Kabushiki Kaisha Sega

Japon

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Juridiction
        International 105
        États-Unis 20
Date
2021 5
Avant 2021 120
Classe IPC
A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement 39
A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin 17
A63F 9/00 - Jeux non prévus ailleurs 16
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu 12
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés 11
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1.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Numéro d'application JP2021018882
Numéro de publication 2021/235461
Statut Délivré - en vigueur
Date de dépôt 2021-05-18
Date de publication 2021-11-25
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Otomo, Takahiro

Abrégé

The present invention prevents a user, who is a paid member, from suffering disadvantages. This program makes a computer to function as: a storage means 50 which stores whether the user is a paid member in a certain period; a provision means 52 which provides preferential treatment in a game to the user who is the paid member for a certain period; a management means 54 which manages the number of times the preferential treatment is used by the user who is the paid member for a certain period; and a notification means 56 which notifies the user, who is the paid member, of notification information including the number of times the preferential treatment is used according to the lapse of the certain period.

Classes IPC  ?

  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
  • G06Q 50/10 - Services

2.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Numéro d'application JP2021009392
Numéro de publication 2021/187255
Statut Délivré - en vigueur
Date de dépôt 2021-03-09
Date de publication 2021-09-23
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Otomo, Takahiro

Abrégé

In the present invention, the frequency of using existing content for an existing quest is increased. This program causes a computer to function as a determination means 52 that determines content used for one quest, which is an existing quest, from content associated with a player, an execution means 54 that executes one quest on the basis of parameters of the content used, and an imparting means 58 that gives a reward to a player when completion conditions are met in the one quest executed. The imparting means 58 gives a preferential reward when the content used is existing content that was made available prior to a predetermined time corresponding to said one quest.

Classes IPC  ?

  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés

3.

PROGRAM, AND INFORMATION PROCESSING DEVICE

      
Numéro d'application JP2021005576
Numéro de publication 2021/166863
Statut Délivré - en vigueur
Date de dépôt 2021-02-15
Date de publication 2021-08-26
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Otomo, Takahiro

Abrégé

The objective of the present invention is to provide a safe game that reflects the movements or the position of a player, without impairing the interest of the game. This program causes a computer to function as an acquiring means 52 for acquiring position information of a player in the real world, a determining means 54 for determining, on the basis of the position information, whether a predetermined condition relating to a movement or the position of the player is satisfied, a selecting means 56 for selecting at least one content from among a plurality of types of content, on the basis of a frequency of appearance, in response to the determination by the determining means 54 being affirmative, irrespective of a request from the player, an accumulating means 58 for accumulating the selected content in accumulated information associated with the player, and an execution means 60 for executing an event corresponding to the accumulated content, in response to a request from the player, wherein the execution means 60 grants a reward relating to the accumulated content to the player in accordance with the execution of the event.

Classes IPC  ?

  • A63F 13/216 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des informations géographiques, p. ex. la localisation du dispositif de jeu ou du joueur par GPS
  • A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p. ex. les mesures en direct dans les compétitions de course réelles
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/75 - Application des règles, p. ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

4.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Numéro d'application JP2021004077
Numéro de publication 2021/161886
Statut Délivré - en vigueur
Date de dépôt 2021-02-04
Date de publication 2021-08-19
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Otomo, Takahiro

Abrégé

According to the present invention, each content group is synthesized with a simple operation even when there are a plurality of the content groups of the same type in the content owned by a player. This program causes a computer to function as: a control means 52 which causes a player to acquire content according to a game execution instruction by the player; an extraction means 54 which extracts each content group of the same type from the content owned by the player according to the instruction by the player; a selection means 56 which automatically selects a synthesis source content and a material content from each of the extracted content groups; and a synthesis means 58 which collectively synthesizes the synthesis source content and the same-type-material content for each of the synthesis source content.

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

5.

GAME DEVICE AND PROGRAM

      
Numéro d'application JP2020031747
Numéro de publication 2021/039679
Statut Délivré - en vigueur
Date de dépôt 2020-08-23
Date de publication 2021-03-04
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Okabayashi, Yoshihiro
  • Matsushita, Yoshiki

Abrégé

The present invention makes it possible to reduce stress on the player even when a tutorial is run during a game. This game device 10 is provided with: a tutorial running means 42 which runs a tutorial for explaining to a player how to play a game, and which, while running the tutorial, controls display on a display device such that, in a game image that contains multiple functional objects, an explanatory object for said explanation overlaps at least one of the multiple functional objects that is not explained in the tutorial; and a function running means 44 which, in the case that the coordinates inputted to an input device when selection instructions have been displayed on the input device are within a region where the functional object is located hidden by the explanatory object, runs the function associated with the functional object.

Classes IPC  ?

  • A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite

6.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Numéro d'application JP2020024922
Numéro de publication 2020/262499
Statut Délivré - en vigueur
Date de dépôt 2020-06-24
Date de publication 2020-12-30
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Suganuma, Yu
  • Tsuchiya, Daisuke

Abrégé

The present invention increases the advantages of possessing a plurality of advanced content items branched from common content. The present invention is an information processing device comprising: a content information storage unit that stores content information, in which a plurality of advanced content items branched from common content are set; a user information storage unit that stores user information, in which the content possessed by a user is set; and a privilege awarding unit that awards a privilege to a user who possesses two or more advanced content items branched from the common content.

Classes IPC  ?

  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p. ex. avec un éditeur de niveaux
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

7.

GAME DEVICE AND GAME PROGRAM

      
Numéro d'application JP2020024923
Numéro de publication 2020/262500
Statut Délivré - en vigueur
Date de dépôt 2020-06-24
Date de publication 2020-12-30
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Yano, Masaki
  • Matsuura, Junichiro

Abrégé

An objective of the present invention is to provide more opportunities for a player to acquire various types of gaming media. Provided is an arcade game device 110 which is a game device which provides a game and a gaming medium in response to payment of a charge, said arcade game device 110 comprising: a game control unit which controls the progress of a game according to a gaming medium set by a player; a first provision unit which provides a new gaming medium either prior to the start or after the end of the progress of the game; a second provision unit which provides an additional gaming medium according to an additional purchase command performed by the player; and a granting unit which, when the additional gaming medium is purchased, grants to the player a bonus for changing the setting of a successive game to the player's advantage.

Classes IPC  ?

  • A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels

8.

INFORMATION PROCESSING DEVICE, AND PROGRAM

      
Numéro d'application JP2020020430
Numéro de publication 2020/241532
Statut Délivré - en vigueur
Date de dépôt 2020-05-22
Date de publication 2020-12-03
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Otomo, Takahiro

Abrégé

The objective of the present invention is to implement a fair lottery game. This information processing device is provided with a lottery means 56 which allows a player to acquire content selected by lottery, a storing means 50 for storing a lottery history including information relating to the rarity of the content selected by lottery, and a control means 58 for granting the right to execute an event to the player if the number of times the content has been selected by lottery reaches a prescribed number, wherein the control means 58 gives more preference to events for which there is less content having a high rarity in the lottery history.

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

9.

SERVER DEVICE, GAME SYSTEM AND GAME PROGRAM

      
Numéro d'application JP2014084050
Numéro de publication 2015/145904
Statut Délivré - en vigueur
Date de dépôt 2014-12-24
Date de publication 2015-10-01
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Minobe, Yosuke

Abrégé

When a first player creates an item with a second player, the present invention can prevent the second player from absconding with the item. This server device (102) is provided with: a communication unit (108) that communicates with a plurality of terminal devices (100A, 100B) that run a game in which game items can be created; an intermediary unit (122) that uses the communication unit (108) to mediate creation of a game item when a first player (104), using the terminal device (100A) to play, creates said game item with a second player (106), using the terminal device (100B) to play; and a settings unit (124) that sets the game item created through the mediation of the intermediary unit (122) as property of the first player (104).

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
  • A63F 13/822 - Jeux de stratégieJeux de rôle

10.

ADDITIONAL DOWNLOAD MANAGEMENT SYSTEM, TERMINAL DEVICE CONTROL PROGRAM, TERMINAL DEVICE, AND ADDITIONAL DOWNLOAD MANAGEMENT DEVICE

      
Numéro d'application JP2014084055
Numéro de publication 2015/145905
Statut Délivré - en vigueur
Date de dépôt 2014-12-24
Date de publication 2015-10-01
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Ito, Yoshiaki
  • Yokoshima, Taishi
  • Kubo, Sayaka
  • Morodomi, Masahiro

Abrégé

Provided is a framework for executing downloads and updates without making the user feel wait time. The framework comprises: a push notification request means for making a request to a cloud service to transmit a push notification that is addressed to a terminal device and that indicates that an additional download is needed for an application program installed in the terminal device; a push notification receiving means for receiving the push notification; an application program identification means for identifying the relevant application program on the basis of application program identification information included in the push notification; an information transfer means for transferring, to the identified application program, information indicating that an additional download is needed; and a download means for accessing an additional download management device and acquiring the program or data to be additionally downloaded.

Classes IPC  ?

  • G06F 11/00 - Détection d'erreursCorrection d'erreursContrôle de fonctionnement
  • A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
  • A63F 13/77 - Aspects de sécurité ou de gestion du jeu incluant les données relatives aux dispositifs ou aux serveurs de jeu, p. ex. données de configuration, version du logiciel ou quantité de mémoire
  • G06F 9/445 - Chargement ou démarrage de programme

11.

DARTS GAME DEVICE AND PROGRAM

      
Numéro d'application JP2015053514
Numéro de publication 2015/133228
Statut Délivré - en vigueur
Date de dépôt 2015-02-09
Date de publication 2015-09-11
Propriétaire
  • KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
  • KABUSHIKI KAISHA DARTSLIVE DOING BUSINESS AS DARTSLIVE CO., LTD. (Japon)
Inventeur(s)
  • Masubuchi, Hisakazu
  • Suzuki, Takafumi
  • Jimbo, Yuka
  • Iwa, Tadayuki
  • Kumada, Ryo
  • Maezawa, Nobuyuki

Abrégé

A darts game device related to the present invention is a darts game device for which players throw darts in each round in playing a darts game. An area upon a board, which has been hit by a dart thrown by a player, is detected; a game accrual value acquired by the player in the darts game is determined on the basis of the detection result; a game evaluation value for evaluating the player is determined; and an evaluation graph, which is formed by plotting game evaluation values during play for the player and which is formed such that the plotted game evaluation values and the average game evaluation value for the player can be compared, is displayed on a game screen.

Classes IPC  ?

  • A63F 9/02 - Jeux de tir ou de lancement
  • A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
  • A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran
  • A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p. ex. pour créer un tableau d’honneur des joueurs

12.

VALUE INFORMATION MANAGEMENT DEVICE AND VALUE INFORMATION MANAGEMENT SYSTEM

      
Numéro d'application JP2014076627
Numéro de publication 2015/083432
Statut Délivré - en vigueur
Date de dépôt 2014-10-03
Date de publication 2015-06-11
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Ito, Manato
  • Ito, Yoshiaki
  • Kurosawa, Hiroyuki
  • Tani, Hidetaka

Abrégé

The present invention flexibly supports services having increasing diversity. The present invention is provided with: a storage unit (34) that stores at least one achievement condition for granting a reward that can be used in a game corresponding to a game application running on a terminal device (10) or another game differing from said game; a communication processing unit (31) that indicates that specific conditions have been achieved in the game executed by the terminal device, and receives an achievement message containing user identification information; a judgment processing unit (32) that, on the basis of the achievement condition and the achievement message, judges whether or not to grant a reward that can be used in the game or other game; and a determination processing unit (33) that, when it has been judged that a reward that can be used in the game or other game is to be granted, determines that a reward that can be used in the game or other game is to be granted to the user corresponding to the user identification information contained in the achievement message.

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p. ex. en affichant le menu d’un jeu

13.

Server device and server program

      
Numéro d'application 14616798
Numéro de brevet 09956480
Statut Délivré - en vigueur
Date de dépôt 2015-02-09
Date de la première publication 2015-06-04
Date d'octroi 2018-05-01
Propriétaire KABUSHIKI KAISHA SEGA (Japon)
Inventeur(s)
  • Kurosawa, Hiroyuki
  • Ito, Manato

Abrégé

A server device is provided that includes a registration unit configured to accept information identifying a target application for pre-registration and information identifying a user from a terminal device and register the accepted information, and a providing unit configured to provide registration information to a management service for performing a verification with respect to the information identifying the target application and the information identifying the user accepted from the terminal device after the target application is released. The registration information may be provided in a batch or each time the verification is performed.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • G06Q 30/00 - Commerce
  • A63F 13/35 - Détails des serveurs de jeu
  • G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
  • A63F 13/71 - Aspects de sécurité ou de gestion du jeu utilisation d'une communication sécurisée entre les dispositifs de jeu et les serveurs de jeu, p. ex. en encryptant les données de jeu ou en authentifiant les joueurs
  • G06Q 30/02 - MarketingEstimation ou détermination des prixCollecte de fonds

14.

PUSH NOTIFICATION MANAGEMENT DEVICE, PUSH NOTIFICATION MANAGEMENT METHOD, AND PUSH NOTIFICATION MANAGEMENT PROGRAM

      
Numéro d'application JP2014076617
Numéro de publication 2015/076028
Statut Délivré - en vigueur
Date de dépôt 2014-10-03
Date de publication 2015-05-28
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Ito, Yoshiaki
  • Ito, Manato
  • Yokoshima, Taishi
  • Morodomi, Masahiro
  • Kubo, Sayaka

Abrégé

An objective of the present invention is to provide a common push notification system for a plurality of applications, and to appropriately limit push notifications to a user who is to receive a push notification according to a dynamically changing user state. Provided is a push notification management device comprising: a user information registration means for acquiring, in association with an application program and a user, attribute values of the user for a plurality of attributes which are defined by the provider of the application program, and retaining the same as user information; and a push notification request means for, when a push notification request containing information specifying an application program and a condition for the attribute values is accepted, extracting corresponding users from the user information, generating a list of destination information for those users, and sending a push notification request containing the list to a cloud server.

