09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric.
2.
GAME PROCESSING METHOD, GAME PROGRAM, AND GAME SYSTEM
In the present invention, when both a first mouse and a second mouse are moved in a first direction, a first virtual object is moved forward in a virtual space, and when both the first mouse and the second mouse are moved in the opposite direction to the first direction, the first virtual object is moved backward, and the first virtual object is turned right and left on the basis of the difference between the movement amount of the first mouse indicated by first data and the movement amount of the second mouse indicated by second data.
The present invention provides an electronic device capable of suppressing a reduction in space due to the placement of a cable connecting an antenna and a board. The electronic device according to the present disclosure comprises: an antenna; a control unit that controls the antenna; a cable that connects the antenna and the control unit; a battery pack including a battery, a protection circuit electrically connected to the battery, and a first cover that covers the battery and the protection circuit; and a second cover that is at a position overlapping at least the protection circuit of the battery pack when viewed along the thickness direction of the battery pack. The length of the protection circuit in the thickness direction is shorter than the length of the battery in the thickness direction. The second cover has a groove portion recessed in the thickness direction on the surface on the opposite side from the battery pack in the thickness direction, at a position overlapping the protection circuit when viewed along the thickness direction. A portion of the cable is accommodated in the groove portion.
An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
A61B 5/16 - Devices for psychotechnicsTesting reaction times
A47C 31/00 - Details or accessories for chairs, beds, or the like, not provided for in other groups of this subclass, e.g. upholstery fasteners, mattress protectors, stretching devices for mattress nets
A61B 5/00 - Measuring for diagnostic purposes Identification of persons
A61B 5/0205 - Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
A61B 5/08 - Measuring devices for evaluating the respiratory organs
A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
G06Q 20/10 - Payment architectures specially adapted for electronic funds transfer [EFT] systemsPayment architectures specially adapted for home banking systems
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
G06Q 50/22 - Social work or social welfare, e.g. community support activities or counselling services
G16H 10/20 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for electronic clinical trials or questionnaires
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
G16H 20/30 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
G16H 40/63 - ICT specially adapted for the management or administration of healthcare resources or facilitiesICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for local operation
G16H 40/67 - ICT specially adapted for the management or administration of healthcare resources or facilitiesICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
G16H 50/30 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indicesICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for individual health risk assessment
H04N 9/31 - Projection devices for colour picture display
5.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system, in a race game, causes a player object to run in a first running state if there is a first operation input at a time of landing of the player object on a track path and if there is a predetermined turn operation input at a predetermined timing at or before the time of landing. The player object runs in a second running state different from the first running state if there is the first operation input at the time of landing of the player object on the track path and if there is not the turn operation input at the predetermined timing. The player object temporarily runs in a third running state that is advantageous in the race game based on a parameter that increases in accordance with continuation of the second running state.
A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
6.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
In an example of a game system, a plurality of base areas and an inter-base route connecting the base areas are set on a field. If a game is started, a racing game where a course including the inter-base route and an intra-base route set in any of the base areas is set, and a movable object is moved along the course is performed.
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
A63F 13/49 - Saving the game statusPausing or ending the game
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
7.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system causes a player object to run in a direction in accordance with a directional operation input made by a user when the player object is in a general area in a virtual space. The information processing system causes the player object in a direction along a predetermined object in the virtual space when the player object is on the predetermined object. The information processing system causes the player object to perform a jump action in a direction away from the predetermined object in response to a first operation input made by the user while the player object is running on the predetermined object. The information processing system causes the player object to run in an advantageous running state that is advantageous in a race game at least after the player object lands from the jump action.
A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; gaming keyboards; gaming mice; toys for pets.
This game controller includes a side surface, an upper surface, and a front surface. The side surface is provided with a first operation part and a second operation part along the longitudinal direction. The upper surface is provided with a third operation part. The front surface is provided with a set of fourth operation parts, a fifth operation part, a sixth operation part, and a seventh operation part. The fifth operation part is provided below the set of fourth operation parts and serves for inputting a direction. The sixth operation part is provided below the fifth operation part and serves for opening a first menu having a plurality of items including a first item that executes a first function when selected. The seventh operation part is provided below the sixth operation part and serves for executing the first function.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
video files; downloadable music files; electronic
publications, downloadable; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; straps for cell phones; batteries, electric. Games; educational games; card games; trading card games;
toys; smart toys; ride-on toys; stuffed toys; dolls;
portable games with liquid crystal displays; protective
films adapted for screens for portable games; video game
machines; controllers for game consoles; hand-held consoles
for playing video games; apparatus for games; arcade video
game machines; board games; playing cards; ornaments for
Christmas trees, except lights, candles and confectionery;
party balloons; protective carrying cases specially adapted
for handheld video games; gaming keyboards; gaming mice;
toys for pets.
11.
INFORMATION PROCESSING METHOD, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING SYSTEM
In the present invention, a first virtual object is moved in a parallel manner on the basis of first data based on an optical sensor of a mouse, and first control is performed on the first virtual object on the basis of second data based on an orientation sensor provided in the mouse. In this case, when the first data and the second data satisfy a first condition, the parallel movement amount of the first virtual object based on the first data is made smaller than the parallel movement amount when the first condition is not satisfied while the first control is being performed on the object on the basis of the second data.
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
G06F 3/04812 - Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
A controller (1, 1') is provided with: a first operating button (4, 4') that includes a housing (2, 2') having an opening (271a, 271a'), a first bearing (11, 11') disposed in the interior of the housing, a first operating surface (411, 411') exposed through the opening, and a first shaft (45, 45', 45a) supported by the first bearing so as to be turnable in a first rotational direction around the axis and movable in a first linear direction; and a first switch (9, 9') that is pressed by the first operating button when the first operating button is turned in the first rotational direction due to turning of the first shaft and when the first operating button is moved in the first linear direction due to linear movement of the first shaft. The first shaft is disposed so as to be positioned further inward than both ends of the first operating surface. When the first shaft is to rotate in a second rotational direction from a natural state, the first shaft comes into contact with the first bearing, thereby restricting the first operating button from turning further than a prescribed angle in the second rotational direction.
