09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for arcade video game machines; simulators for
the steering and control of vehicles; sports training
simulators; telecommunication machines and apparatus;
personal digital assistants (PDAs); covers for personal
digital assistants (PDAs); cases for personal digital
assistants (PDAs); straps for personal digital assistants
(PDAs); covers for smartphones; cases for smartphones;
straps for smartphones; electronic control apparatus for
machines; computer programs; computer game software,
recorded; downloadable computer game software; eye glasses;
game programs for home video game machines; electronic
circuits and CD-ROMs storing programs for electronic game
programs for LCD hand-held games; slot machine programs;
pachinko programs; downloadable music files which can be
received and stored via the Internet; downloadable image
files which can be received and stored via the Internet;
recorded video discs and video tapes; downloadable graphics
for mobile phones; electronic publications; downloadable
image files of avatars; downloadable virtual clothing. Amusement machines and apparatus for use in amusement parks;
arcade video game machines; toys; dolls; stuffed toys;
action figures; bendable toys (those with characteristics of
action figures); positionable toy figures; toy dolls; toy
with a strap; portable game toy with LCD screen; go board
games; shogi games [Japanese chess]; uta-garuta [Japanese
playing cards]; dice; sugoroku [Japanese dice games]; dice
cups; Chinese checkers [games]; chess sets; checker sets;
apparatus for performing magic tricks; dominoes; playing
cards; hanafuda [Japanese playing cards]; mah-jong; video
game machines; billiard equipment; arcade game machines;
electronic games apparatus; electronic game machines;
handheld electronic games; computerized video game tables
for gaming; controllers for game consoles; card games;
trading cards for games; portable games and toys
incorporating telecommunication functions; acrylic
stand-type figures, toys, and dolls. Entertainment services; provision of entertainment
information; dubbing services; educational and instruction
services relating to arts, crafts, sports or general
knowledge; planning, operating, or conducting of seminars;
provision of electronic publications and information
regarding electronic publications; publication of books;
arranging and planning of movies, shows, plays or musical
performances; providing videos from the Internet, not
downloadable; production, distribution, or screening of
films; providing digital music from the Internet, not
downloadable; provision of information regarding the
delivery of images, videos, and music via the Internet;
production of radio or television programs; production of
videotape film in the field of education, culture,
entertainment or sports [not for movies or television
programs and not for advertising or publicity]; planning,
operating or holding of performances (excluding those
related to film, entertainment, drama and music
performances, sports, horse racing, bicycle racing, boat
racing and small car racing); organization and conducting of
electronic sports competitions; providing entertainment in
virtual environments; providing information on entertainment
in virtual environments; providing games in virtual
environments; providing information on games in virtual
environments; providing exclusive in-game items used in
online games in virtual environments; providing information
on exclusive in-game items used in online games in virtual
environments; provision of entertainment services; providing
online games; providing information on online games;
providing electronic game services by means of the Internet
of other communication networks; providing information on
electronic game services by means of the Internet or other
communication networks.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Game programs for arcade video game machines; simulators for the steering and control of vehicles; sports training simulators; telecommunication machines and apparatus; personal digital assistants (PDAs); covers for personal digital assistants (PDAs); cases for personal digital assistants (PDAs); straps for personal digital assistants (PDAs); covers for smartphones; cases for smartphones; straps for smartphones; electronic control apparatus for machines; computer programs; computer game software, recorded; downloadable computer game software; eye glasses; game programs for home video game machines; electronic circuits and CD-ROMs storing programs for electronic game programs for LCD hand-held games; slot machine programs; pachinko programs; downloadable music files which can be received and stored via the Internet; downloadable image files which can be received and stored via the Internet; recorded video discs and video tapes; downloadable graphics for mobile phones; electronic publications; downloadable image files of avatars; downloadable virtual clothing.
(2) Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; stuffed toys; action figures; bendable toys (those with characteristics of action figures); positionable toy figures; toy dolls; toy with a strap; portable game toy with LCD screen; go board games; shogi games [Japanese chess]; uta-garuta [Japanese playing cards]; dice; sugoroku [Japanese dice games]; dice cups; Chinese checkers [games]; chess sets; checker sets; apparatus for performing magic tricks; dominoes; playing cards; hanafuda [Japanese playing cards]; mah-jong; video game machines; billiard equipment; arcade game machines; electronic games apparatus; electronic game machines; handheld electronic games; computerized video game tables for gaming; controllers for game consoles; card games; trading cards for games; portable games and toys incorporating telecommunication functions; acrylic stand-type figures, toys, and dolls. (1) Entertainment services; provision of entertainment information; dubbing services; educational and instruction services relating to arts, crafts, sports or general knowledge; planning, operating, or conducting of seminars; provision of electronic publications and information regarding electronic publications; publication of books; arranging and planning of movies, shows, plays or musical performances; providing videos from the Internet, not downloadable; production, distribution, or screening of films; providing digital music from the Internet, not downloadable; provision of information regarding the delivery of images, videos, and music via the Internet; production of radio or television programs; production of videotape film in the field of education, culture, entertainment or sports [not for movies or television programs and not for advertising or publicity]; planning, operating or holding of performances (excluding those related to film, entertainment, drama and music performances, sports, horse racing, bicycle racing, boat racing and small car racing); organization and conducting of electronic sports competitions; providing entertainment in virtual environments; providing information on entertainment in virtual environments; providing games in virtual environments; providing information on games in virtual environments; providing exclusive in-game items used in online games in virtual environments; providing information on exclusive in-game items used in online games in virtual environments; provision of entertainment services; providing online games; providing information on online games; providing electronic game services by means of the Internet of other communication networks; providing information on electronic game services by means of the Internet or other communication networks.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for arcade video game machines; simulators for the steering and control of vehicles; sports training simulators; telecommunication machines and apparatus; personal digital assistants (PDAs); covers for personal digital assistants (PDAs); cases for personal digital assistants (PDAs); straps for personal digital assistants (PDAs); covers for smartphones; cases for smartphones; straps for smartphones; electronic control apparatus for machines; computer programs; computer game software, recorded; downloadable computer game software; eye glasses; game programs for home video game machines; electronic circuits and CD-ROMs storing programs for electronic game programs for LCD hand-held games; slot machine programs; pachinko programs; downloadable music files which can be received and stored via the Internet; downloadable image files which can be received and stored via the Internet; recorded video discs and video tapes; downloadable graphics for mobile phones; electronic publications; downloadable image files of avatars; downloadable virtual clothing. Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; stuffed toys; action figures; bendable toys (those with characteristics of action figures); positionable toy figures; toy dolls; toy with a strap; portable game toy with LCD screen; go board games; shogi games [Japanese chess]; uta-garuta [Japanese playing cards]; dice; sugoroku [Japanese dice games]; dice cups; Chinese checkers [games]; chess sets; checker sets; apparatus for performing magic tricks; dominoes; playing cards; hanafuda [Japanese playing cards]; mah-jong; video game machines; billiard equipment; arcade game machines; electronic games apparatus; electronic game machines; handheld electronic games; computerized video game tables for gaming; controllers for game consoles; card games; trading cards for games; portable games and toys incorporating telecommunication functions; acrylic stand-type figures, toys, and dolls. Entertainment services; provision of entertainment information; dubbing services; educational and instruction services relating to arts, crafts, sports or general knowledge; planning, operating, or conducting of seminars; provision of electronic publications and information regarding electronic publications; publication of books; arranging and planning of movies, shows, plays or musical performances; providing videos from the Internet, not downloadable; production, distribution, or screening of films; providing digital music from the Internet, not downloadable; provision of information regarding the delivery of images, videos, and music via the Internet; production of radio or television programs; production of videotape film in the field of education, culture, entertainment or sports [not for movies or television programs and not for advertising or publicity]; planning, operating or holding of performances (excluding those related to film, entertainment, drama and music performances, sports, horse racing, bicycle racing, boat racing and small car racing); organization and conducting of electronic sports competitions; providing entertainment in virtual environments; providing information on entertainment in virtual environments; providing games in virtual environments; providing information on games in virtual environments; providing exclusive in-game items used in online games in virtual environments; providing information on exclusive in-game items used in online games in virtual environments; provision of entertainment services; providing online games; providing information on online games; providing electronic game services by means of the Internet of other communication networks; providing information on electronic game services by means of the Internet or other communication networks.
This program enhances the appeal of a game. The program causes a computer to function as: a game progress means for controlling the progress in the game; an acquisition means for causing a user to acquire a prescribed object which can be used by the user in the game; and a control means for controlling generation of the prescribed object. On the basis of the fact that a prescribed condition is satisfied in the game, the control means provides a generative AI with a string which is derived from past behavior by the user in the game and which corresponds to characteristics of the behavior by the user to thereby cause a generation process, which is for generating the prescribed object corresponding to the past behavior by the user along with an image and performance thereof, to start. When one play of the game finishes and the next play is to start, the game progress means causes the next play to start in a state in which the prescribed object having been acquired in the last play is lost and the prescribed object having been added on the basis of the last play is still included in a candidate.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
The present invention makes it possible to confirm the validity of an NFT-enabled object. A program causes a computer to function as a generation means for generating re-enactment video of a user acquiring an NFT-enabled item in a virtual space where the NFT-enabled item can be acquired.
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
The present invention improves interest in a service. This program causes a computer to function as control means for causing an AI to determine the content of issuance of an object in a virtual space on the basis of information relating to the issuance of the object generated by each of a plurality of AIs.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06N 3/006 - Vie artificielle, c.-à-d. agencements informatiques simulant la vie fondés sur des formes de vie individuelles ou collectives simulées et virtuelles, p. ex. simulations sociales ou optimisation par essaims particulaires [PSO]
Provided is a technology for preparing an image in a novel manner and enabling the same to be used in the provision of a service. A program causes a computer to function as an image generation means configured so that, with respect to a specific object and an accompanying object that accompanies the specific object which are displayed on one screen in a game, the means does not cause AI to generate an image of the specific object, but causes AI to generate an image of the accompanying object.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A program for causing a computer to function as a setting reflection unit which changes, for a virtual space which allows a character corresponding to a user to appear, an identifiability of a first character for a user operating a second character without changing the identifiability of the first character for a user operating a character other than the second character, based on predetermined setting which is performed for the second character by a user operating the first character.
A program causes a computer to function as an association unit which automatically associates, with a first user, a second user who has decided to share, is sharing, or has shared a predetermined experience in a predetermined service with the first user.