Classes IPC  ?

  • G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement

15.

SERVER DEVICE AND GAME SYSTEM

      
Numéro d'application JP2014076416
Numéro de publication 2015/056576
Statut Délivré - en vigueur
Date de dépôt 2014-10-02
Date de publication 2015-04-23
Propriétaire
  • KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
  • KABUSHIKI KAISHA DARTSLIVE DOING BUSINESS AS DARTSLIVE CO., LTD. (Japon)
Inventeur(s)
  • Okawa, Tomoyuki
  • Kouya, Yuji
  • Nozaki, Hayato
  • Takahisa, Koichi
  • Kobayashi, Kaori

Abrégé

This server device connects via a network to player terminals owned by a player and friend players and to a game device which is installed in a shop. Upon receiving a prescribed data signal transmitted from the game device, friend players to be notified are selected from a friend list on the basis of a message notification condition configured in advance. When messages relating to the player using the game device are generated, the generated messages are transmitted to the player terminals owned by the selected friend players.

Classes IPC  ?

  • G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
  • A63F 13/87 - Communiquer avec d’autres joueurs, p. ex. par courrier électronique ou messagerie instantanée
  • G06Q 50/10 - Services

16.

PUSH-NOTIFICATION MANAGEMENT DEVICE, PUSH-NOTIFICATION MANAGEMENT METHOD, AND PUSH-NOTIFICATION MANAGEMENT PROGRAM

      
Numéro d'application JP2014076584
Numéro de publication 2015/053196
Statut Délivré - en vigueur
Date de dépôt 2014-10-03
Date de publication 2015-04-16
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Ito, Yoshiaki
  • Yokoshima, Taishi
  • Mita, Akari
  • Morodomi, Masahiro

Abrégé

Provided is a system capable of specifying push notifications which are highly likely to be viewed by a user. The present invention is provided with: a transmission request means which requests, on the basis of a user list, that a cloud service transmit a push notification of a prescribed message; a response-information registration means which receives and registers response information from user terminals that have responded to the push notification; and a related-transmission request means which requests that the cloud service exclusively transmit, to the user terminals from which the response information was obtained, a new push notification of a new message related to the message of the previous push notification.

Classes IPC  ?

  • H04M 11/00 - Systèmes de communication téléphonique spécialement adaptés pour être combinés avec d'autres systèmes électriques

17.

SERVER SYSTEM

      
Numéro d'application JP2014064743
Numéro de publication 2015/045487
Statut Délivré - en vigueur
Date de dépôt 2014-06-03
Date de publication 2015-04-02
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Chin, Tomomasa
  • Yamamoto, Kengo
  • Ikeshiro, Naoyuki
  • Agura, Tsuyoshi
  • Hamaguchi, Yuichiro

Abrégé

In the present invention, a player is able to play a game even in the case that data is shared among two games and a server that provides one of the games is in a period of not being able to provide the game. The present invention has: a first server (20, 22, 24) that provides a first game after login processing has succeeded with respect to a first game device (12); and a second server (32, 34, 36) that provides a second game after login processing has succeeded with respect to a second game device (14). In the case that identification information indicates that the first game and second game share at least a portion of data and the first server (20, 22, 24) is in a period of not being able to provide the first game, the second server (32, 34, 36) provides a third game that does not share data with the first game, after login processing has succeeded with respect to the first game device (12) or the second game device (14).

Classes IPC  ?

  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/35 - Détails des serveurs de jeu

18.

CARD GAME-RELATED DEVICE AND CONTROL PROGRAM FOR CARD GAME-RELATED DEVICE

      
Numéro d'application JP2014064749
Numéro de publication 2015/045488
Statut Délivré - en vigueur
Date de dépôt 2014-06-03
Date de publication 2015-04-02
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Matsuyama, Yusuke

Abrégé

Provided is a novel card game structure with which flexible and appropriate operation is possible. The card game-related device is provided with: a blank card-checking means for asking the administrative server, when issuing a trading card, whether or not the card ID identifying a blank card that is to serve as the printing sheet is registered as having already been printed and if said blank card is registered as having been printed, for excluding said blank card from the objects to be printed; a printing means for creating a trading card by printing a card image on blank cards that have not been excluded; and an association-requesting means for requesting the administrative server to associate the printed trading card with the player ID identifying the player that is logged in, the card ID identifying the blank card, and the image ID identifying the card image.

Classes IPC  ?

  • A63F 13/90 - Parties constitutives ou dispositions de dispositifs de jeu vidéo non prévues dans les groupes ou , p. ex. châssis, raccordements électriques, connexions ou armoires
  • A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu

19.

GAME SERVER

      
Numéro d'application JP2014064721
Numéro de publication 2015/005021
Statut Délivré - en vigueur
Date de dépôt 2014-06-03
Date de publication 2015-01-15
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Chin, Tomomasa
  • Yamamoto, Kengo
  • Agura, Tsuyoshi
  • Umeda, Yohei
  • Hamaguchi, Yuichiro

Abrégé

The present invention is capable of enhancing the game experience. The game server (10) comprises: a first presentation unit (20B) for presenting a first game, which increases or decreases the value of a first parameter, to a first game device (12); a second presentation unit (32B) for presenting a second game, which is related to the first game and increases or decreases the value of a second parameter, to a second game device (14); a first modification unit (20C) for modifying the value of the first parameter on the basis of the value of the second parameter when the first game is presented by the first presentation unit (20B); and a second modification unit (32C) for modifying the value of the second parameter on the basis of the value of the first parameter when the second game is presented by the second presentation unit (32B).

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/493 - Reprise du jeu, p. ex. après une pause, un dysfonctionnement ou une panne de courant
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

20.

GAME DEVICE

      
Numéro d'application JP2014057682
Numéro de publication 2014/208152
Statut Délivré - en vigueur
Date de dépôt 2014-03-20
Date de publication 2014-12-31
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Okumoto, Shinichiro
  • Matsuda, Takashi

Abrégé

 Provided is a game device in which an operation for moving a free-movement-participating member can be performed until immediately before success of acquiring a prize is determined. A game device having an operating part (11), a free-movement member (36) for receiving a downward urging force, a front face plate (failure region) (42) and a slit (success region) (43), and an arm (50) for engaging with the free-movement member (36) and causing the free-movement member (36) to freely move in the up-down direction and the left-right direction. The arm (50) moves in the left-right direction in accordance with operation of the operating part (11), and when the free-movement member (36) raised by an acquiring member (50) is released from the arm (50), and freely moved to the slit (43) by the urging force, a prize (P) is paid out. Releasing of the free-movement member (36) by the arm (50) is performed in a state in which the arm (50) is moving in the left-right direction in accordance with operation of the operating part (11).

Classes IPC  ?

  • A63F 9/30 - Jeux de capture par accrochage ou piégeage d'objets, p. ex. jeux de pêche
  • A63F 9/00 - Jeux non prévus ailleurs

21.

GAME PROGRAM AND GAME DEVICE

      
Numéro d'application JP2014057724
Numéro de publication 2014/199693
Statut Délivré - en vigueur
Date de dépôt 2014-03-20
Date de publication 2014-12-18
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Kishimoto, Morio
  • Yamazaki, Takeshi

Abrégé

In order to improve game efficiency, the present invention executes the following functions on a computer: a character display control function that displays at least one enemy character (44) on a screen; a lock-on function, which locks on to an enemy character (44) that has entered a predetermined area (48), that locks on to the enemy character (44) at a lock-on frequency based on the stamina of the enemy character (44); and an attack control function that attacks the locked-on enemy character (44) on the basis of the lock-on frequency.

Classes IPC  ?

  • A63F 13/46 - Calcul du score du jeu
  • A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p. ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p. ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/837 - Tirs à la cible

22.

Game device and computer-readable storage medium

      
Numéro d'application 14466297
Numéro de brevet 09539505
Statut Délivré - en vigueur
Date de dépôt 2014-08-22
Date de la première publication 2014-12-11
Date d'octroi 2017-01-10
Propriétaire KABUSHIKI KAISHA SEGA (Japon)
Inventeur(s)
  • Tanaka, Tomoharu
  • Kumazawa, Minami
  • Saito, Seiki
  • Mukaiyama, Toshiyuki

Abrégé

A game device having a touch panel to accept an input by a flick operation according to a contact operation and a slide operation on the touch panel, instructs a flick operation by displaying on the touch panel a screen that instructs a flick operation from a predetermined position in a predetermined direction on the touch panel at a predetermined timing, detects a contact start position on the touch panel by the flick operation, detects the slide direction from the contact start position on the touch panel by the flick operation, detects the contact timing on the touch panel by the flick operation and determines whether to accept or reject the flick operation based on a comparison between the detected contact start position and the predetermined position, a comparison between the detected slide direction and the predetermined direction, and a comparison between the detected contact timing and the predetermined timing.

Classes IPC  ?

  • A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p. ex. des écrans tactiles
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
  • G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
  • A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite

23.

GAME SYSTEM AND PROGRAM

      
Numéro d'application JP2014057700
Numéro de publication 2014/196241
Statut Délivré - en vigueur
Date de dépôt 2014-03-20
Date de publication 2014-12-11
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Arai, Kenji
  • Maeyama, Yoshitaka
  • Noguchi, Ryosaku
  • Uchida, Hiroyuki
  • Yoshino, Keita
  • Inoue, Mikio
  • Chino, Masato
  • Ito, Nobuhiro

Abrégé

To provide, to a player, a game that combines a nurturing game and a betting game. A game system for executing a game that includes a battle fought using a plurality of characters, a game device having: an accepting means for presenting, to the player, odds set by a server device with respect to a battle subject, and accepting, from the player, an indication of whether a first character controlled by the player is participating in the battle; a betting means for determining a betting number according to a game value inputted by the player; a changing means for changing the parameter for the first character on the basis of the betting number from the betting means if the first character is participating in the battle; and a payment means for paying the game value based on the odds and the betting number to the player if the first character participating in the battle wins.

Classes IPC  ?

  • A63F 13/46 - Calcul du score du jeu
  • A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeuDispositions d’interconnexion entre des dispositifs de jeuDispositions d’interconnexion entre des serveurs de jeu
  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"

24.

PORTABLE TERMINAL DEVICE

      
Numéro d'application JP2014057662
Numéro de publication 2014/181587
Statut Délivré - en vigueur
Date de dépôt 2014-03-20
Date de publication 2014-11-13
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Kondo, Fumihito

Abrégé

In order to enable intuitive operation of a wide range of devices while taking into account the three-dimensional arrangement, the present invention is equipped with: a display unit provided on the front surface of a case, and a touch panel integrated with that display unit; a camera provided on the back surface of the case, and having a field of view in the direction of the back surface and the normal line of the display unit; a display means that displays on the display unit, in real time, an image captured by the camera; a position information calculation means that constructs a virtual three-dimensional space on the basis of the image captured by the camera, detects the inclusion of an operation subject in the captured image, and calculates position information for the operation subject within the virtual three-dimensional space; an intersection point detection means that, when the touch panel receives a touch input, detects the intersection point between a recognition region that has been set in advance in the operation subject positioned in the virtual three-dimensional space and a normal line vector passing through the touch input position on the touch panel; and an operation message transmission means that transmits an operation message to a control device for the operation subject on the basis of the position of the detected intersection point.

Classes IPC  ?

  • G06F 3/0346 - Dispositifs de pointage déplacés ou positionnés par l'utilisateurLeurs accessoires avec détection de l’orientation ou du mouvement libre du dispositif dans un espace en trois dimensions [3D], p. ex. souris 3D, dispositifs de pointage à six degrés de liberté [6-DOF] utilisant des capteurs gyroscopiques, accéléromètres ou d’inclinaison
  • G06F 3/041 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
  • G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]
  • H04M 1/00 - Équipement de sous-station, p. ex. pour utilisation par l'abonné
  • H04Q 9/00 - Dispositions dans les systèmes de commande à distance ou de télémétrie pour appeler sélectivement une sous-station à partir d'une station principale, sous-station dans laquelle un appareil recherché est choisi pour appliquer un signal de commande ou pour obtenir des valeurs mesurées

25.

GAME PROGRAM AND GAME DEVICE

      
Numéro d'application JP2014057731
Numéro de publication 2014/171257
Statut Délivré - en vigueur
Date de dépôt 2014-03-20
Date de publication 2014-10-23
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Matsunami, Keiichi
  • Sato, Fuminori

Abrégé

In order to improve the fun of a game, a game program causes a computer to achieve: an object display function for continuously displaying, with a game image (110), a plurality of objects (112) for indicating to a player a direction for sliding on an input surface (40); a first determination function for determining whether the sliding operation inputted to the input unit by sliding in the direction indicated by the objects (112) by touching the input surface (40) was successful or not; a second determination function for determining whether a single-stroke operation for inputting a continuous slide operation, without separating from the input surface (40) after touching the same, in each direction indicated by each of two or more continuously displayed objects among the plurality of objects (112) was successful or not; and an evaluation function for evaluating the operation of the player on the basis of the determination results from the first determination function and the second determination function.

Classes IPC  ?