An electric circuit (1, 1', 1") comprises: a control terminal (2) that outputs a control signal; a first rectification element (3a, 3b) that allows passage of a current supplied from the control terminal; a first capacitor (4) that stores electric charge when a current is supplied from the control terminal through the first rectification element; a first output (5) in which the voltage value varies in accordance with the electric charge amount of the first capacitor; a second capacitor (6) that stores electric charge when a current is supplied from the control terminal through the first rectification element; a second output (7) in which the voltage value varies in accordance with the electric charge amount of the second capacitor; a second rectification element (8a, 8b) that allows passage of a current flowing when the first capacitor and the second capacitor are discharged; and a first electronic component (9) that interrupts the current flowing from the first rectification element to the second capacitor and the current flowing from the first capacitor to the second rectification element.
A first object is moved on a virtual surface on the basis of first data output in accordance with the movement of a first mouse on a surface, the first object is rotated on the basis of second data output in accordance with rotation of the first mouse, a second object is moved on the virtual surface on the basis of second data output in accordance with the movement of a second mouse on a surface, the second object is rotated on the basis of second data output in accordance with rotation of the second mouse, and first processing is executed on the basis of an intersection at which the direction in which the first object faces and the direction in which the second object faces intersect.
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
14 - Precious metals and their alloys; jewelry; time-keeping instruments
16 - Paper, cardboard and goods made from these materials
18 - Leather and imitations of leather
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
Goods & Services
Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; controllers for toys; toys for pets; sports
equipment.
09 - Scientific and electric apparatus and instruments
38 - Telecommunications services
41 - Education, entertainment, sporting and cultural services
Goods & Services
Audio recordings featuring music; downloadable musical sound
recordings; computer software for processing digital music
files; ring tones, graphics and music downloadable via a
global computer network and wireless devices; audiovisual
recordings featuring entertainment programs; computer memory
devices; computer software for streaming, downloading,
transmitting, organizing, and sharing audiovisual content
via a global communications network; computer software for
use in generating customized recommendations of music and
games determined from an analysis of user preferences;
downloadable and recorded computer software for use in
playing, organizing, downloading, transmitting, and
reviewing audio files, and media files; downloadable mobile
applications to enable users access to music, audio, video,
games, audiovisual, multimedia content and other data;
downloadable ring tones for mobile phones; downloadable
software for computers and mobile devices providing search
functionality and featuring an entertainment database;
electronic game programs; downloadable electronic game
programs; cases for smartphones; covers for smartphones;
computer programs, recorded; computer programs,
downloadable; compact discs [audio-video]; downloadable
image files; downloadable music files; electronic
publications, downloadable; headsets; earphones; cases for
earphones; cases for headphones. Transmission of digital files; providing access to
databases; transmission of audio data; transmission of
videos, pictures, images, text, photos, games,
user-generated content, audio content, and information via
the Internet; transmission of data, audio, video and
multimedia files, including downloadable files and files
streamed over a global computer network; digital audio
broadcasting; providing telecommunications connections to a
global computer network; communications by computer
terminals; computer aided transmission of messages and
images; video-on-demand transmission; providing online
forums; transmission of greeting cards online; streaming of
data; providing information in the field of
telecommunications. Providing user ratings for entertainment or cultural
purposes; entertainment services; providing information in
the field of entertainment; entertainment services provided
in virtual environments; providing online electronic
publications, not downloadable; providing online videos, not
downloadable; providing online images, not downloadable;
providing online music, not downloadable; presentation of
live performances; organization of shows [impresario
services]; game services provided online from a computer
network; arranging and conducting of entertainment events.
An electronic device 1 comprises: a front surface 11 that is provided with a rectangular display; a rear surface 12 that is positioned on the opposite side from the front surface; a first side surface and a second side surface that are adjacent to each other and connect the front surface and the rear surface; and an infrared camera 41 that is provided on the first side surface. The first side surface extends in the short direction of the display, and the second side surface extends in the long direction of the display. The infrared camera is configured such that a first viewing angle in the front-rear direction, which is a direction perpendicular to the front surface, is wider than a second viewing angle in the short direction of the display. An image captured by the infrared camera is displayed on the display such that the direction in which the infrared camera has the first viewing angle corresponds to the long direction of the display and the direction in which the infrared camera has the second viewing angle corresponds to the short direction of the display.
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
This system 100 comprises an information processing unit for executing game applications, and a portable main body device 1. The main body device 1 comprises: a front surface 11 on which a display 5 is provided; a rear surface 12 positioned on the opposite side to the front surface; an upper surface 13 which connects the front surface and the rear surface and which have an upper front surface side region having a front edge connected to the front surface, and an upper rear surface side region which is positioned behind and below the upper front surface side region; operating buttons 31 to 37 for causing the information processing unit to execute a processing determined in the running game applications respectively; and system buttons 38 to 41 for causing the information processing unit to execute a predetermined system processing. The operation buttons are disposed on the upper surface, and the system buttons are disposed on the rear surface side of the operation buttons, and at least some of the system buttons are disposed in the upper rear surface side region.
An input device includes: a housing 20 that has a first hole 23a; a button member 51 that extends through the first hole and has an operation surface 54 projecting from the first hole to the outside of the housing; and an elastic member 30 that is bonded to the outer surface of the housing and to the button member, seals a portion between the housing and the button member, and does not cover the operation surface.
This protective member 10 that protects a game device 100, which is provided with a first sensor that makes an output corresponding to a target to be detected, or the game device and an accessory of the game device while the game device is arranged in a first arrangement part in an outer package, includes: a first portion 31 to be used as a body part 41 having a second arrangement part in which the game device is arranged; a second portion 32 to be used as a detection target part 42 that serves as a target to be detected by the first sensor of the game device arranged in the second arrangement part; and a third portion 33 to be used as an operation part 43 for moving the game device or the detection object part so that the output by the first sensor changes when the operation part is operated by a user.
B65D 81/05 - Containers, packaging elements, or packages, for contents presenting particular transport or storage problems, or adapted to be used for non-packaging purposes after removal of contents specially adapted to protect contents from mechanical damage maintaining contents at spaced relation from package walls, or from other contents
An electronic device (1, 1') comprises: a metal frame (7) having a first surface (71) and a second surface (72) positioned on mutually opposite sides; a battery (4) disposed on the first surface; a substrate (5) disposed on the second surface; and a housing (2) for housing the metal frame, the battery, and the substrate. The substrate faces the battery, with the metal frame interposed therebetween.