G06Q 50/00 - Technologies de l’information et de la communication [TIC] spécialement adaptées à la mise en œuvre des procédés d’affaires d’un secteur particulier d’activité économique, p. ex. aux services d’utilité publique ou au tourisme
The present invention reduces users' reservations about services that use a blockchain. This program causes a computer to function as: a lending means that lends a specific object that has been converted into an NFT and that can be used in a virtual space from an owner, who is a user owning the specific object, to another user; and an acquisition means that allows the owner to acquire at least a part of the results obtained by the other user using the lent specific object within the virtual space.
G06Q 30/0645 - Transactions de locationTransactions de crédit-bail
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06F 21/62 - Protection de l’accès à des données via une plate-forme, p. ex. par clés ou règles de contrôle de l’accès
The present invention improves the comfort level of experience related to a virtual world. This program causes a computer to function as an execution means that executes a specific process that generates an event in a virtual world and requires payment of virtual currency managed by a blockchain, after a user's operation regarding the execution of the specific process is performed and before the payment is completed.
The present invention makes it possible to prevent a user from feeling that an NFT-convertible item has become useless. This program causes a computer to function as an acquisition means that allows a user to acquire an NFT-convertible item, and as a control means that executes control to generate an advantageous effect for the user by consuming the item possessed by the user without converting the item into an NFT.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
The present invention makes it possible to prevent a user from feeling that an item acquired in a service in which it is possible to acquire an NFT-convertible item is being wasted. A program according to the present invention causes a computer to function as a control means for performing control to give a privilege for the purchase of a second item in a virtual space in accordance with the status of possession of a first item by a user, the first item being NFT convertible.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
14.
NON-TRANSITORY COMPUTER READABLE MEDIUM, COMPUTER-IMPLEMENTED METHOD, AND INFORMATION PROCESSING SYSTEM
A program causes a computer to function as: a first progress means which progresses a game in a first progress mode in which the game is progressed based on an operation of a user; a second progress means which progresses the game in a second progress mode in which the game is able to be progressed without requiring at least part of the operation of the user that affects progress of the game in the first progress mode; and a success/failure decision means which decides success or failure of a predetermined event when progressing the game in the second progress mode, based on an environment in a game space and an attribute of a character operated by the user.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/812 - Jeux de ballon, p. ex. football ou baseball
Provided is a program capable of publishing a unique profile, which is created according to an object, in association with the object, without increasing the workload of a user. This program causes a computer to function as: an object generation means for generating an object, which is arranged in an online space, according to a plurality of setting values selected by a user for setting visual features of the object; a profile generation means for generating a profile of the object by inputting the plurality of setting values to a trained model which has been trained in advance; and a publishing means for publishing in the online space the profile generated by the profile generation means in association with the object generated by the object generation means.
The present invention produces an output that is appealing to the user when an item is acquired in a game. This program causes a computer to function as a setting means capable of setting a parameter of a character in a virtual space by a user operation, a storage means capable of storing an action of the character in the virtual space as log data, and a generation means that generates special information that can be referred to by the user and associated with an object when the character acquires the object in the virtual space on the basis of at least the parameter and a trained model trained on the basis of training data including the log data.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
17.
STORAGE MEDIUM, METHOD, AND INFORMATION PROCESSING APPARATUS
Provided is a storage medium having stored thereon a program executed by a computer including a processor and a memory. The program causes the processor to perform operations including generating a virtual space 501; placing a virtual camera and a user object 502 in the virtual space 501; generating a virtual space image based on the virtual camera; and moving, based on a movement operation being performed, the user object 502 in the virtual space. In the generating the virtual space image, when the movement operation is not performed the user object 502 is set as transparent and when the movement operation is performed the user object 502 is set as opaque.
This program causes a computer to function as: a display means that displays, on a display unit, a 2D image generated by capturing, with a virtual camera, a 3D object which includes a plurality of parts; a changing means that, in accordance with a change operation performed on an operation unit, changes the positional relation of the 3D object and the virtual camera; and a facing means that, in accordance with a prescribed condition being satisfied, causes a specific part among the plurality of parts to face the virtual camera. The display means displays a new 2D image on the display unit each time the changing means or the facing means is executed.
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p. ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p. ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur
This information processing system comprises: a first control means for providing a first view, which is a view of a virtual space, to a first user; an input accepting means for accepting an output of a detecting means that detects a movement of a second user, as an input from the second user; a position information accepting means for accepting position information indicating the current position of the second user in real space; and a correspondence relationship storage means for storing information indicating a correspondence relationship between positions in real space and in the virtual space. The first control means places an avatar of the second user in a position in the virtual space corresponding to the position of the second user indicated in the position information, and reflects the movements of the second user detected by the detecting means in the avatar of the second user.
This program causes a computer to function as: a camera setting means for setting a plurality of virtual cameras for imaging a target object disposed in a virtual space from mutually different set viewpoints; and a video generating means for generating a plurality of set viewpoint videos imaged using each of the plurality or virtual cameras.
Provided is a program that causes a computer to function as: a virtual space defining means for defining a virtual space corresponding to a real space; an arranging means for arranging a number of objects in the virtual space based on a detection result of a detection device installed in the real space; a camera moving means for moving a virtual camera in the virtual space based on a move operation performed on a first user terminal; an image generating means for generating a virtual space image captured in the virtual space by a virtual camera; and an image display means for displaying the virtual space image on the first user terminal.
This program causes a computer to function as: a control means for controlling the execution of a prescribed event; a first granting means for granting a first object to a user on the basis of the execution of the prescribed event; and a second granting means for granting to the user, on the basis of the execution of the prescribed event, a crypto-asset and/or a second object which can be exchanged for the crypto-asset.
G06Q 30/0207 - Remises ou incitations, p. ex. coupons ou rabais
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/70 - Aspects de sécurité ou de gestion du jeu
This program causes a computer to function as: a granting means that grants a user with a right related to execution of a predetermined event within a predetermined period; a control means that controls the execution of the predetermined event; an object granting means that grants the user with a predetermined object on the basis of the execution of the predetermined event; and a details determination means that determines details of the predetermined object to be granted to the user. The details determination means determines the details of the predetermined object to be granted on the basis of the execution of the predetermined event at a timing after expiration of the predetermined period.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/45 - Commande de la progression du jeu vidéo
This program causes a computer to function as a means for providing content in which a plurality of players including a first player and a second player can participate, and a means for granting to the second player a right to act with respect to the first player according to a specific condition satisfied by the first player in the content, when interim information or result information of the content is presented to the second player.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
This program causes a computer to function as a setting reflection means in which, on the basis of the fact of a predetermined setting having been made for a second character by a user operating a first character with regard to a virtual space in which characters corresponding to users can appear, the distinctiveness of the first character to the user operating the second character is changed without changing the distinctiveness of the first character to users operating characters other than the second character.
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
A63F 13/75 - Application des règles, p. ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]
26.
STORAGE MEDIUM, METHOD, AND INFORMATION PROCESSING APPARATUS
A program is executed by a first computer including a processor and a memory. The program causes the processor to perform: generating a virtual space 501; arranging a virtual camera and a user object 502 in the virtual space 501; generating a virtual space image based on the virtual camera; and moving the user object 502 based on a movement operation having been performed. In the generating of the virtual space image, when the movement operation is not being performed, a position of the virtual camera is controlled such that the virtual space image is an image from a first-person viewpoint of the user object 502, and when the movement operation is being performed, the position of the virtual camera is controlled such that the virtual space image is an image from a third-person viewpoint.
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
This game system provides a gameplay environment in which, when a user plays a game, it is possible to forcibly assign one play mode among a plurality of play modes that are prepared in advance and to play the game in the forcibly assigned play mode. The forcibly assigned play mode is selected on the basis of the progress of the user in the game.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
The present invention provides a program causing a computer to function as an associating means that, after it is determined that a certain experience is to be shared with a first user in a certain service, automatically associates, with the first user, a second user during or after the sharing.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
29.
Storage medium, method, and information processing apparatus
In a first part, a video in a virtual space where a plurality of types of objects including a character object which moves is arranged is displayed based on first data common among a plurality of computers. In a second part, a video including the character object is displayed based on second data. The second data is data including information for causing the character object to speak for a speech which is transmitted from outside to any one or more computers including a first computer used by a first user, and whose content of the speech is different from that of data transmitted to a second computer used by a second user. A specific object displayed in the first part has a variable display manner. A display manner of the specific object displayed in the second part is a display manner which is varied in the first part.
G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p. ex. par courrier électronique ou messagerie instantanée
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
H04L 67/00 - Dispositions ou protocoles de réseau pour la prise en charge de services ou d'applications réseau
This program causes a computer to function as: a first progressing means for causing a game to progress in a first progression mode for causing the game to process on the basis of user operations; a second progressing means for causing the game to progress in a second progression mode capable of causing the game to progress without the need for at least some of the user operations that affect the progress of the game in the first progression mode; and a success or failure determining means for determining success or failure of a prescribed event during the progression of the game in the second progression mode, on the basis of an environment in a game space and an attribute of a character operated by the user.
A63F 13/422 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel mappage automatique pour assister le joueur, p. ex. freinage automatique dans un jeu de conduite automobile
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/812 - Jeux de ballon, p. ex. football ou baseball
This program causes a computer to function as: a first advance means for causing a game to advance in a first advance mode in which the game is caused to advance on the basis of operations made by a user; a second advance means for causing the game to advance in a second advance mode in which the game can be caused to advance without the need for at least a portion of the operations that is made by the user and that influences the advance of the game in the first advance mode; and a success or failure determination means for determining a success or failure of a prescribed phenomenon during the advancing of the game in the second advance mode, on the basis of an environment in a game space and an attribute of a character operated by the user.
A63F 13/422 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel mappage automatique pour assister le joueur, p. ex. freinage automatique dans un jeu de conduite automobile
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/812 - Jeux de ballon, p. ex. football ou baseball
A computer is caused to execute receiving play information from a distribution terminal, distributing distribution information according to the received play information to one or more viewing terminals, receiving invitation information sent by the distribution terminal which has accepted an invitation operation by the distribution user, when the invitation information is received, instructing the one or more viewing terminals to perform a notification for calling for participation in content as a player, receiving participation information sent by the viewing terminal which has accepted a participation operation by the viewing user, forming a party including at least the distribution user and the viewing user using the viewing terminal which has received the participation information, and causing one or more of the viewing users included in the formed party to participate in the content as the player.