  • A63F 13/814 - Performances musicales, p. ex. en évaluant le joueur sur sa capacité à suivre une notation
  • A63F 13/214 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p. ex. des tapis de sol ou des pavés tactiles
  • A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p. ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p. ex. l’exécution d’une action dans une certaine fenêtre temporelle
  • A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p. ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p. ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p. ex. en affichant une flèche indiquant un tournant dans un jeu de conduite

26.

TOKEN GAMING DEVICE

      
Numéro d'application JP2013084721
Numéro de publication 2014/125747
Statut Délivré - en vigueur
Date de dépôt 2013-12-25
Date de publication 2014-08-21
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Shimada, Yuji
  • Takatsuka, Hirotsugu
  • Doi, Satoshi

Abrégé

To reduce burden required for work performed by a clerk of a recreation facility or the like. A token gaming device according to the present invention is provided with: a storing unit which stores tokens; a placement unit on which tokens are placed; a supply unit which supplies tokens stored in the storing unit to the placement unit; an extrusion unit which extrudes the tokens placed on the placement unit; a transport unit which transports tokens which have been extruded by the extrusion unit and dropped from the placement unit to the storing unit; and a control unit which controls a circulation operation which circulates tokens by consecutively: supplying tokens stored in the storing unit by way of the supply unit to the placement unit without basis on operation input from a player, extruding tokens mounted on the placement unit by way of the extrusion unit, and transporting tokens that have dropped from the placement unit to the storing unit by way of the transport unit.

Classes IPC  ?

27.

GAME SYSTEM AND PROGRAM

      
Numéro d'application JP2013084955
Numéro de publication 2014/125749
Statut Délivré - en vigueur
Date de dépôt 2013-12-26
Date de publication 2014-08-21
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Masui, Hiroshi
  • Hayashi, Chikara

Abrégé

In order to improve planning characteristics of a game, a game system (10) has: a storage means (DB) that stores a plurality of character types that a game player can use in the game, sets some of the plurality of character types as main characters in the game in accordance with a player operation, and which stores some of the plurality of character types as support characters associated to the main characters; and a game action generation means (142) that, when predetermined conditions are fulfilled in the game, generates support actions for game actions by the support characters, which include game actions in the game, by the main characters, and game actions for the main characters associated to the support characters.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p. ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personnage
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
  • A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu

28.

SERVER AND PROGRAM

      
Numéro d'application JP2013084930
Numéro de publication 2014/119217
Statut Délivré - en vigueur
Date de dépôt 2013-12-26
Date de publication 2014-08-07
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Inoue, Masayuki
  • Kanno, Utako
  • Hosoyamada, Mizuki

Abrégé

The present invention makes it possible to increase opportunities for ungrouped players to join groups. A server (20) is provided with the following: a reception means (100) that receives, from a terminal (40), a matching-candidate extraction request, i.e. a request to extract candidate players to play with; a determination means (106) that, when the reception means (100) receives a matching-candidate extraction request, determines which of a plurality of status attributes that identifying information for the player using the terminal that made the matching-candidate extraction request corresponds to, said plurality of status attributes including a first status attribute indicating an administrator of a group of players, a second status attribute indicating a group member who is not a group administrator, and a third status attribute indicating someone who is not part of a group; a matching-candidate extraction means (108) that extracts one or more matching candidates, namely one or more players having status attributes appropriate to the status attribute corresponding to the abovementioned identifying information; and a transmission means (112) that transmits the extracted matching candidates to the terminal (40) that made the matching-candidate extraction request.

Classes IPC  ?

  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour trouver d’autres joueursAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour constituer une équipeAspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
  • A63F 13/35 - Détails des serveurs de jeu
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

29.

SERVER DEVICE, GAME PROGRAM, AND GAME PROGRESS PROCESSING METHOD

      
Numéro d'application JP2013076733
Numéro de publication 2014/054653
Statut Délivré - en vigueur
Date de dépôt 2013-10-01
Date de publication 2014-04-10
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Matsuoka,hidetake

Abrégé

Provided is a territorial capture simulation game wherein a plurality of players capture territory from one another in a virtual shared play region, whereby motivation is given to players with low skills in the game, etc., to participate. A server (50) comprises: a receiving means (52) for receiving, from a client terminal, a prescribed game progress process request; a generating means (53) for carrying out a game progress process according to the game progress process request received by the receiving means (52) and generating a game progress process signal; a transmission means (54) for transmitting to the client terminal the game progress process signal generated by the generating means (53); and an award item setting control means (55) for setting an award item which is denoted only in the client terminal which the player uses, and if the player fulfills an award granting condition which is disposed for the award item, for granting to the player an award associated with the award item.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

30.

SERVER DEVICE AND SERVER PROGRAM

      
Numéro d'application JP2013072985
Numéro de publication 2014/034713
Statut Délivré - en vigueur
Date de dépôt 2013-08-28
Date de publication 2014-03-06
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Kurosawa,hiroyuki
  • Ito,manato

Abrégé

 The aim of this invention is to make it possible to implement usage promotion measures using pre-registration, even in distribution environments in which the addition of functions and the like by inputting of codes by users within a game application is prohibited. The server device is provided with: a registration means which receives and registers information specifying the application which is subject to pre-registration from the terminal device, and information specifying the user; and a providing means which provides, to a management service, in a batch or for each individual introduction, registration information for referring and comparing information specifying the user and information specifying the application in question from the terminal device, after the application in question has been released.

Classes IPC  ?

  • G06Q 30/02 - MarketingEstimation ou détermination des prixCollecte de fonds

31.

THREE-DIMENSIONAL IMAGE PROCESSING DEVICE, THREE-DIMENSIONAL IMAGE PROCESSING METHOD, AND STORAGE MEDIUM FOR SAME

      
Numéro d'application JP2012069801
Numéro de publication 2014/020753
Statut Délivré - en vigueur
Date de dépôt 2012-08-03
Date de publication 2014-02-06
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Sakai Takuro
  • Ohe Masanori

Abrégé

A three-dimensional image processing device generates frame images for a display device (20) that displays an image which can be three-dimensionally viewed and in which an object is viewed in front of and in back of a reference surface by the effect of the disparity between left and right eyes. The three-dimensional image processing device has: an image generation unit (312) for creating, from the image data of an object to be three-dimensionally viewed, a left-eye frame image and a right-eye frame image according to the disparity in depth space according to a disparity parameter; and an image synthesizing unit (302) for combining the left-eye frame image and the right-eye frame image and generating a two-dimensional frame image which can be three-dimensionally viewed. When superimposing a notification on the object to be three-dimensionally viewed and displaying the result, the image generation unit (312) uses the disparity parameter to create the left-eye frame image and the right-eye frame image such that the notification is displayed at the position of the reference surface and an amount of depth of the depth space is compressed or the reference surface is positioned in front in the depth direction of the depth space. In the generation of a naked-eye three-dimensional image, the notification is displayed so as to be easily viewed.

Classes IPC  ?

  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • H04N 13/04 - Reproducteurs d'images

32.

SERVER DEVICE, SERVER PROGRAM, AND GAME PROGRAM

      
Numéro d'application JP2013069216
Numéro de publication 2014/010739
Statut Délivré - en vigueur
Date de dépôt 2013-07-12
Date de publication 2014-01-16
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Ito,manato
  • Kurosawa,hiroyuki

Abrégé

The purpose of the invention is to make it possible to implement usage promotion measures using advertising codes and invite codes, even in a distribution environment in which a user is prohibited from inputting a code or the like within a game application. This invention is provided with: a means for issuing an advertising code to be published on an advertising medium or an invite code corresponding to a request from the user; a means for generating a parameter for associating the advertising code or the invite code with a predetermined reward; and a means for generating, upon receiving an access from a browser application of a terminal device using the advertising code or the invite code as the address, page data associated with a mention of an action for handing over the parameter corresponding to the advertising code or the invite code and launching a predetermined game application, and returning the page data to the terminal device.

Classes IPC  ?

  • G06Q 30/02 - MarketingEstimation ou détermination des prixCollecte de fonds
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

33.

GAME DEVICE AND PROGRAM

      
Numéro d'application JP2013057956
Numéro de publication 2014/002542
Statut Délivré - en vigueur
Date de dépôt 2013-03-21
Date de publication 2014-01-03
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Uchida, Tsutomu
  • Asahi, Satoshi

Abrégé

A game device for bingo or other games in which an identifier can move, wherein the difficulty involved in discerning to what degree an advantage is gained in moving an identifier is lessened and the amount of time a player has to think is reduced. A game device provided with a display means (13) for displaying a card (220) in which some or all of a plurality of identifiers are arranged in a predetermined state, and identifier selecting means (123, 132, 135) for selecting any identifier from the plurality of identifiers, identifiers (221) on the card (220) selected by the identifier selecting means (123, 132, 135) being validated and a game result being determined on the basis of the arrangement of the validated identifiers (221) on the card (220); wherein the identifiers (221) are moved on the basis of a degree of validity (V) defined by the arrangement of the validated identifiers (221) when the identifiers (221) are moved on the card (220).

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 3/06 - Lotos ou jeux de bingoSystèmes, appareils ou dispositifs pour leur vérification

34.

VIDEO PRODUCTION DEVICE

      
Numéro d'application JP2013067611
Numéro de publication 2014/003099
Statut Délivré - en vigueur
Date de dépôt 2013-06-27
Date de publication 2014-01-03
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Hara, Takeshi
  • Ohguchi, Yoshitsugu
  • Tanaka, Naobumi

Abrégé

In order to produce an interesting video that enables a variety of content to be captured, this video production device is provided with: a projector and a distance-sensing camera that are positioned in a prescribed position on a viewpoint-side of an area where an object to be projected can appear; and a controller that generates a video to be projected on the surface of the object on the basis of distance information regarding the surface of the object obtained by the distance-sensing camera, and outputs a video signal to the projector.

Classes IPC  ?

  • G09G 5/00 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation
  • G06F 3/14 - Sortie numérique vers un dispositif de visualisation
  • G09G 5/36 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation caractérisés par l'affichage de dessins graphiques individuels en utilisant une mémoire à mappage binaire
  • G09G 5/38 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation caractérisés par l'affichage de dessins graphiques individuels en utilisant une mémoire à mappage binaire avec des moyens pour commander la position de l'affichage

35.

VIDEO PRODUCTION DEVICE

      
Numéro d'application JP2013067612
Numéro de publication 2014/003100
Statut Délivré - en vigueur
Date de dépôt 2013-06-27
Date de publication 2014-01-03
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Hara, Takeshi
  • Ohguchi, Yoshitsugu
  • Tanaka, Naobumi

Abrégé

In order to produce an interesting video that enables a variety of content to be captured, this video production device is provided with: a distance-sensing camera positioned in a prescribed position on one side of a top panel on which an object to be detected is placed; a projector positioned in a prescribed position on the other side of the top panel relative to the distance-sensing camera; and a controller that generates a video on the basis of distance information regarding the surface of the object obtained by the distance-sensing camera, and outputs a video signal to the projector.

Classes IPC  ?

  • G09G 5/00 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation

36.

RIDE VEHICLE IN AMUSEMENT RIDE AND SAFETY DEVICE USED FOR SAME AS WELL AS INPUT DEVICE FOR RIDE VEHICLE

      
Numéro d'application JP2013064888
Numéro de publication 2013/187235
Statut Délivré - en vigueur
Date de dépôt 2013-05-29
Date de publication 2013-12-19
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Akutsu, Yosuke
  • Itoh, Mizuki
  • Yoshioka, Takumi
  • Nishimura, Hidetaka

Abrégé

Provided is an input device for a ride vehicle suited for an amusement ride that requires a safety device that fixes the body of a passenger. The present invention is a ride vehicle for an amusement ride which moves in accordance with a trajectory configuring a course, wherein the ride vehicle for an amusement ride is provided with: a safety device which is provided with a restraining member, wherein the restraining member, with respect to a seat on the ride vehicle, is configured to be able to move between a first position, in which a space in which a passenger can sit down upon a seat and stand up from the seat of the ride vehicle is secured, and a second position, which restrains movement of the body of the passenger who has sat down upon the seat; and an input device provided upon at least a portion of a first surface of the restraining member.

Classes IPC  ?

  • A63G 21/04 - ToboggansToboggans en hélice à rails fixes
  • A63G 31/02 - Installations pour divertissements publics à substructures mobiles

37.

GAME DEVICE, GAME CONTROL SERVER, AND RECORDING MEDIUM

      
Numéro d'application JP2013057735
Numéro de publication 2013/183335
Statut Délivré - en vigueur
Date de dépôt 2013-03-18
Date de publication 2013-12-12
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Sugawara, Ryosuke
  • Kobayashi, Tomohiro
  • Okabayashi, Yoshihiro
  • Matsushita, Yoshiki

Abrégé

This game device comprises: a receiving part for receiving log-in operations from a plurality of players; a game progress management part for managing the game progress so that a plurality of players logged in through the receiving part play in parallel in the same game world; a grouping processor for grouping together players that have performed a predetermined operation through the receiving part; and an item management part which, when a specific player fulfills a predetermined condition during the game progress managed by the game progress management part, grants a specific in-game item to the specific player, among the plurality of logged in players, who has satisfied the predetermined condition and also to players belonging to the same group as the specific player.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
  • A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution

38.

STAGE DEVICE AND STAGE FACILITY

      
Numéro d'application JP2013064293
Numéro de publication 2013/179992
Statut Délivré - en vigueur
Date de dépôt 2013-05-22
Date de publication 2013-12-05
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Lacroix, Paul
  • Hoshi, Takenori

Abrégé

In order to increase the realism of an image object (230) in a stage device that displays the image object (230) on a display unit (211) installed on a stage (210), this stage device (10) is equipped with: a stage (210); lights (213L, 213R) capable of shining light on the stage (210); a lighting control means (410) that controls the lights (213L, 213R); a display unit (211) that is installed on the stage (210) and displays an image object (230); and image data generation means (450, 500) that generate image data for the purpose of displaying the image object (230) on the display unit (211). In addition, the color of the image object (230) is adjusted in synchronization with the control of the lights (213L, 213R) by the lighting control means (410).

