Nintendo Co., Ltd.

Japan

Back to Profile

1-100 of 3,067 for Nintendo Co., Ltd. Sort by
Query
Excluding Subsidiaries
Aggregations Reset Report
IP Type
        Patent 2,286
        Trademark 781
Jurisdiction
        United States 2,194
        World 565
        Europe 299
        Canada 9
Date
New (last 4 weeks) 20
2025 January (MTD) 21
2024 December 16
2024 November 21
2024 October 17
See more
IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 329
A63F 9/24 - Games using electronic circuits not otherwise provided for 295
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles 170
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment 169
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes 166
See more
NICE Class
09 - Scientific and electric apparatus and instruments 684
28 - Games; toys; sports equipment 367
41 - Education, entertainment, sporting and cultural services 210
25 - Clothing; footwear; headgear 136
16 - Paper, cardboard and goods made from these materials 121
See more
Status
Pending 212
Registered / In Force 2,855
  1     2     3     ...     31        Next Page

1.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18399238
Status Pending
Filing Date 2023-12-28
First Publication Date 2025-01-30
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Abe, Goro
  • Araki, Hideaki
  • Okamoto, Masashi
  • Kawamae, Hiroki

Abstract

During a waiting period before the start of a game, a model video in which a model object imitating a player holding a controller makes a pose set in advance according to the type of the game is displayed, and the model video is displayed as an animation in which the model object rotates from an orientation in which a front side of the model object is displayed to an orientation in which at least a part of a back side of the model object is displayed.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game

2.

COMMUNICATION DEVICE, COMMUNICATION SYSTEM, COMMUNICATION METHOD, AND MEDIUM HAVING COMMUNICATION PROGRAM STORED THEREON

      
Application Number 18918633
Status Pending
Filing Date 2024-10-17
First Publication Date 2025-01-30
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kurose, Sho
  • Shibata, Takayuki
  • Miyamoto, Satoshi
  • Imura, Yoshitaka

Abstract

A communication device that establishes connection to an access point is configured to perform processing for establishing connection to the access point and communicating data with the access point through a first communication channel, processing for notifying the access point of suppression of data communication, processing for data communication for a predetermined period through a second communication channel after the notification of suppression of data communication, processing for resuming data communication with the access point through the first communication channel after data communication through the second communication channel, and processing for determining timing to perform processing for data communication through the second communication channel.

IPC Classes  ?

3.

INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD

      
Application Number 18913929
Status Pending
Filing Date 2024-10-11
First Publication Date 2025-01-30
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ajimizu, Tatsuya
  • Tamura, Yoshitaka
  • Aoki, Takafumi
  • Fukushima, Yuki
  • Yamamoto, Hiroshi

Abstract

An information processing system includes: a station; a mobile body able to move with respect to the station; and at least one processor. The station has a first light source and a MEMS mirror driven two-dimensionally, and makes light beam from the first light source be reflected by the MEMS mirror while driving the MEMS mirror to be emitted to a space around the station so as to scan the space two-dimensionally by the light beam. The mobile body has a first photo sensor configured to detect reception of the light beam. At least one of the at least one processor is configured to identify a value of a direction parameter indicating a relative direction of the mobile body with respect to the station, based on a timing at which the first photo sensor detected reception of the light beam during the scan.

IPC Classes  ?

  • G01S 7/481 - Constructional features, e.g. arrangements of optical elements
  • G01S 7/48 - Details of systems according to groups , , of systems according to group
  • G01S 17/08 - Systems determining position data of a target for measuring distance only
  • G01S 17/89 - Lidar systems, specially adapted for specific applications for mapping or imaging

4.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18399126
Status Pending
Filing Date 2023-12-28
First Publication Date 2025-01-30
Owner Nintendo Co., Ltd. (Japan)
Inventor Abe, Goro

Abstract

A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.

IPC Classes  ?

  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

5.

VIRTUAL BOY

      
Application Number 1834774
Status Registered
Filing Date 2024-11-14
Registration Date 2024-11-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; downloadable virtual clothing; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; handkerchiefs of paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; decals; printed matter; books; comic books; posters; pictures; party ornaments of paper. Floss for dental purposes; brushes; toothbrushes; toilet cases; cosmetic utensils; containers for household or kitchen use; utensils for household purposes; kitchen utensils; mugs; cups; dishes; paper plates; cookie jars; lunch boxes; drinking bottles for sports; drinking straws; coasters, not of paper or textile; place mats, not of paper or textile; tablemats, not of paper or textile; trays for household purposes; dustbins for household purposes; coin banks; soap holders; dishes for soap. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; entertainment services provided in virtual environments; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; arranging and conducting of entertainment events; providing amusement arcade services; amusement park services.

6.

JOY MECH FIGHT

      
Application Number 1834802
Status Registered
Filing Date 2024-10-15
Registration Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

7.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 18678771
Status Pending
Filing Date 2024-05-30
First Publication Date 2025-01-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ohashi, Haruyuki
  • Ogihara, Takafumi
  • Otani, Akira
  • Fukushima, Tomoki

Abstract

A non-limiting example game apparatus includes a processor, and based on an operation input of a user, the processor controls a player object in a first virtual space, makes the player object move within a base island object, or executes a predetermined event that is set to the base island object. Moreover, the base island object and a drift island object are moved automatically on any one ocean current out of a plurality of ocean currents provided in a world map of the second virtual space according to elapse of time. When satisfying a first positional condition related to the position of the base island object and the drift island object in the second virtual space, the drift island object that the first positional condition is satisfied is arranged in the first virtual space. Moreover, in the first virtual space, the player object is moved to the drift island object from the base island object, and the player object executes a predetermined event that is set to the drift island object.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

8.

SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM

      
Application Number 18909668
Status Pending
Filing Date 2024-10-08
First Publication Date 2025-01-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai, Kochi
  • Masubuchi, Shoji

Abstract

A system includes a controller operated by a user and one or more processors. The controller includes a plurality of pressable buttons that are independent of each other, a first sensor that detects pressing of at least one of the buttons, and a second sensor that detects approach or contact of a finger of a user to at least one of the plurality of buttons. When a movement operation to sequentially approach or contact at least two buttons with the finger of the user is performed, the one or more processors perform first processing based on an order of the buttons approached or contacted in the movement operation.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • G06F 3/044 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
  • G06F 3/04812 - Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects

9.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE INFORMATION PROCESSING PROGRAM STORED THEREON, AND INFORMATION PROCESSING METHOD

      
Application Number 18910312
Status Pending
Filing Date 2024-10-09
First Publication Date 2025-01-23
Owner NINTENDO CO., LTD. (Japan)
Inventor Hattori, Yurie

Abstract

An information processing system generates at least one virtually arranged object based on at least one event log within a unit period of actual time among event logs about in-game events that occur based on in-game activities in a virtual game space, arranges one or more of the at least one virtually arranged objects in a virtual field which is a unit for generation of an output image to be shown on a display, stores the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field, and arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Details of game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/822 - Strategy gamesRole-playing games

10.

WARIO'S WOODS

      
Application Number 1834801
Status Registered
Filing Date 2024-10-15
Registration Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

11.