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04N 21/2668 - Création d'un canal pour un groupe dédié d'utilisateurs finaux, p. ex. en insérant des publicités ciblées dans un flux vidéo en fonction des profils des utilisateurs finaux
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
36 - Services financiers, assurances et affaires immobilières
38 - Services de télécommunications
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
45 - Services juridiques; services de sécurité; services personnels pour individus
Produits et services
Computer programs, recorded; image files that can be
received and stored using the internet to enable
transactions with cryptographic assets and non-replaceable
tokens (NFTs) using blockchain technology; downloadable
digital image and video files authenticated by NFTs;
downloadable cryptographic keys for receiving and using
electronic virtual currencies, cryptographic assets and
digital tokens, application software for electronic
transactions (including electronic commerce) using
electronic cryptographic assets; application software for
electronic transactions (including electronic commerce)
using electronic cryptographic assets; computer software for
managing transactions with cryptographic assets and
non-fungible tokens (NFTs) using blockchain technology; game
programs for mobile phones; game programs for electronic
computer terminals, personal digital assistants, mobile
computer terminals, computer terminals wearable on body,
mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; downloadable video files, image
files, and music files in the field of games for mobile
phones; other downloadable videos, images, and music in the
field of games; downloadable electronic magazines by mobile
phones. Advertising and publicity services; providing online
auctions of digital content goods certifiable by
non-substitutable tokens; providing online auctions of
digital content goods; providing online auctions of digital
art works and other works of art certifiable by
non-substitutable tokens; providing online auctions of
digital art works and other art works; providing an online
marketplace for buyers and sellers of digital content goods
certifiable by non-substitutable tokens; providing online
marketplaces for buyers and sellers of digital content
goods; providing online marketplaces for buyers and sellers
of crypto-collectibles; providing online marketplaces for
purchasers and sellers of blockchain-based irreplaceable
assets; providing online marketplaces for purchasers and
sellers of cryptographic collectibles and blockchain-based
non-substitutable assets; providing an online marketplace
for buyers and sellers of digital files authenticated by
non-fungible tokens [NFTs]; providing online marketplaces
for sellers of goods or service; providing an online
marketplace for connecting sellers to buyers; providing an
online marketplace via a website for the sale and trade of
virtual goods with other users; arranging commercial
transactions and contracts via computer and
telecommunication networks; providing information on
commercial transactions via online databases; planning and
operation of special events for commercial, promotional or
advertising purposes; planning and operation of special
events for businesses; provision of information on the sale
of products using virtual reality systems; providing advice
and information on business in the field of blockchain
technology; administration of business affairs; market
studies; providing information concerning commercial sales;
provision of an online marketplace for buyers and sellers of
downloadable digital footwear, digital athletic shoes,
digital clothing, digital hats, digital bags, digital
backpacks, digital face masks (masquerade masks), digital
jewelry, digital athletic equipment, digital toys, digital
trading cards, digital collectibles, cryptographic
collectibles, virtual goods on the blockchain network for
wear by digital avatars in virtual reality spaces or for
collection as a digital investment portfolio (digital
content), authenticated by non-fungible tokens (NFTs);
provision of an online marketplace for buyers and sellers of
downloadable digital goods (digital content), digital
collectibles, cryptographic collectibles, and digital
content authenticated by non-fungible tokens (NFTs) on
blockchain networks relating to or linked to digital trading
cards, digital jewelry, digital athletic equipment, digital
toys, and digital trading cards; online retail services for
downloadable digital images relating to virtual goods
(digital content), digital collectibles, cryptographic
collectibles, and digital content authenticated by
non-fungible tokens (NFTs) on blockchain networks relating
to or linked to digital trading cards, digital jewelry,
digital athletic equipment, digital toys, and digital
trading cards for wear by digital avatars in virtual reality
spaces or for collection as a digital investment portfolio. Brokerage of the buying and selling of cryptographic assets;
brokerage of the buying and selling of prepaid electronic
virtual currency or digital tokens; issuance of prepaid
electronic virtual currency or digital tokens of value;
issuing prepaid electronic virtual currency or digital
tokens of value; financial trading of crypto assets or
financial exchange services relating to exchanging
cryptographic assets for other cryptographic assets;
financial trading of prepaid electronic virtual currency or
digital tokens; financial exchange services relating to
prepaid electronic virtual currency or digital tokens for
other prepaid electronic virtual currency or digital tokens;
intermediary, agency, or agent services for financial
trading of cryptographic assets or financial exchange
services relating to cryptographic assets for other
cryptographic assets; financial trading or exchange services
for prepaid electronic virtual currency and digital tokens;
intermediary, agency, or agent services for financial
exchange services for prepaid electronic virtual currency
and digital tokens; financial trading of crypto assets or
financial exchange services of crypto assets for other
crypto asset; management of the user's money or
cryptographic assets in connection with the buying and
selling of cryptographic assets or the intermediation,
agency, or representation of the exchange of cryptographic
assets for other cryptographic assets; management of users'
money or prepaid electronic virtual currency or digital
tokens in connection with the buying and selling of prepaid
electronic virtual currency or digital tokens or the
intermediation, agency, or representation of the exchange of
other prepaid electronic virtual currency or digital tokens;
exchange of cryptographic assets for legal tender in the
cryptographic asset exchange business; financial exchange of
prepaid electronic virtual currency and digital tokens for
legal tender; financial or treasury transactions using
prepaid electronic virtual currency, cryptographic assets
and digital tokens; financial or treasury advice using
prepaid electronic virtual currency, crypto assets and
digital tokens; investments using electronic virtual
currency, cryptographic assets and digital tokens; payment
processing and management services for commercial
transactions over the internet using crypto assets; payment
processing and management services for commercial
transactions over the internet using electronic virtual
currency, cryptographic assets and digital tokens for
prepayment; payment processing using cryptographic assets on
behalf of the customer; payment processing using prepaid
electronic virtual currency/digital tokens on behalf of the
customer; handling of remittance using cryptographic assets
through a global computer network; handling of remittance
operations using prepaid electronic virtual currency/digital
tokens using a global computer network; financial trading
services in the field of digital artworks and other works of
art authenticated by non-fungible tokens [NFTs]; financial
trading services in the field of digital works of art or
other works of art authenticated by non-fungible tokens
[NFTs]; financial trading services in the field of digital
artworks or other artworks authenticated by non-fungible
tokens [NFTs]; valuation of digital art works and other
works of art and provision of information relating thereto;
payment processing services relating to electronic virtual
currency, cryptographic assets, digital tokens, and other
means of payment. Telecommunications services; providing internet chatrooms;
providing on-line forums; communications by computer
terminals; computer aided transmission of messages and
images; streaming of data; providing access to databases;
providing access to a global computer network; news agency
services; providing information in the field of
telecommunications; providing virtual private network (VPN)
services; providing on-line chatroom services; providing
on-line chatrooms for transmission of messages among
computer users; voicemail services; digital text messaging;
transmission and exchange of audio, video, and text data;
electronic bulletin board communication in chat format. Teaching knowledge of electronic virtual currency, crypto
assets and digital tokens; arranging, conducting and
organization of seminars; planning, conducting, or holding
of seminars related to electronic virtual currency,
cryptographic assets, and digital tokens; entertainment
services, namely providing online avatars and character
images, not downloadable; providing virtual reality games
online; provision of images of non-downloadable virtual
footwear, athletic shoes, clothing, hats, glasses, bags,
sports bags, backpacks, sports equipment, works of art,
toys, accessories and their accessories for use in virtual
spaces; provision of data on non-downloadable virtual
footwear, athletic shoes, clothing, hats, glasses, bags,
sports bags, backpacks, athletic equipment, works of art,
toys, personal effects, and accessories thereof for use in
virtual reality games; providing games using communication
by mobile wireless communication terminals; providing games
using communication by mobile phone terminals, electronic
computer terminals, personal digital assistants, mobile
computer terminals, computer terminals wearable on body, and
mobile wireless communication terminals; online provision of
images (limited to those that cannot be downloaded);
providing online music, not downloadable; online provision
of music (limited to non-downloadable music); provision of
video images online (limited to those that cannot be
downloaded); provision of music online (limited to those
that cannot be downloaded); provision of non-downloadable
moving images using virtual reality systems; providing
information related to strategy guide for games; providing
non-downloadable electronic magazines using communication
mobile wireless communication terminals; providing online
non-downloadable electronic publications for games. Provision of non-downloadable computer programs using
blockchain technology; provision of online non-downloadable
application software for consensus engines incorporating
blockchain technology for protecting data using
cryptographic information (SaaS); design and development of
computer game software and virtual reality software; online
verification and authentication of users for e-commerce
transactions in virtual currencies and cryptocurrencies;
provision of non-downloadable computer software for the
production of 3D images, models and avatars in the fields of
online virtual spaces (virtual worlds, virtual scenes),
online entertainment, online communities, online
communications and social networking; identification and
authentication of telecommunication network users. Tracking services for retrieval of encoded products; fraud
detection services in the field of electronic virtual
currency, cryptographic assets and digital tokens; security
assessment of risks to individuals or property; monitoring
of security systems; providing online social networking
services for the purpose of selling products; providing
online social networking services for the exchange of
financial information; provision of online social networking
services for the purpose of exchanging information on
electronic virtual currencies, cryptographic assets and
digital tokens; provision of online social networking
services in the field of virtual and augmented reality
environments where users can interact for recreation,
leisure, entertainment, education or training provided via a
website.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
36 - Services financiers, assurances et affaires immobilières
38 - Services de télécommunications
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
45 - Services juridiques; services de sécurité; services personnels pour individus
Produits et services
Computer programs, recorded; image files that can be
received and stored using the internet to enable
transactions with cryptographic assets and non-replaceable
tokens (NFTs) using blockchain technology; downloadable
digital image and video files authenticated by NFTs;
downloadable cryptographic keys for receiving and using
electronic virtual currencies, cryptographic assets and
digital tokens, application software for electronic
transactions (including electronic commerce) using
electronic cryptographic assets; application software for
electronic transactions (including electronic commerce)
using electronic cryptographic assets; computer software for
managing transactions with cryptographic assets and
non-fungible tokens (NFTs) using blockchain technology; game
programs for mobile phones; game programs for electronic
computer terminals, personal digital assistants, mobile
computer terminals, computer terminals wearable on body,
mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; downloadable video files, image
files, and music files in the field of games for mobile
phones; other downloadable videos, images, and music in the
field of games; downloadable electronic magazines by mobile
phones. Advertising and publicity services; providing online
auctions of digital content goods certifiable by
non-substitutable tokens; providing online auctions of
digital content goods; providing online auctions of digital
art works and other works of art certifiable by
non-substitutable tokens; providing online auctions of
digital art works and other art works; providing an online
marketplace for buyers and sellers of digital content goods
certifiable by non-substitutable tokens; providing online
marketplaces for buyers and sellers of digital content
goods; providing online marketplaces for buyers and sellers
of crypto-collectibles; providing online marketplaces for
purchasers and sellers of blockchain-based irreplaceable
assets; providing online marketplaces for purchasers and
sellers of cryptographic collectibles and blockchain-based
non-substitutable assets; providing an online marketplace
for buyers and sellers of digital files authenticated by
non-fungible tokens [NFTs]; providing online marketplaces
