A headcover for a golf club, the headcover comprising a body. The body includes a head portion and a sleeve portion. The head portion defines a chamber including a body aperture disposed at a heel end of the head portion, the body aperture being configured to provide access to the chamber. The sleeve portion extends outwardly from the head portion. Each of the head portion and the sleeve portion of the body includes a wall having a continuous network of interconnected concave and convex surfaces. A sleeve cutout is defined by a sleeve frame of the sleeve portion. The body aperture and the sleeve cutout are in direct fluid communication with one another and are configured to receive a portion of the golf club.
A63B 60/62 - Dispositifs de protection, de stockage ou de transport, p.ex. supports ou étuis spécialement adaptés pour les clubs, p.ex. capuchons pour têtes de club
B33Y 80/00 - Produits obtenus par fabrication additive
A process of manufacturing a face insert of a golf club head that includes the steps of forming, via an additive manufacturing process, a mold insert that includes a lattice structure or a ribbed structure protruding therefrom, creating a mold from the mold insert formed via the additive manufacturing process, and molding an insert from the mold insert.
Golf clubs; golf club heads; golf club shafts; golf club grips; head covers for golf clubs; golf gloves; golf bags. Preparation of publicity documents, namely publication of publicity materials and publicity leaflets; outdoor advertising; banner advertising; direct e-mail advertising services; retail store services featuring clothing and clothing accessories; retail store services featuring headgear; retail store services featuring bags; retail store services featuring sporting equipment; retail store services in relation to sporting articles; online retail ordering services by means of a global computer network featuring clothing, headwear, bags, and sporting goods and accessories; promotional and advertising services; demonstration of goods; Direct marketing; marketing; advertising and marketing services provided by means of social media; providing product information in the field of social media; online advertising services; product marketing.
A golf club head that includes a body that defines an interior cavity and an exterior surface that has a forward-most point and a rearward-most point that define a horizontal club head length therebetween that extends parallel to a ground plane. The golf club head also includes a front weight assembly having a first weight secured with the sole. The front weight assembly defines a first center of gravity. The golf club head further includes a rear weight assembly that has a second weight that is coupled with the body. The rear weight assembly defines a second center of gravity. The first center of gravity and the second center of gravity define a horizontal weight system length therebetween that extends parallel to the ground plane. A ratio between the horizontal weight system length and the horizontal club head length expressed as a percentage is between 80% and 99%.
Systems and methods for golf club fitting include a golf club, a detection unit, and a smart tag. The golf club has a club head, a shaft, and a grip. The smart tag communicates with the detection unit when the golf club is positioned within a detection zone associated with a sensor of the detection unit. The smart tag stores data associated with the golf club, such that the detection unit collects the data associated with the golf club from the smart tag for transmission to a computing device.
A63B 60/42 - Dispositifs de mesure, de vérification, de correction ou de personnalisation des caractéristiques inhérentes aux clubs de golf, battes, raquettes ou analogues, p.ex. mesure du couple de torsion maximale que le manche d'une batte peut supporter
A golf club head component includes a body defining an internal cavity, a plurality of apertures formed in the body, a lattice structure disposed within the internal cavity of the body, and a flow path that extends through the lattice structure and the plurality of apertures. the lattice structure includes a plurality of segments and a plurality of unit cells. The lattice structure varies in a thickness, a size, or a shape of the plurality of segments, a unit cell density, or a unit cell shape at various locations.
A method for producing a golf club component can include receiving a selection of at least one parameter from a user via a user interface, the at least one parameter being selected from a plurality of parameters. The method can further include generating a design model of the golf club component based on the selected parameter, providing the design model of the golf club component to an additive manufacturing device, and forming the golf club component via the additive manufacturing device.
A63B 60/42 - Dispositifs de mesure, de vérification, de correction ou de personnalisation des caractéristiques inhérentes aux clubs de golf, battes, raquettes ou analogues, p.ex. mesure du couple de torsion maximale que le manche d'une batte peut supporter
A63B 71/06 - Dispositifs indicateurs ou de marque pour jeux ou joueurs
A63B 24/00 - Commandes électriques ou électroniques pour les appareils d'exercice des groupes
17.
METHOD AND SYSTEMS FOR MANUFACTURING A GOLF CLUB HEAD
A method of manufacturing a golf club includes receiving user information and selecting at least one parameter of the golf club by a user that is selected from a plurality of parameters. Additional steps include generating a design model of the golf club based on user information or at least one parameter of the golf club in a design space, generating a 3D lattice environment, inlaying the lattice environment into the design model of the golf club, reorienting a first lattice array of the lattice environment according to the user information, adjusting, based on the user interface, at least a thickness, a shape, or a density of a lattice beam of the first lattice array, customizing the at least one parameter based on at least a swing characteristic or a location of center of gravity of the golf club, and printing using an additive manufacturing device.
