Systems and methods are provided. An example system fuse of first and second frame data, the first frame data being generated at a first interval, the second frame data including a plurality of subframe data each generated at an interval shorter than the first interval, the second frame data being generated at a second interval longer than the first interval, generate an optical flow between a reference time for at least one subframe data in the second frame data and a reference time for the first frame data based on a result of sensing of the space by a third sensor of which temporal resolution is higher than those of the first and second sensors, compensate a position of a sensing result included in the second frame based on the optical flow, and fuse the first frame data with the second frame data including the compensated position of the result.
Methods, systems, and code that can provide enhancements to content recorded during a game session of a game program. An example can provide a narration or other enhancement to the content. The narration can be added to a video segment of a game session of a game program.
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A method includes monitoring an interactive session associated with a first device. The interactive session includes a presentation of a virtual environment associated with an interactive content title that is generated by the first device. The method also includes generating a content package associated with the interactive content title. The content package includes a content file and indicates one or more audiovisual capabilities of a second device. The method also includes providing the content package to the second device during the interactive session. The content package, when executed by the second device, generates a supplemental presentation associated with the interactive content title and is based on the one or more audiovisual capabilities of the second device.
A63F 13/50 - Controlling the output signals based on the game progress
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
An information processing device comprising a first integrated circuit, a second integrated circuit, and a first bus and a second bus that connect the first integrated circuit and the second integrated circuit independently of each other, wherein the first integrated circuit comprises a first bus controller that controls communication via the first bus and a second bus controller that controls communication via the second bus, and when communication via the first bus is unavailable, the first integrated circuit transmits data to the second integrated circuit via the second bus using the second bus controller.
In this invention, at least one processor further executes: an argument map acquisition step of acquiring at least one of a plurality of types of rendering basic information maps at a time n as an argument map at the time n; and a function value map acquisition step of acquiring function values by applying a predetermined function to values of respective pixels included in the argument map at the time n, and acquiring a function value map at the time n, the function value map including the function values in the respective pixels and having a pixel count corresponding to the number of input pixels. In an auxiliary information map acquisition step, the function value map at the time n is used as a contribution adjustment mask at a time n-1.
A least one processor further executes a combined contribution adjustment mask acquisition step for acquiring a combined contribution adjustment mask at a time n obtained by combining the contribution adjustment mask at the time n and a contribution adjustment mask at a time n-1 indicating how much the value of each pixel included in the past information map at a time n-2 contributes to estimation by a machine learning model. In an auxiliary information map acquisition step, an auxiliary information map at the time n-1 is acquired by applying the combined contribution adjustment mask at the time n to the past information map at the time n-1.
A first communication control device is configured to control a wireless communication circuitry of a first communication device configured to communicate with one or more second and third communication devices. The first communication control device comprising control circuitry configured to define a multiple distributed resource unit (MdRU) by combining two or more second dRUs, wherein a plurality of tones of a distribution bandwidth not allocated to a first dRU and distributed over the distribution bandwidth is allocated to each of said two or more second dRUs; and map second complex symbols of a second data stream of data to be transmitted to a third communication device onto the MdRU or notify the third communication device to map second complex symbols of the second data stream of data to be transmitted from the third communication device to the first communication device onto the MdRU.
An attachment tool includes a strip that has a first surface and a second surface on a side opposite to the first surface and extends in a first direction, a through-hole that is provided to an end of the strip positioned in a direction opposite to the first direction and penetrates the strip, a slit that is provided to the strip in the first direction with respect to the through-hole, extends along the first direction, and penetrates the strip, and a locking section that is provided to one surface of the first surface and the second surface, contacts the other surface of the first surface and the second surface, and locks the other surface.
A61F 7/08 - Warming pads, pans or matsHot-water bottles
A61H 23/02 - Percussion or vibration massage, e.g. using supersonic vibrationSuction-vibration massageMassage with moving diaphragms with electric or magnetic drive
Techniques for optimizing which LEDs in a HMD to use, the brightness of those LEDs, and camera exposure are divulged based on the particular function to be performed. For instance, one set of optimization parameters may be implemented for eye tracking purposes while a different set of optimization parameters may be implemented for eye-based authentication purposes.