SIMULATED LIGHTING SYSTEM AND METHOD FOR COMPOSITED ELEMENTS IN A VIRTUAL ENVIRONMENT

      
Application Number 18219968
Status Pending
Filing Date 2023-07-10
First Publication Date 2025-01-16
Owner NINTENDO CO., LTD. (USA)
Inventor
  • Wofford, Jon
  • Cherlin, Joseph

Abstract

A virtual environment (e.g., a game environment) is navigable by a user providing user input. The virtual environment is subject to one or more lighting effects from one or more virtual environment light sources therein. A view of the virtual environment is generated in connection with a virtual camera, with that view including at least a portion of a virtual object. The virtual object is defined in connection with an object model. Generation of the view includes: calculating color contributions for sections into which an image obtained from the virtual camera is partitioned; creating a composite image by blending (e.g., additively blending) the calculated color contributions onto the object model using an object mask, the object mask defining different effects to be applied to different parts of the virtual object; and integrating the created composite image in the view of the virtual environment.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 5/00 - Image enhancement or restoration
  • G06T 15/50 - Lighting effects

12.

ELECTRONIC APPARATUS

      
Application Number 18762079
Status Pending
Filing Date 2024-07-02
First Publication Date 2025-01-16
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Nishida, Takafumi
  • Matsumoto, Kohei

Abstract

An electronic apparatus has: a housing having an intake opening; a fan and a board housed in the housing; a first component generating heat mounted on a first surface of the board; a second component generating heat mounted on a second surface of the board; a first metal sheet arranged facing the first surface; and a heat conductive first connecting member. First and second flow paths guiding air flowing in from the intake opening to the fan are formed in the housing. The first flow path includes a space on the first surface provided with the first component, and the second flow path includes a space on the second surface provided with the second component. The first connecting member connects the board and the first metal sheet without interposing the first component. A total amount of heat generated by the second component is larger than that by the first component.

IPC Classes  ?

  • H05K 7/20 - Modifications to facilitate cooling, ventilating, or heating

13.

ELECTRONIC APPARATUS

      
Application Number 18762127
Status Pending
Filing Date 2024-07-02
First Publication Date 2025-01-16
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nishida, Takafumi
  • Matsumoto, Kohei

Abstract

An electronic apparatus 1 has: a housing having an intake opening; a fan and a board housed in the housing; and a first and second heat generating components mounted on a first and second surface of the board, respectively. A first and second flow paths guiding air flowing in from the intake opening to the fan are formed in the housing. The first flow path includes a space on the first surface having the first heat generating component, and the second flow path includes a space on the second surface having the second heat generating component. In a direction perpendicular to the board, a distance between the first surface and its facing surface is longer than a distance between the second surface and its facing surface. The heat amount generated by the first heat generating component is larger than the heat amount generated by the second heat generating component.

IPC Classes  ?

  • H05K 7/20 - Modifications to facilitate cooling, ventilating, or heating
  • H05K 1/02 - Printed circuits Details
  • H05K 5/00 - Casings, cabinets or drawers for electric apparatus
  • H05K 5/04 - Metal casings

14.

CARTRIDGE WITH SEQUENTIALLY ARRANGED TERMINAL REGIONS

      
Application Number 18901709
Status Pending
Filing Date 2024-09-30
First Publication Date 2025-01-16
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hirose, Shinji
  • Fujita, Yuta

Abstract

A cartridge may be inserted into a cartridge insertion slot of a game apparatus in a first direction. The cartridge may include: a terminal placement region that includes four groups of terminals configured to electrically connect to terminals in the cartridge insertion slot of the game apparatus. Each group of terminals may include a first terminal that extends longitudinally in the first direction and two second terminals that extend longitudinally and are positioned sequentially in the first direction, the first terminal and the two second terminals being positioned sequentially in a second direction that is perpendicular to the first direction. Each group of terminals may be arranged sequentially in the second direction.

IPC Classes  ?

  • H01R 12/71 - Coupling devices for rigid printing circuits or like structures
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • H01R 13/26 - Pin or blade contacts for sliding co-operation on one side only
  • H01R 13/652 - Protective earth or shield arrangements on coupling devices with earth pin, blade or socket

15.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18658306
Status Pending
Filing Date 2024-05-08
First Publication Date 2025-01-09
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Nakada, Ryuichi
  • Kinashi, Akira
  • Watanabe, Shinzi
  • Agawa, Ryosuke

Abstract

The game device (2) functions as a first terminal capable of executing a game in which the game status is synchronized with a second terminal participating in the same session. The game device (2) controls a location of first character in virtual space in the game based on first operation input by first user of the first terminal, stores location history information in a memory unit (45) indicating where each of the first character and a second character of the second terminal has been positioned in the virtual space in the game, and presents a map image when there is a log screen display operation from the first user, distinguishable between a person's traversed area and an other's traversed area, based on the location history information.

IPC Classes  ?

  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/35 - Details of game servers
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

16.

POWER SUPPLY CIRCUIT AND POWER SUPPLY SYSTEM

      
Application Number 18891281
Status Pending
Filing Date 2024-09-20
First Publication Date 2025-01-09
Owner NINTENDO CO., LTD. (Japan)
Inventor Matsumoto, Kohei

Abstract

A power supply circuit that charges a battery and supplies electric power to a load circuit includes a DC/DC converter that converts electric power at a first DC voltage supplied from an external power supply to electric power at a second DC voltage and supplies electric power at the second DC voltage to the load circuit, a charging control circuit connected in parallel to the DC/DC converter with respect to the external power supply, the charging control circuit converting electric power at the first DC voltage to electric power at a third DC voltage and supplying electric power at the third DC voltage to the battery, and a switch circuit that switches between a first mode in which electric power is supplied from the DC/DC converter to the load circuit and a second mode in which electric power is supplied from the battery to the load circuit.

IPC Classes  ?

  • H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries

17.

SERVER APPARATUS, NON-TRANSITORY STORAGE MEDIUM, SESSION MANAGEMENT METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18606572
Status Pending
Filing Date 2024-03-15
First Publication Date 2025-01-09
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakada, Ryuichi
  • Kinashi, Akira

Abstract

Functions of a server apparatus are realized by executing a server program comprising the following constituent elements: a generation module 50 for generating a session when a session generation condition is satisfied; a joining module 51 for causing a user to join a session selected based on a predetermined condition when a joining request is acquired from a user terminal of the user; a withdrawal module 52 for withdrawing a user participating in a session from the session when a withdrawal condition concerning the user is satisfied; a first discarding module 53 for discarding a session when a first time has passed since the session was generated; and a second discarding module 54 for discarding a session when a second time has passed since the session became empty of participants, regardless of whether the first time has passed since the session was generated or not.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session

18.

NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18606634
Status Pending
Filing Date 2024-03-15
First Publication Date 2025-01-09
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakada, Ryuichi
  • Kinashi, Akira

Abstract

Information processing instructions to be executed by a computer of a first terminal of a first user cause the computer to participate in a session and run a game via a network, and to perform operations of: updating game status based on an operation input from the first user; when positions of a first character controlled in a virtual space of the game by the first user and a second character controlled in the virtual space by a second user of a second terminal participating in the same session as the first terminal get closer than a predetermined criterion, establishing a predetermined relationship in the session between the first user and the second user; and during progress of the game, successively outputting information indicating game status of the second user updated based on an operation input from the second user whose predetermined relationship with the first user has been established.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/50 - Controlling the output signals based on the game progress

19.

INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING METHOD

      
Application Number 18749017
Status Pending
Filing Date 2024-06-20
First Publication Date 2025-01-09
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kimura, Masayuki
  • Bando, Takahiro
  • Ueyama, Yoshito
  • Tatsuta, Kenji
  • Fukuda, Yoshiteru

Abstract

An information processing system includes a competition management system, a host terminal, a participant terminal, and a participant game device. The competition management system includes game competition generation means configured to generate information for holding a game competition, registration means configured to register participant information, pairing information generation means configured to generate pairing information indicating pairing of participants who play a communication game, and pairing information update means configured to update the pairing information based on report data. The competition management system generates a session for play of the communication game together by participants designated by the pairing information, in association with the designated participants.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/34 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using peer-to-peer connections
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/86 - Watching games played by other players

20.

Cartridge for game apparatus

      
Application Number 29961158
Grant Number D1056918
Status In Force
Filing Date 2024-09-04
First Publication Date 2025-01-07
Grant Date 2025-01-07
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Hirose, Shinji
  • Fujita, Yuta

21.

Miscellaneous Design

      
Application Number 1831879
Status Registered
Filing Date 2024-08-30
Registration Date 2024-08-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; data storage devices and media for video game machines; data storage devices and media for hand-held consoles for playing video games; data storage devices and media for arcade video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; cases specially adapted for video game machines; cases specially adapted for portable games with liquid crystal displays.

22.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18745524
Status Pending
Filing Date 2024-06-17
First Publication Date 2024-12-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Masaki, Ayano
  • Mouri, Shiro
  • Asuke, Shigeyuki
  • Nakao, Hajime
  • Hayashida, Koichi
  • Shirataki, Moe
  • Kato, Terumasa
  • Sakai, Tatsuya
  • Tsuzuki, Jun

Abstract

When a mistake occurs in a game stage, if another player object exists within a predetermined range, a player object is shifted to a special state where the player object does not become damaged. While the player object is in the special state, if the player object comes into contact with another player object, the player object is returned from the special state to a normal state. On the other hand, if no other player object exists within the predetermined range, or if the player object cannot come into contact with the other player object while being in the special state, play of the game stage is terminated.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/497 - Partially or entirely replaying previous game actions

23.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18746710
Status Pending
Filing Date 2024-06-18
First Publication Date 2024-12-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Nakao, Hajime
  • Asuke, Shigeyuki
  • Mouri, Shiro

Abstract

In game processing for executing a process of generating a game stage including a player object controllable to move on the basis of an operation by a player and another player object controlled to move on the basis of information received from another game apparatus connected via a network, if it is determined that play in a predetermined game stage has reached a certain degree of progress, a replay object controlled to move on the basis of an operation history, of a player different from a player of the other game apparatus, acquired from a server is placed in the game stage, and movement of the replay object is controlled.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/497 - Partially or entirely replaying previous game actions

24.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18747028
Status Pending
Filing Date 2024-06-18
First Publication Date 2024-12-26
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Masaki, Ayano
  • Matsuura, Ryuhei
  • Mouri, Shiro
  • Asuke, Shigeyuki
  • Nakao, Hajime
  • Hayashida, Koichi
  • Shirataki, Moe
  • Kato, Terumasa
  • Sakai, Tatsuya
  • Tsuzuki, Jun

Abstract

When a mistake occurs in a game stage, if another player object exists within a predetermined range, a player object is shifted to a special state where the player object does not become damaged. While the player object is in the special state, if the player object comes into contact with another player object or a placement object placed in the game stage by the other player object, the player object is returned from the special state to a normal state. On the other hand, if the player object fails to come into contact with either the other player object or the placement object, play of the game stage is terminated.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

25.

NON-TRANSITORY STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME METHOD

      
Application Number 18743580
Status Pending
Filing Date 2024-06-14
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsumiya, Nobuo
  • Masuoka, Yasuhiro
  • Oikawa, Yusuke

Abstract

A non-transitory storage medium, a game apparatus, a game system and a game method is provided. One or more processors may control a player character in a field in a three-dimensional virtual space based on an operation input; move a first virtual camera according to a movement of the player character; generate a first image in the three-dimensional virtual space containing a first object constituting the field, based on the first virtual camera; generate a second image in the three-dimensional virtual space containing a second object outside an imaging area of the first virtual camera, based on a second virtual camera that moves in conjunction with the first virtual camera; and generate a game image through combining the first and second images.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps

26.

GAME PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESSING METHOD

      
Application Number 18745327
Status Pending
Filing Date 2024-06-17
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Asuke, Shigeyuki
  • Nakao, Hajime
  • Mouri, Shiro
  • Nishimura, Takeshi

Abstract

Another player character does not interfere with an object in a game space in an own game apparatus. When the other player character satisfies a predetermined condition in a game space in another game apparatus, a movable range in the game space is changed but a movable range in the game space in the own game apparatus is not changed.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

27.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18745502
Status Pending
Filing Date 2024-06-17
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Sato, Masanobu

Abstract

Movement control is performed for another player character on the basis of data from another game apparatus without causing the other player character to interfere with an own player character and an object placed in a game space. When the own player character and the other player character overlap each other at least partially, the display manner of the other player character is changed.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

28.

GAME SYSTEM, GAME PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN

      
Application Number 18746634
Status Pending
Filing Date 2024-06-18
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakao, Hajime
  • Taguchi, Kojiro
  • Wakasugi, Takeshi

Abstract

A game apparatus connects to a first other game apparatus group on the basis of a result of a first matching process, and renders a first virtual game space. While the first virtual game space is displayed, when a predetermined stage is selected to be played, a second matching process is performed. In the second matching process, a second other game apparatus group and the game apparatus are matched with selected one or more other game apparatuses as the second other game apparatus group without being limited to the first other game apparatus group matched by the first matching process.

IPC Classes  ?

29.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18401964
Status Pending
Filing Date 2024-01-02
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Mouri, Shiro
  • Yamamoto, Mai

Abstract

An item selection UI is displayed in accordance with a predetermined operation during a standby period at the time of starting a game, and progress of a standby period is stopped until selection of an item is finished.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

30.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 18616769
Status Pending
Filing Date 2024-03-26
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor Moriwaki, Ayako

Abstract

A game apparatus that is a non-limiting example information processing apparatus includes a processor, and the processor makes a player object perform a predetermined action based on an operation input by a player. During a time period that the predetermined action is performed, it is judged whether a predetermined operation input by the player is performed on a timing associated in advance with this predetermined action. A game situation of a virtual game is updated in different manners according to judgment results. The above-described timing is presented to the payer by displaying a guide image, and when the number of times that the predetermined operation input by the player is performed on the above-described timing satisfies a change condition, a state is changed to a state that the guide image is not to be displayed. Moreover, when the number of times that the predetermined operation input by a player is not performed on the above-described timing satisfies a change condition, the state is changed to a state that the guide image is to be displayed.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game

31.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18745481
Status Pending
Filing Date 2024-06-17
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor Matsuura, Ryuhei

Abstract

The own player character is drawn opaquely, and at least one character of other player characters is drawn translucently at a degree of transparency according to the number of the other player characters.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

32.

GAME SYSTEM, GAME PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN

      
Application Number 18747023
Status Pending
Filing Date 2024-06-18
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakao, Hajime
  • Taguchi, Kojiro
  • Wakasugi, Takeshi
  • Matsuura, Ryuhei
  • Asuke, Shigeyuki

Abstract

A first game apparatus is associated with a first communication group in response to a first matching request. The first game apparatus starts first game processing of moving a first character. When a second matching request is made from a second game apparatus, if a difference in date and time between the second matching request and the first matching request is within a first predetermined time, the second game apparatus is preferentially associated with the first communication group. The second game apparatus starts second game processing in a state where a third character is placed at a position corresponding to a position of the first character. The first game apparatus places a fourth character at a position corresponding to a position of the second character without changing a progress status of first game processing.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/35 - Details of game servers
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

33.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18411800
Status Pending
Filing Date 2024-01-12
First Publication Date 2024-12-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Mouri, Shiro
  • Asuke, Shigeyuki
  • Nakao, Hajime
  • Masaki, Ayano

Abstract

A first item is caused to appear in a virtual space on the basis of an operation input by a first player, and a player character is caused to acquire the first item on the basis of contact between a first player character and the first item. After a predetermined period has elapsed since the appearance of the first item, on the basis of contact between the first item and another player character operated by another player, the other player character is caused to acquire the first item.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

34.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING METHOD, AND GAME SYSTEM

      
Application Number 18620306
Status Pending
Filing Date 2024-03-28
First Publication Date 2024-12-12
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Mouri, Shiro
  • Sato, Masanobu

Abstract

An second object is moved in a course including a first object in accordance with an operation by a player. A plurality of types of third objects in the course is controlled in first behavior preset for each course. In accordance with the second object acting on the first object, the third objects are controlled in second behavior preset for each course. Then, in accordance with the second object acting on a fourth object, any one type of the third objects controlled in the second behavior are controlled in the first behavior.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress

35.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING METHOD, AND GAME SYSTEM

      
Application Number 18620354
Status Pending
Filing Date 2024-03-28
First Publication Date 2024-12-12
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsuura, Ryuhei
  • Yamamoto, Mai
  • Irie, Ryota
  • Asuke, Shigeyuki
  • Nakao, Hajime

Abstract

A first player object is moved through an operation input by a player. When a second player object operated by another player is present outside a range of a game image, a 2P icon indicating the second player object is displayed at a position that is in the game image and according to a position of the second player object. When the second player object is in a first state, if the position of the second player object is within a predetermined distance from the first player object, a state icon indicating the first state is displayed instead of or in addition to the 2P icon, and if the position of the second object is at the predetermined distance or farther, the 2P icon is displayed and the state icon is not displayed.

IPC Classes  ?

  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game

36.

VIBRATION CONTROL SYSTEM

      
Application Number 18805511
Status Pending
Filing Date 2024-08-14
First Publication Date 2024-12-05
Owner Nintendo Co., Ltd. (Japan)
Inventor Aoki, Takafumi

Abstract

A vibration control system includes: a reception section configured to receive eccentric motor drive data that is included in a program for an application and is for causing vibration of an eccentric motor vibration device; a vibration device for which a resonance frequency is higher than that of the eccentric motor vibration device and whose amplitude and frequency are controllable; and a vibration data generation section configured to generate vibration data for causing vibration of the vibration device based on the received eccentric motor drive data. The vibration data generation section generates the vibration data, which indicates a second waveform having an envelope with a change trend that correlates to a change trend of an envelope of a first waveform indicated by vibration of the eccentric motor vibration device vibrated by the eccentric motor drive data, the second waveform having a higher frequency than the first waveform.

IPC Classes  ?

  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

37.

ACCESSORY DEVICE

      
Application Number 18799005
Status Pending
Filing Date 2024-08-09
First Publication Date 2024-12-05
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kamata, Hideaki
  • Sakai, Yuriko

Abstract

An accessory device includes a rim; a bridge provided between portions of the rim and having a cavity configured to removably secure a game controller at least partly therein; a first key; and a first pusher configured to push a first button of the game controller secured in the cavity in accordance with movement of the first key. The first key includes a first operation surface at least partly facing upward and configured to be pressed by a finger of the user whilst the user holds the rim, the first operation surface positioned at least partly rearward of the rim and extending at least partly in the right-left direction from radially inside of the rim to behind the rim.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

38.

STUNT RACE FX

      
Application Number 1824587
Status Registered
Filing Date 2024-10-15
Registration Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

39.

FAMICOM DETECTIVE CLUB

      
Application Number 1822972
Status Registered
Filing Date 2024-09-30
Registration Date 2024-09-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

40.

Miscellaneous Design

      
Application Number 1824231
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

41.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18663718
Status Pending
Filing Date 2024-05-14
First Publication Date 2024-11-21
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsumoto, Kenji
  • Inoue, Seita
  • Yamamoto, Momoka

Abstract

Among a plurality of types of first parameters, at least one type of first parameters is determined as utilization parameters utilized in a game. A rendering setting corresponding to a type of the utilization parameters satisfying a first condition among the utilization parameters is determined as a first rendering setting, and a rendering setting corresponding to a type of the utilization parameters satisfying a second condition among the utilization parameters is determined as a second rendering setting. In the game, areas in a virtual space are rendered on the basis of the first rendering setting and the second rendering setting.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 15/04 - Texture mapping

42.

INPUT DEVICE AND CONTROLLER

      
Application Number 18787257
Status Pending
Filing Date 2024-07-29
First Publication Date 2024-11-21
Owner NINTENDO CO., LTD. (Japan)
Inventor Koriyama, Kazuhiko

Abstract

An input device includes a circuit board and an operation module. The circuit board is provided with a first opening or a notch. The operation module includes a module housing and an operation member. The operation member is accommodated in the module housing such that a part thereof is exposed to the outside of the module housing, and is tiltably and slidably operated. When viewed in a direction of thickness of the circuit board, the module housing is larger in size than the first opening or the notch. The module housing includes an opposing portion opposed to the circuit board while a part of the module housing is disposed to pass through the first opening or the notch. The operation module and the circuit board are fixed by fixing the opposing portion and the circuit board.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

43.

Miscellaneous Design

      
Application Number 1824226
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

44.

Miscellaneous Design

      
Application Number 1824230
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

45.

Miscellaneous Design

      
Application Number 1824232
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

46.

VIRTUAL BOY

      
Application Number 237579000
Status Pending
Filing Date 2024-11-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

(1) Recorded electronic game software; downloadable electronic game software; recorded video game software; downloadable video game software; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, game guides, audio clips, video clips relating to video games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones. (2) Games, namely, promotional game cards, puzzles; educational games; card games; trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toy cars; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games. (1) Entertainment services, namely providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; entertainment services, namely providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; entertainment services, namely providing temporary use of non-downloadable video games; providing entertainment information on video games and related video gaming products; providing non-downloadable online electronic publications, namely online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publications of electronic books and magazines; providing non-downloadable online videos featuring video games via the Internet; providing non-downloadable music via the Internet; entertainment services in the nature of live theatrical performances; arranging and conducting musical concerts; rental of game machines; toy rental; providing online video gaming services; organization of electronic sports competitions; arranging and conducting of video game events for entertainment purposes; providing amusement arcade services.

47.

SYSTEMS AND/OR METHODS IMPLEMENTING STATISTICAL APPROACH TO TEXTURE COMPRESSION

      
Application Number 18525519
Status Pending
Filing Date 2023-11-30
First Publication Date 2024-11-14
Owner Nintendo Co., Ltd. (Japan)
Inventor Smadja, Romain

Abstract

Each of multiple blocks into which a texture has been divided is encoded into multiple block bitstreams. Each block bitstream corresponds to a respective encoding configuration. For each block, the block bitstreams having the lowest distortion values are selected such that up to a predetermined number of distinct block bitstreams are selected. For each selected block bitstream, data chunks are obtained such that each data chunk is a contiguous section of the respective selected block bitstream from which it is obtained. Data chunks of different sizes are obtainable. Collisions among the obtained data chunks are detected. Based on the detected collisions, match chains with redundant data chunks are formed such that, for each match chain, the redundant data chunks therein represent a common value of an associated block bitstream. The best match chains are selected. A lossy encoding of the texture is obtained from the selected best match chains.

IPC Classes  ?

48.

INFORMATION-PROCESSING SYSTEM, INFORMATION-PROCESSING DEVICE, SERVER, PORTALBE INFORMATION-PROCESSING TERMINAL, STORAGE MEDIUM, AND INFORMATION-PROCESSING METHOD

      
Application Number 18781844
Status Pending
Filing Date 2024-07-23
First Publication Date 2024-11-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Niwa, Ikki
  • Akifusa, Yusuke

Abstract

An information-processing system includes a game-processing system and portable information-processing terminals. The game-processing system determines a first image that includes connection destination information used for participation in a participatory game, and that is to be displayed on a first display device. The game-processing system also, after one of the portable information-processing terminals connects to the game-processing system, allows a user of the one of the portable information-processing terminals to participate in the participatory game. Each of the portable information-processing terminals determines a second image that includes the connection destination information and is to be displayed on a second display device of the respective portable information-processing terminals. Each of the portable information-processing terminals also, upon detecting that third image captured by the respective portable information-processing terminals includes the first image or the second image, connects to the game-processing system by use of the connection destination information included in the first image or the second image.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/4223 - Cameras
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application

49.

SYSTEMS AND/OR METHODS IMPLEMENTING STATISTICAL APPROACH TO TEXTURE COMPRESSION

      
Application Number 18525178
Status Pending
Filing Date 2023-11-30
First Publication Date 2024-11-14
Owner Nintendo Co., Ltd. (Japan)
Inventor Smadja, Romain

Abstract

Each of multiple blocks into which a texture has been divided is encoded into multiple block bitstreams. Each block bitstream corresponds to a respective encoding configuration. For each block, the block bitstreams having the lowest distortion values are selected such that up to a predetermined number of distinct block bitstreams are selected. For each selected block bitstream, data chunks are obtained such that each data chunk is a contiguous section of the respective selected block bitstream from which it is obtained. Data chunks of different sizes are obtainable. Collisions among the obtained data chunks are detected. Based on the detected collisions, match chains with redundant data chunks are formed such that, for each match chain, the redundant data chunks therein represent a common value of an associated block bitstream. The best match chains are selected. A lossy encoding of the texture is obtained from the selected best match chains.

IPC Classes  ?

50.

Cartridge for game apparatus

      
Application Number 29944332
Grant Number D1051131
Status In Force
Filing Date 2024-05-28
First Publication Date 2024-11-12
Grant Date 2024-11-12
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Hirose, Shinji
  • Fujita, Yuta

51.

Cartridge for game apparatus

      
Application Number 29944339
Grant Number D1051132
Status In Force
Filing Date 2024-05-28
First Publication Date 2024-11-12
Grant Date 2024-11-12
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Hirose, Shinji
  • Fujita, Yuta

52.

CHARMANDER

      
Application Number 1820554
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

53.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18776729
Status Pending
Filing Date 2024-07-18
First Publication Date 2024-11-07
Owner
  • NINTENDO CO., LTD. (Japan)
  • The Pokémon Company (Japan)
Inventor Iwao, Kazumasa

Abstract

In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

54.

SQUIRTLE

      
Application Number 1820552
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

55.

EEVEE

      
Application Number 1820555
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

56.

BULBASAUR

      
Application Number 1820553
Status Registered
Filing Date 2024-10-07
Registration Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets; sports equipment; ride-on toys.

57.

COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18523289
Status Pending
Filing Date 2023-11-29
First Publication Date 2024-11-07
Owner Nintendo Co., Ltd. (Japan)
Inventor Endo, Isamu

Abstract

In an exemplary game of the exemplary embodiment, a non-player character is set to a first state or a second state. In the first state, the non-player character is controlled based on a plurality of processes including a process of causing automatic traveling, an animation process, an interaction detecting process to detect an interaction with another object, and a process of causing a behavior according to an interaction detected. In the second state, the animation process related to animation not involving traveling and at least a part of the interaction detecting process are performed out of the plurality of processes, and the process of causing automatic traveling is not performed.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/822 - Strategy gamesRole-playing games

58.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD

      
Application Number JP2023017145
Publication Number 2024/228253
Status In Force
Filing Date 2023-05-02
Publication Date 2024-11-07
Owner NINTENDO CO., LTD. (Japan)
Inventor Fujita, Ryohei

Abstract

The present invention provides an information processing system comprising: an operation input unit that receives operation input of a player; a game processing execution unit that executes game processing corresponding to the operation input received by the operation input unit; an image generation unit that generates an electronic-watermarked game image obtained by embedding, through use of an electronic watermark, at least information relating to the game processing corresponding to the operation input into the game image based on the game processing; and an output unit that outputs the electronic-watermarked game image.

IPC Classes  ?

  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

59.

SYSTEM, INFORMATION PROCESSING APPARATUS, PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM

      
Application Number 18764985
Status Pending
Filing Date 2024-07-05
First Publication Date 2024-10-31
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Katayama, Mitsuru
  • Takeuchi, Hiroyuki
  • Seko, Keisuke
  • Nakano, Yoshitaka
  • Fujita, Yuta
  • Ajimizu, Tatsuya

Abstract

A system includes a display, one or more processors, and one or more memories to store instructions that, when executed by the one or more processors, cause the one or more processors to perform obtaining a direction in which a controller is present with respect to the display, showing on the display, an image including a first object and a second object, the first object being moved in accordance with a user input to the controller without being moved in accordance with the obtained direction, the second object presenting information on at least one of a user who operates the controller and/or the first object, and changing at least one of a display position and/or an orientation of the second object in accordance with the obtained direction.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/25 - Output arrangements for video game devices

60.

COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18400828
Status Pending
Filing Date 2023-12-29
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fukada, Naoki
  • Furukawa, Akira
  • Kawamura, Kazuhiro

Abstract

In an example of a game according to an exemplary embodiment, each of propulsive objects among dynamic objects placed in a virtual space and capable of moving is caused to generate a propulsive force, and the propulsive object is moved in the virtual space based on physical calculations. The propulsive force is attenuated in accordance with a magnitude of a component of a moving velocity of the propulsive object along a direction of the propulsive force, and when the component along the direction of the propulsive force exceeds a predetermined reference value, the propulsive force is controlled to become zero.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

61.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18624565
Status Pending
Filing Date 2024-04-02
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Bunnell, Corey Michael
  • Asakura, Atsushi

Abstract

At least one attack is generated in a virtual space, and an ID is assigned to each attack, based on a game process. When the attack hits an object in the virtual space, it is determined that the attack is successful, and a damage caused by the attack is calculated. When an attack having an ID that is the same as the ID assigned to a past attack that has hit an object hits the object, damage is caused due to the attack having the same ID.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

62.

GAME CONTROLLER

      
Application Number 18756408
Status Pending
Filing Date 2024-06-27
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fujita, Kumpei
  • Hirose, Shinji

Abstract

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

63.

SYSTEM, PORTABLE ELECTRONIC DEVICE, PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM

      
Application Number 18765153
Status Pending
Filing Date 2024-07-05
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Katayama, Mitsuru
  • Takeuchi, Hiroyuki
  • Fujita, Yuta
  • Nakano, Yoshitaka
  • Seko, Keisuke
  • Ajimizu, Tatsuya

Abstract

A system includes a portable electronic device including a display and an interface for output of an image to an external display separate from the display, a controller to receive a user operation, one or more processors, and one or more memories to store instructions that, when executed by the one or more processors, cause the one or more processors to perform generating an image in accordance with the user operation onto the controller and obtaining a direction in which the controller is present with respect to the portable electronic device. The generating the image includes generating the image based on the obtained direction when the image is outputted to the display and restricting generation of the image based on the obtained direction when the image is outputted to the external display.

IPC Classes  ?

  • H01Q 21/29 - Combinations of different interacting antenna units for giving a desired directional characteristic
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • H01Q 1/27 - Adaptation for use in or on movable bodies

64.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18510111
Status Pending
Filing Date 2023-11-15
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor Fukada, Naoki

Abstract

An example of an information processing system, in response to a first instruction based on an operation input, generates a first composite equipment item object in place of a first equipment item object designated from among a plurality of equipment item objects and a first item object designated from among a plurality of item objects present in a virtual space. The information processing system causes a player character to possess the first composite equipment item object. The first item object has a first collision. The first equipment item object has a second collision. The information processing system generates a third collision based on the first collision, and generates a fourth collision based on the third collision and the second collision. The fourth collision is a collision of the first composite equipment item object.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

65.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18521177
Status Pending
Filing Date 2023-11-28
First Publication Date 2024-10-31
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Demura, Yuji
  • Takayama, Takahiro
  • Fukada, Naoki
  • Kawamura, Kazuhiro

Abstract

For at least one floating object disposed in the air, of dynamic objects disposed in a virtual space, movements of the dynamic objects being controlled based on physical calculation, a load applied to the floating object is calculated based on a game process. In a first case in which the load does not exceed a first limit load in a first direction including at least a downward direction in the virtual space, a first force that maintains a position of the floating object in the virtual space, is additionally applied to the floating object. In a second case in which the load exceeds the first limit load in the first direction, the first force is removed. The position and an orientation of the floating object are updated based on the physical calculation.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

66.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 18760148
Status Pending
Filing Date 2024-07-01
First Publication Date 2024-10-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Shintaro
  • Nakagawa, Shinya

Abstract

An example of an information processing system causes a player object to exit a game stage at least when the player object satisfies an exit condition as a result of an attack by an enemy object. After the player object exits from the game stage, (a) when a first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a first type, which is a position in a first area of the game stage, and (b) when a second condition different from the first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a second type, which is a position of a movement target object arranged on the game stage.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/837 - Shooting of targets
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

67.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18507647
Status Pending
Filing Date 2023-11-13
First Publication Date 2024-10-24
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Fukada, Naoki
  • Asakura, Atsushi
  • Furukawa, Akira
  • Kawamura, Kazuhiro

Abstract

Movement control is executed on at least one movable, dynamic object in a virtual space based on physical calculation. At least one explosion is generated with timing based on a game process. When the at least one explosion occurs, a location and orientation of a target object present within a range from an occurrence position where each explosion occurs are calculated based on physical calculation, assuming that a position on the target object closest to the occurrence position is an impact position, and if the target object is the dynamic object, a point having a first mass hits the target object at the impact position at a first speed in a direction from the occurrence position toward the impact position.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

68.

COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18517927
Status Pending
Filing Date 2023-11-22
First Publication Date 2024-10-24
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Sato, Katsuhisa
  • Sato, Haruki
  • Fukada, Naoki

Abstract

In an example of a game according to an exemplary embodiment, a movement of a movable dynamic object placed in a virtual space is controlled based on physical calculations, a movement of a player character is controlled based on an operation input, and if the player character and the dynamic object are in contact with each other in a down direction of the player character, the movement of the dynamic object in contact with the player character in the down direction is added to the movement of the player character.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

69.

COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18517976
Status Pending
Filing Date 2023-11-22
First Publication Date 2024-10-24
Owner Nintendo Co., Ltd. (Japan)
Inventor Fukada, Naoki

Abstract

In an example of a game according to an exemplary embodiment, a movement of a movable dynamic object placed in a virtual space is controlled based on physical calculations, and based on an operation input, a player character is caused to perform an object operation action including a first operation of moving a dynamic object specified based on the object operation action and a second operation of forming an assembly object by linking the specified dynamic object to the other dynamic object, and if the assembly object including the dynamic object specified based on the object operation action includes the dynamic object that the player character is mounting, the dynamic object is prevented from moving based on the object operation action.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

70.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18442516
Status Pending
Filing Date 2024-02-15
First Publication Date 2024-10-17
Owner
  • NINTENDO CO., LTD. (Japan)
  • THE POKÉMON COMPANY (Japan)
Inventor
  • Irie, Katsuyoshi
  • Kato, Kenichi
  • Jinnai, Hiroyuki
  • Yanagisawa, Yasunori
  • Kuroda, Akiko
  • Hatta, Yoshihiro
  • Anazawa, Masamichi
  • Ishihara, Tsunekazu
  • Kawamura, Kunimi
  • Ohno, Tatsuya
  • Higashi, Makoto
  • Ohchi, Yuhma

Abstract

A non-limiting game apparatus comprises a processor, and the processor displays a main menu image at the time of starting a game. If a player determines a second mode in the main menu image, and further an episode, a game starting point selection image is displayed. The player selects and determines the starting point of a game part that is selectable from a plurality of game parts constituting a scenario in the game starting point selection image, thereby to start a play of a virtual game. If the game part being played is cleared, a next game part become playable.

IPC Classes  ?

  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

71.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18483854
Status Pending
Filing Date 2023-10-10
First Publication Date 2024-10-17
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawamura, Kazuhiro
  • Furukawa, Akira
  • Sato, Yuya

Abstract

In an example game according to an exemplary embodiment, a plurality of objects in a first classification are placed in a virtual space. Each of the objects in the first classification have information indicating in which state of a first state and a second state the object is, and information indicating in which state of a third state and a fourth state the object is. If an object in the first classification is in the first state, the object performs a behavior relating to a type of the object. If an object in a first classification is in the first state and the third state, a first parameter is decreased, and if the first parameter decreases to a predetermined reference, the object in the first classification is changed to the second state.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

72.

WARIO'S WOODS

      
Serial Number 79415234
Status Pending
Filing Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets; earphones; cases for earphones; cases for headphones

73.

WARIO'S WOODS

      
Application Number 237572200
Status Pending
Filing Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

(1) Recorded electronic game software; downloadable electronic game software; recorded video game software; downloadable video game software; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, game guides, audio clips, video clips relating to video games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones.

74.

JOY MECH FIGHT

      
Application Number 237572300
Status Pending
Filing Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

(1) Recorded electronic game software; downloadable electronic game software; recorded video game software; downloadable video game software; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, game guides, audio clips, video clips relating to video games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones.

75.

JOY MECH FIGHT

      
Serial Number 79415235
Status Pending
Filing Date 2024-10-15
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets; earphones; cases for earphones; cases for headphones

76.

SUPER NINTENDO ENTERTAINMENT SYSTEM

      
Application Number 1814874
Status Registered
Filing Date 2024-08-06
Registration Date 2024-08-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; entertainment services provided in virtual environments; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; arranging and conducting of entertainment events; providing amusement arcade services; amusement park services.

77.

Miscellaneous Design

      
Serial Number 79410476
Status Pending
Filing Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 16 - Paper, cardboard and goods made from these materials

Goods & Services

Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks. Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys; ride-on toys and accessories therefor. Office requisites, namely office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends.

78.

BULBASAUR

      
Serial Number 79408833
Status Pending
Filing Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 16 - Paper, cardboard and goods made from these materials

Goods & Services

Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys; ride-on toys and accessories therefor Office requisites, namely office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends

79.

Miscellaneous Design

      
Serial Number 79410470
Status Pending
Filing Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 16 - Paper, cardboard and goods made from these materials

Goods & Services

Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys; ride-on toys and accessories therefor Office requisites, namely office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends

80.

Miscellaneous Design

      
Serial Number 79410474
Status Pending
Filing Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 16 - Paper, cardboard and goods made from these materials

Goods & Services

Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks. Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys; ride-on toys and accessories therefor. Office requisites, namely office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends.

81.

Miscellaneous Design

      
Serial Number 79410475
Status Pending
Filing Date 2024-10-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 16 - Paper, cardboard and goods made from these materials

Goods & Services

Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks. Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys; ride-on toys and accessories therefor. Office requisites, namely office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; tissue paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends.

82.

GAME BOY ADVANCE

      
Application Number 1813739
Status Registered
Filing Date 2024-08-06
Registration Date 2024-08-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

83.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 18734169
Status Pending
Filing Date 2024-06-05
First Publication Date 2024-09-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • G02B 27/01 - Head-up displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays

84.

SUPER MARIO PARTY JAMBOREE

      
Application Number 1810751
Status Registered
Filing Date 2024-07-19
Registration Date 2024-07-19
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

85.

PoKéMoN LEGENDS Z‐A

      
Application Number 1809582
Status Registered
Filing Date 2024-07-16
Registration Date 2024-07-16
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; cases for earphones; cases for headphones; virtual reality controllers; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports; chargers for electric accumulators; batteries for mobile telephones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets. Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

86.

MARIO&LUIGI BROTHERSHIP

      
Application Number 1809597
Status Registered
Filing Date 2024-07-12
Registration Date 2024-07-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

87.

INPUT DEVICE AND CONTROLLER

      
Application Number JP2023007290
Publication Number 2024/180657
Status In Force
Filing Date 2023-02-28
Publication Date 2024-09-06
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Okamura, Takanori
  • Takei, Masaya
  • Kumazaki, Daisuke
  • Amano, Yasuhiro

Abstract

The present invention provides an input device and a controller that are capable of maintaining the state of contact between a cover and a head of an operation member. An input device according to the present disclosure comprises a module housing and an operation member that protrudes from one surface of the module housing and is tiltable or slidable in a surface direction along one surface of the module housing. The operation member includes: a shaft extending in a direction intersecting the surface direction of the module housing; a head connected to one end of the shaft outside the module housing and extending in the surface direction; a cover that covers the upper and lower sides of the head; and a cover protection member provided around the shaft and at a position in contact with the cover covering the lower side of the head.

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks

88.

Miscellaneous Design

      
Application Number 1807588
Status Registered
Filing Date 2024-07-23
Registration Date 2024-07-23
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 09 - Scientific and electric apparatus and instruments
  • 11 - Environmental control apparatus
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 15 - Musical instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 20 - Furniture and decorative products
  • 21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
  • 24 - Textiles and textile goods
  • 25 - Clothing; footwear; headgear
  • 26 - Small items for dressmaking; artifical flowers; false hair
  • 28 - Games; toys; sports equipment
  • 30 - Basic staples, tea, coffee, baked goods and confectionery
  • 32 - Beers; non-alcoholic beverages

Goods & Services

Laundry preparations; deodorants for human beings or for animals; soap; shampoos; shampoos for pets [non-medicated grooming preparations]; toiletry preparations; dentifrices; toothpaste; mouthwashes, not for medical purposes; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; false nails; false eyelashes; nail art stickers. Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Electric lights for Christmas trees; lamps; standard lamps. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands. Musical instruments; cases for musical instruments; stands for musical instruments; straps for musical instruments; mouthpieces for musical instruments; plectrums; music stands; musical boxes; tuning forks; tuning apparatus for musical instruments; electronic musical instruments. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; handkerchiefs of paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; decals; printed matter; books; comic books; posters; pictures; party ornaments of paper. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas. Pillows; cushions; packaging containers of plastic; decorations of plastic for foodstuffs; nameplates, not of metal; fans for personal use, non-electric; beds for household pets; furniture; chests for toys; wind chimes [decoration]; cradles; infant walkers; camping mattresses; picture frames; statues of wood, wax, plaster or plastic. Floss for dental purposes; brushes; toothbrushes; toilet cases; cosmetic utensils; containers for household or kitchen use; utensils for household purposes; kitchen utensils; mugs; cups; dishes; paper plates; cookie jars; lunch boxes; drinking bottles for sports; drinking straws; coasters, not of paper or textile; place mats, not of paper or textile; tablemats, not of paper or textile; trays for household purposes; dustbins for household purposes; coin banks; soap holders; dishes for soap. Textile material; adhesive fabric for application by heat; towels of textile; handkerchiefs of textile; quilts; children's blankets; bed blankets; picnic blankets; blanket throws; travelling rugs [lap robes]; lap blankets; covers for cushions; pillowcases; bed linen; tablemats of textile; table napkins of textile; place mats of textile; coasters of textile; flags of textile or plastic; banners of textile or plastic; blankets for household pets; wall hangings of textile; loose covers for furniture; bed covers; curtains of textile or plastic; household linen; sleeping bags. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Hair curlers, electric and non-electric, other than hand implements; sewing kits; knitting kits; lace trimmings; sewing boxes; artificial flowers; brooches [clothing accessories]; ornamental novelty badges [buttons]; charms, other than for jewellery, key rings or key chains; decorative articles for the hair; hair pins; hair extensions; fastenings for clothing; shoe laces. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; toy musical instruments. Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; confectionery; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt [confectionery ices]; crackers; fruit jellies [confectionery]; mints for breath freshening; seasonings; ketchup [sauce]; dressings for salad; cereal preparations; cereal-based snack food; noodles; pasta; pasta sauce; rice. Soda water; table waters; fruit juice; soft drinks; vegetable juices [beverages]; non-alcoholic beverages; whey beverages.