A method for producing a golf club component can include receiving a selection of at least one parameter from a user via a user interface, the at least one parameter being selected from a plurality of parameters. The method can further include generating a design model of the golf club component based on the selected parameter, providing the design model of the golf club component to an additive manufacturing device, and forming the golf club component via the additive manufacturing device.
A process of manufacturing a golf club component includes spreading a thin layer of metal powder over a build plane defined over a build platform and bonding, using a laser, portions of the thin layer of metal powder. The spreading and bonding are repeated until the golf club component is formed. The golf club component comprises a lattice structure positioned within an internal cavity of the golf club component and the lattice structure is interrupted by a solid portion that extends along a bottom side of the golf club component from a toe region of the golf club component to a location between the toe region and a heel region of the golf club component.
B29C 64/153 - Procédés de fabrication additive n’utilisant que des matériaux solides utilisant des couches de poudre avec jonction sélective, p.ex. par frittage ou fusion laser sélectif
B22F 10/38 - Commande ou régulation des opérations pour obtenir des caractéristiques spécifiques du produit, p.ex. le lissage de la surface, la densité, la porosité ou des structures creuses
B22F 10/40 - Structures destinées à soutenir des pièces ou des articles pendant la fabrication et retirées par la suite
B29C 64/40 - Structures de support des objets en 3D pendant la fabrication, lesdites structures devant être sacrifiées après réalisation de la fabrication
B29L 31/52 - Autres objets particuliers Équipements sportifs; Jouets
A golf club head includes a body having a crown that is opposite a sole, a toe region, a heel region, a medial region extending between the toe region and the heel region, and an insert cavity at a front side. The golf club head further includes a face insert that has front wall, a rear wall, and a core. The core includes a plurality of channels extending concavely relative to the sole from the heel region to the toe region.
A golf club head includes a body that defines an internal cavity, a toe side, a heel side, a front side, an aft side, a top side, and a bottom side. The body includes a crown, a sole portion, and a hosel. When the golf club head is at address, the golf club head defines a rectangular volume that intersects outermost points on the toe side, the heel side, the front side, the aft side, the top side, and the bottom side of the body. The body of the golf club head defines eighteen heel-toe cross sections that are arranged parallel to a y-z plane and spaced evenly along a heel-toe direction within the rectangular volume. An average value of the centroid height of a first heel-toe cross section, a second heel-toe cross section, and a third heel-toe cross section is less than about 40 millimeters.
A golf club head can include a body having a toe region and a heel region. The golf club body defines an opening to an internal cavity of the body and the opening is surrounded by a perimeter. The golf club head includes a face, a first support member, and a sole plate supported by the first support member and secured to the body at the perimeter. The sole plate is configured to be secured to the body in a plurality of arrangements.
A golf club head includes a body having a toe region, a heel region, and a sole weight bar extending between the toe region and the heel region, a sole defining a toe segment, a medial segment, and a heel segment, and a face coupled to the body. A gap is arranged between the sole weight bar and a rear surface of the face. The gap extends around an outer periphery of the sole weight bar and is formed between the sole weight bar and the medial segment of the sole.
Golf clubs; golf club heads; golf club shafts; golf club grips; head covers for golf clubs; golf gloves; golf bags retail store services featuring clothing and clothing accessories; retail store services featuring headgear; retail store services featuring bags; retail store services featuring sporting equipment; retail store services in relation to sporting articles
A method of making a golf club head includes the steps of providing a face of a club head, the face having a ball striking surface and a perimeter defining a border of the ball striking surface, providing a golf club head body that includes a crown, a sole, a toe, and a heel, attaching the face to a front portion of the club head body, and milling the ball striking surface and an edge portion of the face to cut a machined surface into the ball striking surface and the edge portion. The milled surface includes a plurality of first grooves located along the ball striking surface and defining a first depth, and a plurality of second grooves located adjacent the perimeter along the edge portion and defining a second depth. The first depth is different than the second depth.
A headcover for a golf club includes a body formed layer by layer upon a build plane during an additive manufacturing process. The body defines a chamber adapted to receive a golf club head and includes a heel end, a toe end, and a plurality of sidewalls. The headcover further includes a lattice structure formed unitarily on a portion of the body during the additive manufacturing process. The lattice structure extends over at least a portion of each of the plurality of sidewalls and the toe end of the body.
A63B 60/62 - Dispositifs de protection, de stockage ou de transport, p.ex. supports ou étuis spécialement adaptés pour les clubs, p.ex. capuchons pour têtes de club
B33Y 80/00 - Produits obtenus par fabrication additive
A method of providing benefits to owners of non-fungible tokens is provided. A minter of a non-fungible token corresponding to a digital asset can encourage or incentivize users of the non-fungible tokens to purchase additional non-fungible tokens, or perform transactions using a non-fungible token to receive benefits.