A medical observation system includes: a light source apparatus that emits broadband light of a first wavelength band, first narrowband light that excites a first substance that emits first fluorescence of a wavelength band included in the first wavelength band, and second narrowband light that excites a second substance that emits second fluorescence of a wavelength band not included in the first wavelength band; and a control section that controls the light source apparatus, in which the control section is configured to: control the light source apparatus such that the broadband light and the first narrowband light are emitted to an observation target in a time division manner in a first mode; and control the light source apparatus such that the broadband light and the second narrowband light are emitted to the observation target in a second mode different from the first mode.
A61B 1/04 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor combined with photographic or television appliances
A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
A61B 1/06 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with illuminating arrangements
A device for coded frequency-modulated continuous-wave light detection and ranging, wherein the device includes circuitry configured to: generate a plurality of first and one or more second optical chirp signals, wherein each of the first and the second optical chirp signal is a frequency-modulated continuous-wave optical signal; emit a plurality of optical beams to a scene, wherein the plurality of optical beams is generated based on the plurality of first optical chirp signals, and wherein each optical beam is modulated according to an individual code signal; receive a plurality of reflected optical beams, wherein each reflected optical beam is associated with an emitted optical beam that has been reflected from the scene; process the plurality of received reflected optical beams using the generated one or more second optical chirp signals and the individual code signals.
G01S 17/32 - Systems determining position data of a target for measuring distance only using transmission of continuous waves, whether amplitude-, frequency-, or phase-modulated, or unmodulated
G01S 17/36 - Systems determining position data of a target for measuring distance only using transmission of continuous waves, whether amplitude-, frequency-, or phase-modulated, or unmodulated with phase comparison between the received signal and the contemporaneously transmitted signal
G01S 17/34 - Systems determining position data of a target for measuring distance only using transmission of continuous waves, whether amplitude-, frequency-, or phase-modulated, or unmodulated using transmission of continuous, frequency-modulated waves while heterodyning the received signal, or a signal derived therefrom, with a locally-generated signal related to the contemporaneously transmitted signal
12.
OPERATION MEMBER, OPERATION MODULE, AND CONTROLLER DEVICE
An operation member attached to an operation module that is operated by tilting, moving, or pressing the same, said operation member comprising: a screw shaft; a mobile body that is engaged with the screw shaft and is movable along the screw shaft by rotating around the screw shaft; and an operation body that is attached to the mobile body.
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
13.
Display screen or portion thereof with transitional graphical user interface
A VR event detection part 54 of a content processing apparatus 200 detects occurrence of an event set either for a self-object manipulable by a user in a VR space or for other objects therein. A real event detection part 56 detects occurrence of a predetermined event in the real world. According to the event that has occurred, a mode switchover part 62 switches an output target between a display image representing the VR space and a see-through image representing the real world. An output part 64 outputs the display image after the switchover to a head-mounted display 100.
A metaverse server 12 includes an event information acquiring section 52 and a performance control section 46. The event information acquiring section 52 acquires data related to a current state of a second metaverse different from a first metaverse. The performance control section 46 controls a performance in the first metaverse. The performance control section 46 causes a performance of representing the current state of the second metaverse to be presented in the first metaverse.
A gaming device comprising a speaker configured to receive an audio signal and output an audio output; a detector configured to detect whether the speaker is at least partially obstructed; and a processor configured to initiate one or more alleviating actions in response to a detection that the speaker is at least partially obstructed.
H04R 3/04 - Circuits for transducers for correcting frequency response
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
H04R 1/40 - Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers
H04R 3/12 - Circuits for transducers for distributing signals to two or more loudspeakers
An information processing device includes an integrated circuit and a bus connected to the integrated circuit. The integrated circuit includes a bus controller that controls communication using the bus, and transits to any one of multiple states including an active state where communication can be performed and a power saving state where communication is restricted, and a monitoring circuit that records history data concerning the communication using the bus at a prescribed time interval. Whether or not communication will occur at a future inference target time point is inferred based on the communication history data recorded by the monitoring circuit, and if a result of the inference indicates occurrence of communication, the bus controller is caused to transit to the active state.