89.

THE LEGEND OF ZELDA ECHOES OF WISDOM

      
Application Number 1807531
Status Registered
Filing Date 2024-07-12
Registration Date 2024-07-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric.

90.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18652883
Status Pending
Filing Date 2024-05-02
First Publication Date 2024-08-29
Owner
  • NINTENDO CO., LTD. (Japan)
  • The Pokémon Company (Japan)
Inventor Iwao, Kazumasa

Abstract

In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

91.

Z‐A

      
Application Number 1805807
Status Registered
Filing Date 2024-07-12
Registration Date 2024-07-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; cases for earphones; cases for headphones; virtual reality controllers; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports; chargers for electric accumulators; batteries for mobile telephones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles; fishing tackle; butterfly nets.

92.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, CONTROLLER DEVICE AND ACCESSORY

      
Application Number 18597140
Status Pending
Filing Date 2024-03-06
First Publication Date 2024-08-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Koizumi, Yoshiaki
  • Ehara, Yui
  • Nishikawa, Munetaka
  • Kawai, Kochi
  • Mae, Kenichi

Abstract

An example information processing system includes a main unit, a first controller device and a second controller device. The main unit includes a display. The first controller device is configured to be removably attached to the main unit, and the first controller device transmits first operation data representing an operation performed on the first controller device to the main unit, irrespective of whether the first controller device is attached to the main unit. The second controller device is configured to be removably attached to the main unit, and the second controller device transmits second operation data representing an operation performed on the second controller device to the main unit, irrespective of whether the second controller device is attached to the main unit. The main unit displays, on the display, an execution result of an information process based on the first and the second operation data.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • G06F 1/16 - Constructional details or arrangements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/033 - Pointing devices displaced or positioned by the userAccessories therefor
  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/14 - Digital output to display device
  • G08C 17/02 - Arrangements for transmitting signals characterised by the use of a wireless electrical link using a radio link
  • G08C 19/00 - Electric signal transmission systems

93.

Storage medium storing game program, game system, game apparatus, and game processing method

      
Application Number 18652874
Grant Number 12179111
Status In Force
Filing Date 2024-05-02
First Publication Date 2024-08-22
Grant Date 2024-12-31
Owner
  • NINTENDO CO., LTD. (Japan)
  • THE POKÉMON COMPANY (Japan)
Inventor Iwao, Kazumasa

Abstract

In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

94.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18643895
Status Pending
Filing Date 2024-04-23
First Publication Date 2024-08-15
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fukada, Naoki
  • Bunnell, Corey Michael
  • Sato, Yuya

Abstract

Movem+ent-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/49 - Saving the game statusPausing or ending the game

95.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18491447
Status Pending
Filing Date 2023-10-20
First Publication Date 2024-08-08
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Maeno, Ryuju
  • Sato, Yuya
  • Sakamoto, Tadashi
  • Fukada, Naoki
  • Uematsu, Haruya

Abstract

An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, in response to an instruction. The information processing system generates, as a name of the composite equipment item object, a name composed of a first part, a second part following the first part, and a third part following the second part, based on a combination of the item object and the equipment item object. The information processing system causes a player character to possess the composite equipment item object.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

96.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18491483
Status Pending
Filing Date 2023-10-20
First Publication Date 2024-08-08
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Yamamoto, Naoya
  • Shimuzu, Daigo
  • Sakamoto, Tadashi
  • Maeno, Ryuju
  • Sato, Yuya
  • Fukada, Naoki
  • Uematsu, Haruya

Abstract

An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, and causes a player character to possess the composite equipment item object. The information processing system generates a three-dimensional model of the composite equipment item object, based on a three-dimensional model of the equipment item object and a three-dimensional model of the item object. The information processing system generates an icon image of the composite equipment item object by capturing an image of the three-dimensional model of the composite equipment item object with a virtual camera. The information processing system displays a list image including the equipment item object and the composite equipment item object possessed by the player character so as to include the icon image.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

97.

L

      
Application Number 1803215
Status Registered
Filing Date 2024-05-29
Registration Date 2024-05-29
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; batteries, electric; earphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; handkerchiefs of paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; decals; printed matter; books; comic books; posters; pictures; party ornaments of paper. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; playing cards. Entertainment services; providing information in the field of entertainment; entertainment services provided in virtual environments; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; providing amusement arcade services; amusement park services.

98.

PokéPost

      
Application Number 1804246
Status Registered
Filing Date 2024-03-21
Registration Date 2024-03-21
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 39 - Transport, packaging, storage and travel services
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles. Delivery of goods; storage of goods; packaging of goods; gift wrapping; message delivery; parcel delivery; porterage; postal delivery services; arrangement for the transportation of goods. Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

99.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18429970
Status Pending
Filing Date 2024-02-01
First Publication Date 2024-08-08
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Miyamoto, Shigeru
  • Kando, Yuji

Abstract

Executed is processing of: performing first display obtained by taking an image of a virtual space by a virtual camera facing a first camera direction and rendering the virtual space; during the first display, switching to second display representing the virtual space as viewed from above, according to a user operation; during the second display, designating a second camera direction on the basis of a user operation, and switching to the first display according to an operation performed by the user; and during a predetermined period after switching to the first display, changing a direction of the virtual camera from the first camera direction to the second camera direction, taking an image of the virtual space, and rendering the virtual space.

IPC Classes  ?

  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

100.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18465455
Status Pending
Filing Date 2023-09-12
First Publication Date 2024-08-08
Owner NINTENDO CO., LTD. (Japan)
Inventor Osada, Jyunya

Abstract

A first parameter is set for each of a plurality of sound data. The first parameter corresponds to a value indicated at a distance at which a second parameter serves as a reference, and the second parameter indicates loudness of a virtual sound in a virtual space and is attenuated in accordance with a distance from a position of a sound source to a virtual microphone in the virtual space. For each of the sound data, on the basis of at least second parameter attenuation characteristic data indicating a relationship between a value of the second parameter and the distance, and the first parameter set in the sound data, a sound volume attenuation characteristic used when a sound volume is attenuated in accordance with the distance from the sound source and indicating a relationship, between the distance and a degree of attenuation of the sound volume, is set.

IPC Classes  ?

  • H04S 7/00 - Indicating arrangementsControl arrangements, e.g. balance control
  1     2     3     ...     31        Next Page