for sellers of goods or service; providing an online
marketplace for connecting sellers to buyers; providing an
online marketplace via a website for the sale and trade of
virtual goods with other users; arranging commercial
transactions and contracts via computer and
telecommunication networks; providing information on
commercial transactions via online databases; planning and
operation of special events for commercial, promotional or
advertising purposes; planning and operation of special
events for businesses; provision of information on the sale
of products using virtual reality systems; providing advice
and information on business in the field of blockchain
technology; administration of business affairs; market
studies; providing information concerning commercial sales;
provision of an online marketplace for buyers and sellers of
downloadable digital footwear, digital athletic shoes,
digital clothing, digital hats, digital bags, digital
backpacks, digital face masks (masquerade masks), digital
jewelry, digital athletic equipment, digital toys, digital
trading cards, digital collectibles, cryptographic
collectibles, virtual goods on the blockchain network for
wear by digital avatars in virtual reality spaces or for
collection as a digital investment portfolio (digital
content), authenticated by non-fungible tokens (NFTs);
provision of an online marketplace for buyers and sellers of
downloadable digital goods (digital content), digital
collectibles, cryptographic collectibles, and digital
content authenticated by non-fungible tokens (NFTs) on
blockchain networks relating to or linked to digital trading
cards, digital jewelry, digital athletic equipment, digital
toys, and digital trading cards; online retail services for
downloadable digital images relating to virtual goods
(digital content), digital collectibles, cryptographic
collectibles, and digital content authenticated by
non-fungible tokens (NFTs) on blockchain networks relating
to or linked to digital trading cards, digital jewelry,
digital athletic equipment, digital toys, and digital
trading cards for wear by digital avatars in virtual reality
spaces or for collection as a digital investment portfolio. Brokerage of the buying and selling of cryptographic assets;
brokerage of the buying and selling of prepaid electronic
virtual currency or digital tokens; issuance of prepaid
electronic virtual currency or digital tokens of value;
issuing prepaid electronic virtual currency or digital
tokens of value; financial trading of crypto assets or
financial exchange services relating to exchanging
cryptographic assets for other cryptographic assets;
financial trading of prepaid electronic virtual currency or
digital tokens; financial exchange services relating to
prepaid electronic virtual currency or digital tokens for
other prepaid electronic virtual currency or digital tokens;
intermediary, agency, or agent services for financial
trading of cryptographic assets or financial exchange
services relating to cryptographic assets for other
cryptographic assets; financial trading or exchange services
for prepaid electronic virtual currency and digital tokens;
intermediary, agency, or agent services for financial
exchange services for prepaid electronic virtual currency
and digital tokens; financial trading of crypto assets or
financial exchange services of crypto assets for other
crypto asset; management of the user's money or
cryptographic assets in connection with the buying and
selling of cryptographic assets or the intermediation,
agency, or representation of the exchange of cryptographic
assets for other cryptographic assets; management of users'
money or prepaid electronic virtual currency or digital
tokens in connection with the buying and selling of prepaid
electronic virtual currency or digital tokens or the
intermediation, agency, or representation of the exchange of
other prepaid electronic virtual currency or digital tokens;
exchange of cryptographic assets for legal tender in the
cryptographic asset exchange business; financial exchange of
prepaid electronic virtual currency and digital tokens for
legal tender; financial or treasury transactions using
prepaid electronic virtual currency, cryptographic assets
and digital tokens; financial or treasury advice using
prepaid electronic virtual currency, crypto assets and
digital tokens; investments using electronic virtual
currency, cryptographic assets and digital tokens; payment
processing and management services for commercial
transactions over the internet using crypto assets; payment
processing and management services for commercial
transactions over the internet using electronic virtual
currency, cryptographic assets and digital tokens for
prepayment; payment processing using cryptographic assets on
behalf of the customer; payment processing using prepaid
electronic virtual currency/digital tokens on behalf of the
customer; handling of remittance using cryptographic assets
through a global computer network; handling of remittance
operations using prepaid electronic virtual currency/digital
tokens using a global computer network; financial trading
services in the field of digital artworks and other works of
art authenticated by non-fungible tokens [NFTs]; financial
trading services in the field of digital works of art or
other works of art authenticated by non-fungible tokens
[NFTs]; financial trading services in the field of digital
artworks or other artworks authenticated by non-fungible
tokens [NFTs]; payment processing services relating to
electronic virtual currency, cryptographic assets, digital
tokens, and other means of payment. Telecommunications services; providing internet chatrooms;
providing on-line forums; communications by computer
terminals; computer aided transmission of messages and
images; streaming of data; providing access to databases;
providing access to a global computer network; news agency
services; providing information in the field of
telecommunications; providing virtual private network (VPN)
services; providing on-line chatroom services; providing
on-line chatrooms for transmission of messages among
computer users; voicemail services; digital text messaging;
transmission and exchange of audio, video, and text data;
electronic bulletin board communication in chat format. Teaching knowledge of electronic virtual currency, crypto
assets and digital tokens; arranging, conducting and
organization of seminars; planning, conducting, or holding
of seminars related to electronic virtual currency,
cryptographic assets, and digital tokens; entertainment
services, namely providing online avatars and character
images, not downloadable; providing virtual reality games
online; provision of images of non-downloadable virtual
footwear, athletic shoes, clothing, hats, glasses, bags,
sports bags, backpacks, sports equipment, works of art,
toys, accessories and their accessories for use in virtual
spaces; provision of data on non-downloadable virtual
footwear, athletic shoes, clothing, hats, glasses, bags,
sports bags, backpacks, athletic equipment, works of art,
toys, personal effects, and accessories thereof for use in
virtual reality games; providing games using communication
by mobile wireless communication terminals; providing games
using communication by mobile phone terminals, electronic
computer terminals, personal digital assistants, mobile
computer terminals, computer terminals wearable on body, and
mobile wireless communication terminals; online provision of
images (limited to those that cannot be downloaded);
providing online music, not downloadable; online provision
of music (limited to non-downloadable music); provision of
video images online (limited to those that cannot be
downloaded); provision of music online (limited to those
that cannot be downloaded); provision of non-downloadable
moving images using virtual reality systems; providing
information related to strategy guide for games; providing
non-downloadable electronic magazines using communication
mobile wireless communication terminals; providing online
non-downloadable electronic publications for games. Provision of non-downloadable computer programs using
blockchain technology; provision of online non-downloadable
application software for consensus engines incorporating
blockchain technology for protecting data using
cryptographic information (SaaS); design and development of
computer game software and virtual reality software; online
verification and authentication of users for e-commerce
transactions in virtual currencies and cryptocurrencies;
provision of non-downloadable computer software for the
production of 3D images, models and avatars in the fields of
online virtual spaces (virtual worlds, virtual scenes),
online entertainment, online communities, online
communications and social networking; identification and
authentication of telecommunication network users. Tracking services for retrieval of encoded products; fraud
detection services in the field of electronic virtual
currency, cryptographic assets and digital tokens; security
assessment of risks to individuals or property; monitoring
of security systems; providing online social networking
services for the purpose of selling products; providing
online social networking services for the exchange of
financial information; provision of online social networking
services for the purpose of exchanging information on
electronic virtual currencies, cryptographic assets and
digital tokens; provision of online social networking
services in the field of virtual and augmented reality
environments where users can interact for recreation,
leisure, entertainment, education or training provided via a
website.
35.
PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
Provided is a program executed by a computer having a processor and a memory. The program causes the processor to execute: a step for generating a virtual space 501; a step for placing a virtual camera and a user object 502 in the virtual space 501; a step for generating a virtual space image on the basis of the virtual camera; and a step for moving the user object 502 on the basis of a fact that a movement operation is performed. In the step for generating the virtual space image, when no movement operation is performed, the user object 502 is made transparent, and when the move operation is performed, the user object 502 is made opaque.
A method for advancement of a game by a computer having a processor, a memory, and a manipulation unit, the method comprising, by the processor, executing advancement of a first part by operating an NPC which is not a direct manipulation target by a user who is a game player, based on first operation instruction data prestored in the memory for specifying an operation of the NPC, and by responding to an input manipulation of the user, accepting a particular action by the user in the first part, the game being switched from the first part to a second part according to a result of the particular action, and executing first advancement of the second part by operating the NPC based on second operation instruction data distributed from an external device, the second operation instruction data including motion data and audio data input by an operator associated with the NPC.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable computer game programs for mobile phones; Downloadable computer game programs for electronic computer terminals, mobile information terminals, mobile computer terminals, computer terminals wearable on body, mobile wireless communication terminals, and mobile communication terminals; Downloadable video files in the field of video games; Downloadable image files in the field of video games; Downloadable music files; Downloadable electronic publications in the nature of books and brochures in the field of video games; Downloadable computer game programs; Downloadable video files in the field of computer games; Downloadable image files in the field of computer games; Downloadable electronic magazines for mobile phones in the field of video games; Downloadable electronic publications in the nature of books, magazines, and brochures in the field of computer games Providing on-line computer games via mobile terminals; Providing on-line computer games using mobile phone terminals, electronic computer terminals, mobile information terminals, mobile computer terminals, computer terminals wearable on body, and mobile wireless communication terminals; Providing online computer games; Providing entertainment information online, namely, information about game strategy in the nature of game strategy guides; Providing on-line non-downloadable electronic magazines in the field of computer games and video games via mobile terminals; Providing on-line non-downloadable electronic publications in the nature of books, magazines, and brochures in the field of computer games and video games; Arranging, conducting, and organization of seminars in the field of computer games and video games; Providing online non-downloadable electronic publications in the nature of books, magazines, and brochures in the field of fictional stories and animated stories; Entertainment services, namely, providing images featuring computer games and video games on-line and in mobile wireless form; Video production
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Telecommunication machines and apparatus; electronic machines, apparatus and their parts; downloadable game programs for mobile phones; game programs for computer terminals, personal digital assistants (PDAs), portable computer terminals, wearable computers, portable wireless communication terminals, mobile communication terminals; computer game programs; computer programs relating to games; electronic machines, apparatus and their parts relating to games; downloadable videos, images, and music files related to games for mobile phones; electronic publications; downloadable videos, images, and music files related to games; downloadable electronic magazines for mobile phones; electronic publications related to games; telecommunication machines and apparatus related to games. Providing on-line games for mobile wireless communication terminals; providing on-line games for mobile phone terminals, computer terminals, personal digital assistants (PDAs), portable computer terminals, wearable computers, portable wireless communication terminals; providing on-line games; providing information on game guides, game strategies and tips for games; providing on-line electronic magazines via mobile wireless communication terminals; providing on-line electronic publications related to games; educational and instruction services relating to arts, crafts, sports or general knowledge; arranging, conducting and organization of seminars; providing electronic publications; services of reference libraries for literature and documentary records; providing videos from the internet, not downloadable; production of videotape film in the field of education, culture, entertainment or sports [not for movies or television programs and not for advertising or publicity].