G06Q 20/12 - Architectures de paiement spécialement adaptées aux systèmes de commerce électronique
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
A method of playing golf in a virtual environment. The method includes the step of providing an online platform that is displayed on a user interface of a user device. The online platform presents a virtual golf course in the virtual environment. The method also includes the step of providing access to a virtual golf club in the virtual golf course that corresponds to a physical golf club. The method further includes receiving performance data captured by a user controller, generating a digital response in the virtual golf course based on the performance data captured by at least one sensor in communication with the user controller, generating a non-fungible token associated with metadata and a digital object based on the performance data captured by at least one sensor in communication with the user controller, and minting the non-fungible token to a blockchain network.
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p.ex. d’une balle de golf en fonction du point d’impact
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
H04L 9/00 - Dispositions pour les communications secrètes ou protégées; Protocoles réseaux de sécurité
34.
Systems and methods for additive manufacturing of a golf club
A golf club head includes a body formed layer by layer and having a topline, a sole, and an internal cavity arranged between the topline and the sole. The golf club head further includes at least one aperture formed through at least one of a hosel extending from the body, a rear surface of the body, and a toe portion of the body. The at least one aperture is configured to form a flow path that extends along the internal cavity and the at least one aperture.
B29C 64/40 - Structures de support des objets en 3D pendant la fabrication, lesdites structures devant être sacrifiées après réalisation de la fabrication
B29C 64/153 - Procédés de fabrication additive n’utilisant que des matériaux solides utilisant des couches de poudre avec jonction sélective, p.ex. par frittage ou fusion laser sélectif
A method of golf club fitting comprises providing a fitting system including a computing device that is in communication with a blockchain over a communication network, at least one sensor, and at least one golf club. Further, the method comprises collecting fit data associated with the at least one golf club, generating a non-fungible token including metadata and a digital object, configuring the non-fungible token to include at least one function, minting the non-fungible token to the blockchain network, and triggering the at least one function.
A63B 60/42 - Dispositifs de mesure, de vérification, de correction ou de personnalisation des caractéristiques inhérentes aux clubs de golf, battes, raquettes ou analogues, p.ex. mesure du couple de torsion maximale que le manche d'une batte peut supporter
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
H04L 9/00 - Dispositions pour les communications secrètes ou protégées; Protocoles réseaux de sécurité
H04L 9/32 - Dispositions pour les communications secrètes ou protégées; Protocoles réseaux de sécurité comprenant des moyens pour vérifier l'identité ou l'autorisation d'un utilisateur du système
A method of using a non-fungible token includes generating a digital asset including a virtual object and metadata. The metadata includes attributes that are mutable by an authorized user. The method further includes minting the non-fungible token, securing ownership of the digital asset to a blockchain, providing the digital asset on a digital platform, transferring the non-fungible token to a user wallet, and updating the metadata of the digital asset based on data associated with an event. The metadata includes a URL to a site hosted remotely, off of the blockchain, where the attributes are accessible.
G06Q 20/12 - Architectures de paiement spécialement adaptées aux systèmes de commerce électronique
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
A golf club head includes a body, a solid portion, and a lattice structure. The body includes a topline, a sole, and an internal cavity arranged between the topline and the sole. The solid portion is arranged within the internal cavity and is fabricated from a solid material. The lattice structure is arranged within the internal cavity and is formed layer by layer via an additive manufacturing process. The lattice structure defines a lattice volume and the solid portion defines a solid volume. An orientation of the lattice structure between the topline and the sole and a volume ratio between the lattice volume and the solid volume define a location of a center of gravity defined by the body.
A crownplate for a golf club head comprises a shell formed from a first plurality of pre-preg plies and a second plurality of pre-preg plies and defines a first thickness area and a second thickness area. The first plurality of pre-preg plies comprise a resin material and a first plurality of fibers and the second plurality of pre-preg plies comprise a resin material and a second plurality of fibers. The second thickness area is thicker than the first thickness area. The first plurality of pre-preg plies comprise a first tensile strength, the second plurality of pre-preg plies comprise a second tensile strength, and the first tensile strength is higher than the second tensile strength. The second plurality of pre-preg plies define an outer periphery of the crownplate and the first plurality of pre-preg plies form a boundary that is disposed entirely within the outer periphery.
B29C 70/34 - Façonnage par empilage, c.à d. application de fibres, de bandes ou de feuilles larges sur un moule, un gabarit ou un noyau; Façonnage par pistolage, c.à d. pulvérisation de fibres sur un moule, un gabarit ou un noyau et façonnage ou imprégnation par compression
B29C 43/00 - Moulage par pressage, c. à d. en appliquant une pression externe pour faire couler la matière à mouler; Appareils à cet effet
B29L 31/52 - Autres objets particuliers Équipements sportifs; Jouets
B29C 70/46 - Façonnage ou imprégnation par compression pour la fabrication d'objets de longueur définie, c.à d. d'objets distincts utilisant des moules opposables, p.ex. pour déformer des préimprégnés [SMC] ou des "prepregs"
B29K 63/00 - Utilisation de résines époxy comme matière de moulage
B29K 105/08 - Présentation, forme ou état de la matière moulée contenant des agents de renforcement, charges ou inserts de grande longueur, p.ex. ficelles, mèches, mats, tissus ou fils
A putter-type golf club includes a body defining a toe portion, a medial portion, a heel portion, and an insert cavity, and a face insert assembly disposed within the insert cavity. The face insert assembly includes an outer plate comprising a plurality of apertures, and an inner insert comprising a plurality of protrusions. The plurality of protrusions extend entirely through the plurality of apertures.