Classes IPC  ?

  • G06T 15/50 - Effets de lumière
  • G06T 1/00 - Traitement de données d'image, d'application générale
  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels

39.

GAMING DEVICE AND RECORDING MEDIUM

      
Numéro d'application JP2013057733
Numéro de publication 2013/168470
Statut Délivré - en vigueur
Date de dépôt 2013-03-18
Date de publication 2013-11-14
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s) Ishii, Norio

Abrégé

A gaming device is provided with: control means, which is control means for determining amounts of movement of a plurality of objects on the basis of operation input performed with respect to receiving means by a plurality of players, which performs control so as to improve speed performance of the objects at a specific scene; win/loss determination means for determining wins and losses of the plurality of players on the basis of the amounts of movement determined by the control means; and storage means which stores the wins/losses of the plurality of players. The control means, in a case in which a player who is in a losing streak among the plurality of players consecutively plays, increases the improvement degree of speed performance at the specific scene more than the improvement level of the last time of play for the object operated by the first-mentioned player.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

40.

ADVERTISING PROVISION SYSTEM, ADVERTISING CONTROL DEVICE, AND ADVERTISING CONTROL PROGRAM

      
Numéro d'application JP2013054520
Numéro de publication 2013/136946
Statut Délivré - en vigueur
Date de dépôt 2013-02-22
Date de publication 2013-09-19
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Iwaki, Minoru
  • Iguchi, Kazuma
  • Suzuki, Kiyoshi
  • Kawamura, Hiroyuki
  • Ito, Manato
  • Fujinuma, Toshiyuki
  • Tani, Hidetaka
  • Yoshioka, Atsushi
  • Tsuchiya, Taku
  • Sakai, Shinya

Abrégé

[Problem] To allow carrying out an efficacious adjustment of an advertising volume. [Solution] When usage information which denotes that advertising information is used in a terminal device is received from the terminal device, variable parameters which correspond to a digital product which is associated with the advertising information on the terminal device, and/or variable parameters which correspond to the digital product as information included in the advertising information, is updated, and on the basis of each of the post-update variable parameters, the advertising information to be sent in association with the digital product is controlled.

Classes IPC  ?

  • G06Q 30/02 - MarketingEstimation ou détermination des prixCollecte de fonds

41.

Image processing apparatus for forming a view frustum on a display device

      
Numéro d'application 13846053
Numéro de brevet 09345958
Statut Délivré - en vigueur
Date de dépôt 2013-03-18
Date de la première publication 2013-08-29
Date d'octroi 2016-05-24
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s) Yoshimitsu, Tetsu

Abrégé

A view frustum, based on a virtual viewpoint, a gaze-point, and a view-angle, is formed in a virtual space in which objects including a player character and an obstacle are arranged. The gaze-point is set to be in a front area of the player character. The virtual viewpoint is set to be at a position separated from the player character by a certain distance in a rear area of the player character. Whether or not a line segment from the gaze-point to the virtual viewpoint crosses the obstacle is determined. The virtual viewpoint is reset to be at a position of a crossing coordinate nearest to the gaze-point. Such coordinate is from among crossing coordinates at which the line segment crosses the obstacle when the line segment crosses the obstacle to increase the view-angle from a preset reference angle.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement
  • G06T 15/20 - Calcul de perspectives

42.

GAME DEVICE AND COMPUTER GAME PROGRAM

      
Numéro d'application JP2013054146
Numéro de publication 2013/125568
Statut Délivré - en vigueur
Date de dépôt 2013-02-20
Date de publication 2013-08-29
Propriétaire KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORPORATION (Japon)
Inventeur(s)
  • Tanaka, Tomoharu
  • Kumazawa, Minami
  • Saito, Seiki
  • Mukaiyama, Toshiyuki

Abrégé

Provided is a computer game program for a more interesting game that uses a flicking maneuver. The computer game program is a program for causing a computer, which is provided with a touch panel and accepts input by flicking maneuvers that comprise a touch maneuver and a slide maneuver on said touch panel, to function as: an instruction means for displaying a screen on the touch panel that issues an instruction for a flicking maneuver from a prescribed position and in a prescribed direction on the touch panel with a prescribed timing; a position-detecting means for detecting the touch starting position of the flicking maneuver on the touch panel; a direction-detecting means for detecting the sliding direction from the touch starting position of the flicking maneuver on the touch panel; a timing-detecting means for detecting the touch timing of the flicking maneuver on the touch panel; and a determining means for determining whether to accept or reject a flicking maneuver on the basis of a comparison of the detected touch starting position with the prescribed position, a comparison of the detected slide direction with the prescribed direction, and a comparison of the detected touch timing with the prescribed timing.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/06 - utilisant des moyens actionnés par le joueur pour commander la position d'une zone spécifique sur l'affichage
  • G06F 3/023 - Dispositions pour convertir sous une forme codée des éléments d'information discrets, p. ex. dispositions pour interpréter des codes générés par le clavier comme codes alphanumériques, comme codes d'opérande ou comme codes d'instruction
  • G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p. ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p. ex. des gestes en fonction de la pression exercée enregistrée par une tablette numérique utilisant un écran tactile ou une tablette numérique, p. ex. entrée de commandes par des tracés gestuels
  • H03M 11/04 - Codage de touches multifonction

43.

Video game apparatus, video game controlling program, and video game controlling method

      
Numéro d'application 13700786
Numéro de brevet 09492748
Statut Délivré - en vigueur
Date de dépôt 2011-05-19
Date de la première publication 2013-04-04
Date d'octroi 2016-11-15
Propriétaire KABUSHIKI KAISHA SEGA (Japon)
Inventeur(s) Suzuki, Makoto

Abrégé

A video game apparatus includes a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p. ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p. ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
  • A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p. ex. des caméras, des photodiodes ou des cellules infrarouges
  • G06K 9/46 - Extraction d'éléments ou de caractéristiques de l'image
  • G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
  • G06K 9/00 - Méthodes ou dispositions pour la lecture ou la reconnaissance de caractères imprimés ou écrits ou pour la reconnaissance de formes, p.ex. d'empreintes digitales

44.

Program, game device and method of controlling the same

      
Numéro d'application 13699318
Numéro de brevet 08834269
Statut Délivré - en vigueur
Date de dépôt 2011-04-12
Date de la première publication 2013-03-21
Date d'octroi 2014-09-16
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Kishimoto, Morio
  • Komatsu, Takuma

Abrégé

A program executed in a game device causes a controller to move a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals; decide a moving direction of a field-of-view range; set a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generate, if a first operated character is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and move, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is closest to a screen end of the game image in the moving direction of the field-of-view range.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

45.

GAME PROGRAM, GAME DEVICE, AND RECORDING MEDIUM HAVING GAME PROGRAM RECORDED THEREIN

      
Numéro d'application JP2012072700
Numéro de publication 2013/038979
Statut Délivré - en vigueur
Date de dépôt 2012-09-06
Date de publication 2013-03-21
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Shimoma, Masaaki
  • Yanagisawa, Noboru
  • Imaeda, Satoshi
  • Terasaki, Motoharu
  • Tokuhara, Jun

Abrégé

[Problem] To make it possible to create a game map with ease. [Solution] In the present invention, a game program causes a computer (211) to function as: a storing means (502) for storing one or a plurality of candidate map pieces forming a part of a map object arranged within a game map; a brightness image generating means (504) for reading image data and generating a brightness image from the image data; a detecting means (506) for detecting a value of the brightness image for each prescribed region of a number of segments pre-established for the game map; and an arranging means (508) for arranging the map pieces in any of the prescribed regions, on the basis of the value detected by the detecting means (506).

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

46.

GAME DEVICE

      
Numéro d'application JP2012072194
Numéro de publication 2013/031960
Statut Délivré - en vigueur
Date de dépôt 2012-08-31
Date de publication 2013-03-07
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Hirota, Susumu
  • Hoshino, Tomoaki
  • Kitamura, Shuichi

Abrégé

Provided is a game device that enables playing from a proper position according to the situation of a game. A game device according to an aspect of the present invention comprises: a display part which displays a game image; a plurality of operation parts which are respectively operated by a plurality of players; a plurality of first region parts which are disposed in the display part and in which a plurality of player characters are respectively movable; and a second region part which is disposed in the display part and in which the plurality of player characters are movable when a predetermined condition is satisfied. When the player characters are movable in the second region part, objects that respectively connect the player characters and the first region parts are displayed in the display part.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

47.

COMPUTER GAME DEVICE, CONTROL METHOD AND GAME PROGRAM FOR CONTROLLING COMPUTER GAME DEVICE, AND STORAGE MEDIUM ON WHICH GAME PROGRAM IS STORED

      
Numéro d'application JP2012070235
Numéro de publication 2013/024771
Statut Délivré - en vigueur
Date de dépôt 2012-08-08
Date de publication 2013-02-21
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Tohma, Kenji
  • Furuichi, Norio

Abrégé

[Problem] To provide a game that achieves intuitive operability regardless of the configuration of a game screen displayed on a touch panel. [Solution] Provided is a game device that displays, on a touch panel, game images which represent a virtual 3D space that includes a player character, and carries out the game on the basis of touch operations made by the user. In a case where it is determined that a touch operation is a flick operation, the game device calculates on the basis of the flick operation a movement target position to which the player character should move, and controls the behavior of the player character so that the player character moves towards the movement target position.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

48.

COMPUTER GAME PROGRAM, COMPUTER GAME SYSTEM

      
Numéro d'application JP2012063440
Numéro de publication 2012/165315
Statut Délivré - en vigueur
Date de dépôt 2012-05-25
Date de publication 2012-12-06
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Sato, Morimasa
  • Momotani, Yo

Abrégé

Provided is a program for allowing a computer game system to perform functions comprising: a durability value acquisition means for acquiring a durability value, the value indicating the degree of durability of an object that is arranged in a virtual space, the object being the target of attack by the attacking side, and the object of defense by the defending side, the durability value being changed by the attack from the attacking side; condition determination means for determining whether the change in the durability value accompanying the progress of a battle game has exceeded a first reference value, and whether the progress situation of the battle game has satisfied a first condition; a play time calculation means for setting an initial value of the play time of the battle game, sequentially counting down the play time in accompaniment with the progress of the battle game, and adding a predetermined time to the current play time when the condition determination means determines that the first condition has been satisfied; and victory determination means for determining that the attacking side has won if the condition determination means has determined that the change in the durability value has reached the first reference value, and for determining that the defending side has won if the countdown by a play time setting means has ended without the change in the durability value reaching the first reference value.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

49.

CONTROL PROGRAM FOR GAME DEVICE, STORAGE MEDIUM, AND GAME DEVICE

      
Numéro d'application JP2012063283
Numéro de publication 2012/165278
Statut Délivré - en vigueur
Date de dépôt 2012-05-24
Date de publication 2012-12-06
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Inoue, Masayuki

Abrégé

Provided is a game program that advances play not only competitively but also cooperatively. The invention is a game program in which multiple player characters can move within a virtual space and compete for the total scores given to each player character at the end of the game. A game-advancing unit (310) displays the multiple player characters and total scores on a screen. An object-moving unit (320) moves said player characters in the virtual space on the basis of operation signals. An object number-determining unit (330) determines the number of player characters associated with a specified area or specified object in the virtual space. A scoring unit (340) grants points to player characters associated with a specified area or a specified object according to the determined number of player characters. By thereby granting points according to the determined number of player characters, users can be enticed to play cooperatively.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

50.

TOILET DEVICE, GAME DEVICE, PROGRAM AND COMPUTER-READABLE RECORDING MEDIUM

      
Numéro d'application JP2012050525
Numéro de publication 2012/160838
Statut Délivré - en vigueur
Date de dépôt 2012-01-12
Date de publication 2012-11-29
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Machida, Hirotaka
  • Sasaki, Hayato
  • Fujikawa, Yoshiaki
  • Kashihara, Takao

Abrégé

[Problem] To provide a toilet device and game device that can determine the completion of urination correctly and flexibly. [Solution] Provided are a toilet device and game device, which comprise a person sensor (21) that detects a user, a urine-detecting sensor (25) that detects urine, and an information output device (44, 45) for outputting information, and which, in response to urine detection by the urine-detecting sensor (25), execute a game by outputting game information on the information output device (44, 45). The preparation time from when the person sensor (21) detects a user until the urine-detecting sensor (25) detects urine is measured, the assessment time is adjusted according to said preparation time, and the game is ended when a lack of urine detection by the urine-detecting sensor (25) continues for the duration of the assessment time.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • E03D 9/00 - Accessoires sanitaires ou autres pour toilettes

51.

AMUSEMENT FACILITY SEATING DEVICE

      
Numéro d'application JP2012052722
Numéro de publication 2012/111481
Statut Délivré - en vigueur
Date de dépôt 2012-02-07
Date de publication 2012-08-23
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Nunokawa, Hiroki
  • Kimura, Toshifumi

Abrégé

The objective of the invention is to provide not only comfortable seating when seating one person but, by a change of configuration, also to provide a space that can seat multiple seated persons. To this end, the amusement facility seating device is equipped with: a change input device (2) that switches between a single-seat configuration suitable when seating one person and a multiple seat configuration that can seat multiple seated persons; a flexible backrest member (3) that supports the back of the seated person when in the single-seat configuration; and multi-seat backrest members (4), which are movable members that work together with the operation of the change input device (2) and, when in the multi-seat configuration, move to positions that are centered on and support the center of the back of each seated person and, when switched to the single-seat configuration, withdraw behind the flexible backrest member. The device is configured to allow selection at will by means of the change input device (2) between a single-seat configuration that provides comfortable seating for one person when one person is being seated and a multi-seat configuration that can seat multiple people simultaneously.