16 - Paper, cardboard and goods made from these materials
28 - Games; toys; sports equipment
Goods & Services
Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; tissue paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
printed matter; books; comic books; posters; pictures;
decals; paper party decorations; sewing patterns; stencils;
tailors' chalk; trading cards, other than for games;
passport holders; bookends. Games; toys; stuffed toys; dolls; portable games with liquid
crystal displays; protective films adapted for screens for
portable games; video game machines; controllers for game
consoles; hand-held consoles for playing video games;
apparatus for games; arcade video game machines; board
games; playing cards; ornaments for Christmas trees, except
lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; trading cards for games; trading card games;
cases for trading cards for games; card games; joysticks for
video games; toys for pets; portable games and toys
incorporating telecommunication functions; puzzles; fishing
tackle; butterfly nets.
23.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
24.
STORAGE MEDIUM, GAME CONTROL METHOD AND GAME SYSTEM
A non-limiting example game apparatus includes a processor, and the processor executes game processing of a multi-play and a solo-play. When a progress condition that is set to any mission of an overall mission including a personal mission set to a player and an others mission set to other player is satisfied based on a play by any player during the game of a multi-play, the processor progress the mission satisfying the progress condition. At the time the multi-play is to be ended, the processor ends the multi-play while holding a progress degree of the personal mission. The processor progress the mission based on the play of the player during the game of a solo-play. The processor makes the multi-play start based on the overall mission including the personal mission and others mission having the progress degrees at the time of the multi-play start.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
25.
ONE OR MORE COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIA HAVING STORED THEREIN GAME PROGRAM, GAME SYSTEM, GAME PROCESSING METHOD, AND GAME APPARATUS
A predetermined character is controlled in a virtual space; in a first scene, a first BGM sound based on a stereo sound source for BGM is outputted in stereo; and in a second scene where the predetermined character is positioned on a far side in the virtual space, a second BGM sound according to a sound in which, on the basis of the stereo sound source for BGM, a stereo component is decreased and a monaural component is increased with respect to a sound of the stereo sound source, is outputted in stereo.
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
The present invention determines, on the basis of first data outputted from a mouse in which a light guide path in communication with a mouse operation sensor opens to a bottom surface, that the mouse is in a first posture in which the bottom surface is exposed. When the first posture is determined, first game processing is executed on the basis of second data outputted from the mouse operation sensor in response to approaching of a detection object to the opening.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.
The present invention causes an execution of a first process of moving a first object along a virtual surface in a virtual space on the basis of first data output according to movement of a first mouse on a placement surface, and a second process of moving the first object along the virtual surface on the basis of second data output in response to lifting of the first mouse from the placement surface.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/55 - Controlling game characters or game objects based on the game progress
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
30.
GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD
Provided is a game program that makes it possible to play a new game using a mouse that can be moved on a work surface. An example of a game system comprises a mouse that can be moved on a work surface. When the mouse is moved on the work surface, a first object is moved. When a prescribed operation is performed when the mouse is on the work surface, an action based on the position of the first object in a virtual space is generated, and processing for reducing a parameter is performed. When the mouse is lifted from the work surface, processing for increasing a parameter is performed.
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
31.
GAME PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
Provided is a game program that can execute a new game using a mouse capable of performing input by moving on a work surface. An example of a game system includes a mouse having a sensor that detects movements on a work surface. When the mouse is moved on the work surface, a first object is moved on a virtual surface. When the mouse is lifted from the work surface, the first object is moved in a direction away from the virtual surface.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/55 - Controlling game characters or game objects based on the game progress
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
computer game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
music files; electronic publications, downloadable;
earphones; batteries, electric. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; protective
carrying cases specially adapted for handheld video games;
sports equipment. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
This peripheral device is a device to which a first game controller and a second game controller are detachably mounted. The peripheral device includes a support part, a right grip and a left grip, and an elastic member. Recesses are provided on the right side surface and the left side surface, respectively. Protrusions of the first game controller and the second game controller are respectively fitted in the recesses. The support part has magnets to which suction buttons of the first game controller and the second game controller are attracted by magnetic force. The magnets are provided in the respective recesses. The right grip and the left grip are respectively provided on the right side and the left side of the support part. The right grip and the left grip have opposing surfaces that oppose the back surfaces of the first game controller and the second game controller attached to the peripheral device. The front surfaces of the right grip and the left grip are positioned behind the support part with respect to the front-rear direction. The elastic member protrudes forward from the opposing surfaces.
Provided is a game apparatus with which noise included in sound passing through a microphone opening can be reduced. This game apparatus according to the present disclosure comprises: a housing; a microphone disposed inside the housing; and air circulation ports, a microphone opening, an operation button, and a card slot opening each provided on a first side surface of the housing. The air circulation ports are provided between the microphone opening and the card slot opening, and an input button in the longitudinal direction of the first side surface. The card slot opening is provided between the microphone opening and the air circulation ports in the longitudinal direction of the first side surface.
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
Provided is a cradle that makes it possible to easily cool each of the interior of the cradle and the interior of an electronic device. A cradle according to the present disclosure can support an electronic device having an apparatus intake port and comprises: a housing having a first internal space, a second internal space independent from the first internal space, a facing wall that faces the first internal space and is opposite the device intake port when supporting the electronic device, and a bottom wall facing the first internal space and the second internal space; a substrate provided to the second internal space; and a fan. A first intake port is provided in the part of the bottom wall facing the first internal space. A second intake port is provided in the part of the bottom wall facing the second internal space. A first exhaust port is provided in the facing wall. A second exhaust port is provided in a part of the housing facing the second internal space. The fan circulates air from the second intake port to the second exhaust port via the second internal space.