A golf club head includes a body including a toe region, a heel region, and a medial region extending between the toe region and the heel region, and a face insert that is coupled to the body. A top edge of the face insert is disposed within a face insert cavity and located between a central plane CP and a topline of the body.
A golf club head includes a body defining an exterior surface having a forward-most point and a rearward-most point that define a horizontal club head length therebetween that extends parallel to a ground plane. The body includes a face, a sole, and a crown. A front weight assembly having a first weight is secured with at least one fastener and defines a first center of gravity, and a rear weight assembly having a second weight is coupled with the body and defines a second center of gravity. A sole gap formed between an underside of the first weight and the sole defines a height of between 0.5 millimeters and 6 millimeters, the first center of gravity and the second center of gravity define a horizontal weight system length, and a ratio between the horizontal weight system length and the horizontal club head length is between 80% and 99%.
A process manufacturing a golf club head includes the steps of forming, via an additive manufacturing process, a body of the golf club head by printing, layer by layer, a boundary that encloses a volume and is formed by at least one layer, and sintering the body to form a solid material within the volume.
A process of manufacturing a golf club head includes the steps of generating, via an additive manufacturing process, a golf club head. Generating, via an additive manufacturing process, the golf club head includes the steps of printing a first material, layer by layer, along a first plane, and creating a first blow through aperture that allows air to pass from a front portion of the golf club head to a head cavity disposed within a rear portion of the golf club head. The process further includes blowing excess material out from within the head cavity using the first blow through aperture, and removing excess material formed at one or more material deposits disposed along the golf club head.
B29C 64/153 - Procédés de fabrication additive n’utilisant que des matériaux solides utilisant des couches de poudre avec jonction sélective, p.ex. par frittage ou fusion laser sélectif
B22F 10/38 - Commande ou régulation des opérations pour obtenir des caractéristiques spécifiques du produit, p.ex. le lissage de la surface, la densité, la porosité ou des structures creuses
B33Y 80/00 - Produits obtenus par fabrication additive
B29C 64/40 - Structures de support des objets en 3D pendant la fabrication, lesdites structures devant être sacrifiées après réalisation de la fabrication
B29L 31/52 - Autres objets particuliers Équipements sportifs; Jouets
A golf club head that includes a body defining an interior cavity and an exterior surface, the body including a face disposed within a forward portion and extending between a toe and a heel, a sole defining a bottom portion of the golf club head, and a crown defining a top portion of the golf club head. The golf club head further includes a front weight assembly having a first weight removably secured with a first fastener and a second fastener, the front weight assembly being disposed forward of a head center of gravity. The first fastener is disposed on a heel side of the front weight center of gravity, and the second fastener is disposed on a toe side of the front weight center of gravity.
A golf club head includes a body and an insert. The body defines a top side, a toe side, and a heel side, and includes a sole extending between the toe side and the heel side at a location on the body opposite to the top side. The body defines an internal volume defined between a ball-striking face and an internal wall. The insert is arranged within the internal volume and is formed layer by layer via an additive manufacturing process. The insert includes a lattice structure arranged between a rear surface of the ball-striking face and the internal wall. The lattice structure is in engagement with the rear surface and formed integrally with the ball-striking face and the internal wall.
Summary
A golf club face member is made by a manufacturing process, such as 3D printing, for a complex topology that is sturdy with good CT. 3D printing creates a face in which struts, a lattice-like structure, a waffle-iron pattern, or interior voids provide great strength and low mass. A golf club head has a club head body defining a heel portion and a toe portion and a hosel extending upward from the heel portion when the club head is at address. A face member is disposed between the heel portion and the toe portion such that it faces forward when the club head is at address. At least portion of the face member comprises a 3D printed material such as a 3D printed or sintered metal.
A method for forming a crownplate of a golf club head includes the steps of providing a first plurality of composite pre-preg plies, aligning the first plurality of pre-preg plies within a mold cavity in a first configuration in the shape of the crownplate, and heating the plurality of composite pre-preg plies to form the crownplate. The first configuration includes a first thickness area and a second thickness area. The second thickness area is thicker than the first thickness area.