Classes IPC  ?

  • A47C 7/46 - Appuis pour la tête ou le dos pour le dos avec un profil spécial, p. ex. réglableChaises à profil "Ackerblom"
  • A47C 1/12 - Fauteuils de théâtre, de salle de concerts ou similaires
  • A63F 11/00 - Accessoires de jeux d'usage général

52.

GAMING DEVICE

      
Numéro d'application JP2012050030
Numéro de publication 2012/098926
Statut Délivré - en vigueur
Date de dépôt 2012-01-04
Date de publication 2012-07-26
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Kaneda, Tsuneaki

Abrégé

The device has: a pedestal; a display unit provided on the pedestal and having a display screen; an input unit having an input device provided to map to the display screen; an extinguishable object on the display screen that can be made to disappear on the basis of a signal from the input device; and a control unit that displays a non-extinguishable object that cannot be made to disappear on the basis of a signal from the input device. When the extinguishable object disappears on the basis of a signal from the input device, the control unit changes a non-extinguishable object to an extinguishable object and generates a new non-extinguishable object. Varying the object disappearance processing and appearance processing allows the video representation to be varied.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

53.

GAME SYSTEM SERVER, GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND GAME SYSTEM SERVER CONTROL PROGRAM

      
Numéro d'application JP2012050924
Numéro de publication 2012/099148
Statut Délivré - en vigueur
Date de dépôt 2012-01-18
Date de publication 2012-07-26
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Osaki, Makoto
  • Iwasaki, Takeshi
  • Sudou, Yutaka

Abrégé

Provided is a game system server which increases the user-friendliness of an internet service. A server (10) for a game system (X) is provided with a game device server (120) for receiving fee information for each time a game is played on a game device. In server (10), a database server (150) is provided with a user database (151) for storing data pertaining to the games for each user ID. A fee totalling server (160) totals the fee information associated with a user ID and stores the totalled fee information in the user database (151). If the totalled fee information is equal to or greater than a prescribed monetary unit value, a usage right information update section (122) assigns the right to use an Internet service of a game for a predetermined period and stores information to that effect in the user database (151).

Classes IPC  ?

  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution
  • G06Q 30/04 - Facturation
  • G06Q 50/10 - Services

54.

Image processing apparatus and image processing program

      
Numéro d'application 12227207
Numéro de brevet 08836693
Statut Délivré - en vigueur
Date de dépôt 2007-05-09
Date de la première publication 2012-04-19
Date d'octroi 2014-09-16
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s) Katano, Tetsu

Abrégé

A course CR is set in a virtual space SP along which a player character CH can move. The player character moves freely on the course, as long as it does not run off the course. In the course, a reference moving path is set indicating a standard moving path of the player character. A camera path of a virtual camera is set along the reference moving path. In the reference moving path, a object corresponding position (CP) is determined corresponding a position (CH(X,Y,Z)) of the player character in the virtual space. A position corresponding to the object corresponding position and a photographing condition are determined for the virtual camera.

Classes IPC  ?

  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]
  • G06T 13/00 - Animation
  • G06K 9/00 - Méthodes ou dispositions pour la lecture ou la reconnaissance de caractères imprimés ou écrits ou pour la reconnaissance de formes, p.ex. d'empreintes digitales
  • G06T 15/20 - Calcul de perspectives
  • A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement

55.

IMAGE PROCESSING PROGRAM AND COMPUTER-READABLE RECORDING MEDIUM

      
Numéro d'application JP2011065601
Numéro de publication 2012/043009
Statut Délivré - en vigueur
Date de dépôt 2011-07-07
Date de publication 2012-04-05
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Yoshimitsu, Tetsu

Abrégé

Provided is an image processing program which generates an image that does not make a player feel uncomfortable or pressured, avoiding impairing the player's sense of immersion in a game. In a virtual space wherein objects, including a player character and obstacles, are positioned, the image processing program forms a viewing frustum based on a virtual viewpoint, a fixation point, and a viewing angle, and generates an image of an object positioned within the viewing frustum. The image processing program causes a computer to function as: a storage means for storing orientation and location information of the player character and location information of an obstacle; a fixation point setting means for setting a fixation point within a region in front of the player character; a viewpoint setting means for setting a virtual viewpoint at a location at a prescribed interval from the player character within a region behind the player character; an adjudication means for adjudicating whether a line segment joining the fixation point with the virtual viewpoint intersects an obstacle; and a viewpoint angle enlargement means for resetting the virtual viewpoint, when the line segment intersects the obstacle, at the location among the intersection coordinates where the line segment and the obstacle intersect which is closest to the fixation point, and for enlarging the viewing angle from a preset reference angle.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

56.

PROGRAM, RECORDING MEDIUM, AND GAME DEVICE AND CONTROL METHOD THEREFOR

      
Numéro d'application JP2011066251
Numéro de publication 2012/014704
Statut Délivré - en vigueur
Date de dépôt 2011-07-15
Date de publication 2012-02-02
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Sawada, Tsuyoshi

Abrégé

Presented is a program for a game capable of influencing the results of the selection of a player over a selection system after the next time and giving a change to each selection while resolving the monotony of selection work. In order to implement the presentation, the present invention is a program for bringing a game device having a control means, a timing means and a storage means into execution, the program characterized in that the control means executes a first step for reading a parameter corresponding to each alternative from the storage means, a second step for determining selectable time on the basis of the corresponding parameter for each alternative, a third step for making the timing means determine whether or not the selectable time has elapsed for each alternative, a fourth step for making a display means display whether or not the selectable time has elapsed for each alternative, and a fifth step for, when a player selects any one or more alternatives from among the alternatives determined that the selectable time has not elapsed, changing the parameters corresponding to any one or more alternatives associated with the selected alternatives.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

57.

VIDEO GAME DEVICE, VIDEO GAME CONTROL PROGRAM, AND VIDEO GAME CONTROL METHOD

      
Numéro d'application JP2011061554
Numéro de publication 2011/158599
Statut Délivré - en vigueur
Date de dépôt 2011-05-19
Date de publication 2011-12-22
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Suzuki, Makoto

Abrégé

Disclosed is a video game device provided with a depth sensor for capturing a space in which a player exists and acquiring depth information for each pixel, and a gesture recognition unit for segmenting the captured image into a plurality of partitions, and then calculating statistical information of the depth information for each partition to recognize a gesture of the player on the basis of the calculated statistical information.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • G06T 7/20 - Analyse du mouvement

58.

PROGRAM, GAME DEVICE AND CONTROL METHOD FOR SAME

      
Numéro d'application JP2011059083
Numéro de publication 2011/148727
Statut Délivré - en vigueur
Date de dépôt 2011-04-12
Date de publication 2011-12-01
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Kishimoto, Morio
  • Komatsu, Takuma

Abrégé

Disclosed is a program for execution upon a game device, wherein control means is caused to execute a first step of causing a plurality of operated characters to move within a virtual three-dimensional space according to operating signals output from a plurality of operation means; a second step for determining a movement direction of the range of the field of view; a third step for setting a screen edge of a display screen of a game image of a side opposite from the movement direction of the range of the field of view; a fourth step which, if a first operated character which is at least any one operated character among the plurality of operated characters is positioned at a predetermined point exceeding the screen edge, generates an operational event for receiving a specific operation by the operation means which operates the first operated character; and a fifth step which, if the specific operation is received at the operational event generation time, causes at least a second operated character which is an operated character most adjacent to the screen edge of the game image of the movement direction of the range of the field of view among the plurality of operated characters to move in a direction approaching the position of the first operated character.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

59.

LOTTERY DEVICE AND LOTTERY PROGRAM

      
Numéro d'application JP2011054232
Numéro de publication 2011/145376
Statut Délivré - en vigueur
Date de dépôt 2011-02-25
Date de publication 2011-11-24
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Mogami, Nao
  • Suzuki, Daisuke

Abrégé

The element of surprise of lottery is increased in a lottery device which is provided with a plurality of capture units, wherein as more capture units are maintained in an "in" state, the probability that each capture unit changes from an "empty" state to an "in" state increases, and the lottery result is determined by which capture units have changed from the "empty" state to the "in" state in the lottery. Provided are a stable capture unit (58A) which is capable of maintaining an "in" state and a variable capture unit (58B) which is not capable of maintaining the "in" state, wherein if the variable capture unit (58B) has changed to the "in" state in the lottery, a lottery result corresponding to the fill state of the stable capture unit (58A) is determined.

Classes IPC  ?

  • A63F 5/02 - Jeux de billes analogues à la roulette

60.

GAME TERMINAL DEVICE AND CONTROL METHOD

      
Numéro d'application JP2011055615
Numéro de publication 2011/142171
Statut Délivré - en vigueur
Date de dépôt 2011-03-10
Date de publication 2011-11-17
Propriétaire
  • KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
  • ISHIHATA, Yoshifumi (Japon)
Inventeur(s)
  • Terajima, Shigeki
  • Noguchi, Ryosaku
  • Enomoto, Asami

Abrégé

Disclosed is a game terminal device (16a-16h) configured to be capable of communicating with other game terminal devices. When game media used in a game are switched between players, the game media are transferred from the original player to the new player, and when said game media are returned from the new player back to the original player, the parameter values of said game media are changed.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution

61.

Game control program and game device

      
Numéro d'application 13145745
Numéro de brevet 08914136
Statut Délivré - en vigueur
Date de dépôt 2009-12-13
Date de la première publication 2011-11-10
Date d'octroi 2014-12-16
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Suguro, Takayuki
  • Shimano, Mitsuhiro

Abrégé

Damages include ineffective damage (scratch damage) and effective damage (fixed damage). When scratch damage occurs, an amount Ds corresponding to the scratch damage is stored into a memory. When fixed damage occurs, a vitality parameter Lp is decreased by an amount Df corresponding to the fixed damage. Scratch damage decreases over time. If fixed damage Df occurs in the presence of scratch damage, the vitality parameter Lp is decreased by a total amount of the scratch damage and the fixed damage. Such controls on the vitality parameter diversify the game progress.

Classes IPC  ?

  • G06F 19/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des applications spécifiques (spécialement adaptés à des fonctions spécifiques G06F 17/00;systèmes ou méthodes de traitement de données spécialement adaptés à des fins administratives, commerciales, financières, de gestion, de surveillance ou de prévision G06Q;informatique médicale G16H)
  • A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p. ex. les signaux générés par le joueur ou dérivés de l’environnement

62.

GAME DEVICE

      
Numéro d'application JP2011051591
Numéro de publication 2011/099372
Statut Délivré - en vigueur
Date de dépôt 2011-01-27
Date de publication 2011-08-18
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Miyano, Hiroyuki

Abrégé

The disclosed game device is provided with a control unit, comprising a means for executing a lottery game; a means for generating items of a plurality of types; a means for, if the item of any of the types has been generated, decreasing the number of items acquired of other types; a means for displaying the number of the items acquired for each type of the item; and a means for, when the number of the items acquired for each type of the item has reached a predetermined condition, executing a jackpot lottery corresponding to the item of the type.

Classes IPC  ?

  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

63.

GAMING MACHINE

      
Numéro d'application JP2010068132
Numéro de publication 2011/080956
Statut Délivré - en vigueur
Date de dépôt 2010-10-15
Date de publication 2011-07-07
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Kutomi, Masanobu
  • Kato, Fumihiro
  • Kaneko, Makoto

Abrégé

Disclosed is a gaming machine both to reduce device cost and to allow performing of composite display using stereoscopic display and planar display. The disclosed gaming machine comprises an image display device for displaying a secondary original image on a display surface, and a stereoscopic display unit for partially coating the display surface and causing a player stereoscopically to recognize the secondary original image of the covered portion, wherein the secondary original image of other than the covered portion is displayed in a plane. The stereoscopic display unit can be constituted with a first functional layer, which is disposed in front of the display surface and has the characteristic of transmitting light from the display surface and reflecting light from a second functional layer; and the second functional layer, which is disposed in front of the first functional layer and has the characteristic of reflecting light from the display surface that has been transmitted through the first functional layer and transmitting light that has been reflected at the first functional layer.

Classes IPC  ?

  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés

64.

MEDAL ENTERTAINMENT APPARATUS

      
Numéro d'application JP2010072140
Numéro de publication 2011/074476
Statut Délivré - en vigueur
Date de dépôt 2010-12-09
Date de publication 2011-06-23
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Uchida, Tsutomu
  • Doi, Satoshi
  • Ekko, Tomoyuki
  • Morita, Kenji
  • Nakata, Hiroki

Abrégé

Disclosed is a medal entertainment apparatus for further increasing novelty and fun as a medal game to heighten allure of entertainment. To achieve thereof, the medal entertainment apparatus is provided with a center unit (80); satellite units (20) sandwiching the center unit (80), wherein at least one pair are disposed on a housing (10) of the entertainment apparatus (1) so as to be positioned on opposite sides, thereby creating an entertainment space for each player to play; a turntable (81) which is a table shared among the satellite units (20) and which rotates in a state in which medals and entertainment value members for heightening allure of entertainment using the medals are placed thereupon; a central pushing member (83) for performing an operation to push the medals and the entertainment value members to an outer peripheral side of the turntable (81); and a control device for determining fulfillment of a predetermined condition during medal play and rotating the central pushing member (83) at the time of the fulfillment of the condition to change the direction thereof toward any of the satellite units (20).