Provided is peripheral equipment to which an input device is detachably attached, said equipment having an attachment part and a contact part. The input device comprises: an input part provided on a front surface; a protrusion that protrudes from a side surface and that is detachably attached to a game device attachment part provided to a game device; and a mouse operation-use sensor that outputs a signal related to relative movement of the input device with respect to a tracking surface, such output being on the basis of reflected light that passes from the tracking surface through a first opening provided on a top surface of the protrusion. The protrusion is attached to the attachment part such that at least a portion of the first opening is exposed. When the contact part is placed on the tracking surface such that the exposed first opening of the input device attached to the peripheral equipment faces the tracking surface, at least a portion of the contact part comes into contact with the tracking surface on the outside of the top surface with respect to the plane direction of the tracking surface.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
The present invention provides a cradle and an electronic device with which it is possible to regulate misalignment of the cradle and the electronic device. The cradle can support an electronic device comprising: a main body having a back face spaced apart from a front face, a side face connecting the front and back faces, and a recessed part open to the back and side faces; and a stand member provided on the back face and capable of being moved to a first orientation close to the back face and a second orientation away from the back face, the stand member having a covering part that covers at least a portion of the recessed part when in the first orientation. The cradle comprises: a housing having an opposing face that opposes the back face in the depth direction and a bottom face that opposes the side face when supporting the electronic device; and a raised part that protrudes from the bottom face, apart from the opposing face in the depth direction. When supporting the electronic device, the raised part is positioned inside the recessed part, and the covering part is positioned in the gap between the raised part and the opposing face.
This peripheral device to which a first game controller and a second game controller are detachably attached comprises a first portion to which the first game controller and the second game controller are detachably attached, and a second portion which is fixed to the back surface of the first portion and gripped in both hands of a user. The first portion has a first recess into which a first protrusion fits and which has a first contact region, and a second recess into which a second protrusion fits and which has a second contact region. The second portion has a right-side portion and a left-side portion. In a side view from the right side, the right-side portion is positioned in the same position in the vertical direction as the first game controller attached to the first portion and rearward relative to the first game controller. When viewed from the left side, the left-side portion is positioned in the same position in the vertical direction as the second game controller attached to the second portion and rearward relative to the second game controller.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; computer game
software, recorded; computer game software, downloadable;
computer programs, recorded; computer programs,
downloadable; computer peripheral devices; compact discs
[audio-video]; downloadable image files; downloadable music
files; electronic publications, downloadable; headphones;
earphones; headsets; cases for earphones; cases for
headphones; virtual reality controllers; batteries,
electric; battery chargers; decorative magnets; eyeglasses;
sunglasses; game programs for arcade video game machines;
protective helmets for sports; chargers for electric
accumulators; batteries for mobile telephones.
09 - Scientific and electric apparatus and instruments
14 - Precious metals and their alloys; jewelry; time-keeping instruments
16 - Paper, cardboard and goods made from these materials
18 - Leather and imitations of leather
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices;
electronic storage media; compact discs [audio-video];
downloadable image files; downloadable virtual clothing;
downloadable video files; downloadable music files;
electronic publications, downloadable; virtual reality
controllers; headsets; earphones; cases for earphones; cases
for headphones; straps for cell phones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; gaming keyboards; gaming mice; joysticks for
video games; sports equipment. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
09 - Scientific and electric apparatus and instruments
14 - Precious metals and their alloys; jewelry; time-keeping instruments
16 - Paper, cardboard and goods made from these materials
18 - Leather and imitations of leather
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
holders adapted for cell phones and smartphones; computer
game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices;
electronic storage media; compact discs [audio-video];
downloadable image files; downloadable virtual clothing;
downloadable video files; downloadable music files;
electronic publications, downloadable; virtual reality
controllers; headsets; earphones; cases for earphones; cases
for headphones; straps for cell phones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; paper party decorations. Clothing for pets; collars for animals; bags; school bags;
rucksacks; suitcases; card cases [notecases]; purses;
wallets; key cases; luggage tags; garment bags for travel;
bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; gaming keyboards; gaming mice; joysticks for
video games; sports equipment. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
42.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD
On the basis of orthographic projection, objects in a virtual space are drawn in a frame buffer, and further, in a first scene in a game, drawing is performed while transformation is performed by a vertex shader such that, among the objects in the virtual space, at least a player character object and one or some of the terrain objects are moved to a near side and are enlarged, or are moved to a far side and are reduced.
In an example of an information processing system, in a case where a user character is present on an area in a first state on a wall surface, and while an input to an operation button is continued, the user character is caused to perform a preliminary action, and if at least the input to the operation button ends, the user character is moved to a boundary between the area in the first state and another area on the wall surface. If the user character reaches the boundary, the user character is caused to jump from the boundary.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A virtual space, in which at least a player character is placed and a back object is placed on a depth side with respect to the player character, is rendered in a frame buffer with orthographic projection and by performing a depth test. A degree of hiding is determined for each pixel on the basis of a hiding determination method based on SSAO, and the hiding determination method is a method in which, when comparing each of depth values of a plurality of sampling points set around a position, in the virtual space, corresponding to each pixel with a depth of a corresponding position in a depth buffer, a first offset is added to a position of the sampling point, and the comparison is performed. Then, a shadow is further rendered on a pixel corresponding to a portion for which the degree of hiding is high.
In a virtual space, a state of at least one of a first object and a second object that is associated with a first user is changed based on a first user's input. A first region related to the first user is set based on a position of the second object arranged with reference to a position of a first player character. A state of at least one of the first object and a second object that is associated with a second user is changed based on the second user's input. Changing of states of the first and second objects in the first region based on the second user's input is limited.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
46.
INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM STORING THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
An input device can be attached to an electronic apparatus having a touch screen provided with a display part and a touch panel. The input device includes a operating parts able to be operated by a user; and electrodes arranged at different regions on the touch panel. Each of the electrodes is connected to a corresponding operating part so that its potential changes in accordance with an operating state of the operating part and is arranged on the touch panel so that a change in an electrostatic capacitance occurring due to a change in the potential of the electrode is detected by the touch panel. The operating parts are arranged so as to surround at least three sides of the electronic apparatus when viewed in a direction perpendicular to a display screen of the touch screen.
An electronic apparatus can be equipped with an input device provided with an electrode which changes in potential by an operating part being operated. The apparatus includes: a touch screen provided with a display part and a touch panel; and a processor configured to detect operation at the operating part. The touch panel detects a value of a parameter relating to an electrostatic capacitance formed between the touch panel and the electrode and changing in accordance with a change in potential of the electrode. The processor is configured to detect operation at the operating part at any timing based on a first parameter value expressed by the value of the parameter detected by the touch panel when no operating part is being operated, and a second parameter value expressed by the value of the parameter detected by the touch panel after the first parameter value is detected.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; protective films adapted for smartphones; cases
for smartphones; covers for smartphones; computer game
software, recorded; computer game software, downloadable;
computer programs, recorded; computer programs,
downloadable; computer peripheral devices; compact discs
[audio-video]; downloadable image files; downloadable music
files; electronic publications, downloadable; headphones;
earphones; headsets; cases for earphones; cases for
headphones; virtual reality controllers; batteries,
electric; battery chargers; decorative magnets; eyeglasses;
sunglasses; game programs for arcade video game machines;
protective helmets for sports; chargers for electric
accumulators; batteries for mobile telephones.