B29C 70/34 - Façonnage par empilage, c.à d. application de fibres, de bandes ou de feuilles larges sur un moule, un gabarit ou un noyau; Façonnage par pistolage, c.à d. pulvérisation de fibres sur un moule, un gabarit ou un noyau et façonnage ou imprégnation par compression
B29C 43/00 - Moulage par pressage, c. à d. en appliquant une pression externe pour faire couler la matière à mouler; Appareils à cet effet
B29K 63/00 - Utilisation de résines époxy comme matière de moulage
B29L 31/52 - Autres objets particuliers Équipements sportifs; Jouets
B29K 105/08 - Présentation, forme ou état de la matière moulée contenant des agents de renforcement, charges ou inserts de grande longueur, p.ex. ficelles, mèches, mats, tissus ou fils
B29C 70/46 - Façonnage ou imprégnation par compression pour la fabrication d'objets de longueur définie, c.à d. d'objets distincts utilisant des moules opposables, p.ex. pour déformer des préimprégnés [SMC] ou des "prepregs"
09 - Appareils et instruments scientifiques et électriques
18 - Cuir et imitations du cuir
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, authenticated by non-fungible tokens (NFTs) used with blockchain technology; virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, authenticated by non-fungible tokens used with blockchain technology to represent a collectible item; digital tokens used with blockchain technology; digital tokens used with blockchain technology to represent a collectible item; downloadable electronic data files featuring non-fungible tokens (NFTs); video game simulators, namely, downloadable virtual reality video game software; downloadable virtual goods, namely, computer programs featuring virtual golf equipment, namely virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories for use online and in online virtual worlds; all the above goods with the exclusion of toy cars and scale model vehicles; all the above goods without any relation to vehicles and their parts and components. Bags; pouches; carrying bags; travelling bags; all-purpose sports bags; shopping bags; duffel bags; rucksacks; shoulder bags; belt bags and hip bags; trunks and travelling cases; wallets; umbrellas; umbrella covers; parasols. Towels. Clothing; footwear; headwear. Games; playthings; all of the aforesaid goods with the exclusion of toy cars and scale model vehicles; gymnastic and sporting articles and equipment; sport balls; golf balls; gloves for sports; golf clubs; bags specially adapted for sports equipment; shaped covers for golf clubs. Sport services, namely, fitting of golf clubs to individual users using non-downloadable software; entertainment services, namely, providing online, non-downloadable virtual golf games and video games, virtual fitting of golf clubs to avatars in online and online virtual worlds, and providing online, non-downloadable virtual goods, namely virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories.
09 - Appareils et instruments scientifiques et électriques
18 - Cuir et imitations du cuir
25 - Vêtements; chaussures; chapellerie
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs);downloadable electronic data files in the nature of downloadable image files containing art and artworks authenticated by non-fungible tokens (NFTs);video game simulators, namely, downloadable virtual reality video game software; downloadable virtual goods, namely, computer programs featuring virtual golf equipment, namely, virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories for use online and in online virtual worlds Umbrellas; golf umbrellas Clothing, namely, T-shirts Online retail store services featuring online, non-downloadable virtual goods, namely, virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories for use in online virtual worlds Fitting of golf clubs to individual users using non-downloadable software; Entertainment services, namely, providing temporary use of online, non-downloadable virtual golf games and video games featuring virtual fitting of golf clubs to avatars in online and online virtual worlds
The invention provides golf clubs and methods of making golf clubs with machined perimeter faces. The club faces provide an accurate ball striking surface and improved aerodynamics. In particular, a surface is milled into the club face that expands over an edge of a ball striking surface and onto a portion of the face adjacent to at least one of a crown, a sole, a toe, or a heel. During a swing, the milled surface causes the boundary layer of airflow to separate at a point closer to the rear of the club head, resulting in reduced drag.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, for use online and in online virtual worlds; virtual reality software for interactive entertainment and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for e-sport games; downloadable mobile applications for e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (nfts); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (nfts); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (nfts); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (mms), text messaging (sms), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, golf accessories, emotes and gestures for use in virtual environments created for entertainment purposes; virtual reality headsets; digital media, namely, virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by digital collectibles, digital tokens, non-fungible tokens (nfts); digital media, namely crytocurrencies and and digital art; virtual golfclubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by non-fungible tokens (NFTs) and other application tokens; collectible images and videos showing golf sport, authenticated by non-fungible tokens (NFTs); digital art, authenticated by non-fungible tokens (NFTs). retail store services in relation to virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds for use online; on-line retail store services in relation to virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas; trade promotional services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings; product demonstration and product display services by means of providing online non-downoadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos or audio recording; Providing consumer product advice by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings. entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories for use online and in online virtual worlds for use in virtual environments. providing online non-downloadable software to create virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, golf accessories, digital art, photographs relating to golf, videos relating to golf, or audio recordings relating to golf; graphic design services, namely digital artwork and images; services for minting (creation) of non-fungible tokens (NFT) and other digital tokens based on blockchain technology.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; recorded and downloadable virtual reality software for interactive entertainment in the nature of and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for playing e-sport games; downloadable mobile applications for playing e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (NFTs); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (NFTs); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (NFTs); digital media, namely, digital collectibles in the nature of downloadable media files containing video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, accessories, namely, watches, emotes and gestures for use in virtual environments created for entertainment purposes; non-fungible tokens (NFTs) and other application tokens in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring collectible images and videos in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring digital art in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology for data storage and content access limitation in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs) Retail store services featuring virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use online; on-line retail store services featuring virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use in virtual environments