An object of the present disclosure is to bias an operated member toward an initial position without using an elastic member. An input device includes a first magnetic member and a second magnetic material that are accommodated in a housing and formed of a magnetic material. The first magnetic member attaches a down button to the input device by a magnetic force between the first magnetic member and an attached portion formed of a magnetic material in the down button. The down button, in a state of being attached to the input device, is movable from an initial position together with the first magnetic member in response to an operation of a user and detachable from the input device by an operation from outside the housing. The second magnetic member biases the down button toward the initial position by attracting the first magnetic member.
A metaverse server 12 includes an entrance management section 30 and a performance control section 46. The entrance management section 30 manages entrance of a user to a metaverse. The performance control section 46 causes a performance of informing another user of the entrance of the user to be presented in the metaverse, when the user who has entered the metaverse satisfies a predetermined condition.
Provided is an image processing system for generating a display image that is displayed on a display panel provided on a head-mounted display attached to the head of a user and that is enlarged, by a lens unit provided in correspondence with the display panel, to be visually recognized. The image processing system includes an inclination correction section that corrects image data input to the display panel, on the basis of an inclination correction value associated with the display image in a three-dimensional space, and an image generation section that generates the display image according to the image data corrected on the basis of the inclination correction value.
Estimation accuracy of an estimated frame (24) is improved by utilizing virtual space information (27). Provided is an image processing system (1) including at least one processor, in which the processor acquires an n-th processing target frame (20), acquires an n-th input frame (22) in reference to the n-th processing target frame (20), acquires n-th virtual space information (27) which is information regarding a virtual space available for deciding a pixel value of each pixel of the n-th processing target frame, identifies an n-th appearing pixel in reference to (n-1)-th depth information and n-th depth information, and acquires n-th auxiliary information (30) in reference to at least the n-th appearing pixel, the n-th virtual space information (27), n-th accumulated feature information (28), and a machine learning model (422a).
An image transmission device sets a curved viewscreen 150 having a center axis along a visual line 162 of a user 160, and changes the density of directions in which color information is acquired in a three-dimensional space to be displayed, according to an angle with respect to the center axis. Accordingly, a source image 152 in which a scale factor of a figure is further amplified when the distance from the figure to the center is shorter is created. A display control section sets a viewscreen 154, and determines pixel values by performing sampling from proper positions in the source image 152. Accordingly, a display image 156 having a distortion corresponding to an eyepiece lens is created.
Provided is an apparatus for processing image data. The apparatus includes processing circuitry configured to receive the image data indicating a region of the ground in front of a user and a portion of the user's lower body from a top-down perspective relative to the user. The processing circuitry is further configured to determine, based on the image data, at least one of a condition related to the user and a condition related to the user's environment. The processing circuitry is further configured to cause notification of the user if the condition is determined to present a risk or an anomaly.
G06V 20/20 - ScenesScene-specific elements in augmented reality scenes
A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
G06V 20/52 - Surveillance or monitoring of activities, e.g. for recognising suspicious objects
G06V 40/20 - Movements or behaviour, e.g. gesture recognition
28.
TEMPERATURE SENSATION PRESENTATION DEVICE, INFORMATION PROCESSING SYSTEM, METHOD FOR CONTROLLING TEMPERATURE SENSATION PRESENTATION DEVICE, AND PROGRAM
Provided is a temperature sensation presentation device (10) that comprises: a heating control device (13) that heats and/or cools an object; a pressurizer (12) that applies pressure to the object to be heated and/or cooled by the heating control device (13); and a control circuit (11) that, at a given timing, causes the heating control device (13) to heat and/or cool a prescribed action location on the body of a user, and reduces the pressure applied to the action location by the pressurizer (12).