Classes IPC  ?

65.

IMAGE PROCESSING METHOD AND COMPUTER-READABLE RECORDING MEDIUM

      
Numéro d'application JP2010071374
Numéro de publication 2011/070946
Statut Délivré - en vigueur
Date de dépôt 2010-11-30
Date de publication 2011-06-16
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Maeno, Tamotsu

Abrégé

A computer is caused to function as: a disposition means for disposing, as objects in a virtual space, at least a first object, a second object, and an attention object in the virtual space; a means for coordinate-transforming the objects on the basis of a point of view and an attention point that are set in the virtual space and displaying the objects on a screen; a means for moving the first object in the virtual space according to an operation performed by a player; a means for moving and controlling the point of view and the attention point in the virtual space according to an operation performed by the player; a means for causing an event to occur on the basis of the relation between the second object that moves in the virtual space and the first object; a means for determining the center point of the event on the basis of coordinates of the first object and the second object when the event occurs; and a setting means for setting a subject point set in the attention object to the attention point when the event occurs and setting the point of view on a half line passing through the center point of the event with the attention point as a starting point.

Classes IPC  ?

  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • G06Q 30/00 - Commerce
  • G09F 19/00 - Moyens de publicité ou de présentation non prévus ailleurs

66.

SCREW-SHAPED ROTATING BODY AND CONVEYANCE DEVICE

      
Numéro d'application JP2010065547
Numéro de publication 2011/040204
Statut Délivré - en vigueur
Date de dépôt 2010-09-09
Date de publication 2011-04-07
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Torikai, Anna

Abrégé

A screw-shaped rotating body for efficiently conveying objects having different sizes (such as diameters) through the same conveyance route. A screw-shaped rotating body provided with a screw blade (922) which helically extends on the outer peripheral surface of a rotating shaft (921) and has a sloped surface (922c) sloping radially outward. The sloped surface (922c) has formed thereon a first guide slope (922a) which extends along the helix of the screw blade (922) and a second guide slope (922b) which extends along the helix of the screw blade (922) and has a cross-sectional shape different from that of the first guide slope (922a).

Classes IPC  ?

  • B65G 33/26 - Vis
  • A63F 7/02 - Jeux d'intérieur utilisant de petits éléments de jeu mobiles, p. ex. des boules, billes, disques ou cubes utilisant des éléments de jeu tombant ou des éléments de jeu roulant sur une surface inclinée, p. ex. billards électriques
  • B65G 33/04 - Transporteurs rotatifs à vis ou à hélice pour objets transportés entre une seule vis et des dispositifs de guidage

67.

Game machine and movement control method of character

      
Numéro d'application 12990351
Numéro de brevet 08556718
Statut Délivré - en vigueur
Date de dépôt 2008-04-28
Date de la première publication 2011-02-17
Date d'octroi 2013-10-15
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s) Hashimoto, Yoshihisa

Abrégé

In a game where a character is moved at a high speed to a goal along a path that is set in a virtual three-dimensional space, an operation mistake is better prevented in a movement operation of the character. A plurality of paths where the character moves are set in parallel in the virtual three-dimensional space. Game control means includes path information storing means for storing a coordinate position and a directional vector that are given to each point of a sequence of points arranged in each of the paths. Additionally, the position coordinate of the character moving in one of the paths is calculated based on the information stored in the path information storing means. A game machine includes a special movement process means for moving, when a special movement input signal is input from a controller pad operated by a player, the character from the path where the character is currently moving to a position coordinate in the virtual three-dimensional space of an adjacent path, by referring to position coordinates of the sequence of points stored in the path information storing means.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

68.

GAME DEVICE AND GAME DEVICE CONTROL METHOD

      
Numéro d'application JP2010063081
Numéro de publication 2011/016445
Statut Délivré - en vigueur
Date de dépôt 2010-08-03
Date de publication 2011-02-10
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Nishimura, Tomoyuki
  • Iwasaki, Nobuyuki
  • Hidaka, Junichi
  • Iwakura, Seiji

Abrégé

This invention is directed to improvement of the play properties and stage effects of game devices. At any one of player stations (10), if, during the progress of a first game, a predetermined requirement related to a second game is satisfied, then a moving mechanism (203) is controlled to associate the second game space provided by a game stage effect device (201) with the first game space of the player station (10), and game operation inputs corresponding to the second game space are accepted from game operating means (121), whereby the progress of the second game in the second game space is controlled.

Classes IPC  ?

  • A63F 13/08 - Détails ou dispositions de structure, p.ex. boîtier, câblage, connexions, coffrets, non prévus ailleurs
  • A63F 9/02 - Jeux de tir ou de lancement
  • A63F 13/04 - pour pointer sur des zones spécifiques de l'affichage, p.ex. avec des moyens à photodétection

69.

GAME SYSTEM, GAME APPARATUS, PEN, GAME APPARATUS CONTROL METHOD, AND GAME APPARATUS CONTROL PROGRAM

      
Numéro d'application JP2010004795
Numéro de publication 2011/016203
Statut Délivré - en vigueur
Date de dépôt 2010-07-28
Date de publication 2011-02-10
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Kaneko, Makoto
  • Suzuki, Takayuki
  • Kanemoto, Naoki
  • Ohnishi, Takayuki
  • Nomura, Shinpei

Abrégé

A game system is provided in which safe billings can be implemented and different authorities can be processed according to IDs. A solving means uses a game system that comprises a game apparatus and an input interface to the game apparatus. The game apparatus includes a digitizer reading unit for acquiring a position designated on a display unit on which an image is displayed. A pen is used as an input interface to the digitizer. The pen has a pen ID, which is an ID for identifying the pen, and information of charge amount related to a paid charge money. These pen ID and information of charge amount are transmitted and received between the game apparatus and the pen through secret communications.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 13/06 - utilisant des moyens actionnés par le joueur pour commander la position d'une zone spécifique sur l'affichage
  • G06F 3/041 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction

70.

GOLF PRACTICING DEVICE

      
Numéro d'application JP2010062534
Numéro de publication 2011/013625
Statut Délivré - en vigueur
Date de dépôt 2010-07-26
Date de publication 2011-02-03
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Sugimori, Yuji
  • Higashiguchi, Motohiko
  • Araki, Hirofumi
  • Moriyama, Ayano
  • Kasuya, Tetsuo

Abrégé

A moving picture of a player when hitting a ball with a golf club is captured by a digital video camera (16) for the front side, and the moving picture is stored endlessly in a ring buffer (26) for the front side. The movement of the hit ball is detected by a Doppler sensor (14) and the ball speed is measured by a ball speed measuring unit (24b). A processing time taken to measure the ball speed is measured by a processing time measuring unit (24a) and a delay time after the occurrence of a trigger is calculated on the basis of the processing time, and thus the picture of the swing is extracted with reference to the picture at the time of the impact.

Classes IPC  ?

  • A63B 69/36 - Appareils d'entraînement ou appareils destinés à des sports particuliers pour le golf

71.

GOLF PRACTICE DEVICE

      
Numéro d'application JP2010062233
Numéro de publication 2011/013550
Statut Délivré - en vigueur
Date de dépôt 2010-07-21
Date de publication 2011-02-03
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Sugimori, Yuji
  • Murakami, Ryuuta
  • Akatsuka, Masahiko
  • Kasuya, Tetsuo

Abrégé

A golf practice device comprises an image-capturing means for capturing moving images when a subject hits a ball with a golf club, a storage means for endlessly storing the moving images captured by the image-capturing means, and a display means for displaying the moving images stored in the storage means. The golf practice device further comprises a ball speed measuring means for measuring the speed of the ball hit with the golf club, and a moving image extraction means for extracting moving images at predetermined time before and after the ball speed determined point in time at which the ball speed has been determined by the ball speed measuring means from the moving images stored in the storage means on the basis of the ball speed determined point in time, wherein the moving images extracted by the moving image extraction means are displayed on a display means.

Classes IPC  ?

  • A63B 69/36 - Appareils d'entraînement ou appareils destinés à des sports particuliers pour le golf

72.

GAME APPARATUS AND COMPUTER PROGRAM

      
Numéro d'application JP2010053998
Numéro de publication 2011/007600
Statut Délivré - en vigueur
Date de dépôt 2010-03-10
Date de publication 2011-01-20
Propriétaire KABUSHIKI KAISHA SEGA (Japon)
Inventeur(s)
  • Sugiyama, Chiaki
  • Tokuhara, Jun

Abrégé

Based on a difference between first load data based on output of a first load sensor (82a) established on a right anterior portion of a supporting unit (78) supporting a player and second load data based on output of a second load sensor (82b) established on a right posterior portion of the supporting unit, a first value is calculated; based on a difference between third load data based on output of a third load sensor (82c) established on a left anterior portion of the supporting unit and fourth load data based on output of a fourth load sensor (82d) established on a left posterior portion of the supporting unit, a second value is calculated; and based on the calculated first value and second value, an action of an object on a display screen is determined.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/02 - Accessoires (dispositions d'entrée ou de sortie pour les calculateurs numériques électriques G06F 3/00)
  • G06F 3/033 - Dispositifs de pointage déplacés ou positionnés par l'utilisateurLeurs accessoires

73.

GAME APPARATUS

      
Numéro d'application JP2010050285
Numéro de publication 2010/146882
Statut Délivré - en vigueur
Date de dépôt 2010-01-13
Date de publication 2010-12-23
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Sugimori Yuji
  • Yashima Oto
  • Hanafusa Yuki
  • Takazawa Naohiro

Abrégé

Provided is a game apparatus wherein the central part of a display screen can be seen easily from any operating position. A game apparatus comprises a liquid crystal display (13) shared by a plurality of players, and hand-operated portions (handles (21R), (21L)) and foot-operated portions (accelerator pedals (31R), (31L) and brake pedals 33R, 33L) provided, respectively, for the plurality of players, wherein the relative positional relationship of the handle (21R), accelerator pedal (31R) and brake pedal (33R) for one player is differentiated from the relative positional relationship of the handle (21L), accelerator pedal (31L) and brake pedal (33L) for other player based on the positions of the handles (21R, 21L) for the liquid crystal display (13).

Classes IPC  ?

  • A63F 13/08 - Détails ou dispositions de structure, p.ex. boîtier, câblage, connexions, coffrets, non prévus ailleurs

74.

GAME MACHINE AND PROGRAM

      
Numéro d'application JP2010051666
Numéro de publication 2010/146886
Statut Délivré - en vigueur
Date de dépôt 2010-02-05
Date de publication 2010-12-23
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Kaneko, Masato

Abrégé

Disclosed is a game machine in which the time until a top prize is obtained can be greatly reduced, without changing the payout ratio or ratio of occurrence of top prizes in respect of a player. The game machine is provided with: game result determination means that determines the game result when a prescribed condition is met; means for generating video of reels in which designs are displayed in a changing condition and then in a stopped condition in accordance with the game result; and display means having a video display screen in which the foregoing video is displayed. This game machine is further provided with: game image generating means that displays video of a plurality of reels on the aforementioned video display screen; losing reel ascertaining means that ascertains a losing reel from the game result determined by the game result determination means; winning reel ascertaining means that ascertains a winning reel from the aforementioned game result; losing reel stopping means that displays the designs of the losing reel in a stopped condition; and winning reel stopping means that displays the designs of the winning reel in a stopped condition after the designs of all of the losing reels have been displayed in a stopped condition by the losing reel stopping means.

Classes IPC  ?

  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés

75.

GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND PROGRAM FOR CONTROLLING GAME DEVICE

      
Numéro d'application JP2010000639
Numéro de publication 2010/095379
Statut Délivré - en vigueur
Date de dépôt 2010-02-03
Date de publication 2010-08-26
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Hirose, Go
  • Yamauchi, Takao
  • Nomura, Shinpei
  • Kato, Fumihiro
  • Takamura, Hiroshi
  • Ohnishi, Takayuki
  • Shirakawa, Kouhei
  • Maeda, Hirofumi
  • Saito, Norihiro
  • Kashiwagi, Masahiro

Abrégé

Provided is a card game device capable of detecting a touch position. The game device (card game device) has a configuration wherein a plurality of game media can be arranged. Each of the game media has a contact surface on which a code pattern that includes data indicating the inherent characteristics of a character of a game is printed in such a manner as to be identifiable by infrared rays. The card game device comprises a display unit for displaying an image. The card game device further comprises a table-like plane which transmits invisible light and a first detection unit for detecting the position of the game medium in the plane and the code pattern. Additionally, the card game device comprises a second detection unit for detecting the contact states of a plurality of game media arranged therein.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • B42D 15/10 - Cartes d'identité, cartes de crédit, cartes bancaires ou cartes analogues portant des informations (supports d'enregistrement, p.ex. cartes d'identité ou cartes de crédit, pour utilisation avec des machines et avec au moins une partie prévue pour supporter des marques numériques G06K 19/00)
  • G06F 3/041 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
  • G06F 3/042 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction par des moyens opto-électroniques
  • G06F 3/044 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction par des moyens capacitifs

76.

DUSTPROOF COVER OF INFORMATION PROCESSOR, INFORMATION PROCESSOR, AND DUSTPROOF STRUCTURE

      
Numéro d'application JP2010000885
Numéro de publication 2010/095404
Statut Délivré - en vigueur
Date de dépôt 2010-02-12
Date de publication 2010-08-26
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Kato, Fumihiro
  • Sako, Hisatoshi
  • Maeda, Kazuhisa

Abrégé

Provided is a dustproof cover for the air-cooling fan of an information processor enabling the maintenance intervals to be extended, requiring less labor, and capable of collecting mainly lint efficiently.  The dustproof cover of the information processor comprising a casing and the air-cooling fan installed in the casing is provided with a plurality of suction holes, and is installed between the air-cooling fan and the outside air so that the airflow into the casing which is generated by the air-cooling fan flows thereinto through the dustproof cover.  The size of the suction holes in the vicinity area of the air-cooling fan is smaller than that of the suction holes in the other areas.

Classes IPC  ?

  • H05K 7/20 - Modifications en vue de faciliter la réfrigération, l'aération ou le chauffage
  • B01D 46/10 - Séparateurs de particules utilisant des plaques, des feuilles ou des tampons filtrants à surface plane, p. ex. appareils de précipitation de poussières

77.

GAME DEVICE, GAME SYSTEM, AND PROGRAM

      
Numéro d'application JP2010051186
Numéro de publication 2010/095500
Statut Délivré - en vigueur
Date de dépôt 2010-01-29
Date de publication 2010-08-26
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Yamamoto Shinichiro

Abrégé

Provided is a game device capable of letting a player play a game while always giving the player a certain sense of tension. The game device, which is provided with a means for holding the data associated with the number of retention credits at present and a means for converting the data associated with the number of retention credits into the number of plays or play time of a game and executing a predetermined game, comprises a determination means for determining whether or not the game device is in a state in which a game can be executed not less than a predetermined number of times or for not less than a predetermined time in a row, and a control means for changing a predetermined operation to be executed within the game when the game device is determined to be in the above state. The determination means assumes that a play without the sense of tension will be performed and determines that the game device is in the above state, for example, when the number of retention credits at present is not less than a predetermined number, when a mode selection means is selecting a free play mode, or when the value of an increase in the number of retention credits per unit of time is not less than a predetermined value.

Classes IPC  ?

  • A63F 9/00 - Jeux non prévus ailleurs
  • A63B 65/02 - Javelots, épieux ou analogues
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

78.

MEDAL GAME DEVICE AND MEDAL-INPUTTING DEVICE USED THEREFOR

      
Numéro d'application JP2010051614
Numéro de publication 2010/090260
Statut Délivré - en vigueur
Date de dépôt 2010-02-04
Date de publication 2010-08-12
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Iwasaki, Nobuyuki

Abrégé

Disclosed is a medal-inputting device with which a prescribed number of medals can easily be lined up with a simple operation by a player and the medals can be introduced into a game device at a desired timing or continuously. The medal-inputting device (5) is provided with a medal holding part (51) that holds multiple medals, a medal guide part (52) one end of which is connected to the medal holding part and which is provided to run in a prescribed direction from the medal holding part, and a medal input opening (53) that has an opening through which the medals pass in the bottom of the other end of the medal guide part.

Classes IPC  ?

  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés

79.

GAME CONTROL PROGRAM AND GAME DEVICE

      
Numéro d'application JP2009006826
Numéro de publication 2010/086941
Statut Délivré - en vigueur
Date de dépôt 2009-12-13
Date de publication 2010-08-05
Propriétaire Kabushiki Kaisha SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Suguro, Takayuki
  • Shimano, Mitsuhiro

Abrégé

Damage includes temporary damage (scratch damage) and real damage (final damage). When the scratch damage occurs, a quantity (Ds) corresponding to the scratch damage is stored in a memory, and when the final damage occurs, a life force parameter (Lp) is decreased by a quantity (Df) corresponding to the final damage. The scratch damage decreases with time, but when the final damage (Df) occurs when the scratch damage is occurring, the life force parameter (Lp) is decreased by the sum of the quantities of the scratch damage and the final damage. Thus, the game development is diversified by the control of the life force parameter.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

80.

GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application JP2009071177
Numéro de publication 2010/087090
Statut Délivré - en vigueur
Date de dépôt 2009-12-18
Date de publication 2010-08-05
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Watanabe Yasushi

Abrégé

Provided is a game system capable of executing a main game and a second game, wherein a player can actively participate in a game. In the game system in which a plurality of game machines (GM) for playing games using medals in normal games are connected to a main unit (SV), the main unit (SV) provides the second game which can be played in common to a plurality of game machines (GM1 to GM4).  Participating in the second game requires tokens which are game media different from medals.  The tokens are given in the case of being won in a drawing based on number-of-bet information of each of the games in the game machines (GM).

Classes IPC  ?

  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés

81.

Digitizer function-equipped liquid crystal display device information processing electronic device, and game device

      
Numéro d'application 12600800
Numéro de brevet 08264624
Statut Délivré - en vigueur
Date de dépôt 2008-05-19
Date de la première publication 2010-07-08
Date d'octroi 2012-09-11
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Kaji, Toshiyuki
  • Hirose, Gou
  • Ohnishi, Takayuki
  • Maeda, Hirofumi

Abrégé

Provided is a digitizer function-equipped liquid crystal display device capable of preventing the wire shadows of a loop antenna from being projected on a liquid crystal panel and capable of being applied to a large size liquid crystal panel. It is also possible to provide an information processing electronic device and a game device provided with the digitizer function-equipped liquid crystal display device. Here, the digitizer function-equipped liquid crystal display device includes: a liquid crystal panel 1; a light diffusion member 2 which is disposed between the liquid crystal panel 1 and a backlight 5 irradiating the liquid crystal panel 1 with light; an electromagnetic induction type loop antenna which is disposed at a portion apart from the light diffusion member 2 in the direction toward the backlight 5 by a predetermined spacing so as to detect a position on the plane of the liquid crystal panel 1 in one coordinate axis direction and another coordinate axis direction that intersects the one coordinate axis direction; and a spacing retaining means for retaining the spacing between the light diffusion member 2 and loop antenna at a predetermined spacing value. As the spacing retaining means, a first light transmitting member 3 formed of a plate material having a light transmitting property is used.

Classes IPC  ?

  • G02F 1/1335 - Association structurelle de cellules avec des dispositifs optiques, p. ex. des polariseurs ou des réflecteurs

82.

GAME DEVICE AND METHOD OF CONTROL OF GAME

      
Numéro d'application JP2009069063
Numéro de publication 2010/073833
Statut Délivré - en vigueur
Date de dépôt 2009-11-09
Date de publication 2010-07-01
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Horie Satoshi
  • Ueno Atsushi
  • Mori Toru
  • Murotsuka Yuichiro
  • Mihara Masahiro

Abrégé

Disclosed is a game device that facilitates device miniaturization and facilitates execution of a player-versus-player game scene through simulation, based on operation input on the part of a player. The game device comprises a field panel (9), which simulates a sports competition field, a card holding stand (10), which is positioned above the field panel (9), in a location that denotes a position of a competitor in the sports competition, and in a state that holds up a card (11), a card information reading means, which reads a card information that is recorded upon the card (11) that is held upon the card holding stand (10), and a game execution control means, which controls an execution of a game.  The game execution control means further comprises a means that controls a player-versus-player game scene that is displayed upon a touch panel (6) in accordance with the card information that the card information reading means reads, in order that an execution by simulation in accordance with an operation on the part of a player runs for a preset predetermined number of iterations.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 1/10 - Appareils pour tenir les cartes
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

83.

GAME DEVICE

      
Numéro d'application JP2009069920
Numéro de publication 2010/073868
Statut Délivré - en vigueur
Date de dépôt 2009-11-26
Date de publication 2010-07-01
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Ohtsuji, Takashi
  • Fujiwara, Mitsuteru
  • Mukaida, Kazuyuki

Abrégé

Disclosed is a game device that, based on a signal from an input means that is operated by a player, determines a plurality of a first option, sets a plurality of a second option, displays, upon a display screen, a third option that is chosen from the first option and the second option, selects, from the third option that is displayed upon the display screen, a fourth option based on the signal from the input means that is operated by the player, and controls a progress of a game in accordance with the fourth option that is selected by the player. It is possible for the game to be controlled at will by the operation of the player.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin

84.

GAME MACHINE AND PROGRAM

      
Numéro d'application JP2009069025
Numéro de publication 2010/073828
Statut Délivré - en vigueur
Date de dépôt 2009-11-09
Date de publication 2010-07-01
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Kaneko, Makoto

Abrégé

Disclosed is a game machine that is capable of increasing a frequency of execution of a game cycle in a series of games, and magnifying interest and enjoyment in gaming.  A game machine comprises a game result determination means (82), which determines a result of a game for each game cycle, a game result display means (83, 30), which executes a display of a game result upon the game cycle, a serial game means (86), which executes a serial game wherein a plurality of frequencies of game cycles automatically iterate, and a display determination means (88), which carries out a determination as to whether or not a predetermined display condition is satisfied for each respective game cycle of the serial game, wherein a subsequent game cycle is executed after a display of a game result is executed for a game cycle when the display determination means (88) determines that the game cycle display condition is satisfied, and the subsequent game cycle is executed without executing the display of the game result for a game cycle when the display determination means (83, 30) determines that the game cycle display condition is not satisfied.

Classes IPC  ?

  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés

85.

GAME DEVICE, GAME PROGRAM, AND RECORDING MEDIUM CONTAINING THE PROGRAM

      
Numéro d'application JP2009064720
Numéro de publication 2010/058641
Statut Délivré - en vigueur
Date de dépôt 2009-08-24
Date de publication 2010-05-27
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Tsujino, Hiroshi
  • Sasayama, Kunio
  • Takeda, Daisuke

Abrégé

A game device includes a storage means and a control means.  The storage means sets a plurality of regions for a target and stores target information for identifying, for each of the regions, information relating to a second mobile body which is movably set toward a first mobile body.  The control means determines which of the regions the first mobile body in the destination after moving from a reference position in response to an operation by an operator belongs to (P10), references the target information (P13), and arranges the second mobile body in a virtual space in accordance with the information relating to the second mobile body corresponding to the region to which the first mobile body belongs (P14).

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

86.

Article capturing game machine

      
Numéro d'application 12527095
Numéro de brevet 07918458
Statut Délivré - en vigueur
Date de dépôt 2008-02-13
Date de la première publication 2010-04-15
Date d'octroi 2011-04-05
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Fukazawa, Mitsuharu
  • Watanabe, Hideki
  • Kashiwagi, Nobuto

Abrégé

To enabling actions that meet even diversified display patterns such as a prize hooked on a prize drop hole. An article housing section for storing articles, an article capturing section for capturing an article in the article housing section, lifting device for moving the article capturing section up and down, control device for controlling the movement of the article capturing section by the lifting device, and detection device for detecting that the article capturing section being moved downward by the lifting device strikes against any object including the article in the article housing section are provided. The control device performs control for operating the lifting device to continue to move the article capturing section downward even after the control device receives a detection signal from the detection device, and after the continued downward movement, stopping the downward movement of the article capturing section.

Classes IPC  ?

  • A63F 9/00 - Jeux non prévus ailleurs
  • A63F 9/34 - Jeux utilisant des pièces déplacées ou tenues magnétiquement, non prévus dans d'autres sous-groupes du groupe

87.

MEDAL GAME DEVICE, MEDAL GAME CONTROL METHOD, AND RECORDING MEDIUM TO STORE PROGRAM TO REALIZE THE CONTROL METHOD

      
Numéro d'application JP2009066913
Numéro de publication 2010/041570
Statut Délivré - en vigueur
Date de dépôt 2009-09-29
Date de publication 2010-04-15
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Kikuchi Tomio

Abrégé

Provided are a medal game device and a medal game control method that reduce the difference in the number of medals awarded based on game skill or knowledge and permit games to be enjoyed by a wide range of players, from beginners to advanced, as well as a recording medium to store a program to realize the control method. In a medal game wherein input operation is executed by thrown medals passing through a win opening in a frame, the ratio of the number of winning medals to the number of thrown medals for a specified sampling time is calculated and the player’s skill level is determined based on the ratio. When, as a result of the determination, the player’s skill level is at a specified level, the medal award data to be referenced to execute medal award processing is changed.

Classes IPC  ?

88.

INFORMATION READER

      
Numéro d'application JP2009004553
Numéro de publication 2010/032413
Statut Délivré - en vigueur
Date de dépôt 2009-09-14
Date de publication 2010-03-25
Propriétaire Kabushiki Kaisha SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Takayama, Kazuhiro
  • Yamada, Atsuhiro
  • Uemura, Hiroshi

Abrégé

An information reader has guide paths (400, 402, 404) for inserting board-like information carriers of three width types, and the guide paths correspond to the board-like information carriers having different widths. The guide path (404) is formed in a shape of substantially horizontal groove, which has opened top and a rectangular cross-section, and an opened end thereof is formed as an inserting port (410) for inserting the board-like information carrier.  The guide paths (400, 402, 404) hold the board-like information carrier substantially horizontally by means of the bottom surfaces (400BF, 402BF, 404BF) of the guide paths, and eliminate horizontal shifts of the board-like information carrier by means of both side surfaces (400SF, 402SF, 404SF).

Classes IPC  ?

  • G06K 13/063 - Alignement des cartes
  • G06K 17/00 - Méthodes ou dispositions pour faire travailler en coopération des équipements couverts par plusieurs des groupes principaux , p. ex. fichiers automatiques de cartes incluant les opérations de transport et de lecture
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

89.

GAME DEVICE

      
Numéro d'application JP2009065342
Numéro de publication 2010/029881
Statut Délivré - en vigueur
Date de dépôt 2009-09-02
Date de publication 2010-03-18
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Shoi, Naoaki
  • Fujisawa, Mari

Abrégé

Provided is a game device, wherein it is possible to cause a game to proceed according to the operation result of an operation body without a player keeping on holding the operation body.  A game device (1) comprises a screen (3) supported by the case of the game device (1) in a substantially vertical state, a placement table (4) which is provided at the lower end portion on the front surface side of the screen (3) and used to place thereon a block (the operation body) that the player operates, a projector (10) for projecting a game image on the screen (3) via a mirror (19) for the projector, a light source unit (20) for emitting infrared rays passing through the screen (3) to the block (6) on the placement table (4) from the back surface side of the screen (3), a camera (30) by which the image of the target to which the infrared rays are projected is captured via a mirror (39) for the camera from the back surface side of the screen (3), and a control unit (50) for determining a placement state of the block placed on the placement table (4) by using the video image captured by the camera (30) and controlling the game situation including the game image in accordance with the determined placement state of the block.

Classes IPC  ?

  • A63F 13/06 - utilisant des moyens actionnés par le joueur pour commander la position d'une zone spécifique sur l'affichage
  • A63F 13/08 - Détails ou dispositions de structure, p.ex. boîtier, câblage, connexions, coffrets, non prévus ailleurs

90.

GAME PROGRAM AND GAME DEVICE

      
Numéro d'application JP2009003292
Numéro de publication 2010/016189
Statut Délivré - en vigueur
Date de dépôt 2009-07-14
Date de publication 2010-02-11
Propriétaire Kabushiki Kaisha SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Sekiguchi, Takahiro

Abrégé

It is possible to reduce a computational load while ensuring the reality of output sound. Simultaneously with display of a game screen, four types of sounds (S1 to S4) corresponding to an object-corresponding position (CP) are multiply reproduced.  Correspondingly to the object-corresponding position (CP), for example, the level of the sound (S1) smoothly increases from zero, going beyond the peak, and once falls to zero.  Again, the sound level smoothly reaches the peak, and then returns to zero.  The changes of the levels of the sounds (S2 to S4) are also respectively set correspondingly to the object-corresponding position (CP). The sounds (S1 to S4 and the like) include environmental sounds such as background music, water sound, voices of creatures, and wind sound.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • H04S 7/00 - Dispositions pour l'indicationDispositions pour la commande, p. ex. pour la commande de l'équilibrage

91.

PRIZE ACQUIRING GAME MACHINE, AND ARTICLE-SUSPENDING MEMBER

      
Numéro d'application JP2009060440
Numéro de publication 2010/016327
Statut Délivré - en vigueur
Date de dépôt 2009-06-08
Date de publication 2010-02-11
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Matsuda, Takashi
  • Murakami, Junichi
  • Tenmyo, Shingo

Abrégé

Provided is an article-suspending member (20) comprising a retaining member (21) including a pair of clamping elements (21a and 21b) movable between an open state and a closed state, and a bias member (21c) for biasing the clamping elements to the closed state.  The clamping elements have a notch for forming a retaining hole (H1) of a predetermined size between the paired clamping elements when the clamping elements are in the closed state, and separated from each other to enlarge the size of the retaining hole when an external force is applied in the direction along which the clamping elements are separated from each other.  The retaining member can retain a long article-suspending element (22d) suspending an article at the lower end thereof, in the retaining hole.  Also provided is a prize acquiring game machine (1) equipped with the article-suspending member (20).  When the article-suspending element is pulled downward, the clamping elements are separated from each other thereby enlarging the size of the retaining hole so that the article-suspending element can move downward.

Classes IPC  ?

  • A63F 9/30 - Jeux de capture par accrochage ou piégeage d'objets, p. ex. jeux de pêche

92.

Program, storage medium on which program is recorded, and game device

      
Numéro d'application 12084475
Numéro de brevet 08267779
Statut Délivré - en vigueur
Date de dépôt 2006-11-01
Date de la première publication 2010-01-07
Date d'octroi 2012-09-18
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s) Shindo, Takafumi

Abrégé

The present invention provides an image processing method or the like for a game device, in which a ball game involving putting a ball into a goal is executed, and in which more realistic game development can be constructed. An image processing method is carried out in which, in a game device, a ball game of putting a ball into a goal is executed by displaying images of a self-character, a plurality of own-team characters, and a plurality of opponent characters moving in a virtual space, and while a ball holder BH, which is an opponent character, is in possession of the ball, a self-character 20 is caused to move to a delay defense area 27, which is a region located separated, by a second distance (for example 2 m), from a position a first distance away (target position, 3 m) from the ball holder BH on a course line 23 connecting the ball holder BH and a goal G in response to pressing of a delay defense button, which is a single input operation of operation means (controller) operated by a game player (player).

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

93.

VIDEO GAME MACHINE, VIDEO GAME CONTROL METHOD, VIDEO GAME CONTROL PROGRAM, AND RECORDING MEDIUM

      
Numéro d'application JP2009060534
Numéro de publication 2009/157303
Statut Délivré - en vigueur
Date de dépôt 2009-06-09
Date de publication 2009-12-30
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s) Mori, kazuhiro

Abrégé

Provided is a video game machine capable of executing a program of a game wherein a course is defined in a virtual space, an object is moved along the course in response to an operation made by the player, and the player competes in time required for the object to be moved.  The video game machine includes a means for acquiring a signal indicating the present period of time of an object from a reference point in the progress of the game, a means for acquiring a signal indicating occurrence of an operation which leads to a decrease of the points of the player in the progress of the game, a means for acquiring a signal indicating occurrence of an operation which leads to an increase of the points of the player in the progress of the game, a means for varying the evaluation value depending on the occurrence of an operation which leads to an increase or a decrease, and a means for setting a time required for the object to reach the goal according to the evaluation, setting the passage times at predetermined positions along the course on the basis of the time required to reach the goal, comparing the passage time set at the position nearest to the object with the present period of time at a predetermined timing, and varying the speed of the object so that the goal time converges on the preset period of time required to reach the goal.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

94.

GAME SYSTEM AND GAME PROGRAM

      
Numéro d'application JP2009060924
Numéro de publication 2009/154189
Statut Délivré - en vigueur
Date de dépôt 2009-06-16
Date de publication 2009-12-23
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Takeuchi, Hironori
  • Jumonji, Arata

Abrégé

Disclosed is a game system for a game device which has display means for each of a plurality of players. The system executes a competitive game in which a plurality of players compete on the basis of competitive conditions selected from a plurality of preset competitive conditions. The system comprises: game result information storage means for storing game result information for each of the competitive conditions for each player, associated with information for each player; game result display control means for displaying game result information for each of the competitive conditions for each player on respective display means when a competitive condition is selected; and game result display disguise means which, when the game result display control means determine whether or not one of the players has fulfilled a specific game result disguise condition when game result information for each of the competitive conditions for each player is displayed to each player, and that condition has been fulfilled, cause the game result information display of that player which is displayed to the other players to be different from the actual result.

Classes IPC  ?

  • A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
  • A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution

95.

GAME DEVICE AND METHOD FOR CONTROLLING GAME DEVICE

      
Numéro d'application JP2009060741
Numéro de publication 2009/151112
Statut Délivré - en vigueur
Date de dépôt 2009-06-12
Date de publication 2009-12-17
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s)
  • Mogami, Nao
  • Yamashita, Yoshihiro
  • Kurahashi, Yoshinori

Abrégé

A game device distributes a plurality of cards that form hands to players, displays a hand on a display unit and determines whether or not a hand forms a scoring combination.  When a scoring combination is formed by a hand, the game device calculates a payout based on the formed scoring combination, and exchanges at least a part of the plurality of cards forming a hand with new cards.  Every time at least a part of the plurality of cards forming a hand is exchanged for new cards, the game device determines whether or not a scoring combination is formed by a hand including the new cards.  When a scoring combination is formed by a hand including new cards, the game device calculates a payout based on the formed scoring combination and pays game credits in accordance with an accumulated amount of the calculated payouts.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

96.

GAME DEVICE AND GAME DEVICE CONTROL METHOD

      
Numéro d'application JP2009060755
Numéro de publication 2009/151117
Statut Délivré - en vigueur
Date de dépôt 2009-06-12
Date de publication 2009-12-17
Propriétaire KABUSHIKI KAISHA SEGA (Japon)
Inventeur(s)
  • Mogami, Nao
  • Ohki, Ryoji
  • Kurahashi, Yoshinori

Abrégé

Squares in the form of a matrix of n rows and m columns are displayed on a display unit. The pattern in each square in the matrix of n rows and m columns is changed on the display unit based on operation of an operating unit by the player, and then changing of the pattern in each square is stopped. Whether adjacent squares are linked in the stopped matrix of n rows and m columns is determined based on the pattern in each square, and whether there is a win is determined based on the number of linked squares. When the stopped squares in the matrix of n rows and m columns is a win, a play value is paid out based on the number of linked squares.

Classes IPC  ?

  • A63F 5/04 - Roulettes à disqueRoulettes à cadranTotonsTotons marqués comme des dés
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

97.

Prize acquisition game device

      
Numéro d'application 12440971
Numéro de brevet 07900929
Statut Délivré - en vigueur
Date de dépôt 2007-09-10
Date de la première publication 2009-11-12
Date d'octroi 2011-03-08
Propriétaire Kabushiki Kaisha Sega (Japon)
Inventeur(s) Takasugi, Kouki

Abrégé

a that is a part of the slider 43 is disposed.

Classes IPC  ?

  • A63F 9/30 - Jeux de capture par accrochage ou piégeage d'objets, p. ex. jeux de pêche

98.

ARTICLE ACQUIRING GAME MACHINE

      
Numéro d'application JP2008065934
Numéro de publication 2009/034903
Statut Délivré - en vigueur
Date de dépôt 2008-09-04
Date de publication 2009-03-19
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Tenmyo, Shingo
  • Nakajima, Takashi

Abrégé

Provided is an article acquiring game machine capable of changing the layout of an article housing portion easily. An article arranging portion (4) includes a frame member (14) supported by a support portion (9), and an article arranging member mounted on the frame member (14). The support portion (9) includes first supporting members (18A and 18B) having first engaged portions (28A and 28B) engaged removably by first engaging portions (24 and 25) of the frame member (14), and second supporting members (19A and 19B) having a plurality of second engaged portions (29A and 29B) engaged removably by second engaging portions (26 and 27) of the frame member (14). The first engaged portions (28A and 28B) have a plurality of retaining portions (39) arranged in the directions toward the second engaged portions (29A and 29B), and the first engaging portions (24 and 25) are retained by any of the retaining portions (39) in accordance with the engaging position of the second engaging portions (26 and 27), thereby to decide the engaging positions of the first engaging portions (24 and 25).

Classes IPC  ?

  • A63F 9/30 - Jeux de capture par accrochage ou piégeage d'objets, p. ex. jeux de pêche

99.

CABINET CONNECTING STRUCTURE, AND GAME DEVICE

      
Numéro d'application JP2007061602
Numéro de publication 2008/149451
Statut Délivré - en vigueur
Date de dépôt 2007-06-08
Date de publication 2008-12-11
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Yamamoto, Takashi
  • Tenmyo, Shingo

Abrégé

Provided are a cabinet connecting structure, which can prevent the cabinet of an additional device retrofitted to the cabinet of a various device from being extracted from the cabinet of the device and which can facilitate a setting work for retrofitting the cabinet of the additional device, thereby to improve the working efficiency, and a game device having the connecting structure. The base (or cabinet) (2) of a main device includes a supporting portion (27B) protruding from a side face (20), and a first fixing portion disposed on the side face (20) for fixing a cabinet (51) supported by the supporting portion (27B), to the side face (20). The cabinet (51) of an additional device (50) includes a supported portion (57B) protruding from a side face (52) and supported by the supporting portion (27B), and a second fixed portion disposed on the side face (52) for engaging with the first fixing portion, when supported by the supporting portion (27B), to fix the side face (52) to the side face (20).

Classes IPC  ?

  • H05K 5/02 - Enveloppes, coffrets ou tiroirs pour appareils électriques Détails

100.

DIGITIZER FUNCTION-EQUIPPED LIQUID CRYSTAL DISPLAY DEVICE, INFORMATION PROCESSING ELECTRONIC DEVICE, AND GAME DEVICE

      
Numéro d'application JP2008059130
Numéro de publication 2008/143212
Statut Délivré - en vigueur
Date de dépôt 2008-05-19
Date de publication 2008-11-27
Propriétaire KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION (Japon)
Inventeur(s)
  • Kaji, Toshiyuki
  • Hirose, Gou
  • Ohnishi, Takayuki
  • Maeda, Hirofumi

Abrégé

Provided is a digitizer function-equipped liquid crystal display device on which a loop antenna line shade does not appear on a liquid crystal panel and which can be applied to a large-size liquid crystal panel. It is also possible to provide an information processing electronic device and a game device using the digitizer function-equipped liquid crystal display device. Here, the digitizer function-equipped liquid crystal display device includes: a liquid crystal panel (1); a light diffusion member (2) arranged between the liquid crystal panel (1) and a backlight (5) which applies light to the liquid crystal panel (1); a loop antenna of electromagnetic induction type which is arranged at a predetermined distance from the light diffusion member (2) in the direction of the backlight (5) and detects the position on the plane of the liquid panel (1) in a first coordinate axis direction and a second coordinate axis direction intersecting the first coordinate axis direction; and interval holding means which maintains the interval between the light diffusion member (2) and the loop antenna to be a predetermined interval value. The interval holding means may be a first light transmitting member (3) formed by a light transmitting plate.

Classes IPC  ?

  • G02F 1/1333 - Dispositions relatives à la structure
  • A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
  • A63F 13/08 - Détails ou dispositions de structure, p.ex. boîtier, câblage, connexions, coffrets, non prévus ailleurs
  • G02F 1/13357 - Dispositifs d'éclairage
  • G02F 1/1345 - Conducteurs connectant les électrodes aux bornes de la cellule
  • G06F 3/041 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
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