also includes a configuration module that configures the interactive device to be responsive to the content that is displayed on the touch-sensitive display based on at least one of the registration signal and the communication received from the display.
G06F 3/042 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction par des moyens opto-électroniques
G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement
A63F 3/00 - Jeux se jouant sur une table; Jeux de hasard
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer utilisant un écran tactile ou une tablette numérique, p.ex. entrée de commandes par des tracés gestuels
A63F 7/06 - Jeux simulant des jeux de balle de plein air, p.ex. le hockey
Systems and methods for interactive toys are presented in which the toy is configured to react to displayed content on a touch-sensitive electronic display of a mobile computing device and in which the toy provides a modulated magnetic field perceptible to the mobile computing device. Thus, bidirectional communication between the toy and the computing device is possible. Most preferably, the displayed content is updated by user interaction where the user uses touch or motion as an input modality to the mobile computing device.
An interactive device for interacting with a touch-sensitive electronic display is contemplated. In some embodiments, the interactive device includes a registration module that is configured to generate a touch-based registration signal perceptible to the touch-sensitive display. The registration module is coupled to an optical sensor that is configured to receive a communication from the display. The interactive device also includes a configuration module that configures the interactive device to be responsive to the content that is displayed on the touch-sensitive display based on at least one of the registration signal and the communication received from the display.
A marionette toy kit is provided where the container forms a portion of a performing stage that is easily assembled by the player and where the marionette is supported by a near-invisible tether. The kit may be further configured to integrate consumer electronics that permit the player to incorporate programmed special effects or electronic media into their play in an interactive fashion, and/or to integrate personalized items with at least one component of the toy kit.
A light-weight toy is attached to a player via a near-invisible fixed-length tether, typically using a low-tack adhesive at the ends of the tether. In especially preferred embodiments, the toy has a mechanism that creates an appearance of plausible possibility of flight without actually providing sufficient lift and/or propulsion for flight. Imaginary flight is achieved by manual lifting and moving the toy via the tether. Thus, the tether forms an integral part of the imaginary play for the player and is not used as an implement of a ‘magic trick’ for an audience.
A neutrally buoyant flying toy has a tail fin assembly and a movable weight element that are configured such that the toy moves forward and can be steered left and right by controlled motion of the tail fin, and such that the toy ascends or descends by controlled motion of the weight element. Most preferably, the toy is configured as a fish and is remote controlled.
A neutrally buoyant flying toy has a tail fin assembly and a movable weight element that are configured such that the toy moves forward and can be steered left and right by controlled motion of the tail fin, and such that the toy ascends or descends by controlled motion of the weight element. Most preferably, the toy is configured as a fish and is remote controlled.
A light-weight toy is attached to a player via a near-invisible fixed-length tether, typically using a low-tack adhesive at the ends of the tether. Preferably, the toy has a mechanism that creates an appearance of plausible possibility of flight without actually providing sufficient lift and/or propulsion for flight while the tether forms an integral part of the imaginary play for the player and is not used as an implement of a 'magic trick' for an audience. Preferably, a ready-to-use near-invisible fixed-length tether is provided on a carrier that allows removal and reattachment of the tether without tangling (e.g., via modifying the ends of the tethers with a low tack adhesive and by winding the tether around a spool). The low-tack adhesives may also provide adhesion of the tether ends to a user and the toy.