UnchartedVR, Inc., DBA Nomadic

United States of America

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IPC Class
A63G 31/16 - Amusement arrangements creating illusions of travel 7
G06T 19/00 - Manipulating 3D models or images for computer graphics 7
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS 6
A63G 31/00 - Amusement arrangements 6
A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same 6
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1.

Virtual experience monitoring mechanism

      
Application Number 16228891
Grant Number 10679412
Status In Force
Filing Date 2018-12-21
First Publication Date 2019-07-18
Grant Date 2020-06-09
Owner Unchartedvr Inc. (USA)
Inventor
  • Griffin, Douglas
  • Gutierrez, Kalon Ross
  • Millard, Jennifer
  • De La Carcova, Tiburcio

Abstract

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/25 - Output arrangements for video game devices
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • A63F 13/35 - Details of game servers
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/323 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • A63F 13/837 - Shooting of targets

2.

Method for augmenting a virtual reality experience

      
Application Number 15873523
Grant Number 10500487
Status In Force
Filing Date 2018-01-17
First Publication Date 2019-04-18
Grant Date 2019-12-10
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A virtual reality (VR) experience augmentation method includes: generating VR representations, each preprogrammed to simulate a virtual environment with virtually represented objects; associating stage kits with one or more of the representations, each kit having a modular stage and stage accessories, the modular stage marked to aid assembly; and building one of the kits, by: assembling the accessories to the stage according to the one of the kits by using coordinates identified by stage markings; and configuring a motion tracking system to track a VR participant's movements and movements of one of more of the stage accessories by communicating identity, location and/or orientation information to a VR simulation engine. Locations and orientations of the objects within the virtual environment correspond to locations and orientations of the stage accessories that are arranged according to the one of the kits. Each of the VR representations uses tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/217 - Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • G02B 27/01 - Head-up displays
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

3.

Method for grid-based virtual reality attraction system

      
Application Number 15873553
Grant Number 10549184
Status In Force
Filing Date 2018-01-17
First Publication Date 2019-04-18
Grant Date 2020-02-04
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A virtual reality (VR) attraction method includes implementing a kit corresponding to plans associated with VR representations. The kit includes fixed accessories, moveable accessories, a platform having a pattern of markings, and sections. The platform has mounts to affix the fixed stage accessories to the platform. The pattern identifies coordinates corresponding to a location of the mounts. The sections interconnect according to the pattern to form the platform. The platform is configurable according to stage plans. The method also includes: configuring a motion tracking system to register identity, location, and/or orientation of the fixed accessories and to track identity, location, and/or orientation of the moveable accessories and a VR participant; and via a VR simulation engine, receiving the identity, location, and/or orientation of the fixed accessories and the identity, location, and/or orientation of the moveable accessories; and generating the VR representations to simulate a virtual environment for the VR participant.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/217 - Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • G02B 27/01 - Head-up displays
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

4.

Modular props for a grid-based virtual reality attraction

      
Application Number 15873589
Grant Number 10449443
Status In Force
Filing Date 2018-01-17
First Publication Date 2019-04-18
Grant Date 2019-10-22
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A virtual reality system includes a stage kit, a motion tracking system, and a VR engine. The kit corresponds to plans associated with VR representations, and includes fixed and moveable props that are represented in one or more of the representations. The kit has a stage including a marked platform with accessory mounts to affix the fixed props to the platform, and stage sections that are interconnected according to the markings to form said platform. The platform is configurable according to differently dimensioned plans. The motion tracking system generates tracking information corresponding to the props and a VR participant on the stage. The VR simulation engine receives the tracking information, and employs that tracking information to generate the VR representations that simulate a virtual environment with virtually represented objects corresponding to the props, where the props are arranged according to a corresponding stage plan.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/217 - Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • G02B 27/01 - Head-up displays
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

5.

Apparatus and method for grid-based virtual reality attraction

      
Application Number 16116034
Grant Number 10413839
Status In Force
Filing Date 2018-08-29
First Publication Date 2018-12-27
Grant Date 2019-09-17
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John Joseph
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic virtual reality (VR) attractions that provide a VR experience blended with a real-world tactile experience. A grid-based stage and kit of fixed and moveable accessories suitable for a wide variety of commercial venues contain all of the necessary equipment, infrastructure, technology, and content to assemble and operate a tactile, on-site VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content without requiring extensive construction or specialized expertise.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 9/02 - Shooting or hurling games
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • A63G 33/00 - Devices allowing competitions between several persons, not otherwise provided for
  • A63J 5/02 - Arrangements for making stage effectsAuxiliary stage appliances

6.

Method for grid-based virtual reality attraction

      
Application Number 15828198
Grant Number 10192339
Status In Force
Filing Date 2017-11-30
First Publication Date 2018-05-24
Grant Date 2019-01-29
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • G06T 11/60 - Editing figures and textCombining figures or text
  • A63F 13/25 - Output arrangements for video game devices
  • G06T 7/20 - Analysis of motion
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • E04H 3/22 - TheatresConcert hallsStudios for broadcasting, cinematography, television or similar purposes
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 9/02 - Shooting or hurling games
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel

7.

Grid-based virtual reality system for communication with external audience

      
Application Number 15828307
Grant Number 10482643
Status In Force
Filing Date 2017-11-30
First Publication Date 2018-05-24
Grant Date 2019-11-19
Owner Unchartedvr Inc. (USA)
Inventor
  • Gutierrez, Kalon Ross
  • Duncan, John
  • Griffin, Douglas
  • Schulze, Richard

Abstract

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G06T 11/60 - Editing figures and textCombining figures or text
  • A63F 13/25 - Output arrangements for video game devices
  • G06T 7/20 - Analysis of motion
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • E04H 3/22 - TheatresConcert hallsStudios for broadcasting, cinematography, television or similar purposes
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 9/02 - Shooting or hurling games
  • A63J 1/02 - SceneryCurtainsOther decorationsMeans for moving same
  • A63G 31/00 - Amusement arrangements
  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

8.

Nomadic

      
Application Number 1366811
Status Registered
Filing Date 2017-08-10
Registration Date 2017-08-10
Owner UnchartedVR, Inc. (USA)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Virtual reality software for playing computer games.

9.

BLUR THE LINE

      
Application Number 1366951
Status Registered
Filing Date 2017-08-10
Registration Date 2017-08-10
Owner UnchartedVR, Inc. (USA)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Virtual reality game software.

10.

NOMADIC

      
Application Number 185316800
Status Registered
Filing Date 2017-08-18
Registration Date 2019-07-30
Owner UnchartedVR, Inc. DBA NOMADIC (USA)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

(1) Virtual reality software for playing computer games