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags, golf gloves, golf towels, and golf umbrellas for use online and in online virtual worlds; downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (NFTs) in the field of golf; downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (NFTs) in the field of golf; digital media, namely, digital collectibles in the nature of downloadable media files containing video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) and other application tokens in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs) Retail store services featuring virtual goods, namely, golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags, golf gloves, golf towels, and golf umbrellas, for use online and in online virtual worlds; on-line retail store services featuring virtual merchandise, namely, golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags, golf gloves, golf towels, and golf umbrellas, for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely, golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags, golf gloves, golf towels, and golf umbrellas Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags, for use online and in online virtual worlds for use in virtual environments
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, for use online and in online virtual worlds; virtual reality software for interactive entertainment and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for e-sport games; downloadable mobile applications for e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (nfts); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (nfts); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (nfts); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (mms), text messaging (sms), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, golf accessories, emotes and gestures for use in virtual environments created for entertainment purposes; virtual reality headsets; digital media, namely, virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by digital collectibles, digital tokens, non-fungible tokens (nfts); digital media, namely crytocurrencies and and digital art; virtual golfclubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by non-fungible tokens (NFTs) and other application tokens; collectible images and videos showing golf sport, authenticated by non-fungible tokens (NFTs); digital art, authenticated by non-fungible tokens (NFTs). retail store services in relation to virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds for use online; on-line retail store services in relation to virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas; trade promotional services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings; product demonstration and product display services by means of providing online non-downoadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos or audio recording; Providing consumer product advice by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings. entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories for use online and in online virtual worlds for use in virtual environments. providing online non-downloadable software to create virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, golf accessories, digital art, photographs relating to golf, videos relating to golf, or audio recordings relating to golf; graphic design services, namely digital artwork and images; services for minting (creation) of non-fungible tokens (NFT) and other digital tokens based on blockchain technology.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, for use online and in online virtual worlds; virtual reality software for interactive entertainment and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for e-sport games; downloadable mobile applications for e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (nfts); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (nfts); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (nfts); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (mms), text messaging (sms), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment ,golf accessories, emotes and gestures for use in virtual environments created for entertainment purposes; virtual reality headsets; digital media, namely virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by digital collectibles, authenticated by digital tokens, authenticated by non-fungible tokens (NFTs); digital media, namely cryptocurrencies, and digital art; virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by non-fungible tokens (NFTs) and other application tokens; collectible images and videos showing golf sport, authenticated by non-fungible tokens; digital art, authenticated by non-fungible tokens. Retail store services in relation to virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds for use online; on-line retail store services in relation to virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas; trade promotional services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings; product demonstration and product display services by means of providing online non-downoadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos or audio recording; Providing consumer product advice by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings. Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories for use online and in online virtual worlds for use in virtual environments. Providing on-line non-downloadable software to create virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, accessories, digital art, photographs, videos, or audio recordings relating to golf; graphic design services, namely digital artwork and images; services for minting (creation) of non-fungible tokens (nfts) or other digital tokens based on blockchain technology.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, for use online and in online virtual worlds; downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (nfts) in the field of golf; downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (nfts) in the field of golf; virtual reality headsets; digital media, namely virtual golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories, authenticated by digital collectibles, digital tokens, non-fungible tokens (NFTs); virtual golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories, authenticated by non-fungible tokens (NFTs) and other application tokens; collectible images and videos showing golf sport, authenticated by non-fungible tokens. Retail store services in relation to virtual goods, namely, golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories for use online and in online virtual worlds for use online; on-line retail store services in relation to virtual merchandise, namely, golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories for use online and in online virtual worlds; trade promotional services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories; product demonstration and product display services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories; providing consumer product advice by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories. Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories for use online and in online virtual worlds for use in virtual environments. Providing online non-downloadable software to create virtual goods, namely golf clubs, golf balls, footwear related to golf, clothing related to golf, headwear related to golf, eyewear related to golf, golf bags and golf accessories, digital art relating to golf, photographs relating to golf, videos realting to golf, or audio recordings relating to golf; graphic design services, namely digital artwork and images related to golf; services for minting (creation) non fungible tokens (NFT) and other digital tokens based on blockchain technology; none of the aforementioned in relation to, or for use with, game software, video games, social games, games for use on mobile phones, tablets or other mobile devices.