This program causes a computer to execute the following: defining a virtual space for providing a game that includes manipulation of a character; allowing a distributor to participate in the game; generating distribution information according to the gameplay of the distributor; transmitting the distribution information to viewing terminals used by each of a plurality of viewers, thereby enabling a video that includes the gameplay to be viewed using the viewing terminals; counting (S308, S318, S328) the plurality of viewers; and, when a specific condition in the game has been satisfied, changing (S310, S320, S330) a gaming condition in the virtual space according to whether the counted number of viewers is a first number of viewers or is a second number of viewers that is greater than the first number of viewers.
A63F 13/847 - Jeux coopératifs, p. ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
In the present invention, distribution data corresponding to gameplay of a distributing user is generated, the generated distribution data is sent to a viewing terminal used by a viewing user to enable viewing of content based on the distribution data using the viewing terminal, a proxy lottery request sent by the viewing terminal on the basis of a proxy lottery operation by the distribution user is received (step S508), the type of in-game value is selected on the basis of the reception of the proxy lottery request (step S509), and the in-game value selected by lottery is imparted to the viewing user (step S515).
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
This program causes a computer to execute processes for: allowing a distributor to participate in a game; generating distribution data in response to the gameplay of the distributor; transmitting the distribution data to viewing terminals that are used respectively by a plurality of viewers, thereby enabling video that includes the gameplay to be viewed using the viewing terminals; selecting (S402) at least one viewer from among the plurality of viewers by means of a lottery; and giving (S402) the at least one viewer who was selected by means of the lottery the right to have a specific effect on the gameplay of the distributor.
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/847 - Jeux coopératifs, p. ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
This program causes a computer to execute: providing a first game to at least one viewer among a plurality of viewers, when a first condition is satisfied, the first game involving guessing whether a first event will occur in a predetermined game; re-providing the first game, to at least one first viewer for whom the result of the first game has been determined to be incorrect, among the at least one viewer provided with the first game, when a second condition is satisfied; providing a second game different from the first game, to at least one second viewer for whom the result of the first game has not been determined, among the at least one viewer provided with the first game, when the second condition is satisfied, and the second game involving guessing whether a second event different from the first event will occur.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for mobile phones; game programs for
electronic computer terminals, personal digital assistants,
mobile computer terminals, computer terminals wearable on
body, mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; downloadable video files, image
files, and music files in the field of games for mobile
phones; other downloadable videos, images, and music in the
field of games; downloadable electronic magazines by mobile
phones; other electronic publications in the field of games;
telecommunications machines and apparatus related to games. Providing games using communication by mobile wireless
communication terminals; providing games using communication
by mobile phone terminals, electronic computer terminals,
personal digital assistants, mobile computer terminals,
computer terminals wearable on body, and mobile wireless
communication terminals; providing other online games;
providing information related to strategy guide for games;
providing electronic magazines using communication using
mobile wireless communication terminals; providing other
online electronic publications for games.
44.
Recording medium having recorded thereon game program, game method, and terminal apparatus
A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
Provided is a game program that is executed by a computer of an electronic apparatus, wherein the computer is caused to execute: the acquisition of information relating to a contact location on a screen of a different electronic apparatus different from said electronic apparatus; and the displaying of an object on the screen of said electronic apparatus, on the basis of the information relating to the contact location on the screen of the different electronic apparatus.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
The present invention causes a process to be executed, the process comprising: defining a virtual space; placing in the virtual space a player character corresponding to a player who operates a terminal; changing a state of the player character from a first state to a second state if a specific condition is fulfilled (step S202); receiving first information transmitted by the terminal that has received a first operation by the player; causing the player character to move in the virtual space in accordance with the received first information; restricting execution for causing the player character to move in the virtual space if the state of the player character is the second state; receiving second information transmitted by the terminal that has received a second operation by the player; and placing one or more specific objects in the virtual space in accordance with the received second information if the state of the player character is the second state.
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/847 - Jeux coopératifs, p. ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
47.
Non-transitory computer-readable medium storing game program, and game system
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.
A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/812 - Jeux de ballon, p. ex. football ou baseball
G06F 3/0485 - Défilement ou défilement panoramique
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
48.
PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
Provided is a program executed by a first computer comprising a processor and a memory. The program causes the processor to execute a step for generating a virtual space 501, a step for disposing a virtual camera and a user object 502 in the virtual space 501, a step for generating a virtual space image on the basis of the virtual camera, and a step for moving the user object 502 on the basis of a movement operation being performed. In the step for generating the virtual space image, when the movement operation is not being performed, the position of the virtual camera is controlled such that the virtual space image is an image of a first-person view of the user object 502, and when the movement operation is being performed, the position of the virtual camera is controlled such that the virtual space image is an image of a third-person view.
According to an embodiment of the present invention, a program executed by a computer is configured such that the computer: displays a main deck, which is configured to include a plurality of cards to be used in a game, in a first range of a game screen; and displays a sub deck, which differs from the main deck, in a second range of the game screen in response to a first operation by a user.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/847 - Jeux coopératifs, p. ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable electronic game programs for mobile phones; Downloadable electronic game programs for computer terminals, mobile information terminals, mobile computer terminals, computer terminals wearable on body, mobile wireless communication terminals, and mobile communication terminals; Downloadable computer programs for video games; Pre-recorded computer programs for playing video games; Downloadable video files for mobile phones in the field of video games featuring characters or scenes from video games; Downloadable image files for mobile phones in the field of video games featuring characters or scenes from video games; Downloadable music files for mobile phones in the field of video games; Downloadable video files in the field of video games featuring characters or scenes from video games; Downloadable image files in the field of video games featuring characters or scenes from video games; Downloadable music files in the field of video games; Downloadable electronic magazines via mobile phones featuring games; Electronic downloadable publications in the nature of books, magazines, and brochures in the field of games Providing on-line computer games; Providing entertainment information online, namely, information about game strategy in the nature of game strategy guides; Providing online non-downloadable electronic publications in the nature of magazines in the field of video games via communication using mobile wireless communication terminals; Providing online non-downloadable electronic publications in the nature of books, magazines, and brochures in the field of games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Game programs for mobile phones; game programs for electronic computer terminals, personal digital assistants, mobile computer terminals, computer terminals wearable on body, mobile wireless communication terminals, and mobile communication terminals; computer programs for games; other computer programs for games; downloadable video files, image files, and music files in the field of electronic games for mobile phones; downloadable electronic magazines by mobile phones; other electronic publications in the field of games, namely, downloadable electronic publications featuring fictional stories, animated stories, and video games; telecommunications machines and apparatus related to games, namely, computers, mobile phones, electric cables for the transmission of sounds and images (1) Providing games using communication by mobile wireless communication terminals; providing games using communication by mobile phone terminals, electronic computer terminals, personal digital assistants, mobile computer terminals, computer terminals wearable on body, and mobile wireless communication terminals; providing other online games; providing information related to strategy guide for games, namely, electronic publication of electronic game strategy guidebooks, publication of books and magazines relating to electronic game strategy; providing electronic magazines using communication using mobile wireless communication terminals; providing other online electronic publications for games, namely, publishing online reviews of electronic games
52.
PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
This program causes a processor to execute steps of: receiving, from a second computer 20, first information relating to a race in a real world; generating, on the basis of the first information, a virtual object including a racetrack object representing a racetrack and a moving object representing a contestant or a moving body in a race; displaying a superimposed image obtained by superimposing the virtual object on a real image around first computers 10A to 10C; and displaying an advertisement within a display area of the virtual object or in a peripheral area of the display area.
A behavior of a character arranged in a virtual space is produced. The behavior of the character is produced in a first part, based on data including motion data obtained by a capture of a motion of a performer who plays the character, and the behavior of the character is produced in a second part, based on data depending on an input from the performer, the input obtained in a mode different from the capture. The character viewed from a predetermined point of view in the virtual space is capable of being displayed on a predetermined display unit.
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/833 - Combat à mains nues, p. ex. compétition d’arts martiaux
A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
54.
Game program, game method, and information terminal device
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
55.
Non-transitory computer-readable medium, information processing method and information processing apparatus
A program causes a processor to carry out: a step of defining a virtual space including a web browser; a step of providing web content on the web browser based on an access to a URL address, a step of providing the web content displayed on the web browser as a 360-degree web content developed in the virtual space based on a first operation input of a user; a step of controlling a field-of-view from a virtual camera arranged in the virtual space in accordance with a movement of a head of the user; and a step of displaying a field-of-view image corresponding to the field-of-view on an image display apparatus associated with the head of the user. The web content and the 360-degree web content are web screens for selecting moving image content to be reproduced from one or more pieces of moving image content.
G06F 15/173 - Communication entre processeurs utilisant un réseau d'interconnexion, p. ex. matriciel, de réarrangement, pyramidal, en étoile ou ramifié
H04L 67/02 - Protocoles basés sur la technologie du Web, p. ex. protocole de transfert hypertexte [HTTP]
G06F 16/955 - Recherche dans le Web utilisant des identifiants d’information, p. ex. des localisateurs uniformisés de ressources [uniform resource locators - URL]
The value of a first parameter is updated while a touch operation on a touch screen is continued. A first game control is executed when a first touch operation is received from a user and then a second touch operation is received after a touch operation of updating the value of the first parameter to a first value is released.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
G06F 3/04817 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect utilisant des icônes
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06F 3/04847 - Techniques d’interaction pour la commande des valeurs des paramètres, p. ex. interaction avec des règles ou des cadrans
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
57.
Game program, game method, and information terminal device
An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
58.