This display correction system (S) controls a head-mounted display (1) that can be worn on the head of a user, the head-mounted display (1) having a first display panel (10) capable of displaying a display image (D1) and a second display panel (20) capable of displaying a display image (D2) visually recognized to be at least partially superimposed on the display image (D1). The display correction system (S) comprises: a correction processing unit (201a) that, in a correction target region (a) where a superimposed image (D12) is visually recognized, changes the ratio of an element relating to the visibility of the display image (D1) and an element relating to the visibility of the display image (D2) in association with increasing distance from the display-image (D2) side and proximity to the display-image (D1) side; and an acquisition unit that acquires information relating to the cause of image inconsistency in the correction target region (a). The correction processing unit (201a) changes the degree of change in the ratio on the basis of the information relating to the cause of inconsistency.
The present invention makes it possible to easily determine whether or not an unintended visual effect appears when a high-quality moving image is subjected to predetermined image processing. Provided is an inspection system for a game program, the inspection system comprising a processor, a storage unit, and a display unit. The processor: acquires an input moving image including a plurality of input frames each having a predetermined number of input pixels; performs first processing, which is predetermined image processing, on a first processing frame, which is one of the plurality of input frames, to acquire a first processing result; inputs the input moving image to a machine learning model to acquire an output moving image including a plurality of output frames each having an estimated number of pixels larger than the number of input pixels; and performs second processing corresponding to the first processing on a second processing frame, which is an output frame corresponding to the first processing frame, to acquire a second processing result. The display unit displays the first processing result and the second processing result in comparison with each other. The machine learning model has been trained with training data including an input moving image for learning and an output moving image for learning.
A method carried out in a radio node, such as a relay node, for conveying data in a wireless system, wherein the method comprises: receiving (1205) a first data packet originating from a first user equipment, UE, and a second data packet originating from a second UE; determining (1206) a first time indication associated with the first data packet and a second time indication associated with the second data packet; synchronizing (1209) transmission of said received data packets to a receiving node of the wireless system based on said time indications and an interrelation between 0 the first and second data packets.
A method carried out in a radio node for conveying data in a wireless system, wherein the method comprises: receiving (1101) at least a first data packet to be transmitted to a first user equipment, UE, wherein the first data packet has an interrelation with a second data packet to be transmitted to a second UE; transmitting (1112) the first data packet to the first UE; wherein a time indication, associated with delivery time of the data packets in said UEs based on the interrelation, is included as header information in the transmitted first 0 data packet.
H04L 47/283 - Flow controlCongestion control in relation to timing considerations in response to processing delays, e.g. caused by jitter or round trip time [RTT]
H04L 47/41 - Flow controlCongestion control by acting on aggregated flows or links
H04W 28/02 - Traffic management, e.g. flow control or congestion control
The present disclosure relates to a method for use in a radio node (106, 108) of a cellular network (100). The method comprises providing (1510), to a management node (110) of the cellular network (100), a report (1014, 1122) including at least two sets of observables. Each set of observables is associated with a sensing signal (520-523) of a plurality of sensing signals employed by a sensing measurement for sensing a target object (114). Each set of observables is indicative of time information and power information related to the associated sensing signal (520-523). The plurality of sensing signals are multiplexed with communication signaling of the cellular network (100) and transmitted from multiple transmission points.
G01S 13/00 - Systems using the reflection or reradiation of radio waves, e.g. radar systemsAnalogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
34.
Display screen or portion thereof with transitional graphical user interface
System, process, and device configurations are provided for generative content crafting for an electronic game. A method can include receiving at least one seed element including a user description of a game element to be generated and a user instruction for generation of a game element. The method can include controlling a machine model for crafted game element generation using the at least one seed element. Crafted game elements may be generated to create new elements of the game, such as tools, characters, objects, and backgrounds without deterministic crafting of objects wherein crafting is limited to a predefined combination of elements and predefined results. Multiple seed elements may be detected and used for content crafting. Seed elements can include at least one of text, audio, graphical, and video. Machine models may be controlled to generate craft elements based on color temperature, color pallet, time period, drawing style and game function.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
37.