50.
INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
A state of a virtual space including at least a plurality of first objects is changed based on a user's input. In the virtual space, a region having an extent in a horizontal direction set based on a height in the virtual space at which a second object associated with the user is arranged based on the user's input, and including a position related to a horizontal direction of the second object, is set as a first region related to the user. A limitation is imposed on changing of the state of the virtual space in the first region without the user's input to change the state of the virtual space being performed.
A player character's action is controlled based on a user's input. A first object associated with the player character is arranged at a position in a virtual space based on the user's input with reference to a position of the player character. In the virtual space, a region having an extent in a horizontal direction set based on a height in the virtual space at which the first object is arranged, the region including a position related to the horizontal direction of the first object, is set as a first region related to the user. The player character's action is controlled such that a predetermined action has a form varying depending on whether or not the player character is located in the first region.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
52.
INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD
An exemplary information processing system causes a player character to move in a virtual game space in which a plurality of unit areas are set. The exemplary information processing system changes the states of the unit areas set in the first state to the second state, among the unit areas specified by a predetermined action performed by the player character. The exemplary information processing system updates a first parameter associated with a player, based on the number of the unit areas having been changed from the first state to the second state. The exemplary information processing system updates a second parameter, based on the number of the unit areas having been changed from the first state to the second state according to either the predetermined action performed by the player character, or the predetermined action performed by another player character corresponding to another player different from the player.
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
53.
SYSTEMS AND METHODS FOR MACHINE LEARNED IMAGE CONVERSION
A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.
G06T 3/4046 - Scaling of whole images or parts thereof, e.g. expanding or contracting using neural networks
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
G06T 1/20 - Processor architecturesProcessor configuration, e.g. pipelining
H04N 21/435 - Processing of additional data, e.g. decrypting of additional data or reconstructing software from modules extracted from the transport stream
H04N 21/4402 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
54.
SYSTEMS AND METHODS OF PERSPECTIVE POLYGON-OFFSET LAYERING
Techniques for rendering perspective views of three-dimensional objects that are used in two-dimensional gameplay are provided. The three-dimensional objects are arranged into different layers for a perspective-projection scene. During the rendering process, the objects in the scene are drawn or otherwise tested against a depth buffer. The coordinates that are used for the depth buffer for each object are offset based on which layer has been assigned to that object.
A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
56.
SYSTEMS AND METHODS OF PROCESSING PLAYER INTERACTIONS IN A MULTIPLAYER VIRTUAL GAME SPACE
A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
A connection structure includes a first apparatus and a second apparatus. The first apparatus includes a first contact portion and a surrounding wall surface. The second apparatus includes a second contact portion and a hollow projection. The first apparatus and the second apparatus are connected as being rotatable relatively to each other around a magnetic force direction and attachable to and detachable from each other, as a result of attraction by magnetic force. The projection is located with a clearance being interposed between the wall surface and the first contact portion, where the projection can be tilted in accordance with pulling including a direction component perpendicular to the magnetic force direction. In the first apparatus, a clearance between a top portion and the projection in a first direction is larger than a clearance between the top portion and the projection in a second direction different from the first direction.
F16B 2/10 - Clamps, i.e. with gripping action effected by positive means other than the inherent resistance to deformation of the material of the fastening external, i.e. with contracting action using pivoting jaws
Games, namely, promotional game cards; card games; trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; controllers for toys; sports equipment, namely sports balls, snowboards, skateboards, badminton sets, swimming rings, water slides
(1) Games, namely card games, promotional game cards, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; handheld units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; controllers for toys; sports equipment, namely sports balls, snowboards, skateboards, Badminton sets, swimming rings, water slides; ride-on toys, ride-on toy cars.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
computer game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
music files; electronic publications, downloadable; virtual
reality controllers; headsets; earphones; cases for
earphones; cases for headphones; batteries, electric.
62.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING DATA EDITING PROGRAM STORED THEREIN, DATA EDITING SYSTEM, DATA EDITING METHOD, AND DATA EDITING APPARATUS
A UI of a node editor for performing setting for elements included in a game is presented. On the basis of an operation input to the node editor, a first group including at least one node is created, and a second group obtained by copying the first group as a copy source and including a node and connection information respectively corresponding to the node and the connection information of the node included in the first group is created. When a first edit is performed on the first group, the first edit is further reflected in the second group at a predetermined timing, and when a second edit is performed on the second group, an edited content is further changed to a state where the first edit is not reflected thereafter.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
G06F 3/04847 - Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
63.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD
A predetermined position in a game space is set as an appearance planned position for a predetermined character. The character is caused to appear at the appearance planned position if the appearance planned position is a position where the predetermined character can appear. If this position is a position where the predetermined character cannot appear, a searching object is placed at the appearance planned position, and a process of moving the searching object in the game space by a predetermined distance and determining whether or not the predetermined character can appear at a position after the movement, is repeated until a position where the predetermined character can appear is reached. If the searching object reaches the position where the predetermined character can appear, the predetermined character is caused to appear at this position.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
64.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first condition related to a change in a position of a virtual microphone in a virtual space is satisfied, a residual virtual microphone is placed at a position of the virtual microphone before the change in the position, and residual virtual microphone acquisition sound data whose volume is set on the basis of a distance between the residual virtual microphone and a virtual sound source and current virtual microphone acquisition sound data whose volume is set on the basis of a distance between the virtual microphone after the change in the position and the virtual sound source are outputted to a speaker such that an output level of the residual virtual microphone acquisition sound data is gradually decreased and an output level of the current virtual microphone acquisition sound data is gradually increased.
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
H04S 7/00 - Indicating arrangementsControl arrangements, e.g. balance control
65.