PROGRAM, METHOD, AND INFORMATION PROCESSING TERMINAL
Display data is received for displaying a virtual space in which a character behaving in real time depending on movement of a performer is arranged. Any one of a plurality of types of viewing modes is specified in which an image displayed on the display unit is different among images in the virtual space based on the display data. The display unit displays an image corresponding to a specified viewing mode, among images in the virtual space based on the display data.
A63F 13/5252 - Changement des paramètres des caméras virtuelles utilisant plusieurs caméras virtuelles simultanément ou séquentiellement, p. ex. en commutant automatiquement entre caméras virtuelles fixes lorsqu’un personnage change de pièce ou l’affichage de la vue d’un rétroviseur dans un jeu de conduite automobile
A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p. ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
G06F 3/04817 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect utilisant des icônes
59.
Non-transitory computer-readable medium storing game program, and game system
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying a first object including an indication relating to a shot of a ball; receiving an input operation of the user; displaying a second object that moves in accordance with the input operation; and executing the shot in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p. ex. d’une balle de golf en fonction du point d’impact
A63F 13/812 - Jeux de ballon, p. ex. football ou baseball
60.
PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
In the present invention: in a first part, a video within a virtual space is displayed, where a plurality of types of objects are arranged, including a character object that operates on the basis of first data shared by a plurality of computers; and in a second part, a video is displayed which contains a character object on the basis of second data. The second data: includes information for causing the character object to speak a voice; is sent from an external source to one or more arbitrary computers including a first computer to be used by a first user; and has different spoken information from data that is sent to a second computer used by a second user. A specific object that is displayed in the first part can change its display mode, and the display mode of a specific object that is displayed in the second part is the display mode to be changed in the first part.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04L 67/00 - Dispositions ou protocoles de réseau pour la prise en charge de services ou d'applications réseau
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
Provided is a program that is executed by a computer, wherein the computer is caused to execute: arrangement, in a game space, of a first object that can be operated according to the manipulation by a user, and a second object that can be operated without manipulation by the user; display of a first image of the game space including the first object; and display of a live video of the second object within the game space.
A63F 13/5252 - Changement des paramètres des caméras virtuelles utilisant plusieurs caméras virtuelles simultanément ou séquentiellement, p. ex. en commutant automatiquement entre caméras virtuelles fixes lorsqu’un personnage change de pièce ou l’affichage de la vue d’un rétroviseur dans un jeu de conduite automobile
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
Provided is a game program executed on a processor of a game system, wherein the processor is caused to execute: a lottery step in which, in a content group including a plurality of pieces of content, acquisition content allowed to be acquired by a user is specified by lottery in response to an operation input of the user from among the pieces of content included in the content group; and a grant step in which, when the acquisition content specified in the lottery step has the same type as owned content owned by the user, a privilege is granted to the user, wherein, in the grant step, the lower the probability that the user can acquire the acquisition content is, the more the privileges are granted to the user.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
This game program is executed by a processor of a server that provides a game to terminal device of a user, wherein the game program causes the processor to execute: a step for continuously executing a plurality of gachas that specify, as an acquired character to be acquired by a user, a character selected from a character group to be drawn from, the gachas being executed on the basis of an execution instruction from the terminal device; and a step for imparting the acquired character to the user when the acquired character specified by the gacha is of a different type than characters owned by the user, or imparting a reward to the user when the acquired character specified by the gacha is of the same type as a character owned by the user, the reward imparted to the user differing depending on, inter alia, the number of acquired game media having the same type as the owned character.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
65.
Switching character facial expression associated with speech
The present invention is to, on a basis of data including information capable of specifying a motion input by a performer who plays a character arranged in a virtual space and a speech of the performer, produce a behavior of the character, to enable the character viewed from a predetermined point of view in the virtual space to display on a predetermined display unit, and to enable a sound depending on the speech of the performer to output. A behavior of a mouth of the character in the virtual space is controlled based on the data, a next facial expression to be taken as the facial expression of the character is specified in accordance with a predetermined rule, and switching control is performed on the facial expression of the character in the virtual space to the facial expression, which is specified by the step of specifying, with lapse of time.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
An image of an augmented reality space, in which a character is arranged with respect to an acquired image acquired by the imaging sensor, is displayed on the display unit, and the behavior of the character in the augmented reality space is produced on the basis of data transmitted from an external source, wherein the data is motion data and sound data that are input by a performer who plays live as the character.
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
67.
METHOD, COMPUTER-READABLE MEDIUM, AND INFORMATION PROCESSING DEVICE
Provided are a delivery program, a delivery method, a delivery server, and a viewing terminal, with which it is possible to encourage viewers to offer support in regard to, inter alia, posting items. This method is executed by a viewing terminal capable of displaying the gameplay video of a game that is cleared by causing a prescribed condition to be met. A computer for delivering data that enables the gameplay video to be displayed on the viewing terminal specifies the number of views of the viewing terminal that displays the gameplay video in real-time delivery of the gameplay video, exerts an assistance action for assisting in meeting the prescribed condition in accordance with the event that operation information from the viewing terminal transmitted on the basis of a prescribed operation by a viewer is received, and when the number of views equals a first number, changes the assistance action to become smaller than when the number of views equals a second number that is smaller than the first number. The method includes: a step in which a viewing terminal that has not displayed the gameplay video of real-time delivery in real time receives, from an external device after real-time delivery, recorded data that pertains to the behavior of an avatar object having appeared in a game in real-time delivery and associated with the user of the computer; and a step in which a delivered gameplay video is generated and reproduced using the recorded data that pertains to the behavior of the avatar object.
The purpose of the present invention is to improve the immersive feeling of a game world, and to improve the appeal of the game. The present invention provides an information processing method executed by a computer. The information processing method includes: a first step for causing a character appearing in a game in which a plurality of users participate to perform an action on the basis of first data received from outside, the first data being data for causing the character to speak and being data having different content for each transmission destination computer, the first data being stored in a computer, and the first step being executed after the game is executed or while the game is executed; a second step for causing the character to perform an action on the basis of second data while the game is executed, the second data being data for causing the character to perform an action and being data commonly used among a plurality of computers; and a third step for causing the character to perform an action again on the basis of the second data received again from outside in response to a request for viewing an executed game after the game ends, and the stored first data. In the first step and the third step, the character is caused to perform an action on the basis of the first data when the character is not caused to perform an action on the basis of the second data.
The present invention provides a game method, a computer system, a computer-readable medium, and an information terminal device that make it possible to improve the appeal of a game. The present invention provides a game method including, in a real-time first progressing period: a first step for receiving, from a server, display data for displaying the video of a game that progresses in a state in which a first character and a plurality of second characters among a plurality of types of characters are arranged in a virtual space; a second step for displaying the game video on a display unit on the basis of the display data; and a third step for arranging a character selected from the plurality of second characters in the virtual space as a sub-character and allowing the character to participate in the game. The plurality of types of characters can provide different effects in the game in which the characters participate. The degree of advantage for a distributor in the progress of the game is different according to the number of the second characters in the game. The game method further includes, in a second progressing period after the first progressing period ends: a fourth step for sending a request for viewing the ended game again; and a fifth step for displaying the game video on the display unit on the basis of the display data received again from the server.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
G06T 13/80 - Animation bidimensionnelle [2D], p. ex. utilisant des motifs graphiques programmables
This information processing method for progressing a game includes: step (S1a) in which a processor implements the progression of a first part (story part), in which a character is made to act in response to an input operation of a user, said input operation being via an operation unit; a step (S13a) in which a specific behavior of the user is received during the first part, a computer is given, in response to the result of the specific behavior, the privilege to implement a first progression of a second part (livestream part), and on the basis of this privilege, it becomes possible for the progression of the game to switch from the first part to the second part; a step (S4a) in which action instruction data that has been transmitted from an external device and designates an action of the character is received, said external device being located in an external space that is physically removed from the space where the user is located; and a step (S5a) in which the first progression of the second part is implemented by causing the character to act on the basis of the received action instruction data, wherein the action instruction data includes motion data and voice data that have been inputted by an operator playing the character, and the operator is a different person from the user and is located in the external space that is physically separated from the space where the user is located.
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
Provided is an information processing method for game progression. The information processing method includes a processor carrying out: a first step of displaying a map image of a prescribed region on a display unit, and, if a prescribed condition is satisfied, arranging and displaying a first object on the map image; a second step of accepting, from an input unit, a user input operation specifying the first object; a third step of communicating with a server that manages landscape images of various locations, to acquire a landscape image corresponding to a specified position; a fourth step of displaying on the display unit a second object corresponding to the specified first object, superimposed on the acquired landscape image; a fifth step of requesting progression of a prescribed part of a game if the second object is associated with a specific character; a sixth step of receiving recorded operation command data if a first progression of the prescribed part is already complete; and a seventh step of causing the second object to operate on the basis of recorded operation command data, to execute a second progression of the prescribed part, and to perform a display on the display unit.
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p. ex. utilisant un microphone
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p. ex. écrans radar ou cartes
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
The present invention enhances the amusement of a game. Provided is a method executed by a computer serving as a user terminal comprising a processor, a memory, a display unit, and an operation unit. The user terminal can communicate with an external device that is present in a space physically separated from the space in which the user terminal is present, and that controls a character in accordance with input from a performer who is different from the user and who portrays the character during the game. The method comprises: a step in which the game is advanced, by means of the processor, according to user input; a step in which progress information of the ongoing game is sequentially transmitted to the external device; a step in which audio data, which is acquired by the external device that displays a game screen in real time to the performer on the basis of the progress information, is received, the audio data being audio spoken by the performer to the game screen at an arbitrary timing; a step in which, when the audio data is received, content of the audio data is caused to be spoken by the character in the game so as to operate the character; and a step in which, after completion of the game, the character is operated again on the basis of audio data that is received again from the outside in accordance with a request for viewing the advanced game.
The present invention provides a viewing method, a computer-readable medium, a computer system, and an information processing device by which interest in a game can be improved. In a first advancement period in real time of a match-type game, first display data that enables the display of video, in which is arranged a first object operated according to a detection result of motion of a distributor, is received, and on the basis of the first display data, a video in a virtual space is displayed on a display unit, and operation data that enables identification of an input operation into an input unit by a user is transmitted to a server. Second display data for displaying video of the match-type game is received from the server by arranging the first object and a second object operated according to an input operation by the user. Furthermore, in a second advancement period advancing after the passage of the first advancement period, a request for once again viewing a match-type game that has been completed is transmitted, the first display data, the operation data, and the second display data of the first advancement period are received, and video of the match-type game is displayed on the basis of the first display data, the operation data, and the second display data.