INFORMATION PROCESSING APPARATUS AND AGENT GENERATION METHOD
Provided is a technology of generating an agent to play a game on behalf of a user. A recording device 240 records user data 242 including user information 244 regarding multiple users and/or user play data 246 about game plays performed by multiple users. A user identification section 222 identifies a second user who is different from a first user. An agent generation section 220 generates an agent to play a game on behalf of the first user, using the user data 242 of the second user.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
38.
INFORMATION PROCESSING APPARATUS AND GAME CONTROL METHOD
Provided is a technology of controlling a game play being performed by an agent. A play content specification section 228 specifies a play content to be permitted or not permitted to be performed by an agent that plays a game. A game play controller 230 causes the agent to play a game according to the specified play content.
A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A light-shielding member (30) that moderates the contact pressure is provided. The light-shielding member (30) reduces external light to be incident to the eyes of a user who is wearing a head-mounted display (1) and includes an attachment portion (31) that is attached to a housing (10a) of the head-mounted display (1) and a light-shielding wall (32) extending backwardly from the attachment portion (31). The light-shielding wall (32) includes at least at part thereof bellows that come into contact with the periphery of the eyes of the user who is wearing the head-mounted display (1) and are deformed to expand and contract in response to the contact pressure.
A method of direct wireless connection between two devices comprises activating a first device to which a second, peripheral device is to be wirelessly connected; establishing communication between the first device and an app on an intermediary device, the app being authorised to make connections for the first device; the app receiving a request from the second device to connect to the first device; the app approving the request; the app linking the first device to the second device, the first device being configured to accept the link from the app; and the first device and the second device subsequently connecting independent of the app, based on the link.
H04W 12/48 - Security arrangements using identity modules using secure binding, e.g. securely binding identity modules to devices, services or applications
A computer system is provided, the computer system executing an operation which includes: fusing first frame data generated at a first interval, with second frame data which includes a plurality of sub-frame data generated at an interval shorter than the above first interval, the second frame data being generated at a second interval longer than the above first interval as a whole; selecting, based on a reference time of the above first frame data, at least two of the above sub-frame data included in the above second frame data which are respectively different; and generating the above second frame data from the above selected sub-frame data, wherein the above fusing includes fusing the above second frame data generated from the above selected sub frame data with the above first frame data.
SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED (United Kingdom)
Inventor
Chadha, Aaron
Lutz, Sebastian Alexander
Abstract
A method of generating an intermediate frame of video, comprising the steps of: receiving a plurality of frames of video, wherein the frames are temporally consecutive; determining, from the received plurality of frames, at least one vector flow field representing a required pixel displacement between a received frame and the intermediate frame; determining at least one motion vector field representing the motion of an object shown in the received frames; and generating the intermediate frame from the received plurality of frames using the determined vector flow field and the determined motion vector field.
H04N 19/587 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving temporal sub-sampling or interpolation, e.g. decimation or subsequent interpolation of pictures in a video sequence
Provided is a signal processing circuit for processing event signals generated by an event-based vision sensor (EVS), the signal processing circuit comprising a memory for storing a program code, and a processor for executing an operation according to the program code. The operation includes: detecting lines formed by a set of positions of the event signals in blocks obtained by dividing a detection area of the EVS, the event signals being generated in the blocks; and generating a group including the lines if the lines detected in the blocks adjacent to each other satisfy a prescribed relationship.
A rendering method for a streaming server comprises the steps of rendering a first image for streaming at a predetermined quality, estimating locations of one or more regions of the first image having at least a first error caused by encoding for streaming, and rendering a subsequent image for streaming, wherein the subsequent image is rendered at a lower quality than the predetermined quality in at least a region corresponding to an estimated location.