GAME DEVELOPMENT SUPPORT SYSTEM, GAME DEVELOPMENT SUPPORT METHOD, INFORMATION PROCESSING APPARATUS AND STORAGE MEDIUM
A non-limiting example game development support system includes a game apparatus capable of executing an under-development game program and an information processing apparatus. The under-development game program causes a computer of the game apparatus to execute outputting a log during execution of game processing, and generating, within at least a predetermined period, a game image including an identification image by which a timing that the game image is output is identifiable. The information processing apparatus acquires the log and the video data that the game image is captured from the game apparatus, performs image analysis to the video data so as to specify a frame in which the identification image is included in the video, and to specify a timing that the game image in which the identification image is included is output, and generates, based on specified timing and timing information included in the log, a viewing image that includes at least the log and the video that are displayed synchronously.
G06F 11/36 - Prevention of errors by analysis, debugging or testing of software
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
G06V 20/40 - ScenesScene-specific elements in video content
GAME DEVELOPMENT SUPPORT SYSTEM, GAME DEVELOPMENT SUPPORT METHOD, AND COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME DEVELOPMENT SUPPORT PROGRAM
A game program that includes a program of dynamic rendering setting for changing rendering setting in accordance with a load of a rendering process during a game, is executed. A predetermined cut scene during the game is reproduced with the dynamic rendering setting being invalidated, and the load of the rendering process during reproduction of the cut scene is measured. When the cut scene is reproduced with the dynamic rendering setting being valid, at a timing in the cut scene satisfying a predetermined condition, based on transition of the measured load, a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the timing, is set, and data of the substitute load is stored.
A first game apparatus and a second game apparatus are matched via a network. A first player character to be operated by a player of the first game apparatus and a second player character to be operated by a player of the second game apparatus are selected from a character group including a plurality of characters different from each other. In a case where the selected characters are the same character, the first game apparatus draws a game space with the second player character replaced with a character different from the first player character in the character group. The second game apparatus draws a game space with the first player character replaced with a character different from the second player character in the character group.
A first game apparatus and a second game apparatus are matched via a network. A first player character to be operated by a player of the first game apparatus and a second player character to be operated by a player of the second game apparatus are selected from a character group including a plurality of characters different from each other. In a case where the selected characters are different characters, the first game apparatus and the second game apparatus both draw a game space including the first player character and the second player character. On the other hand, in a case where the selected characters are the same character, the first game apparatus draws a game space without drawing the second player character, and the second game apparatus draws a game space without drawing the first player character.
In a game stage, if a second player character acts on a trigger object within a predetermined time after a first player character acts on the trigger object, the game is advanced in a mode in which a user of a first game apparatus and a user of a second game apparatus compete for a play result of a multiplayer game in the game stage.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/49 - Saving the game statusPausing or ending the game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
This attachment is detachably mounted to a game controller, and comprises a recess and magnets. The game controller comprises a protrusion, a first button, and a second button. The protrusion projects from a side surface and fits into a game device-side recess provided to a game device. The first button and the second button are provided to the top surface of the protrusion along the lengthwise direction of the protrusion, and are respectively attracted to game device-side magnets by magnetic force when the protrusion is fitted into the game device-side recess. The protrusion is fitted into the recess. The magnets are provided along the lengthwise direction of the recess. The first button and the second button are respectively attracted to the magnets by magnetic force when the protrusion is fitted into the recess.
This game controller is detachably mounted to a body device that has a recess, that comprises a first magnet and a second magnet at the bottom of the recess, and that can execute game processing. The game controller comprises a first input unit, a protrusion, a first button, and a second button. The first input unit is provided on the front surface. The protrusion protrudes from a first lateral surface, and extends in the longitudinal direction of the first lateral surface. The protrusion is configured to fit in the recess. The first button and the second button are provided in the longitudinal direction in the top surface of the protrusion. The first button and the second button are to be pressed by a user. The first button is attracted to the first magnet by a magnetic force. The second button is attracted to the second magnet by a magnetic force.
A main body apparatus as an example of this game device is attachable to and detachable from a controller. The main body apparatus comprises a housing and a magnet. The housing houses an electronic circuit. The magnet has electrical conductivity and magnetically attracts the controller so that the controller is mounted to the body device. The magnet is electrically connected to a ground of an electronic circuit. In a state in which the controller is mounted to the main body apparatus, the controller is attracted to the main body apparatus by the attraction force of the magnet.
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
This input device comprises a front surface, an upper surface, a first side surface, a second side surface, a direction input unit, a first upper surface button, and a sensor for mouse operation. The first side surface is on one side in the left-right direction. The second side surface is on the other side in the left-right direction. The direction input unit is provided on the front surface. The first upper surface button is provided on the upper surface and can be pressed around a first rotation axis extending in a direction in which components in the left-right direction are included. The sensor for mouse operation detects reflected light from a detected surface, the light changing by moving over the detected surface in a state in which either the first side surface or the second side surface is placed on the detected surface.
G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
75.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD
During a waiting period before the start of a game, a model video in which a model object imitating a player holding a controller makes a pose set in advance according to the type of the game is displayed, and the model video is displayed as an animation in which the model object rotates from an orientation in which a front side of the model object is displayed to an orientation in which at least a part of a back side of the model object is displayed.
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
76.
INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD
An information processing system includes: a station; a mobile body able to move with respect to the station; and at least one processor. The station has a first light source and a MEMS mirror driven two-dimensionally, and makes light beam from the first light source be reflected by the MEMS mirror while driving the MEMS mirror to be emitted to a space around the station so as to scan the space two-dimensionally by the light beam. The mobile body has a first photo sensor configured to detect reception of the light beam. At least one of the at least one processor is configured to identify a value of a direction parameter indicating a relative direction of the mobile body with respect to the station, based on a timing at which the first photo sensor detected reception of the light beam during the scan.
A communication device that establishes connection to an access point is configured to perform processing for establishing connection to the access point and communicating data with the access point through a first communication channel, processing for notifying the access point of suppression of data communication, processing for data communication for a predetermined period through a second communication channel after the notification of suppression of data communication, processing for resuming data communication with the access point through the first communication channel after data communication through the second communication channel, and processing for determining timing to perform processing for data communication through the second communication channel.
A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.
