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Résultats pour
brevets
1.
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MIXED-REALITY SPORTS TRACKING AND SIMULATION
Numéro d'application |
US2018036544 |
Numéro de publication |
2018/227011 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2018-06-07 |
Date de publication |
2018-12-13 |
Propriétaire |
VSPORTS, LLC (USA)
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Inventeur(s) |
- Kudirka, Thomas
- Bennett, Patrick, J
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Abrégé
A mixed-reality sport simulation system includes a projectile-tracking sub-system to generate projectile-tracking data when a projectile is launched by a user, a near-eye display to display mixed-reality virtual objects displayed over physical objects within a field of view of a user representing lines of sight of the user, and a controller. The controller may direct the near-eye display to display a mixed-reality environment including virtual objects within the field of view. The near-eye display may provide an unobstructed real-world view for view vectors below a selected pitch angle and at least a portion of the mixed-reality environment for view vectors above a selected pitch angle. The controller may receive projectile-tracking data in real-time from the projectile-tracking sub-system and may direct the near-eye display to display one or more virtual objects representing a trajectory of the projectile within the mixed-reality environment in real-time based on the projectile-tracking data.
Classes IPC ?
- A63B 69/36 - Appareils d'entraînement ou appareils destinés à des sports particuliers pour le golf
- A63B 69/34 - Mannequins pour boxe ou football
- A63B 69/40 - Dispositifs fixés à demeure pour la projection de balles
- A63F 7/20 - Jeux simulant des jeux de balle de plein air, p. ex. le hockey dans lesquels les éléments de jeu sont projetés en l'air
- A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
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2.
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MIXED-REALITY KICK TRACKING AND SIMULATION
Numéro d'application |
US2018034949 |
Numéro de publication |
2018/218253 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2018-05-29 |
Date de publication |
2018-11-29 |
Propriétaire |
VSPORTS, LLC (USA)
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Inventeur(s) |
- Kudirka, Thomas
- Bennett, Patrick, J.
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Abrégé
A mixed-reality kick simulation system includes a ball-tracking sub-system configured to generate ball tracking data when the ball is kicked by a user, a near-eye display configured to display mixed-reality virtual objects displayed over physical objects within a user field of view, and a controller. The near-eye display may include a user input device and one or more sensors to determine the field of view of the user defining view vectors representing lines of sight of the. The controller may direct the near-eye display to display a mixed-reality environment including virtual objects within at least a portion of the user field of view, receive bail tracking data of a ball kicked by the user in real-time from the ball-tracking sub-system, and direct the near-eye display to display a virtual object representing a trajectory of the ball within the mixed -reality environment in real-time based on the bail-tracking data.
Classes IPC ?
- G06K 9/62 - Méthodes ou dispositions pour la reconnaissance utilisant des moyens électroniques
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3.
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MIXED REALITY SPORT SIMULATION AND TRAINING SYSTEM
Numéro d'application |
US2018021323 |
Numéro de publication |
2018/165284 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2018-03-07 |
Date de publication |
2018-09-13 |
Propriétaire |
VSPORTS, LLC (USA)
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Inventeur(s) |
- Kudirka, Thomas
- Bennett, Patrick J.
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Abrégé
A mixed reality sport simulation and training system that can use, along with a user's existing standard sports equipment, a launch monitor to track the initial positional data, spin and acceleration of a sport object, and simulate the complete object path and location or use complete object tracking data and displays the actual object path and location. Mixed reality glasses allow the display of object tracking data over the real world view and/or an immersive display of a simulated world view, depending on the user's head or view position. Sport simulation graphical views can include various options, including simulated or panoramic photographic views of a sports field, court, etc., simulated graphics and data superimposed over a real world view, or simple object tracking data superimposed over a real world view at any location.
Classes IPC ?
- A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
- A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p. ex. d’une balle de golf en fonction du point d’impact
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