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Résultats pour
brevets
1.
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INTERACTIVE WATERPLAY APPARATUS AND METHODS
Numéro d'application |
US2007009262 |
Numéro de publication |
2007/120880 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2007-04-13 |
Date de publication |
2007-10-25 |
Propriétaire |
CREATIVE KINGDOMS, LLC (USA)
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Inventeur(s) |
- Weston, Denise, C.
- Briggs, Rick, A.
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Abrégé
An interactive play structure is provided for facilitating team-oriented and/or group play to achieve a desired effect. The play structure includes play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete steps in a chain of triggering events. The overall completion of the chain of events results in a desired result or effect, such as a domino-like cascade of various mechanisms, balls, water the like. In one example, the effect includes the release of a cannonball from the top of a vertical structure. As the cannonball reaches the end of its descent, it causes water to be radially dispersed from a pool, such as onto nearby play participants. The cannonball is then advantageously returned to the top of the vertical structure through the use of one or more return conduits.
Classes IPC ?
- A63G 31/00 - Installations pour divertissements publics
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2.
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MULTI-LAYERED INTERACTIVE PLAY EXPERIENCE
Numéro d'application |
US2006043915 |
Numéro de publication |
2007/058996 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2006-11-13 |
Date de publication |
2007-05-24 |
Propriétaire |
CREATIVE KINGDOMS, LLC (USA)
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Inventeur(s) |
- Weston, Denise, Chapman
- Briggs, Rick, A.
- Barney, Jonathan, A.
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Abrégé
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy 'wand' (100) from a retail phase (602) that is usable in an interactive entertainment phase (606). The interactive entertainment phase may include multiple interrelated layers (616, 626, 636, 646) such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training (604) on how to use the wand and/or complete one or more special effects (616), adventures (636) and/or quests (626). During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
Classes IPC ?
- A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
- A63F 13/06 - utilisant des moyens actionnés par le joueur pour commander la position d'une zone spécifique sur l'affichage
- G07F 17/00 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie
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3.
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INTERACTIVE CHALLENGE GAME SYSTEMS AND METHODS
Numéro d'application |
US2006009269 |
Numéro de publication |
2006/101880 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2006-03-15 |
Date de publication |
2006-09-28 |
Propriétaire |
CREATIVE KINGDOMS, LLC (USA)
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Inventeur(s) |
Briggs, Rick, A.
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Abrégé
A method of competitive game play is provided utilizing a plurality of balls (110) or other discrete play media. Balls (110) may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants (105) or groups of play participants (e.g., boys vs. girls) can effectively compete with other players (105) or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players (105) to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants (105) competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.
Classes IPC ?
- A63F 9/14 - Jeux de courses, jeux de circulation ou jeux d'obstacles caractérisés par des pièces mues par les joueurs
- A63G 31/00 - Installations pour divertissements publics
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