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; recorded and downloadable virtual reality software for interactive entertainment in the nature of and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for playing e-sport games; downloadable mobile applications for playing e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (NFTs); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (NFTs); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (NFTs); digital media, namely, digital collectibles in the nature of downloadable media files containing video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, accessories, namely, watches, emotes and gestures for use in virtual environments created for entertainment purposes; non-fungible tokens (NFTs) and other application tokens in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring collectible images and videos in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring digital art in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology for data storage and content access limitation in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs) Retail store services featuring virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use online; on-line retail store services featuring virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use in virtual environments
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; recorded and downloadable virtual reality software for interactive entertainment in the nature of and virtual reality gaming; downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties; downloadable software for playing e-sport games; downloadable mobile applications for playing e-sport games; downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games; downloadable software for use in creating and participating in virtual environments; downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; downloadable software for viewing non-fungible tokens (NFTs); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (NFTs); downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (NFTs); digital media, namely, digital collectibles in the nature of downloadable media files containing video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, accessories, namely, watches, emotes and gestures for use in virtual environments created for entertainment purposes; non-fungible tokens (NFTs) and other application tokens in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring collectible images and videos in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens (NFTs) featuring digital art in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology for data storage and content access limitation in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs) Retail store services featuring virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use online; on-line retail store services featuring virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds; online retail store services for goods in the field of golf, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas Entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories, namely, watches for use online and in online virtual worlds for use in virtual environments
A golf club head includes a body, a first weight assembly, and a second weight assembly. The body defines an interior cavity and an exterior surface having a forward-most point and a rearward-most point. The body includes a face disposed within a forward portion of the golf club head, a sole defining a bottom portion of a golf club head, a crown defining a top portion of the golf club head, and a skirt positioned about a portion of a periphery of the golf club head between the sole and the crown. The first weight assembly extends between the toe and the heel, has a first center of gravity, and is configured to engage a forward weight cavity mount that is formed in the sole. The second weight assembly defines a second center of gravity and is configured to engage a rearward weight aperture that is formed in the body.
A golf club head includes a body, a first weight assembly, and a second weight assembly. The body defines an interior cavity and an exterior surface having a forward-most point and a rearward-most point. The body includes a face disposed within a forward portion of the golf club head, a sole defining a bottom portion of a golf club head, a crown defining a top portion of the golf club head, and a skirt positioned about a portion of a periphery of the golf club head between the sole and the crown. The first weight assembly extends between the toe and the heel, has a first center of gravity, and is configured to engage a forward weight cavity mount that is formed in the sole. The second weight assembly defines a second center of gravity and is configured to engage a rearward weight aperture that is formed in the body.
An iron-type golf club head includes a body, a sole and a face insert. The body includes a toe region, a heel region, and a sole weight bar extending between the toe region and the heel region. The sole defines a toe segment, a medial segment, and a heel segment, and the face insert is coupled to the body and extends around the sole weight bar to form the medial segment of the sole.
A golf club head includes a body having a heel and a toe. The golf club head further comprises a sole plate configured to be attached to the body and an interlocking structure formed on a rear surface of the body. The sole plate engages with the interlocking structure to properly align the sole plate with the body.
A63B 60/42 - Dispositifs de mesure, de vérification, de correction ou de personnalisation des caractéristiques inhérentes aux clubs de golf, battes, raquettes ou analogues, p.ex. mesure du couple de torsion maximale que le manche d'une batte peut supporter
Golf clubs. Outdoor advertising; banner advertising; direct marketing; E-Mail direct marketing; internet marketing; retail store and online retail services in the fields of sporting equipment and sporting articles; online advertisements; product marketing, all of the aforesaid services relating to golf.
(1) Golf clubs (1) Online sales of sporting equipment and sporting articles; compilation of advertisements for use as web pages on the internet; retail store and online retail services in the fields of sporting equipment and sporting articles; Marketing and advertising services, namely, promoting the sale of footwear, apparel, bags, sporting goods and related accessories through the distribution of printed material, digitally through social media, e-mail and websites, and promotional contests.
The invention provides a golf club head with an openwork (e.g., lattice-like or trellis-like) internal structural element that provides strength and stiffening at key points of the club head and/or attenuates sound while adding little to the overall mass due to the defined or irregular patterns of holes, piercings, gaps, or apertures through surfaces of the material. A golf club head may be given an openwork internal rib that reinforces regions of high strain, thereby minimizing material fatigue and preventing early breakage of the club head.
A golf club head includes a heel, a toe, a sole, and a rail. The toe is opposite the heel. The sole is between the toe and the heel. The sole has a forward portion and an aft portion. A forward-aft direction is defined from the forward portion to the aft portion. A heel-toe direction is defined from the heel to the toe. The rail extends outwardly from the sole along the forward-aft direction. The rail and the sole define an open-ended first channel extending along the rail in the forward-aft direction. The rail defines a second channel extending in the heel-toe direction.
A golf club head with an interchangeable or reversible sole rail system having a rail member configured to be received within one or more channels formed on the club head. The rail system allows the player to employ rails along a surface of the club head to improve the interaction between the club head and the ground during the swing.