The present invention provides a game method, a computer-readable medium, and an information terminal device with which it is possible to increase interest and enjoyment. Provided is a game method that includes: a step for performing a first game part for displaying a video in a user-specific first virtual space in which an object is disposed on the basis of input operation by a user; a step for outputting, to a server, virtual space information for making it possible to specify the first virtual space; a step for performing, on the basis of first information for specifying the motion of a specific character in the first virtual space generated in the server on the basis of the virtual space information, a second game part for displaying a video in which the specific character performs motion. The game method further includes: a step for making a request for advance again of the second game part after the end of a first advance of the second game part; and a step for executing advance again of the second game part for displaying a video in which the specific character performs motion, on the basis of the first information delivered again from the server in response to the step for making a request.
This program causes execution of: receipt of play information from a distribution terminal; distribution of distribution information to one or more viewing terminals in accordance with the received play information; receipt of recruiting information transmitted by the distribution terminal that has accepted a recruitment operation performed by a distribution user; if the recruiting information has been received, instruction causing the one or more viewing terminals to issue a notification calling for participation in the content as a player; receipt of participation information transmitted by the viewing terminal that has accepted a participation operation performed by a viewing user; formation of a party including, at least, the distribution user and the viewing user using the viewing terminal that received the participation information; and causing one or more viewing users included in the formed party to participate in the content as a player.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
This invention causes the execution of: the generation of distribution data according to game play of a distribution user; the transmission of the generated distribution data to a viewing terminal used by a viewing user such that the game play of the distribution user can be viewed by using the viewing terminal; the reception of a provision request transmitted from the viewing terminal in accordance with an operation by the viewing user, the provision request being for a skill for improving the ability of a character manipulated by the distribution user or for newly capturing an ability the character does not have (S312); and the enablement of the use, in the game play of the distribution user, of a provided skill which is a skill corresponding to the received provision request.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
77.
PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
This program, executed by a first computer, causes a processor to execute: a step of receiving first information relating to a race in the real world from a second computer; a step of generating, on the basis of the first information, a virtual object including a racetrack object representing a racetrack, and a moving object representing a participant or a moving body in a prescribed race; and a step of displaying the virtual object superimposed on a real image captured by an imaging unit. The first information includes, at least, participant information relating to at least one of the participant and the moving object in the prescribed race, and the virtual object includes, at least, a moving object 502 corresponding to the participant information. In response to an operation input by a user with respect to the moving object, at least a portion of the participant information is displayed in association with a prescribed avatar 1330 corresponding to the moving object.
The present invention provides a method, a computer-readable medium, a computer system, and an information terminal device with which it is possible to increase the number of ways in which a game can be enjoyed. The present invention executes: a step for, when a first computer executes an event within a virtual space in which a plurality of users including a first user are participating, displaying a character appearing in the event in the virtual space; a first reproduction step for operating the character on the basis of first data received from the outside; a step for, after the event ends, receiving a request to reproduce content pertaining to the event again; and a second reproduction step for, when said request is received, operating the character so as to reproduce said content again. The first data includes motion data and audio data input by a performer performing the character, and is transmitted in common from the outside to a plurality of computers used by a plurality of users. At said display step, the character appearing in the event can be displayed in a different display mode from that of the character appearing in the event executed by at least one of the plurality of computers excluding the first computer.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
H04N 21/431 - Génération d'interfaces visuellesRendu de contenu ou données additionnelles
79.
METHOD, COMPUTER-READABLE MEDIUM, AND INFORMATION PROCESSING DEVICE
The purpose of the present invention is to improve the immersive feeling of a game world, and to improve the appeal of the game. This method comprises: a step (S2002) in which a viewing terminal for viewing a real-time broadcast positions an avatar object and a virtual camera in a virtual space shared between a broadcasting terminal and a plurality of viewing terminals, during real-time broadcasting, a visual field image representing a visual field area of a virtual camera is displayed on a display unit, game processing is performed in which, for each game part state that progresses while transitioning between a plurality of game states, a game in one state progresses on the basis of user operations and body movements of a broadcaster, the game processing in each state involves updating a visual field image so that the avatar object includes the performance of a movement represented by operation information representing operations of the avatar object when the operation information is received, and when the movement represented by the operation information is a movement for making a transition, the progress of the game part is made to transition to another state from the current state, and then, recorded operation information from an external device is received, said operation information being executed by the user terminal of a user other than a viewer who has viewed the real-time broadcast; and a step (S2006) in which, as a result of operating the avatar object on the basis of the operation information, content that has been broadcast is replayed.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
80.
GAME METHOD, COMPUTER-READABLE MEDIUM, AND INFORMATION TERMINAL DEVICE
The present invention provides a game method, a computer-readable medium, and an information terminal device with which it is possible to increase interest and enjoyment. The present invention provides a method for progressing a game that is executed in a user terminal equipped with a processor, a memory, and a display unit. The game includes: a first part that progresses the game in accordance with user operations; and a second part that displays content on the display unit on the basis of first information that is live-streamed via a server. Executed by the processor, the method includes: a first step for associating a bonus that can be used during the second part, but not during the first part, with a user as a result of satisfying a prescribed achievement condition during the first part; a step for receiving a specific action by the user in the first part, and switching the progression of the game from the first part to the second part in accordance with the result of the specific action; and a second step for performing processing by which the bonus associated with the user at the first step is granted to a distributor of a live-streaming source on the basis of a first operation during the second part.
A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
81.
METHOD, COMPUTER-READABLE MEDIUM, COMPUTER SYSTEM, AND INFORMATION PROCESSING DEVICE
The present invention enhances the enjoyment of live-streamed content. The present invention provides a method that causes a processor to execute: a step for receiving content distributed in real time, said content including an avatar of the content distributor, and a playing screen of a game being played by the distributor using a game terminal included in a game system; a first reproduction step for reproducing said content; a step for receiving a first input operation from a viewer who is viewing said content using a viewing terminal; a step for, if the first input operation is received, transmitting input information corresponding to the first input operation to a distribution system so as to transmit, from the distribution system to the game system, a support instruction that is an instruction for triggering an effect to support the distributor within the game; a step for receiving a request to reproduce content again after the first reproduction step is ended; and a second reproduction step for, if said request is received, reproducing said content again by operating a character.
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p. ex. par courrier électronique ou messagerie instantanée
82.
METHOD, COMPUTER-READABLE MEDIUM, AND INFORMATION PROCESSING DEVICE
The purpose of the present invention is to improve the immersive feeling of a game world, and to improve the appeal of the game. This method comprises: a step (S2002) in which a viewing terminal for viewing a real-time broadcast positions an avatar object, a virtual camera, and a plurality of optional objects in a virtual space shared between a broadcasting terminal and a plurality of viewing terminals, during real-time broadcasting, a visual field image representing the visual field area of the virtual camera, and a user interface (UI) object for receiving input operations from a viewer are displayed, the visual field image is updated so as to include the operation of an avatar object when operation information, which represents the movement of an avatar object for selecting a portion of the plurality of optional objects broadcast in the virtual space, is received, the state of the UI object is modified according to the optional object selected by the avatar object, and then, recorded operation information from an external device is received, said operation information being executed by the user terminal of a user other than a viewer who has viewed the real-time broadcast; and a step (S2006) in which, as a result of operating the avatar object on the basis of the operation information, content that has been broadcast is replayed.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
83.
PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A program executed by a first computer causes a processor to execute: a step for receiving first information about a race in the real world from a second computer; a step for generating a virtual object including a racetrack object that represents a racetrack and moving objects that represent moving bodies or participants in a prescribed race on the basis of the first information; and a step for displaying the virtual object superimposed on a real image captured by an imaging unit. The first information includes identification information for the moving bodies or participants, and color information associated with the identification information. In the step for generating the virtual object, a moving object 502 that is at least partially colored with a prescribed color is generated on the basis of the color information.
This program causes a processor to execute: a step for receiving first information about a race in the real world; a step for generating a virtual object that includes a racetrack object and moving objects on the basis of the first information; a step for displaying the virtual object superimposed on a real image; and a step for detecting the occurrence of an event in the race. The first information includes position information for moving bodies or participants in the race, and time information corresponding to the position information. In the step for displaying the virtual object, the race is displayed virtually on the basis of the first information, and, if the occurrence of an event is detected in the step for detecting the occurrence of an event, a representation corresponding to the event is displayed in response thereto.
This game program executes: a step for setting, in a processor, for each user, a first game object group including a finite number of game objects; a step for executing a first lottery; a step for executing, in the case of a first result from the first lottery, a second lottery in which one or more game objects are selected from the first game object group; a step for imparting the selected one or more game objects; a step for decreasing the number of the one or more game objects included in the first game object group; and a step for imparting a prescribed game object in the case of a second result from the first lottery. In the first lottery, the sum of a first selection rate at which the first result is selected and a second selection rate at which the second result is selected is 100%, with the second selection rate being greater than 0%.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for mobile phones; game programs for
electronic computer terminals, personal digital assistants,
mobile computer terminals, computer terminals wearable on
body, mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; other electronic application
machinery and equipment related to games and their parts;
downloadable video files, image files, and music files in
the field of games for mobile phones; other downloadable
videos, images, and music in the field of games;
downloadable electronic magazines by mobile phones; other
electronic publications in the field of games;
telecommunications machines and apparatus related to games;
parts and accessories for personal digital assistants. Providing games using communication by mobile wireless
communication terminals; providing games using communication
by mobile phone terminals, electronic computer terminals,
personal digital assistants, mobile computer terminals,
computer terminals wearable on body, and mobile wireless
communication terminals; providing other online games;
providing information related to strategy guide for games;
providing electronic magazines using communication using
mobile wireless communication terminals; providing other
online electronic publications for games.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for mobile phones; game programs for
electronic computer terminals, personal digital assistants,
mobile computer terminals, computer terminals wearable on
body, mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; other electronic application
machinery and equipment related to games and their parts;
downloadable video files, image files, and music files in
the field of games for mobile phones; other downloadable
videos, images, and music in the field of games;
downloadable electronic magazines by mobile phones; other
electronic publications in the field of games;
telecommunications machines and apparatus related to games;
parts and accessories for personal digital assistants. Providing games using communication by mobile wireless
communication terminals; providing games using communication
by mobile phone terminals, electronic computer terminals,
personal digital assistants, mobile computer terminals,
computer terminals wearable on body, and mobile wireless
communication terminals; providing other online games;
providing information related to strategy guide for games;
providing electronic magazines using communication using
mobile wireless communication terminals; providing other
online electronic publications for games.
88.
PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
This program, executed by an information processing device provided with a processor, a memory, an input unit, and a display unit, causes the processor to execute: a step in which a user employs an available object to advance a game; a step in which in an object determined by means of a first lottery in accordance with an input operation from a user, from among a plurality of types of object, is granted to the user and is made available in the game; and a step in which, in a specific period until a specific object can be determined by means of the first lottery, the specific object is made available to the user in the game.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
Provided is a game program which is executed by a processor of a server that offers a game to a terminal device used by a user. The processor is caused to execute: a step for storing each among a plurality of game medium parameters and one or more first game mediums in association with each other; a step for determining the allocation number of the game medium parameters in response to a user request; a step for determining, according to the allocation number of the game medium parameters, the quantity of the first game mediums acquired by the user; a step for storing, in association with the user, the quantity of the first game medium acquired by the user; and a step for displaying the quantity of first game mediums acquired by the user.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A game program to be executed by a processor of a server that provides a game for a terminal device used by a user, the program causing the processor to execute: a step for, when the user has acquired a right to obtain a game medium, storing, in association with a user ID, a first clock time at which the acquisition of said right took place; a step for, when the user has exercised said right, determining the value of the game medium that is to be granted to the user on the basis of the first clock time and a second clock time at which the exercise of the right took place; and a step for storing, in association with the user ID, information pertaining to the game medium to be granted.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable computer game software programs for use on mobile phones; Downloadable computer game software programs for use on electronic computer terminals, mobile information terminals, mobile computer terminals, computer terminals wearable on the user's body, mobile wireless communication terminals, and mobile communication terminals; Computer programs for games, namely, downloadable computer game software programs; Computer programs for games, namely, recorded computer game programs; Electronic application machinery and equipment related to games, namely, computer game discs; Downloadable video recordings featuring games on mobile phones; Downloadable image files of games on mobile phones; Downloadable music files featuring games on mobile phones; Downloadable electronic magazines in the field of games exclusively for download on mobile phones; Electronic publications in the nature of books, magazines, and brochures featuring games; Telecommunications equipment related to games, namely, tablet computers; Parts and accessories for mobile information terminals, namely, protective covers for cell phones, protective cases for cell phones, and straps for cell phones Providing online computer games using communication by mobile wireless communication terminals; Providing online computer games using communication by mobile phone terminals, electronic computer terminals, mobile information terminals, mobile computer terminals, computer terminals wearable on the body, and mobile communication terminals; Providing online computer games; providing entertainment information online, namely, information about game strategy in the nature of game strategy guides; Providing online non-downloadable electronic publications in the nature of magazines in the field of games using mobile wireless communication terminals; Providing online non-downloadable electronic publications in the nature of books and brochures in the field of games
92.
METHOD, COMPUTER-READABLE MEDIUM, AND INFORMATION PROCESSING DEVICE
A method for a computer (100) including a processor (10), a memory (11), and an operation unit (151) to progress a game, the method comprising steps executed by the processor, the steps being: a step (S1a) for operating an NPC on the basis of first operation instruction data stored in the memory in advance, which designates operation of the NPC that is not a target of direct operation by a user as a game player, and executing a progress of a first part (story part) in response to an input operation of the user through the operation unit; a step (S13a) which is for receiving a particular behavior by the user in the first part, and in which the game is switched from the first part to a second part (live streaming part) in accordance with a result of the particular behavior; and a step (S5a) which is for executing a first progress of the second part by operating the NPC on the basis of second operation instruction data streamed from an external device (200, 300), and in which the second operation instruction data includes motion data and audio data input by an operator associated with the NPC that is not a target of direct operation by the user.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p. ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
93.
PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
Provided is a program which is executed by a first computer and causes a processor to execute: a step for receiving first information about a real-world race from a second computer; a step for generating, on the basis of the first information, a virtual object for presenting second information about the race to a user; and a step for displaying the virtual object superimposed on a real image captured by an image capturing unit. The first information includes at least participant information about race participants and/or mobile bodies, and the virtual object includes at least moving objects 502a, 502b corresponding to the participants or the mobile bodies, and at least some of the participant information is displayed in association with the moving objects 502a, 502b in the display step.
A program executed by a first computer causes a processor to execute: a step for receiving first information relating to a race in the real world from a second computer; a step for generating, on the basis of the first information, a virtual object for presenting second information relating to the race to a user; and a step for displaying the virtual object superimposed on a real image imaged by an imaging unit. The first information includes at least the race time information of a contestant or a moving vehicle in a race, and the virtual object includes at least a racecourse object 501 and a moving object 502. In the displaying step, a race is virtually displayed moving the moving object 502 on the racecourse object 501 on the basis of the race time information.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Game programs for mobile phones; game programs for
electronic computer terminals, mobile information terminals,
mobile computer terminals, computer terminals wearable on
body, mobile wireless communication terminals, and mobile
communication terminals; computer programs for games; other
computer programs for games; other electronic application
machinery and equipment related to games and their parts;
downloadable video files, image files, and music files in
the field of games for mobile phones; other downloadable
videos, images, and music in the field of games;
downloadable electronic magazines by mobile phones; other
electronic publications in the field of games; and
telecommunications machines and apparatus related to games. Providing games using communication by mobile wireless
communication terminals; providing games using communication
by mobile phone terminals, electronic computer terminals,
mobile information terminals, mobile computer terminals,
computer terminals wearable on body, and mobile wireless
communication terminals; providing other online games;
providing information related to strategy guide for games;
providing electronic magazines using communication using
mobile wireless communication terminals; and providing other
online electronic publications for games.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable music files; computer game programs; downloadable graphics for mobile phones; downloadable image files; electronic publications, downloadable.. Game services provided on-line from a computer network; providing on-line electronic publications, not downloadable; providing on-line music, not downloadable; providing on-line images, not downloadable..
09 - Appareils et instruments scientifiques et électriques
38 - Services de télécommunications
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Game program for mobile phones; recorded computer programs;
downloadable computer program; electronic apparatus and
their parts, namely, sound transmitting apparatus and image
transmission apparatus; downloadable image files and music
files for mobile phones; downloadable image files and music
files; downloadable electronic magazines for mobile phones;
downloadable electronic publications featuring fictional
stories, animated stories, and video games;
telecommunication apparatus, namely telephones. Telecommunication, other than broadcasting; consulting in
the field of telecommunications; information communication
via on-line using head-mounted displays, mobile phones, and
computer terminals; transmission of information on-line;
transmitting, broadcasting and receiving audio, video, still
images, moving images, text, and data; transmission of
information via the Internet; transmission of images via the
Internet; streaming of video; telecommunication services
provided via platforms and portals on the Internet and other
media; providing connection to access on-line chatrooms for
transmission of messages among computer users; providing
on-line chat room services; broadcasting services; providing
information on broadcasting services; video broadcasting
services via the Internet; news agency services, namely, the
transmission of news items to news reporting organizations;
leasing of telecommunication equipment, including telephones
and facsimile apparatus; leasing of the access time to a
computer database. Providing online games for mobile phones; providing online
non-downloadable computer games; providing non-downloadable
electronic magazines via mobile phones; providing online
non-downloadable electronic publications; providing
non-downloadable image files and music files via mobile
phones; providing online non-downloadable image files and
music files. Providing information on the provision of programs for
mobile phones and computers; providing information on bugs
or version upgrades for mobile phone and computer programs;
providing information on the design, creation or maintenance
of programs for mobile phones and computers; design,
creation or maintenance of programs and application programs
for mobile phones and computers, and research, advice,
consulting or provision of information related thereto;
creating programs for information processing performed using
mobile phones and computers; technological consulting
service on mobile phones and computer systems; technological
advice relating to computers, automobiles and industrial
machines; rental of memory space on servers for hosting
electronic bulletin boards and conference rooms via
communication networks and provision of information related
thereto; design, creation, and maintenance of application
programs for mobile phones and computer terminals, and
providing research, advice, consultation, and information
related thereto; design, creation, and maintenance of
computer programs; leasing of computers; providing temporary
use game software and other computer programs,
non-downloadable, using communication networks such as the
Internet; providing search engine for searching blogs on
Internet sites; design services, excluding those related to
advertising, and provision of information relating thereto;
creating or maintaining web sites for others; computer
programming for data processing and communication systems;
providing online computer programs on data networks;
designing electronic bulletin boards or homepages on the
Internet; providing information on designing electronic
bulletin boards or homepages on the Internet; leasing of web
servers; creating, designing, and maintaining websites on
computer networks; rental of server memory space for
electronic bulletin boards on the Internet; rental of server
memory space for social networking on the Internet;
providing information in the field of computer software
development; provision of information and data relating to
scientific and technological research and development;
design and development of new technology for others;
research and development services relating to communication
technology; development of computer peripherals; advisory
and information services relating to the design and
development of computer peripherals; design and development
of data processing apparatus; development or design of the
liquid crystal display device; testing, inspection and
research on computer system; provision of information
relating to testing and research services relating to
machines, apparatus and instruments; provision of
information relating to technological research; research in
the field of artificial intelligence technology.
A game based on a game program includes a game that proceeds by moving the position of a terminal device, the game program causing a processor to execute: a step for transitioning to a specification mode by receiving a first input from a user; a step for allowing the game to proceed without requiring the input from the user in the specification mode; a step for ending the specification mode by receiving a second input from the user in the specification mode; a step for specifying a movement distance in which the position of the terminal device is moved; and a step for, when the specification mode is ended, increasing the degree of advantage of a user in a game in accordance with the movement distance of the terminal device in the specification mode, even for movement when the user owning the terminal device has used a prescribed movement means.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/493 - Reprise du jeu, p. ex. après une pause, un dysfonctionnement ou une panne de courant
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
A63F 13/75 - Application des règles, p. ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
Games based on this game program include a game that progresses through a user moving the position of a terminal device owned by the user. This game program causes a processor to perform: a step for allowing the game to progress through a user who owns a terminal device moving the terminal device using a predetermined moving means; and a step for notifying the user of information using a display unit during a non-specific mode other than a mode during which the game that progresses through the user moving the position of the terminal device using the predetermined moving means is in progress, and for notifying the user of information using an output unit other than the display unit in a specific mode during which the game that progresses through the user moving the position of the terminal device using the predetermined moving means is in progress.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/50 - Commande des signaux de sortie en fonction de la progression du jeu
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
This program causes a processor to execute: a step for defining a virtual space including a browser window; a step for providing web content on the browser window on the basis of an access to a URL address; and a step for notifying the user that, when the web content can be displayed as XR content, the web content is available as XR content in a first period in a period in which the web content is provided on the browser window, in a manner emphasizing the first period more than a second period other than the first period.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement