An information processing program according to the present invention causes a computer to execute: processing for setting, as an inherited game medium to be used in a newly started raising game, a fully raised game medium selected by a player from among fully raised game media stored as a result of the completion of a raising game; processing for generating a fully raised game medium by associating one of a plurality of kinds of inheritance information with a raising subject game medium having one or more parameters associated therewith as a result of the completion of the raising game and for storing the fully raised game medium; and utility generation processing for generating utility on the basis of the inheritance information associated with the inherited game medium. The utility generation processing includes: processing for updating parameters corresponding to the inheritance information among the parameters associated with the raising subject game medium; and processing for determining whether or not a preset specific condition is satisfied on the basis of a plurality of items of inheritance information and generating special utility when the specific condition is satisfied.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Theatre glasses; Photographic machines and apparatus; Cinematographic machines and apparatus; Optical machines and apparatus; Smartphones; Straps, cases, covers and other parts and accessories for smartphones; Personal digital assistants; Parts and accessories for personal digital assistants; Personal digital assistants in the shape of a watch; Portable telephones; Holders for portable telephones; Straps, cases, covers and other parts and accessories for portable telephones; Telecommunication machines and apparatus; Multimedia projectors; Pre-recorded CD-ROMs; Pre-recorded DVDs; prerecorded magnetic data carriers; Game programs for arcade video game machines; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Game programs for home video game machines; Downloadable game programs for mobile telephones; Downloadable game programs; Computer programs downloadable via on-line communications networks; Computer game programs; Application software; Computer software; Computers; Computer peripheral devices; USB flash drives; Musical sound recordings downloadable via on-line communications networks; Phonograph records; Downloadable music files; Recorded audio compact discs; Still and moving images downloadable via on-line communications networks; Downloadable image files; Recorded video discs and video tapes; Downloadable film and video; Downloadable animation films; Downloadable images; Downloadable animation images; Downloadable image data for wallpapers; Sound and video recordings; moving images downloadable via communications by mobile phones or computer terminals; Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments; Electronic publications; Exposed cinematographic films; Exposed slide films; Slide film mounts; Downloadable character data; Magnetically encoded cards; Electronic machines, apparatus and their parts; Decorative magnets; Bathroom scales; Measuring or testing machines and instruments; Battery charger; Batteries; Batteries and cells; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; Downloadable computer programs for displaying virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts in virtual spaces. Providing games via mobile phones, Internet and other communications and providing information relating thereto; Providing online game; Providing amusement facilities; Providing electronic publications; Services of reference libraries for literature and documentary records; Providing electronic books and magazines via online; educational and training services in the field of games; Educational and instruction services relating to arts, crafts, sports or general knowledge; Animation production services; Games equipment rental; Arranging and planning of movies, shows, plays or musical performances; Movie theatre presentations or movie film production and distribution; Providing non-downloadable videos from the internet via streaming; Providing character images via online; Presentation of live show performances; Direction or presentation of plays; Presentation of musical performances; Presentation of musicals; Presentation of concerts; Providing non-downloadable musical sound recordings from the internet via streaming; Providing character sound via online; Providing moving images via on-line communications networks; Providing videos and musical sound recordings via online; Providing images and sound recordings via online; Production of radio or television programs; Providing television programs, not downloadable, via video-on-demand services; Production of videotape film in the field of education, culture, entertainment or sports (not for movies or television programs and not for advertising or publicity); Organization, arranging and conducting of contest of online games artworks; Organization, arranging and conducting of contest in the field of online games; Organization, arranging and conducting of events in the field of character shows; Organization of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; Organization, arranging and conducting of horse races; Entertainment services; Entertainment information services; Entertainment services featuring imaginary character; Club services (entertainment or education); Rental of magnetic tapes, magnetic cards, magnetic sheets, magnetic disks, optical disks and electronic circuits on which images and textual information on newspapers, magazines, books, maps, drawings and photographs are recorded; Publication of game books; Publication of books; Photography; Photography by coin-operated photo seal machines; Exhibition of artworks and paintings; Arranging and conducting of exhibitions for entertainment purposes; Providing facilities for movies, shows, plays, music or educational training; Providing data of items used in online game; Providing images and videos of non-downloadable virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Theatre glasses; Photographic machines and apparatus; Cinematographic machines and apparatus; Optical machines and apparatus; Smartphones; Straps, cases, covers and other parts and accessories for smartphones; Personal digital assistants; Parts and accessories for personal digital assistants; Personal digital assistants in the shape of a watch; Portable telephones; Holders for portable telephones; Straps, cases, covers and other parts and accessories for portable telephones; Telecommunication machines and apparatus; Multimedia projectors; Pre-recorded CD-ROMs; Pre-recorded DVDs; prerecorded magnetic data carriers; Game programs for arcade video game machines; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Game programs for home video game machines; Downloadable game programs for mobile telephones; Downloadable game programs; Computer programs downloadable via on-line communications networks; Computer game programs; Application software; Computer software; Computers; Computer peripheral devices; USB flash drives; Musical sound recordings downloadable via on-line communications networks; Phonograph records; Downloadable music files; Recorded audio compact discs; Still and moving images downloadable via on-line communications networks; Downloadable image files; Recorded video discs and video tapes; Downloadable film and video; Downloadable animation films; Downloadable images; Downloadable animation images; Downloadable image data for wallpapers; Sound and video recordings; moving images downloadable via communications by mobile phones or computer terminals; Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments; Electronic publications; Exposed cinematographic films; Exposed slide films; Slide film mounts; Downloadable character data; Magnetically encoded cards; Electronic machines, apparatus and their parts; Decorative magnets; Bathroom scales; Measuring or testing machines and instruments; Battery charger; Batteries; Batteries and cells; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; Downloadable computer programs for displaying virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts in virtual spaces. Providing games via mobile phones, Internet and other communications and providing information relating thereto; Providing online game; Providing amusement facilities; Providing electronic publications; Services of reference libraries for literature and documentary records; Providing electronic books and magazines via online; educational and training services in the field of games; Educational and instruction services relating to arts, crafts, sports or general knowledge; Animation production services; Games equipment rental; Arranging and planning of movies, shows, plays or musical performances; Movie theatre presentations or movie film production and distribution; Providing non-downloadable videos from the internet via streaming; Providing character images via online; Presentation of live show performances; Direction or presentation of plays; Presentation of musical performances; Presentation of musicals; Presentation of concerts; Providing non-downloadable musical sound recordings from the internet via streaming; Providing character sound via online; Providing moving images via on-line communications networks; Providing videos and musical sound recordings via online; Providing images and sound recordings via online; Production of radio or television programs; Providing television programs, not downloadable, via video-on-demand services; Production of videotape film in the field of education, culture, entertainment or sports (not for movies or television programs and not for advertising or publicity); Organization, arranging and conducting of contest of online games artworks; Organization, arranging and conducting of contest in the field of online games; Organization, arranging and conducting of events in the field of character shows; Organization of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; Organization, arranging and conducting of horse races; Entertainment services; Entertainment information services; Entertainment services featuring imaginary character; Club services (entertainment or education); Rental of magnetic tapes, magnetic cards, magnetic sheets, magnetic disks, optical disks and electronic circuits on which images and textual information on newspapers, magazines, books, maps, drawings and photographs are recorded; Publication of game books; Publication of books; Photography; Photography by coin-operated photo seal machines; Exhibition of artworks and paintings; Arranging and conducting of exhibitions for entertainment purposes; Providing facilities for movies, shows, plays, music or educational training; Providing data of items used in online game; Providing images and videos of non-downloadable virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Theatre glasses; Photographic machines and apparatus; Cinematographic machines and apparatus; Optical machines and apparatus; Smartphones; Straps, cases, covers and other parts and accessories for smartphones; Personal digital assistants; Parts and accessories for personal digital assistants; Personal digital assistants in the shape of a watch; Portable telephones; Holders for portable telephones; Straps, cases, covers and other parts and accessories for portable telephones; Telecommunication machines and apparatus; Multimedia projectors; Pre-recorded CD-ROMs; Pre-recorded DVDs; prerecorded magnetic data carriers; Game programs for arcade video game machines; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Game programs for home video game machines; Downloadable game programs for mobile telephones; Downloadable game programs; Computer programs downloadable via on-line communications networks; Computer game programs; Application software; Computer software; Computers; Computer peripheral devices; USB flash drives; Musical sound recordings downloadable via on-line communications networks; Phonograph records; Downloadable music files; Recorded audio compact discs; Still and moving images downloadable via on-line communications networks; Downloadable image files; Recorded video discs and video tapes; Downloadable film and video; Downloadable animation films; Downloadable images; Downloadable animation images; Downloadable image data for wallpapers; Sound and video recordings; moving images downloadable via communications by mobile phones or computer terminals; Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments; Electronic publications; Exposed cinematographic films; Exposed slide films; Slide film mounts; Downloadable character data; Magnetically encoded cards; Electronic machines, apparatus and their parts; Decorative magnets; Bathroom scales; Measuring or testing machines and instruments; Battery charger; Batteries; Batteries and cells; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; Downloadable computer programs for displaying virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts in virtual spaces Providing games via mobile phones, Internet and other communications and providing information relating thereto; Providing online game; Providing amusement facilities; Providing electronic publications; Services of reference libraries for literature and documentary records; Providing electronic books and magazines via online; educational and training services in the field of games; Educational and instruction services relating to arts, crafts, sports or general knowledge; Animation production services; Games equipment rental; Arranging and planning of movies, shows, plays or musical performances; Movie theatre presentations or movie film production and distribution; Providing non-downloadable videos from the internet via streaming; Providing character images via online; Presentation of live show performances; Direction or presentation of plays; Presentation of musical performances; Presentation of musicals; Presentation of concerts; Providing non-downloadable musical sound recordings from the internet via streaming; Providing character sound via online; Providing moving images via on-line communications networks; Providing videos and musical sound recordings via online; Providing images and sound recordings via online; Production of radio or television programs; Providing television programs, not downloadable, via video-on-demand services; Production of videotape film in the field of education, culture, entertainment or sports (not for movies or television programs and not for advertising or publicity); Organization, arranging and conducting of contest of online games artworks; Organization, arranging and conducting of contest in the field of online games; Organization, arranging and conducting of events in the field of character shows; Organization of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; Organization, arranging and conducting of horse races; Entertainment services; Entertainment information services; Entertainment services featuring imaginary character; Club services (entertainment or education); Rental of magnetic tapes, magnetic cards, magnetic sheets, magnetic disks, optical disks and electronic circuits on which images and textual information on newspapers, magazines, books, maps, drawings and photographs are recorded; Publication of game books; Publication of books; Photography; Photography by coin-operated photo seal machines; Exhibition of artworks and paintings; Arranging and conducting of exhibitions for entertainment purposes; Providing facilities for movies, shows, plays, music or educational training; Providing data of items used in online game; Providing images and videos of non-downloadable virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Theatre glasses; Photographic machines and apparatus; Cinematographic machines and apparatus; Optical machines and apparatus; Smartphones; Straps, cases, covers and other parts and accessories for smartphones; Personal digital assistants; Parts and accessories for personal digital assistants; Personal digital assistants in the shape of a watch; Portable telephones; Holders for portable telephones; Straps, cases, covers and other parts and accessories for portable telephones; Telecommunication machines and apparatus; Multimedia projectors; Pre-recorded CD-ROMs; Prerecorded DVDs; prerecorded magnetic data carriers; Game programs for arcade video game machines; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Game programs for home video game machines; Downloadable game programs for mobile telephones; Downloadable game programs; Computer programs downloadable via on-line communications networks; Computer game programs; Application software; Computer software; Computers; Computer peripheral devices; USB flash drives; Musical sound recordings downloadable via on-line communications networks; Phonograph records; Downloadable music files; Recorded audio compact discs; Still and moving images downloadable via on-line communications networks; Downloadable image files; Recorded video discs and video tapes; Downloadable film and video; Downloadable animation films; Downloadable images; Downloadable animation images; Downloadable image data for wallpapers; Sound and video recordings; moving images downloadable via communications by mobile phones or computer terminals; Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments; Electronic publications; Exposed cinematographic films; Exposed slide films; Slide film mounts; Downloadable character data; Magnetically encoded cards; Electronic machines, apparatus and their parts; Decorative magnets; Bathroom scales; Measuring or testing machines and instruments; Battery charger; Batteries; Batteries and cells; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; Downloadable computer programs for displaying virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts in virtual spaces (1) Providing games via mobile phones, Internet and other communications and providing information relating thereto; Providing online game; Providing amusement facilities; Providing electronic publications; Services of reference libraries for literature and documentary records; Providing electronic books and magazines via online; educational and training services in the field of games; Educational and instruction services relating to arts, crafts, sports or general knowledge; Animation production services; Games equipment rental; Arranging and planning of movies, shows, plays or musical performances; Movie theatre presentations or movie film production and distribution; Providing non-downloadable videos from the internet via streaming; Providing character images via online; Presentation of live show performances; Direction or presentation of plays; Presentation of musical performances; Presentation of musicals; Presentation of concerts; Providing non-downloadable musical sound recordings from the internet via streaming; Providing character sound via online; Providing moving images via on-line communications networks; Providing videos and musical sound recordings via online; Providing images and sound recordings via online; Production of radio or television programs; Providing television programs, not downloadable, via video-on-demand services; Production of videotape film in the field of education, culture, entertainment or sports (not for movies or television programs and not for advertising or publicity); Organization, arranging and conducting of contest of online games artworks; Organization, arranging and conducting of contest in the field of online games; Organization, arranging and conducting of events in the field of character shows; Organization of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; Organization, arranging and conducting of horse races; Entertainment services; Entertainment information services; Entertainment services featuring imaginary character; Club services (entertainment or education); Rental of magnetic tapes, magnetic cards, magnetic sheets, magnetic disks, optical disks and electronic circuits on which images and textual information on newspapers, magazines, books, maps, drawings and photographs are recorded; Publication of game books; Publication of books; Photography; Photography by coin-operated photo seal machines; Exhibition of artworks and paintings; Arranging and conducting of exhibitions for entertainment purposes; Providing facilities for movies, shows, plays, music or educational training; Providing data of items used in online game; Providing images and videos of non-downloadable virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Theatre glasses; Photographic machines and apparatus; Cinematographic machines and apparatus; Optical machines and apparatus; Smartphones; Straps, cases, covers and other parts and accessories for smartphones; Personal digital assistants; Parts and accessories for personal digital assistants; Personal digital assistants in the shape of a watch; Portable telephones; Holders for portable telephones; Straps, cases, covers and other parts and accessories for portable telephones; Telecommunication machines and apparatus; Multimedia projectors; Pre-recorded CD-ROMs; Prerecorded DVDs; prerecorded magnetic data carriers; Game programs for arcade video game machines; Electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; Game programs for home video game machines; Downloadable game programs for mobile telephones; Downloadable game programs; Computer programs downloadable via on-line communications networks; Computer game programs; Application software; Computer software; Computers; Computer peripheral devices; USB flash drives; Musical sound recordings downloadable via on-line communications networks; Phonograph records; Downloadable music files; Recorded audio compact discs; Still and moving images downloadable via on-line communications networks; Downloadable image files; Recorded video discs and video tapes; Downloadable film and video; Downloadable animation films; Downloadable images; Downloadable animation images; Downloadable image data for wallpapers; Sound and video recordings; moving images downloadable via communications by mobile phones or computer terminals; Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments; Electronic publications; Exposed cinematographic films; Exposed slide films; Slide film mounts; Downloadable character data; Magnetically encoded cards; Electronic machines, apparatus and their parts; Decorative magnets; Bathroom scales; Measuring or testing machines and instruments; Battery charger; Batteries; Batteries and cells; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; Downloadable computer programs for displaying virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts in virtual spaces (1) Providing games via mobile phones, Internet and other communications and providing information relating thereto; Providing online game; Providing amusement facilities; Providing electronic publications; Services of reference libraries for literature and documentary records; Providing electronic books and magazines via online; educational and training services in the field of games; Educational and instruction services relating to arts, crafts, sports or general knowledge; Animation production services; Games equipment rental; Arranging and planning of movies, shows, plays or musical performances; Movie theatre presentations or movie film production and distribution; Providing non-downloadable videos from the internet via streaming; Providing character images via online; Presentation of live show performances; Direction or presentation of plays; Presentation of musical performances; Presentation of musicals; Presentation of concerts; Providing non-downloadable musical sound recordings from the internet via streaming; Providing character sound via online; Providing moving images via on-line communications networks; Providing videos and musical sound recordings via online; Providing images and sound recordings via online; Production of radio or television programs; Providing television programs, not downloadable, via video-on-demand services; Production of videotape film in the field of education, culture, entertainment or sports (not for movies or television programs and not for advertising or publicity); Organization, arranging and conducting of contest of online games artworks; Organization, arranging and conducting of contest in the field of online games; Organization, arranging and conducting of events in the field of character shows; Organization of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; Organization, arranging and conducting of horse races; Entertainment services; Entertainment information services; Entertainment services featuring imaginary character; Club services (entertainment or education); Rental of magnetic tapes, magnetic cards, magnetic sheets, magnetic disks, optical disks and electronic circuits on which images and textual information on newspapers, magazines, books, maps, drawings and photographs are recorded; Publication of game books; Publication of books; Photography; Photography by coin-operated photo seal machines; Exhibition of artworks and paintings; Arranging and conducting of exhibitions for entertainment purposes; Providing facilities for movies, shows, plays, music or educational training; Providing data of items used in online game; Providing images and videos of non-downloadable virtual shoes, virtual clothing, virtual headwear, virtual eyeglasses, virtual bags, virtual artworks, virtual toys and virtual jewelry ornaments and their parts
7.
PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
Provided are a program, an information processing system, and an information processing method that make it possible to stimulate motivation for participation of players in a wide variety of categories. Included are: a first-stage control unit that controls the progress of a main stage, in which records of individual players are evaluated on the basis of rank points accumulated through repeated races; and a second-stage control unit that controls the progress of an extra stage, in which players with superior records in the main stage are allowed to participate and the players allowed to participate play battles. The second-stage control unit makes it possible to watch a race in the extra stage irrespective of whether or not participation in the extra stage is allowed and makes it possible to acquire a reward on the basis of watching the race.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
8.
PROGRAM, CLIENT TERMINAL, GAME SYSTEM, AND PROCESSING METHOD
A client terminal may include an estimation model for interpolating a missing streaming image. The estimation model may estimate an optical flow and depth information from streaming images I(0) to I(t) displayed before a missing streaming image I(t+1) and generate a streaming image I′(t+1) on the basis of the estimation result. The client terminal may display the generated streaming image I′(t+1) instead of the missing streaming image I(t+1).
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p. ex. serveurs transformant une scène de jeu qui évolue en flux vidéo codé à transmettre à un téléphone portable ou à un client léger
A63F 13/48 - Démarrage d’un jeu, p. ex. activation du dispositif de jeu ou attente que d’autres joueurs se joignent à une session multi-joueurs
9.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
This information processing program causes a computer to execute: processing for associating, upon satisfaction of a predetermined condition, identification information of a first item that changes a predetermined parameter of a character, with identification information of a player; processing for measuring elapsed time after the association processing is performed; processing for changing a first parameter of the first item on the basis of the elapsed time; processing for changing the first parameter on the basis of consumption of a second item; processing for changing a second parameter of the first item on the basis of the first parameter; and processing for changing the predetermined parameter of the character on the basis of the second parameter of the first item.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
According to an example of the present disclosure, a program causes a computer to execute: providing a user with a battle game using a deck including a predetermined number of pieces of game content selected from among a plurality of pieces of game content each of which is assigned a group identifier, the plurality of pieces of game content being capable of being classified into a plurality of groups based on the group identifier; determining at least one group identifier as a reference group identifier, and generating an effect in accordance with the reference group identifier when the battle game is provided.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
11.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND GAME DEVICE
This information processing program causes a computer to execute a process for allowing a player to input a selection operation for a plurality of types of commands that designate the behavior of a character being trained, a process for updating parameters associated with the character being trained on the basis of the commands for which the selection operation was inputted, a process for storing point information relating to points to be awarded on the basis of the commands for which the selection operation was inputted, and a process for awarding the points on the basis of the stored plurality of pieces of point information when the number of stored pieces of point information reaches a prescribed number.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
12.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND GAME DEVICE
This information processing program causes a computer to execute: processing for allowing a player selection operation to be input to a first type command in a temporary selected state in which a temporary selection operation is input and a plurality of second type commands allowing activation of an effect related to any first type command; processing for identifying a second type command capable of activating an effect related to the first type command in the temporary selected state; and processing for displaying the identified second type command for the first type command in the temporary selected state in an recognizable manner.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
This information processing program executes: processing for determining, on the basis of the type of a command and an execution result of a derived command, performance execution information including at least information indicating a sub-character displayed in a performance and operation information of a character displayed in the performance; and processing for executing, on the basis of the determined performance execution information, a performance in which a main character and the sub-character are displayed. When prescribed information is associated with either or both of the main character and the determined sub-character, operation information about a character associated with at least the prescribed information is determined as prescribed operation information.
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
14.
SYSTEM, METHOD, AND PROGRAM FOR OUTPUTTING GAME MEDIUM SET
One or more embodiments of the invention is a system that outputs a game medium set to be presented to a player in a game in which game medium sets each constituted of a plurality of game media are used, wherein the system: generates candidate game medium sets for clearing one unit game by replacing, with other game media, some game media in game medium sets with which the one unit game has been cleared, the game medium sets being included in game logs; and executes game plays of the one unit game by using the candidate game medium sets for clearing the one unit game and outputs a game medium set with which the one unit game has been cleared.
An information processing program according to the present invention makes a computer execute processing that makes a first character operated by a player perform a first action at a first position in response to a selected command selected by the player from a plurality of commands, processing that determines a second position for a second character not operated by the player when the first action is performed, and processing that makes the second character perform a second action at the determined second position.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
16.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: processing of progressing a predetermined game; processing of determining a performance pattern to occur during the predetermined game from among a plurality of performance patterns, the plurality of performance patterns being associated with pieces of performance content different from each other and update conditions for a parameter different from each other; processing of performing a performance based on the determined performance pattern; processing of updating the parameter in accordance with the update condition corresponding to the determined performance pattern; processing of enabling a performance corresponding to the performance pattern having occurred during the predetermined game to be performed at a timing desired by a player; and processing of enabling a performance corresponding to the performance pattern having not occurred during the predetermined game to be performed at the desired timing by spending a predetermined item.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
17.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
A non-transitory computer readable medium stores a program causing a computer to execute: processing of, in a game including a plurality of turns, allowing a player to select, for each of the plurality of turns, any of a plurality of commands for ending the turn; processing of storing obtainment information on a predetermined game content, based on the command selected by a player; processing of ending the turn based on the command being selected; processing of determining a special effect to activate in a case where a special command is selected by a player, based on a predetermined number of pieces of the predetermined game content obtained; and processing of activating the special effect determined, in a case where the special command is selected.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
18.
PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
Provided are a program, an information processing system, and an information processing method for reducing a player's burden of repeatedly executing games. On the basis of a result of nurturing a character, factor information to be tied to said character is decided, and the factor information tied to the nurtured character affects an ability of a character serving as a nurturing object. An event parameter is updated in the case where a game that uses the nurtured character is executed, a factor-changing item serving as a right to change factor information can be earned in the case where the event parameter satisfies a predetermined condition, and the factor information tied to the nurtured character can be changed by consuming the factor-changing item.
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p. ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
19.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
A non-transitory computer readable medium stores a program causing a computer to execute processing of updating a parameter associated with a nurture target character, based on a player operation during a nurture game; processing of enabling a skill to be obtained by consuming points during the nurture game, the skill being set with a first effect and associated with the nurture target character at the start of the nurture game; processing of associating obtained information to the skill obtained; and processing of enabling the skill or the first effect set for the skill to be changed, when a change condition set for each skill and set for the skill associated with the obtained information is satisfied.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
20.
COMPUTER-READABLE STORAGE MEDIUM IN WHICH PROGRAM IS STORED, IMAGE IDENTIFICATION METHOD, AND IMAGE IDENTIFICATION SYSTEM
This image identification system for identifying a generated image generated by a diffusion model comprises: a diffusion model that generates an image to be generated such that a diffusion model using, as an adapter, an additional training model trained on a training image interpolates a prescribed frame on the basis of instruction information; and an image identifier that acquires the generated image, identifies whether the generated image generated by the diffusion model is suitable or unsuitable, discards a generated image identified as unsuitable, and causes the diffusion model to regenerate said generated image corresponding to the discarded frame.
This game server comprises: a recommended organization determination unit that determines recommended organization information in which game media usable for achieving an unachieved goal are organized; a screen creation unit that creates a game screen including a registration selection section in which the registration of the recommended organization information in an organization registration table is selected and a registration unselected section; an organization registration unit that registers the recommended organization information in the organization registration table in cases when an operation input for making progress toward the unachieved goal has been performed and a selection input has been performed using the registration selection section; and a goal progression unit that causes progress to be made towards the unachieved goal using the recommended organization information in cases when the registration of the recommended organization information has been selected, and causes progress to be made towards the unachieved goal using the organization information registered in the organization registration table in cases when a selection input has been made using the registration non-selection section.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
22.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
This information processing program causes a computer to execute: processing for receiving participation of a guest player in predetermined content set by a host player; processing for receiving the host player's designation operation for designating content of a first constituent element that forms specific content; processing for associating predetermined information with a second constituent element that forms the specific content on the basis of the host player's operation; processing for allowing the guest player participating in the predetermined content to input content information indicating content of the second constituent element associated with the predetermined information; processing for determining the content of the second constituent element associated with the predetermined information on the basis of the content information input by the guest player; and processing for executing the specific content at a terminal of the guest player on the basis of the content of the first constituent element designated by the host player and the content of the second constituent element determined on the basis of the content information.
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/814 - Performances musicales, p. ex. en évaluant le joueur sur sa capacité à suivre une notation
23.
PROGRAM, IMAGE RENDERING METHOD, AND GAME APPARATUS
A program for rendering a screen causes a computer to execute: rendering, in a normal operation mode, a specific area including selection operation areas arranged to surround a specific position, normal operation areas provided at an outer side of the selection operation areas, and first special operation areas provided at an inner side of the selection operation areas and indicating contents of special operations; switching an operation mode to a special operation mode through a switching instruction being input; and rendering, in the special operation mode, the specific area in which second special operation areas corresponding to the first special operation areas are arranged at an outer side of the first special operation area.
The present invention determines the authenticity of a card medium without using an authenticity determination device. A program according to one embodiment of the present invention causes a computer to execute: a procedure for causing a screen of a terminal apparatus to display a guide for causing an imaging angle of a moving image of a card being imaged by a camera to vary, and for causing the display position of the guide to change at least once; and a procedure for determining the authenticity of the card on the basis of time series information relating to reflected light from a prescribed surface of a card medium, included in the moving image data of the card imaged by the camera in a state in which the guide is being displayed.
This information processing program causes a computer to execute: processing for making available a plurality of commands, which are classified into any of a plurality of types and specify actions of a character being raised, as selectable commands for selection by a player; processing for determining selectable commands that are classified into the same type among the selectable commands; and processing for updating one or more parameters associated with the character being raised on the basis of a selectable command selected by the player and a selectable command that is classified into the same type as the selectable command selected by the player among the selectable commands not selected by the player.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
This information processing program causes a computer to execute: processing for making a plurality of commands, which are classified into any of a plurality of types, specify actions of a character being raised, and are each associated with a specific parameter, selectable by a player as selectable commands; processing for updating one or a plurality of parameters associated with the character being raised on the basis of a selectable command selected by the player; processing for updating a specific parameter associated with the selectable command selected by the player; processing for determining, for each of the types, whether or not the total value of specific parameters associated with commands classified into the same type has reached a threshold; and processing for enabling activation of an effect corresponding to the type for which the total value of the specific parameters has been determined to have reached the threshold.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
Provided are a program, an information processing device, an information processing system, and an information processing method with which it is possible to heighten the desire of a player to play. Class points are updated on the basis of a race result of a regular race, a regular race reward is given, a challenge event reward of classes 1 to 10 is provided as a reward that can be given in a challenge event, permission to give the challenge event reward for each class is granted in association with the class points, and a challenge event reward up to the permitted class can be given in addition to the regular race reward if a regular race is started while the challenge event is being held.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
28.
PROGRAM, INFORMATION PROCESSING APPARATUS, METHOD, AND SYSTEM
An information processing apparatus includes: a party information association unit configured to execute: when an owned game medium owned by the player is included in the plurality of game media included in the party information of the other player, party information association processing of associating the owned game medium with party information of the player; and when an unowned game medium not owned by the player is included in the plurality of game media included in the party information of the other player, substitute determination processing of determining, from a plurality of the owned game media of the player, a substitute game medium substituting the unowned game medium, and party information association processing of associating the determined game medium with the party information of the player.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
29.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
This information processing program causes a computer to execute: processing for starting a breeding game on the basis of an operation input by a player; processing for updating one or more parameters associated with a character to be bred, on the basis of an operation input by the player during the breeding game; processing for updating points associated with the player ID on the basis of the difference between the parameters in the breeding game before and after the update; processing for ending the breeding game when a predetermined end condition is satisfied; and processing for associating a reward with the player ID outside the breeding game when the number of points reaches a threshold.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A non-transitory computer readable medium stores a program causing a computer to execute displaying, in an arrangement region in a recognizable manner, a plurality of game media each of which is associated with a display mode and a performance, and when a specific game medium associated with a specific display mode and a specific performance out of the plurality of game media is displayed in the arrangement region and a predetermined operation is input with respect to the specific game medium, changing one or both of the specific display mode and the specific performance to a preset display mode or a preset performance when a specific condition set in advance is not satisfied, and changing one or both of the specific display mode and the specific performance to any of a plurality of the display modes or the performances when the specific condition is satisfied.
Provided are a program, an information processing system, and an information processing method that serve to improve convenience concerning experience of game rendition. The following units are included: a raising-function providing unit that provides a raising function for presenting selection candidates for instructing an action of a game medium being raised among the game media, determining a rendition execution pattern on the basis of a condition associated with an action selected by the player, and executing game rendition; and a rendition-viewing-function providing unit that provides a rendition viewing function for letting the player select the game medium and the rendition execution pattern and for executing the game rendition on the basis of the results of selection. The rendition-viewing-function providing unit presents the rendition execution patterns randomly determined with the raising function as selection candidates, allowing the player to arbitrarily select the rendition execution pattern.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/49 - Sauvegarde de l’état du jeuPause ou fin du jeu
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
32.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
A non-transitory computer readable medium stores a program causing a computer to execute: processing of executing a piece of specific content with a satisfied start condition from among a plurality of pieces of specific content with a set elapsed time as an end condition for clearing a game without requiring an operation by a player for game progress and activation of the game; processing of granting the player a reward predetermined for each of the pieces of specific content based on satisfying the end condition of the piece of specific content; and processing of displaying a specific screen that enables identification of a type of the piece of specific content in which a predetermined reward can be obtained by the player as the reward and that enables identification of at least one of the start condition or the end condition set for the type of the piece of specific content.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
One or more embodiments of the invention is a system for detecting inter-version inconsistency of a game in which a game state can be updated according to a user operation, and the system includes: a first processing unit for executing the game of a first version by using a virtual instance, executing gameplay on the basis of an operation log included in one game log, and acquiring a game state; a second processing unit for executing the game of a second version by using a virtual instance, executing gameplay on the basis of an operation log included in the one game log, and acquiring a game state; and an inconsistency detection unit for detecting inter-version inconsistency on the basis of comparison between the game state acquired by the first processing unit and the game state acquired by the second processing unit.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
One or more embodiments of the invention is a system for displaying an object of a user in a virtual space and includes: a distance score storage unit that stores a distance score indicating the relationship from one user to another user; and a control unit that determines a model of an object of a display-target user on the basis of a distance score indicating the relationship from the display-target user to a user of a user terminal, the distance score being stored in the distance score storage unit, and performs control so as to display the object of the display-target user on the user terminal on the basis of the determined model of the object.
A non-transitory computer readable medium stores a program causing a computer to execute processing of receiving an operation from a player for designating any number of two or greater as the number of lotteries for a lottery object; processing of arranging, according to a predetermined arrangement criterion, a plurality of common objects (silhouette character models 424) being are 3D models at lottery result arrangement positions (arrangement spaces 426) in a virtual space VS, based on the number of lotteries designated by the player; and processing of changing an arrangement position of a virtual camera CA arranged in the virtual space VS, based on the number of lotteries designated by the player or the lottery result arrangement positions where the plurality of common objects are arranged.
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
36.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: displaying a selection screen including a first display area where a display type of an appearance of an object displayed on a game screen is selectable, and where a common display type with a common appearance for a plurality of objects or a special display type with different appearances for the plurality of objects is selectable, and a second display area where an application range of the display type selected by a player is selectable, and where a predetermined object or a plurality of objects are selectable as the application range; displaying, when the common display type is selected, at least the predetermined object with an appearance corresponding to the common display type; and displaying, when the special display type is selected, an object satisfying a display condition with an appearance corresponding to the special display type.
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
37.
PROGRAM, PROCESSING APPARATUS, AND PROCESSING METHOD
A program causes a computer to function as: an output sound manager that manages management information in which identification information for identifying an output sound being output at a current time point and information indicating an output start timing of the output sound are associated with each other; a caller that calls an event of controlling the output sound; a determination unit that determines the output sound to be newly output; a calculator that calculates details of volume adjustment to be performed for the output sound being output at the current time point, based on a time difference between the output start timing of the output sound being output at the current time point and the current time point; and an output sound controller that outputs the output sound determined to be newly output, and adjust the output sound being output at the current time point.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
Provided are a program, an information processing system, and an information processing method that can proactively motivate players to play games by using various game media. A walk parameter is accumulated in accordance with a usage status of a game, and selection of an event-targeted character is received when the walk parameter satisfies a condition for executing an event and the event is executable. On the condition that the walk parameter is consumed, the event is executed in association with the event-targeted character, and an affinity parameter associated with the event-targeted character is updated based on a result obtained from executing the event.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
39.
PROGRAM, INFORMATION PROCESSING APPARATUS, METHOD, AND SYSTEM
An information processing apparatus including a first game execution unit configured to execute a first game in exchange for a first item or predetermined currency based on an operation on a first input reception portion configured to allow execution of the first game, a purchase execution unit configured to associate a player who purchases a game purchase content including at least the first item with the game purchase content in exchange for the predetermined currency, a determination unit configured to determine, based on purchasability/unpurchasability information associated with the player of the game purchase content, whether the game purchase content is purchasable by the player, and a display control unit configured to present, when it is determined that the game purchase content is purchasable, a purchasability display in a game screen including the first input reception portion, the purchasability display indicating that the game purchase content is purchasable.
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
40.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND GAME DEVICE
This information processing program causes a computer to execute: a process of advancing a game including a plurality of turns; a process of determining a use time of a player in a turn on the basis of the end of the turn; a process of determining a first score on the basis of a result of the game; a process of determining a second score on the basis of at least the use time; and a process of imparting a bonus to a player ID on the basis of the first score and the second score.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A program serving as an example of the present disclosure is a program for providing a competitive game in which a plurality of players each compete in a turn-based manner using a deck containing a plurality of game media, wherein the program causes at least one computer to: determine a playing order for the plurality of players in the competitive game; grant a first player in a first playing order the right to generate a game effect for advancing the match more advantageously than a second player in a second playing order that precedes the first playing order; generate the game effect in accordance with a first operation performed by the first player; and cancel the generation of the game effect corresponding to the first operation in accordance with a second operation performed by the first player.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
42.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
A non-transitory computer readable medium stores a program causing a computer to execute processing of giving a reward to a player based on a first predetermined task being executed within a predetermined time period, the first predetermined task being a task related to a piece of content preset among a plurality of pieces of content provided; processing of limiting the number of times a second predetermined task is executable in the predetermined time period, the second predetermined task being a task related to a piece of content preset among the plurality of pieces of content provided; processing of setting any of a plurality of predetermined tasks including the first predetermined task and the second predetermined task as a notification target based on a player operation; and processing of displaying a list display screen displaying the any of the plurality of predetermined tasks set as the notification target.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
43.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute processing of setting, formation information relating to specific content that includes one or more game media, requires setting of the formation information including a predetermined parameter that is calculated based on the one or more game media and that satisfies a minimum condition, and increases in degree of advantage the more the predetermined parameter exceeds the minimum condition; processing of progressing the specific content based on the set formation information; and processing of generating the formation information based on an automatic formation function selected from among a first automatic formation function that prioritizes satisfying the minimum condition by a minimum amount and a second automatic formation function that prioritizes satisfying the minimum condition and increasing the degree of advantage, the first automatic formation function and the second automatic formation function automatically generating the formation information.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
44.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
Provided is an information processing system comprising one or a plurality of computers, the one or plurality of computers executing: a process for imparting, to a player, first points that can be used after a first timing; a process for executing a first change on the basis of a game medium selected by the player, from among game media with which parameters are associated, by consuming the first points; a process for changing some or all of the first points to second points different from the first points after a second timing later than the first timing; and a process for executing a second change on the basis of the game medium selected by the player by consuming the second points.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
45.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME APPARATUS
A non-transitory computer readable medium stores a program causing a computer to execute: enabling a player to select a first type command that enables a predetermined parameter to be obtained; displaying a possessed value of the predetermined parameter possessed by the player on a selection screen that enables the player to select the first type command; obtaining the predetermined parameter based on the first type command being selected; displaying a plurality of options based on a second type command being selected; giving the player a reward associated with the option selected by the player when the possessed value is equal to or greater than the required value; enabling the option selected by the player to be reserved when the possessed value is not equal to or greater than the required value; and displaying on the selection screen notification information corresponding to the predetermined parameter associated with the option reserved.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
46.
SYSTEM, CACHE SERVER, METHOD, AND PROGRAM FOR PERFORMING PROCESSING RELATING TO RDB
One or more embodiments of the invention is a system including a query generation unit that generates a predefined query that acts on a single row in a single table of a prescribed RDB, a query execution unit, and an object management unit. The query generation unit generates a query including cache identification information for identifying a cache object. The object management unit stores a cache object in a prescribed memory or deletes a cache object from the prescribed memory in prescribed cases. The query execution unit, in the case of executing a query including a select command, in the case where the cache identification information included in the query is stored in the prescribed memory, obtains the cache object associated with the cache identification information from the prescribed memory without executing the query on the prescribed RDB.
Provided is a system for a game in which game medium composition is performed. The system stores a first-type game medium group, a second-type game medium group, first-type composition information indicating compositions each including two or more first-type game media selected from among first-type game media, second-type composition information indicating compositions each including two or more second-type game media selected from among second-type game media, a first-type composition information group including two or more items of first-type composition information, and a second-type composition information group including two or more items of second-type composition information; displays a composition image showing a first composition area and a second composition area.
At least one of the information processing devices functions as a bonus target determination unit for determining that a multiplayer game of a first player is a bonus target when a predetermined parameter of a second player is greater than the predetermined parameter of the first player and a difference between the predetermined parameter of the second player and the predetermined parameter of the first player is equal to or greater than a predetermined value; and at least one of the information processing devices functions as a display determination unit for determining to display a first multiplayer game participation button associated with the multiplayer game, being the bonus target, of the first player in a manner indicating that the multiplayer game of the first player is the bonus target in a display region of a multiplayer game participation button associated with the second player.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
49.
PROGRAM, METHOD, AND SYSTEM FOR GAME IN WHICH REWARD IS GIVEN TO PLAYER
Provided is a program causing a computer to execute steps for: determining, when an in-game quest is played by a player, whether the quest is cleared successfully; executing lottery processing for determining a reward to be given to the player, based on a determination result; and giving the player a reward decided through the lottery processing. The program is characterized in that the step for executing lottery processing includes: executing first lottery processing on the basis of a first lottery rate, in the case where it is determined that the quest is cleared successfully; and executing second lottery processing under a more unfavorable condition to the player than that for the first lottery processing based on a play summary evaluation decided on the basis of a play summary of the player in the quest, in the case where it is determined that the quest is not cleared successfully.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
50.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select a nurturing-completed game medium used in a nurturing game and to which predetermined inheritance information is tied; a process for executing the nurturing game, the process including a process for updating at least one parameter tied to a nurturing-target character and a process based on the nurturing-completed game medium; and a process for creating and storing, based on completion of the nurturing game, the nurturing-completed game medium in which the at least one parameter and the inheritance information are tied to the nurturing-target character. The inheritance information includes specific inheritance information for increasing an upper limit of the at least one parameter. The process for executing the nurturing game increases the upper limit of a predetermined parameter when the specific inheritance information is tied to the nurturing-completed game medium.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
Provided is a program, an information processing system, and an information processing method that enhance the game interest of a player. Characters to be used by a player can be selected from a plurality of types of characters and the characters that have satisfied a registration condition are registered in an illustrated reference book. The presence/absence of a registration status in the illustrated reference book is managed in association with the types of characters, and advantageous effects for the progression of the game are set in accordance with the types of characters registered in the illustrated reference book. The advantageous effects set in accordance with the types of characters selected as the registration targets of the illustrated reference book are applied to the game progression regardless of the types of characters selected as the use targets.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
Provided is an information processing program that causes a computer to execute: processing of determining a ranking on the basis of a value of a predetermined parameter associated with a game medium owned by a player, and storing the value of the predetermined parameter corresponding to a predetermined ranking as a reference value; processing of allowing the value of the predetermined parameter to be updated according to a predetermined condition on the basis of an operation by the player, for a game medium in which the value of the predetermined parameter with respect to the reference value satisfies a specific condition among game media owned by the player; and processing of allowing the value of the predetermined parameter to be updated according to an advantageous condition more advantageous for the player than the predetermined condition within a range up to the reference value, on the basis of an operation by the player for a game medium in which the value of the predetermined parameter with respect to the reference value does not satisfy the specific condition among the game media owned by the player.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
Provided is game device comprising: a game medium effect change unit that changes a game medium effect of a game medium when a change content unlocking condition is satisfied; and a game element effect change unit that changes a game element effect of a game element when a game element unlocking condition defined for each of a plurality of game elements associated with the game medium is satisfied. After a game element effect has changed and the game element effect of the game element associated with a specific change content in which the game medium effect changes has reached a prescribed value, the game medium effect change unit changes the game medium effect when the change content unlocking condition associated with the specific change content is satisfied.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
54.
SYSTEM, METHOD, PROGRAM, AND INFORMATION PROCESSING DEVICE FOR EFFICIENT CONTROL AND USE OF COMPUTATIONAL RESOURCES
A system is characterized in that: identification information of a computational resource resulting from the execution of processing based on an idempotent and referentially transparent expression (IRTE) is stored in association with identification information of a character string representing the IRTE and a data type of the IRTE; the identification information of the character string representing an IRTE to be executed on the basis of an execution instruction to the system, and the data type, are determined; the stored identification information of computational resources is searched for the identification information of the computational resource associated with the identification information of the character string representing the IRTE to be executed and the data type; and in the case where the identification information is identified, it is determined that the computational resource is used as the result of execution of processing based on the IRTE to be executed.
A non-transitory computer readable medium stores a program instructing a computer to execute a process of setting, on a basis of a setting operation of a player, a plurality of sub objects to be displayed in a game screen along with a main object, a process of carrying out, on a basis of an attack operation of the player, attack motions respectively specified for the plurality of sub objects displayed in the game screen, the attack motions being carried out in a preset order, a process of updating display information corresponding to display appearances of the sub objects when a particular condition is satisfied, and a process of displaying, in the game screen, the sub objects in the display appearances based on the display information.
A63F 13/422 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel mappage automatique pour assister le joueur, p. ex. freinage automatique dans un jeu de conduite automobile
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
56.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: enabling a player to select a plurality of commands including first and second commands in a preset turn in a nurture game; obtaining a predetermined parameter based on the fact that the first command has been selected; enabling the player to obtain at least a part of a plurality of rewards bringing benefits advantageous to the player by consuming the predetermined parameter based on the fact that the second command has been selected; determining a plurality of rewards newly obtainable for the player based on the fact that said reward has been obtained by the player; making one or more benefits corresponding to said reward obtained by the player occur at a predetermined timing; and ending the currently executed turn and making a transition to a next turn when a preset turn end condition is established.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
In a game system having multiple information processing apparatuses, at least one of the information processing apparatuses functions as a game executer that executes a competition game where groups compete against each other in a first game space, and at least one of the information processing apparatuses functions as a condition determiner that determines whether or not either of the groups satisfies a predetermined condition during the game. When the condition determiner determines that either of the groups satisfies the predetermined condition during the game, the game executer executes a competition game where the groups compete against each other in a second game space that is associated with each character in the group determined as having satisfied the predetermined condition and that is different from the first game space, and executes a favoring process on the group that has satisfied the predetermined condition in the competition game.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
This information processing program causes a computer to execute: a process of associating an auxiliary character with a first command for designating an action of a character to be trained; a process of accepting an operation of a player for selecting any of a plurality of kinds of commands and acquiring information corresponding to the command selected by the player; a process of updating a first training parameter associated with the character to be trained when information corresponding to the first command is acquired; a process of updating a first auxiliary parameter associated with the auxiliary character in accordance with a predetermined update condition; a processing of determining whether the first auxiliary parameter has reached a predetermined value; a process of enabling a second command when an auxiliary character of which the first auxiliary parameter has reached the predetermined value is present; and a process of updating the first training parameter when information corresponding to the enabled second command is acquired.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
59.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND GAME DEVICE
This information processing program causes a computer to execute: processing for updating a first parameter corresponding to a first command in a character-growing game in which a shared goal is set regardless of the type of character to be grown; processing for deriving the results of a specific game, on the basis of the first parameter, and a second parameter which is set as the parameter to be used in the derivation of specific game results from among a plurality of second parameters which are associated with the character to be grown, when information which corresponds to a second command has been obtained; and processing for imparting an effect which corresponds to an option, by consuming specific points which correspond to said option, which has been selected by a player from among an option which corresponds to an effect which favors the updated first parameter value which was updated by selecting the first command, and an option which corresponds to an effect which favors the second parameter.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
60.
PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
The present invention provides a program, an information processing system, and an information processing method that improve the convenience of solicitation activities pertaining to an in-game community. The present invention: makes it possible to edit a circle business card image 301 including circle information; create post data usable for posting to an external service; and create, on the basis of an SNS sharing operation of a player, post data including the circle business card image 301 associated with a circle to which the player belongs and link information 405 for the application for participation in the circle.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
61.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
This information processing program causes a computer to execute: processing of causing a player to select one or a plurality of objects among a plurality of types of objects (stamp images 42) that can be displayed on a standby screen 30 displayed during loading of data; processing of storing the object selected by the player as a displayable object, and setting position information for defining a display position of the object on the standby screen on the basis of an operation input of the player; and processing of displaying information (first standby information 30a, second standby information 30b) suggesting that the data is being loaded during loading of the data on the standby screen, and displaying the object stored as the displayable object on the standby screen on the basis of the position information.
A63F 13/88 - Mini-jeux exécutés indépendamment pendant le chargement des jeux principaux
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
62.
TIDE EVALUATION DEVICE, TIDE EVALUATION METHOD, AND PROGRAM
A tide evaluation device may include a reference-data storage unit that stores reference data, the reference data being data generated based on log data of various game plays executed in the past, and the reference data including various combinations of reference state information representing a game state in a game play and a game result determined following the game state; an acquisition unit that acquires subject state information representing a game state at a timing for evaluating a game play to be evaluated; a search unit that extracts the reference state information similar to the subject state information from among the reference data; an evaluation unit that evaluates the tide of a game at the timing for evaluating the game play to be evaluated based on the game results associated with the reference state information extracted; and an output unit that outputs the result of the evaluation.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 3/00 - Jeux se jouant sur une tableJeux de hasard
63.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: processing for executing a first game including a first battle game against other players by using a game medium; processing for making the adjustment of the game medium executable in the first game; processing for saving, in the case in which an ending condition for the first game is met, the game medium used in the first game as a usable game medium; and processing for executing a second game including a second battle game against a computer-controlled battle opponent by using the usable game medium.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/49 - Sauvegarde de l’état du jeuPause ou fin du jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
64.
PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND GAME ASSISTING METHOD
A method may include setting, on the basis of an input by a player, a type of character among various types of characters as the character linked to the player. The method further includes commanding a display unit to display a progress indicator corresponding to the progress of a game. The method further includes accepting an input, by a player, corresponding to the progress indicator. The method further includes commanding a sound output unit to output narration voice that corresponds to the character set as linked to the player and that is related to the progress of the game.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
65.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAMING DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select any of a plurality of predetermined commands; a process for allowing the player to select any of a plurality of specific commands based on a game medium associated with a plurality of character IDs, each of the plurality of specific commands being associated with one of the plurality of character IDs; a process for updating a parameter of a raising target character based on the predetermined command or the specific command selected by the player; and a process for causing an event to occur when the specific command is selected, the event involving displaying a character corresponding to a character ID associated with the selected specific command.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A non-transitory computer readable medium stores a program causing a computer to execute: a process for tying possession information to a game medium that satisfies a possession condition, among at least one game medium for use in a predetermined game; a process for executing a target game in which any of the at least one game medium is set as a specific game medium; a process for extracting, as at least one target game medium, a game medium that is set as the specific game medium in the target game and to which the possession information is tied; a process for deciding an applicable effect value on the basis of the at least one extracted target game medium; and a process for granting a reward to a player on the basis of the applicable effect value when the target game is executed.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
67.
PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
Provided are a program, an information processing system, and an information processing method for improving convenience regarding information exchange between players. In a game in which, on the basis of factor information linked to a nurtured character possessed by a player, the ability of another character is affected when said another character is nurtured, selection of the nurtured character serving as a post target from the nurtured character possessed by the player is accepted, and a player name card can be generated on the basis of factor information linked to the nurtured character selected as a post target, the player name card consisting of a front-surface image on which the factor information is simply displayed and a rear-surface image on which the factor information is specifically displayed.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
68.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAMING DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: setting, in each of a plurality of turns in a training game, a plurality of commands that can be selected by a player; associating one or more game mediums associated with character identification information with one or more of the plurality of commands; updating a parameter of a training target character based on a command selected by the player among the plurality of commands and a game medium associated with the command selected by the player; starting a bonus state when a command associated with a prescribed game medium is selected; and causing, based on the selection of the command associated with the prescribed game medium during the bonus state, a bonus event including the execution of a bonus visual effect and the imparting of a bonus to occur.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A non-transitory computer readable medium stores a program causing a computer to execute: processing for enabling a player to select one command from among a plurality of commands including a specific command, in a game for changing a parameter of a nurture-target character; processing for executing a predetermined game among at least one game on the basis of the fact that the specific command is selected; processing for giving a first reward on the basis of a game result of the predetermined game; processing for displaying a specific image linked to the specific command on the basis of a predetermined condition; and processing for giving a second reward on the basis of the game result of the predetermined game, in the case where the predetermined game is executed after the specific command for which the predetermined condition is established is selected.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
70.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program for causing a computer to execute: a process for setting, as a character to be nurtured, a character selected by a player from among at least one character tied to ability information that can be earned by consuming points and initial-consumption-point information indicating a consumption value of the points for earning the ability information; a process for executing a nurturing game, including a process for changing a parameter of the character to be nurtured, a process for granting the points, and a process for allowing earning of the ability information by consuming the granted points on the basis of the initial-consumption-point information; and a process for updating the initial-consumption-point information when a specific condition is satisfied outside the nurturing game so that the consumption value needed to earn the ability information is smaller than before the specific condition is satisfied.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A non-transitory computer readable medium stores a program causing a computer to execute: processing for determining whether or not a preset specific condition is satisfied in a prescribed game; processing for setting an action parameter for a character among a plurality of action parameters, each of the plurality of action parameters serving as a parameter for determining autonomous operation of the character, a first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is not satisfied, and a second action parameter associated with the first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is satisfied; and processing for controlling the operation of the character in the prescribed game on the basis of the action parameter set for the character.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
Provided is an information processing program for causing a computer to realize: a game execution unit (113) that consumes a first parameter to execute a first game in the case where it is determined on the basis of the first parameter that it is possible to execute the first game; a first recovery unit (115) that recovers the first parameter up to a first recovery upper-limit value as time elapses; a second recovery unit (117) that recovers a second parameter, which is different from the first parameter, up to a second recovery upper-limit value as time elapses; and an instructed recovery unit (119) that, in the case where an instruction from a player is accepted, consumes the second parameter using a second parameter consumption amount based on the current amount of the second parameter and recovers the first parameter on the basis of the consumption amount. This makes it possible to provide a game with which the motivation of the player to participate in the game and to continue the game can be enhanced.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
The present disclosure relates to a program for instructing a computer to perform: before the start of a battle game, accepting selection of a plurality of attributes of a game media to be included in a deck used in the battle game, the selection being made by a user, administering the deck such that, for each of the plurality of attributes selected by the user, the number of game media associated with that attribute becomes equal to or larger than a minimum number predetermined for each attribute, and displaying the plurality of attributes selected by the user and the plurality of attributes of the predetermined number of game media included in the deck used by an opponent that the user plays against.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A non-transitory computer readable medium stores a program causing a computer to execute: allowing a player to select a character to be used in each of a plurality of category games included in a specific game; setting the character selected by the player for each category game; deriving an individual game result for each category game; determining, for each category game, a predetermined parameter associated with the character used in the category game; ranking a plurality of characters based on the predetermined parameters of the plurality of category games, the plurality of characters being used in the specific game in accordance with the selection by the player; and deriving an overall game result based on the individual game result of each of the plurality of category games or the predetermined parameters of the plurality of category games.
The present invention provides a program, an information processing system, and an information processing method that are capable of evoking a desire, among players across a wide range of levels, to participate in a game. The information processing system includes: a first stage control unit that controls the progress of a main stage in which the result of each player is evaluated on the basis of rank points accumulated by repeatedly engaging in races; and a second stage control unit that controls the progress of an extra stage that allows participation of top rank players in the main stage, and in which the players who are allowed to participate compete with each other. The second stage control unit allows players to watch a race in the extra stage regardless of whether the players are allowed to participate in the extra stage, and the players can get a reward by watching the race.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
76.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program for causing a computer to carry out: processing for making it possible to register a plurality of items of reservation selection information each indicating a specific option selected by a player from among specific options included in a plurality of options presented in a prescribed game; processing for proceeding with the prescribed game, including processing for presenting the plurality of options in the prescribed game and processing for updating a parameter on the basis of the option selected by the player from among the plurality of options presented in the prescribed game; and processing for acquiring the registered reservation selection information and making it possible to identify, on the basis of the reservation selection information acquired, the specific option included in the reservation selection information during the prescribed game.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
77.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, GAME DEVICE, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute a process of executing a first game and a process of executing a second game, wherein the process of executing the first game includes a process of changing a second parameter linked with a raising subject game medium on the basis of a first parameter when a raising-completed game medium for which the first parameter is set is set as an in-use game medium, and the process of executing the second game includes a process of setting the first parameter on the basis of the second parameter of the raising-completed game medium.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
One purpose of the present invention is to provide a system that can output a game media set for presenting to a player. A system according to one embodiment of the present invention outputs a game media set for presenting to a player in a game in which game media sets composed of a plurality of game media are used. The system substitutes a portion of the game media in a game media set, with which one unit game included in a game log was cleared, with other game media to generate a candidate game media set for clearing said one unit game, implements gameplay of said one unit game using the candidate game media set for clearing said one unit game, and outputs the game media set with which said one unit game was cleared.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/49 - Sauvegarde de l’état du jeuPause ou fin du jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
79.
SYSTEM, METHOD, AND PROGRAM FOR GENERATING GAME MEDIUM SET
The purpose of the present invention is to provide a system that can generate a game medium set for higher-accuracy recommendation. A system according to one embodiment of the present invention is for generating a game medium set for clearing one unit game of a game that uses a game medium set composed of a plurality of game media that have respective medium status levels. For each game medium, the system determines a most frequent value that is below a middle value for the medium status level of the one game medium found from the medium status level and game medium sets included in a game log that have cleared the one unit game to be an estimated level for the medium status level of the one game medium for the one unit game and generates a game medium set in which a medium status level of the determined estimated level has been set to each game medium included in the game medium sets included in the game log that have cleared the one unit game.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs
80.
PROGRAM, CLIENT TERMINAL, GAME SYSTEM, AND PROCESSING METHOD
In the present invention, a client terminal comprises an estimation model for complementing a missing streaming image. The estimation model estimates an optical flow and depth information from streaming images I(0) to I(t) that are displayed before a missing streaming image I(t+1), and generates a streaming image I'(t+1) on the basis of the result of estimation. The client terminal displays the generated streaming image I'(t+1) instead of the missing streaming image I(t+1).
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p. ex. serveurs transformant une scène de jeu qui évolue en flux vidéo codé à transmettre à un téléphone portable ou à un client léger
H04N 21/44 - Traitement de flux élémentaires vidéo, p. ex. raccordement d'un clip vidéo récupéré d'un stockage local avec un flux vidéo en entrée ou rendu de scènes selon des graphes de scène du flux vidéo codé
81.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, GAME DEVICE, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: a process for deciding places for a plurality of ranking objects tied to player information of a plurality of players who have played a predetermined game, based on at least one result of the predetermined game; a process for allowing a second player different from a first player to organize, in a deck, a game medium tied to player information of the first player, the ranking object of the first player being in a predetermined place; and a process for executing a game on the basis of an operation made by the second player by using the deck in which the game medium is organized.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
82.
INFORMATION PROCESSING PROGRAM, GAME DEVICE, AND INFORMATION PROCESSING METHOD
This information processing program causes a computer to execute: processing for setting a first period if a predetermined condition is satisfied; processing for enabling reception of a first operation for acquiring a right to win a first prize by consuming a counter value in the first period; processing for providing a player ID with the first prize on the basis of input of a predetermined operation after acquisition of the right to win the first prize; processing for setting a second period on the basis of acquisition of the right to win the first prize; processing for enabling reception of a second operation for acquiring a right to win a second prize which is the same as or different from the first prize by consuming a counter value in the second period; and processing for providing a player ID with the second prize on the basis of input of a predetermined operation after acquisition of the right to win the second prize.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
83.
SYSTEM, GAME DEVICE, METHOD, AND PROGRAM FOR DETERMINING MOTION SEQUENCE
One or more embodiments of the invention is a system for determining a motion sequence of a virtual object, the system including: a motion database that stores each of a plurality of motion sequences in association with sub-features of a plurality of types, each of the sub-features of the plurality of types associated with said each motion sequence being a feature related to said motion sequence; a sub-feature extraction unit that extracts a sub-feature(s) of a predetermined type(s) from features related to the virtual object; and a motion-sequence determination unit that determines one motion sequence from the motion database by comparing each of the sub-feature(s) of the predetermined type(s) extracted by the sub-feature extraction unit with each of sub-feature(s) of the predetermined type(s) in the individual motion sequences stored in the motion database.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
84.
PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD
The present embodiment provides a program that makes it easy for a player to manage game media. The arrangement is such that batch experience-value conversion is performed on the basis of an input by a player, in which the whole duplicate number for each subject character is converted into a pool experience value, where the subject characters are, among characters possessed by the player, all the characters whose duplicate numbers are greater than or equal to one and whose maximum levels have reached an upper-limit value of one hundred.
A program according to one example of the present disclosure is for: causing a computer to provide a user with a competition game in which is used a deck including a prescribed number of game media selected from a plurality of game media that each have a group identifier assigned thereto and that can be classified into a plurality of groups on the basis of the group identifiers; and causing the computer to determine at least one group identifier as a reference group identifier, and to produce an effect corresponding to the reference group identifier when providing the competition game.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
86.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
This information processing program causes a computer to execute: a process of causing a predetermined game to proceed, in which game a parameter linked to a character is updated; a process of determining, during the predetermined game, a rendition pattern to be generated from among a plurality of rendition patterns in which rendition contents different from each other are associated with update conditions of the parameter; a process of executing a rendition on the basis of the determined rendition pattern; a process of updating the parameter in accordance with the update condition corresponding to the determined rendition pattern; a process of enabling execution of the rendition corresponding to the rendition pattern generated during the predetermined game at a timing desired by a player; and a process of enabling execution of the rendition corresponding to the rendition pattern not generated during the predetermined game at the desired timing in exchange for consumption of a predetermined item.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
87.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: determining a reward based on a reached game stage when a game is started in a first mode in which game stages proceed based on an operation input by a player while a game screen is displayed; and determining a reward based on an elapsed time or a reached game stage when the game is started in a second mode in which the player operation input and the game screen display are not required and the game stages proceed in association with the passage of time. The types of the rewards determined in the first and second modes are the same. In the second mode, the amount of time required to reach a first game stage is greater than the shortest time by which the first game stage can be reached in the first mode.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
88.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: processing for storing character information of a character nurtured in a nurturing game, in association with unique information of a player who nurtured the character; processing for, based on an operation by a first player, setting a plurality of characters as a plurality of battle characters, the plurality of battle characters including at least one character nurtured by at least one second player other than the first player; and processing for executing a battle game in which the plurality of battle characters play a battle by using the character information of the plurality of battle characters.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
89.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: a process for deciding one item of content from a plurality of kinds of content; a process for playing back the decided content; a process for deciding a display pattern of an object associated with the content that is played back; and a process for displaying the object in the decided display pattern at least one of during playback of the content and in a state in which the content that is played back is decided.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
90.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
This information processing program causes a computer to execute processing that, in a game which includes a plurality of turns, makes it possible for a player to select, with each turn, any of a plurality of commands for ending said turn, processing that stores information regarding the acquisition of a prescribed game medium on the basis of the command selected by the player, processing that ends the turn on the basis of the selection of the command, processing that, on the basis of a prescribed quantity of the prescribed medium that has been acquired, determines a special benefit that becomes active when a special command is selected by the player, and processing that activates the determined special benefit when the special command is selected.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
Provided are a program, an information processing system, and an information processing method that reduce the burden on a player with respect to playing a game repeatedly. In this program, factor information to be linked to a character is determined on the basis of a training result of the character. The factor information linked to a trained character affects the capability of a character to be trained. When a game in which the trained character is used is executed, an event parameter is updated. When the event parameter satisfies a predetermined condition, a factor change item, which is a right to change the factor information, can be obtained. The factor information linked to the trained character can be changed by consuming the factor change item.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
92.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
This information processing program causes a computer to carry out: a process for updating parameters associated with a character to be trained, on the basis of an operation by a player during a training game; a process for enabling a skill to be acquired through consumption of points during the training game, the skill having a first utility set therefor and being associated with the character to be trained at the start of the training game; a process for associating acquisition information with the acquired skill; and a process for enabling the skill or the first utility set for the skill to change when a change condition is satisfied, the change condition being set for each skill and being set for the skill with which the acquisition information is associated.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu
An information processing device 10 is includes: a game presentation processing unit 23d that executes processing of presenting the game on the basis of game-status information of the game; a production-information decision unit 23e that decides game production information indicating game development on the basis of the game-status information of the game; and an action-related-information decision unit 23f that decides action-related information serving as information related to an action of any of the one or more game media that is associated with the game production information. When executing the processing of presenting the game, the game presentation processing unit 23d processes the game production information and causes said any of the one or more game media to act on a game screen, on the basis of the game production information and the action-related information on said any of the one or more game media.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
94.
Non-transitory computer readable medium, information processing method, information processing device, and information processing system for omitting portions of a computer game based on player operations
Provided is an information processing program for causing a computer to function as: a game executing unit that executes a predetermined game on the basis of an operation of a player; a skip-game executing unit that executes the game while omitting at least a portion of functions of the game; a reward assigning unit that assigns a predetermined reward when the game is cleared; and a display control unit that displays a plurality of the games of each of which at least a portion of the functions can be omitted, wherein the skip-game executing unit collectively executes games selected from among the plurality of displayed games.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
95.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: processing for enabling a special item in which an element for use in first game content can be stocked and that is usable as an item for second game content; and processing for stocking the element in the special item in the case where a prescribed condition is satisfied.
Provided are a program, an information processing device, a method, and a system allowing players to casually interact with each other.
Provided are a program, an information processing device, a method, and a system allowing players to casually interact with each other.
A game system 1 is a system for a game, said system having a plurality of information processing devices 10, and at least one of the information processing devices 10 includes a communication action control unit 40 that decides a first communication action on the basis of a game situation of a first game medium associated with a first player in response to an action-invoking input made by the first player, causes the first game medium to execute the first communication action, decides a second communication action in response to an action-invoking input made by a second player after the execution of the first communication action, and causes a second game medium associated with the second player to execute the second communication action.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/87 - Communiquer avec d’autres joueurs, p. ex. par courrier électronique ou messagerie instantanée
97.
INFORMATION STORAGE MEDIUM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD
A non-transitory computer-readable information storage medium stores a program, an information processing device, and an information processing method capable of generating an image with high visibility. Every time a frame is updated, and arrangement of objects is thus updated, one enemy character is set as a top-priority target on the basis of an input from a player and the position relationship between the player's character and the enemy character, and correction processing is performed for correcting at least one of the position and the orientation of the virtual camera such that the top-priority target is automatically displayed.
A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p. ex. pour suivre un personnage ou une balle
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
98.
PROGRAM, SERVER, SYSTEM, AND DATA PROCESSING METHOD
A program may include the following units within a user terminal: a display control unit that displays content on a display and that switches the content displayed on the display by moving the displayed part either in a first direction or a second direction according to a user operation; a recording unit that records display position information together with a timestamp in log data; a normalization unit that performs normalization processing on the log data, in which the time elapsed since the start of viewing, indicated by the log data, is normalized by the total time of displaying the content on the display and viewing the content, and in which the display position information indicated by the log data is normalized by total length information of the content; and a transmission unit that transmits the log data subjected to the normalization processing to an external device.
A non-transitory computer readable medium stores a program causing a computer to execute: setting a first operation region that accepts a movement operation for moving a game object displayed in a virtual game space; setting, at a position different from the position of the first operation region, a second operation region that accepts a first operation for changing a motion mode of a movement of the game object and a second operation different from the first operation; moving and displaying the game object in the virtual game space on the basis of the movement operation input to the first operation region, the first operation input to the second operation region, and an orientation of a virtual camera; and changing the orientation of the virtual camera on the basis of the second operation input to the second operation region.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p. ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
100.
SYSTEM FOR EXECUTING PRESCRIBED PROCESSING IN RESPONSE TO MESSAGE TRANSMISSION
One or more embodiments of the invention is a system for executing prescribed processing in response to transmission of a message relating to a prescribed campaign, the prescribed processing relating to a user who has transmitted the message, wherein a server, upon receiving request information relating to a prescribed campaign from one user via a client terminal, generates or determines a second identifier including a first identifier, and transmits information including the first identifier to the client terminal, and upon a message including the second identifier including the first identifier being transmitted to an SNS server by the client terminal on the basis of the information received from the server, the server acquires user identification information on the basis of an access from the SNS server to the second identifier included in the message, and executes the prescribed processing in association with the user identification information.