A63B 60/52 - MATÉRIEL D'ÉDUCATION PHYSIQUE, DE GYMNASTIQUE, DE NATATION, D'ESCALADE OU D'ESCRIME; JEUX DE BALLES; MATÉRIEL D'ENTRAÎNEMENT - Détails ou accessoires des clubs de golf, des battes, des raquettes ou analogues avec fentes
The invention provides golf club heads having aerodynamic features that disrupt air flow over the face when the club is swung. The features are milled into the face of the club head, including curved faces found in wood-type club heads. During a swing, the features cause the boundary layer to separate at a point closer to the rear of the club head during a swing, resulting in reduced drag. The invention also provides golf club heads with faces having a central region of symmetrical surface roughness. The symmetrical roughness in the central region of the face of wood-type club heads allows for shots with less spin and greater distance.
A63B 60/00 - MATÉRIEL D'ÉDUCATION PHYSIQUE, DE GYMNASTIQUE, DE NATATION, D'ESCALADE OU D'ESCRIME; JEUX DE BALLES; MATÉRIEL D'ENTRAÎNEMENT - Détails ou accessoires des clubs de golf, des battes, des raquettes ou analogues
This disclosure describes golf club heads with optimized aerodynamics, in which a highly-lifted trailing edge minimizes drag, and in which a protruding element optimizes a location of a club head center of gravity. Features of the disclosure reduce drag forces on a club head during a golf swing and consequently reduce the work required to move the club head through the air. Thus, the club heads allow golfers to achieve faster golf swing velocities and increase golf shot distances.
The invention provides a golf club head constructed from multiple components formed of different materials. In particular, a club head of the present disclosure includes a club head body, such as a cast or forged body portion, made from a first metal, and at least one removable component configured to be releasably attached to the club head body, the removable component being made from a second metal that is different than the first metal. The golf club head includes a semi-hollow, or completely hollow-bodied, ball-striking face cartridge made from at least titanium. In some embodiments, the hollow face cartridge may be integrally formed with the club head body. In other embodiments, the hollow face cartridge may be formed separately from the club head body and may be removed from and re-attached to the club head body.
A63B 60/42 - Dispositifs de mesure, de vérification, de correction ou de personnalisation des caractéristiques inhérentes aux clubs de golf, battes, raquettes ou analogues, p.ex. mesure du couple de torsion maximale que le manche d'une batte peut supporter
A golf club head with at least one hollow rail disposed on the sole of the club head body, and an insert positioned within at least a portion of the at least one hollow rail. The insert may include a thermoplastic polymer, such as thermoplastic urethane, and may be positioned to beneficially modify a mass distribution of the club head. By providing sole rail(s), a player may benefit from improved ball speed due to the improved interaction between the club head and turf or ground. The golf club head may further include a channel along a length of the sole of the club head, wherein the channel traverses the at least one hollow rail. The channel may extend in a heel-toe direction along the sole and allow greater flexibility in the club head upon impact with a golf ball.
A golf club head with an interchangeable or reversible sole rail system having a rail member configured to be received within one or more channels formed on the club head. The rail system allows the player to employ rails along a surface of the club head to improve the interaction between the club head and the ground during the swing.
A63B 60/52 - MATÉRIEL D'ÉDUCATION PHYSIQUE, DE GYMNASTIQUE, DE NATATION, D'ESCALADE OU D'ESCRIME; JEUX DE BALLES; MATÉRIEL D'ENTRAÎNEMENT - Détails ou accessoires des clubs de golf, des battes, des raquettes ou analogues avec fentes
(1) Clothing, namely, t-shirts and sport shirts; headwear, namely caps, hats, skull caps, knitted caps, cap visors, sun visors and visors for athletic use.
(2) Golf bags; golf club grips; golf club heads; golf club shafts; golf clubs; head covers for golf clubs.
luggage and carrying bags; umbrellas. toys and playthings; gymnastic and sporting articles; golf balls, golf tees, golf club head covers, golf club covers, golf bag covers.
The invention provides a golf club head with an openwork (e.g., lattice-like or trellis-like) internal structural element that provides strength and stiffening at key points of the club head and/or attenuates sound while adding little to the overall mass due to the defined or irregular patterns of holes, piercings, gaps, or apertures through surfaces of the material. A golf club head may be given an openwork internal rib that reinforces regions of high strain, thereby minimizing material fatigue and preventing early breakage of the club head.
Golf clubs, namely, drivers, irons, wedges, putters, hybrids golf clubs and combo golf club sets consisting of golf clubs; golf equipment, namely, [ golf club grips and ] electronically enabled golf club grips featuring an embedded sensor for communicating with a GPS device and mobile application for tracking golf shots, club distances and other golfing data
The invention generally relates to a grip for a golf club having a housing portion specifically for housing an accessory, the grip specifically configured to enhance performance and enjoyment of the game of golf. Grips of the invention help to provide a smoother gripping surface and to prevent relative motion between the accessory and the club when the accessory is coupled to the club.
A golf club head with a multi-material construction in which a portion of the club head is a first material such as engineered stone or concrete and a second portion of the club head is a second material such as a metal, thermoplastic, or a composite.