A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
09 - Scientific and electric apparatus and instruments
14 - Precious metals and their alloys; jewelry; time-keeping instruments
16 - Paper, cardboard and goods made from these materials
21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
computer game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
music files; electronic publications, downloadable;
downloadable virtual clothing; virtual reality controllers;
headsets; earphones; cases for earphones; cases for
headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key
chains [split rings with trinket or decorative fob]; charms
for key rings; jewelry boxes; coins; jewelry; necklaces
[jewelry]; bracelets [jewelry]; jewelry charms; earrings;
tie pins; rings [jewelry]; medals; ornamental pins; shoe
jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags
[envelopes, pouches] of paper or plastics, for packaging;
place mats of paper; coasters of paper; table napkins of
paper; tablecloths of paper; paper; handkerchiefs of paper;
stationery; note books; pen cases; paint boxes for use in
schools; writing instruments; pencil sharpeners, electric or
non-electric; cards; greeting cards; stickers [stationery];
decals; printed matter; books; comic books; posters;
pictures; party ornaments of paper. Floss for dental purposes; brushes; toothbrushes; toilet
cases; cosmetic utensils; containers for household or
kitchen use; utensils for household purposes; kitchen
utensils; mugs; cups; dishes; paper plates; cookie jars;
lunch boxes; drinking bottles for sports; drinking straws;
coasters, not of paper or textile; place mats, not of paper
or textile; tablemats, not of paper or textile; trays for
household purposes; dustbins for household purposes; coin
banks; soap holders; dishes for soap. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games. Entertainment services; providing information in the field
of entertainment; entertainment services provided in virtual
environments; providing online electronic publications, not
downloadable; providing online videos, not downloadable;
providing online images, not downloadable; providing online
music, not downloadable; presentation of live performances;
organization of shows [impresario services]; games equipment
rental; toy rental; game services provided online from a
computer network; organization of competitions [education or
entertainment]; organization of electronic sports
competitions; arranging and conducting of entertainment
events; providing amusement arcade services; amusement park
services.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
computer game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
music files; electronic publications, downloadable; virtual
reality controllers; headsets; earphones; cases for
earphones; cases for headphones; batteries, electric.
81.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
A non-limiting example game apparatus includes a processor, and based on an operation input of a user, the processor controls a player object in a first virtual space, makes the player object move within a base island object, or executes a predetermined event that is set to the base island object. Moreover, the base island object and a drift island object are moved automatically on any one ocean current out of a plurality of ocean currents provided in a world map of the second virtual space according to elapse of time. When satisfying a first positional condition related to the position of the base island object and the drift island object in the second virtual space, the drift island object that the first positional condition is satisfied is arranged in the first virtual space. Moreover, in the first virtual space, the player object is moved to the drift island object from the base island object, and the player object executes a predetermined event that is set to the drift island object.
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
82.
SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM
A system includes a controller operated by a user and one or more processors. The controller includes a plurality of pressable buttons that are independent of each other, a first sensor that detects pressing of at least one of the buttons, and a second sensor that detects approach or contact of a finger of a user to at least one of the plurality of buttons. When a movement operation to sequentially approach or contact at least two buttons with the finger of the user is performed, the one or more processors perform first processing based on an order of the buttons approached or contacted in the movement operation.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
G06F 3/044 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
G06F 3/04812 - Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
83.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE INFORMATION PROCESSING PROGRAM STORED THEREON, AND INFORMATION PROCESSING METHOD
An information processing system generates at least one virtually arranged object based on at least one event log within a unit period of actual time among event logs about in-game events that occur based on in-game activities in a virtual game space, arranges one or more of the at least one virtually arranged objects in a virtual field which is a unit for generation of an output image to be shown on a display, stores the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field, and arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; cases for smartphones; covers for smartphones;
computer game software, recorded; computer game software,
downloadable; computer programs, recorded; computer
programs, downloadable; computer peripheral devices; compact
discs [audio-video]; downloadable image files; downloadable
music files; electronic publications, downloadable; virtual
reality controllers; headsets; earphones; cases for
earphones; cases for headphones; batteries, electric.
An electronic apparatus has: a housing having an intake opening; a fan and a board housed in the housing; a first component generating heat mounted on a first surface of the board; a second component generating heat mounted on a second surface of the board; a first metal sheet arranged facing the first surface; and a heat conductive first connecting member. First and second flow paths guiding air flowing in from the intake opening to the fan are formed in the housing. The first flow path includes a space on the first surface provided with the first component, and the second flow path includes a space on the second surface provided with the second component. The first connecting member connects the board and the first metal sheet without interposing the first component. A total amount of heat generated by the second component is larger than that by the first component.
An electronic apparatus 1 has: a housing having an intake opening; a fan and a board housed in the housing; and a first and second heat generating components mounted on a first and second surface of the board, respectively. A first and second flow paths guiding air flowing in from the intake opening to the fan are formed in the housing. The first flow path includes a space on the first surface having the first heat generating component, and the second flow path includes a space on the second surface having the second heat generating component. In a direction perpendicular to the board, a distance between the first surface and its facing surface is longer than a distance between the second surface and its facing surface. The heat amount generated by the first heat generating component is larger than the heat amount generated by the second heat generating component.
A virtual environment (e.g., a game environment) is navigable by a user providing user input. The virtual environment is subject to one or more lighting effects from one or more virtual environment light sources therein. A view of the virtual environment is generated in connection with a virtual camera, with that view including at least a portion of a virtual object. The virtual object is defined in connection with an object model. Generation of the view includes: calculating color contributions for sections into which an image obtained from the virtual camera is partitioned; creating a composite image by blending (e.g., additively blending) the calculated color contributions onto the object model using an object mask, the object mask defining different effects to be applied to different parts of the virtual object; and integrating the created composite image in the view of the virtual environment.
A cartridge may be inserted into a cartridge insertion slot of a game apparatus in a first direction. The cartridge may include: a terminal placement region that includes four groups of terminals configured to electrically connect to terminals in the cartridge insertion slot of the game apparatus. Each group of terminals may include a first terminal that extends longitudinally in the first direction and two second terminals that extend longitudinally and are positioned sequentially in the first direction, the first terminal and the two second terminals being positioned sequentially in a second direction that is perpendicular to the first direction. Each group of terminals may be arranged sequentially in the second direction.
H01R 12/71 - Coupling devices for rigid printing circuits or like structures
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
H01R 13/26 - Pin or blade contacts for sliding co-operation on one side only
H01R 13/652 - Protective earth or shield arrangements on coupling devices with earth pin, blade or socket
89.
NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
The game device (2) functions as a first terminal capable of executing a game in which the game status is synchronized with a second terminal participating in the same session. The game device (2) controls a location of first character in virtual space in the game based on first operation input by first user of the first terminal, stores location history information in a memory unit (45) indicating where each of the first character and a second character of the second terminal has been positioned in the virtual space in the game, and presents a map image when there is a log screen display operation from the first user, distinguishable between a person's traversed area and an other's traversed area, based on the location history information.
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A power supply circuit that charges a battery and supplies electric power to a load circuit includes a DC/DC converter that converts electric power at a first DC voltage supplied from an external power supply to electric power at a second DC voltage and supplies electric power at the second DC voltage to the load circuit, a charging control circuit connected in parallel to the DC/DC converter with respect to the external power supply, the charging control circuit converting electric power at the first DC voltage to electric power at a third DC voltage and supplying electric power at the third DC voltage to the battery, and a switch circuit that switches between a first mode in which electric power is supplied from the DC/DC converter to the load circuit and a second mode in which electric power is supplied from the battery to the load circuit.
An information processing system includes a competition management system, a host terminal, a participant terminal, and a participant game device. The competition management system includes game competition generation means configured to generate information for holding a game competition, registration means configured to register participant information, pairing information generation means configured to generate pairing information indicating pairing of participants who play a communication game, and pairing information update means configured to update the pairing information based on report data. The competition management system generates a session for play of the communication game together by participants designated by the pairing information, in association with the designated participants.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/34 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using peer-to-peer connections
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/86 - Watching games played by other players
92.
SERVER APPARATUS, NON-TRANSITORY STORAGE MEDIUM, SESSION MANAGEMENT METHOD, AND INFORMATION PROCESSING SYSTEM
Functions of a server apparatus are realized by executing a server program comprising the following constituent elements: a generation module 50 for generating a session when a session generation condition is satisfied; a joining module 51 for causing a user to join a session selected based on a predetermined condition when a joining request is acquired from a user terminal of the user; a withdrawal module 52 for withdrawing a user participating in a session from the session when a withdrawal condition concerning the user is satisfied; a first discarding module 53 for discarding a session when a first time has passed since the session was generated; and a second discarding module 54 for discarding a session when a second time has passed since the session became empty of participants, regardless of whether the first time has passed since the session was generated or not.
Information processing instructions to be executed by a computer of a first terminal of a first user cause the computer to participate in a session and run a game via a network, and to perform operations of: updating game status based on an operation input from the first user; when positions of a first character controlled in a virtual space of the game by the first user and a second character controlled in the virtual space by a second user of a second terminal participating in the same session as the first terminal get closer than a predetermined criterion, establishing a predetermined relationship in the session between the first user and the second user; and during progress of the game, successively outputting information indicating game status of the second user updated based on an operation input from the second user whose predetermined relationship with the first user has been established.
09 - Scientific and electric apparatus and instruments
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
Goods & Services
Electronic game programs; downloadable electronic game
programs; video game programs; downloadable video game
programs; video game cartridges; memory cards for video game
machines; data storage devices and media for video game
machines; data storage devices and media for hand-held
consoles for playing video games; data storage devices and
media for arcade video game machines; cases for smartphones;
covers for smartphones; computer game software, recorded;
computer game software, downloadable; computer programs,
recorded; computer programs, downloadable; computer
peripheral devices; compact discs [audio-video];
downloadable image files; downloadable music files;
electronic publications, downloadable; virtual reality
controllers; headsets; earphones; cases for earphones; cases
for headphones; batteries, electric. Clothing; shirts; tee-shirts; pajamas; underwear; bathing
suits; socks; scarves; ear muffs [clothing]; gloves
[clothing]; bibs, not of paper; hats; caps being headwear;
cap peaks; belts [clothing]; footwear; sports shoes;
sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games;
toys; ride-on toys; stuffed toys; dolls; portable games with
liquid crystal displays; protective films adapted for
screens for portable games; video game machines; controllers
for game consoles; hand-held consoles for playing video
games; apparatus for games; arcade video game machines;
board games; playing cards; ornaments for Christmas trees,
except lights, candles and confectionery; party balloons;
protective carrying cases specially adapted for handheld
video games; cases specially adapted for video game
machines; cases specially adapted for portable games with
liquid crystal displays.
96.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD
When a mistake occurs in a game stage, if another player object exists within a predetermined range, a player object is shifted to a special state where the player object does not become damaged. While the player object is in the special state, if the player object comes into contact with another player object, the player object is returned from the special state to a normal state. On the other hand, if no other player object exists within the predetermined range, or if the player object cannot come into contact with the other player object while being in the special state, play of the game stage is terminated.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/497 - Partially or entirely replaying previous game actions
97.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESSING METHOD
In game processing for executing a process of generating a game stage including a player object controllable to move on the basis of an operation by a player and another player object controlled to move on the basis of information received from another game apparatus connected via a network, if it is determined that play in a predetermined game stage has reached a certain degree of progress, a replay object controlled to move on the basis of an operation history, of a player different from a player of the other game apparatus, acquired from a server is placed in the game stage, and movement of the replay object is controlled.
When a mistake occurs in a game stage, if another player object exists within a predetermined range, a player object is shifted to a special state where the player object does not become damaged. While the player object is in the special state, if the player object comes into contact with another player object or a placement object placed in the game stage by the other player object, the player object is returned from the special state to a normal state. On the other hand, if the player object fails to come into contact with either the other player object or the placement object, play of the game stage is terminated.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
99.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD
An item selection UI is displayed in accordance with a predetermined operation during a standby period at the time of starting a game, and progress of a standby period is stopped until selection of an item is finished.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/55 - Controlling game characters or game objects based on the game progress
100.
NON-TRANSITORY STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME METHOD
A non-transitory storage medium, a game apparatus, a game system and a game method is provided. One or more processors may control a player character in a field in a three-dimensional virtual space based on an operation input; move a first virtual camera according to a movement of the player character; generate a first image in the three-dimensional virtual space containing a first object constituting the field, based on the first virtual camera; generate a second image in the three-dimensional virtual space containing a second object outside an imaging area of the first virtual camera, based on a second virtual camera that moves in conjunction with the first virtual camera; and generate a game image through combining the first and second images.
A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps