Idinnolab Co.,Ltd

République de Corée

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Classe IPC
G06Q 50/20 - Éducation 2
G09B 19/02 - CalculArithmétique 2
G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier 2
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1.

METHOD FOR PROVIDING ARITHMETIC LEARNING SMART LEARNING ON BASIS OF ARITHMETIC LEARNING ABILITY DIAGNOSIS AND SERVICE SYSTEM FOR PERFORMING SAME

      
Numéro d'application KR2019017880
Numéro de publication 2021/125374
Statut Délivré - en vigueur
Date de dépôt 2019-12-17
Date de publication 2021-06-24
Propriétaire
  • MEDIA4TH ONE (République de Corée)
  • IDINNOLAB CO.,LTD (République de Corée)
Inventeur(s)
  • Park, In Chan
  • Yook, Ho Young
  • Ahn, Jinho

Abrégé

Disclosed are a method for providing arithmetic learning smart learning on the basis of an arithmetic learning ability diagnosis and a service system for performing same. The method comprises: a step in which a service system provides a user with a diagnostic game for diagnosing arithmetic learning ability; a step in which the service system collects, as big data, a diagnosis result which is a result of the diagnostic game, and sets a learning range for the arithmetic learning smart learning of the user according to the diagnosis result; and a step in which the service system provides the user with a learning game of a learning stage corresponding to the learning range set for the user from among a plurality of learning stages included in a learning game for a dyscalculic person or a person poor at arithmetic learning. The method further comprises: a step in which the service system collects, as big data, a result of the learning game, and ends the learning game according to the result of the learning game, or provides the user with the learning game such that the user re-learns some or all of the plurality of learning stages included in the learning game; and a step in which the service system processes the collected big data so as to adjust curation logic for setting the learning stage of the arithmetic learning smart learning according to the diagnosis result of learning ability.

Classes IPC  ?

  • G09B 19/02 - CalculArithmétique
  • G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
  • G06Q 50/20 - Éducation

2.

METHOD FOR PROVIDING GAME FOR PERSON WITH DYSCALCULIA OR MATHEMATICAL LEARNING DIFFICULTY, AND SERVER USING SAME

      
Numéro d'application KR2019017881
Numéro de publication 2021/125375
Statut Délivré - en vigueur
Date de dépôt 2019-12-17
Date de publication 2021-06-24
Propriétaire
  • MEDIA4TH ONE (République de Corée)
  • IDINNOLAB CO.,LTD (République de Corée)
Inventeur(s)
  • Park, In Chan
  • Yook, Ho Young
  • Ahn, Jinho

Abrégé

Disclosed are a method for providing a game for a person with dyscalculia or mathematical learning difficulty, and a server using same. This method comprises the steps in which: a game server sets two areas to be used for a game while providing, on a game screen, a character which progresses through the game; the game server sets a first area among the two areas as an area for displaying a problem and a second area among the two area as an area for inputting an answer, or sets both of the areas as areas for displaying problems and additionally sets a third area for inputting an answer in addition to the two areas; the game server displays, in the first area, a shape comprising points, objects, or a combination of points and objects in a number corresponding to a one-digit number, and displays, in the second area, a number board to which a game player who has comprehended the shape displayed in the first area can input an answer, or the game server displays, in each of the two areas, a shape comprising points, objects, or a combination of points and objects in a number corresponding to a one-digit number, and displays, in the third area, a selection key by which a game player who has comprehended the shapes displayed in the two areas can input an answer; and whether the answer input by the game player is correct is determined, and the determined results are cumulated to diagnose, after the completion of the game, the degree to which the dyscalculia in the game player has improved.

Classes IPC  ?

  • G09B 19/02 - CalculArithmétique
  • G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
  • G06Q 50/20 - Éducation