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/2383 - Channel coding of digital bit-stream, e.g. modulation
H04N 13/161 - Encoding, multiplexing or demultiplexing different image signal components
System, process, and device configurations are provided for generative content crafting and game element source generation for an electronic game. Game element source generation can include creating the source for rendering artwork and systems and processes are provided for a tool to receive input from one or more users. The input, such as seed elements may be used to configure one or more layers and features of crafted elements. User annotations to seed inputs may also be detected to determine how to use the seed inputs. Processes and configurations allow for seed inputs to be applied to multiple layers and at one or more times of the generative operations. Iterations may be determined for elements and modified to allow for multiple users to develop a crafted element. Processes and systems may update source element iterations to include additional iterations and for merging of seed elements.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
An operation apparatus (10) includes a mounting section that is mounted to a body of a detection target, a plurality of imaging sections (11A, 11B, 11C, 11D, 11E, and 11F) that are provided in the mounting section and are arranged at positions corresponding to at least either joint parts or distal end parts of the body, and an output section (12) that outputs a plurality of images generated by the plurality of imaging sections.
Provided is an apparatus for generating an image sequence based on a multimodal input. The apparatus comprises processing circuitry configured to receive a plurality of encoded tokens. Each token represents a modality based on which the image sequence is to be generated by a trained machine-learning model. The processing circuitry is further configured to concatenate the plurality of encoded tokens to obtain a latent vector for the trained machine-learning model. The processing circuitry is further configured to generate the image sequence using the trained machine-learning model. The machine-learning model receives the latent vector as input
A method of streaming for rendered images by a server, wherein the rendered images are generated in a multi-stage rendering pipeline, the method comprises the steps of, for a next image following a preceding image, generating first motion vectors based upon a change in at least one of scene geometry and camera viewpoint between the next image and the preceding image; and transmitting the first motion vectors to a client device before rendering of the next image is complete, thereby enabling the client device to construct an approximation of the next image using the preceding image and the first motion vectors.
A method of operating infrastructure equipment of a wireless communications network is provided. The method comprises transmitting, to a communications device, at least one of a Sub-Band Full Duplex (SBFD) Orthogonal Frequency Division Multiplexing (OFDM) symbol disable indicator and an SBFD OFDM symbol enable indicator. The SBFD OFDM symbol disable indicator indicates that a set of one or more contiguous SBFD OFDM symbols are to be converted into a set of one or more non-SBFD OFDM symbols. The at least one end of the set of contiguous SBFD OFDM symbols to be converted is adjacent to another set of one or more contiguous non-SBFD OFDM symbols. The SBFD OFDM symbol enable indicator indicates that a set of one or more contiguous non-SBFD OFDM symbols are to be converted into a set of one or more SBFD OFDM symbols. The at least one end of the set of contiguous non-SBFD OFDM symbols to be converted is adjacent to another set of one or more contiguous SBFD OFDM symbols.
A method of operating a first radio node to control a second radio node, which in combination with the first radio node provides a wireless access interface for a cell of a radio access network part of a wireless communications network. The first radio node may include functions of a CU and a DU, so that there is no standardised interface between the CU and the DU. The second radio node may include physical layer functions including transceiver circuitry for transmitting or receiving, so that in combination the first radio node and the second radio node form a base station, access node or gNB of a radio access network of a wireless communications network. The method comprises transmitting, via a wired or point to point wireless interface between the first radio node and another first radio node, control information for supporting transmission and/or reception of radio signals via a wireless access interface by the one or more communications devices or receiving the control information from the other first radio node via the interface, or controlling the second radio node to transmit the control information to another second radio node via a wireless over-the-air, OTA, interface between the second radio node and the other second radio node or controlling the second radio node to receive the control information from the other second radio node via the wireless OTA interface, which may be a point to multipoint interface. By providing a wireless OTA interface between second radio nodes of adjacent cells for example, in addition to an interface between first radio nodes which are controlling the second radio nodes, control information can be communicated between first radio nodes via the interface or the second radio nodes via the wireless OTA interface.
A second radio node is controlled by a first radio node, which in combination with the second radio node forms a wireless access interface for a cell of a radio access network part of a wireless communications network. The first radio node may have functionality corresponding to a combination of a CU and a DU according a 5G architecture and the second radio node may correspond to a TRP or Radio Unit, so that the combination of the first and the second radio nodes provides corresponding functionality a base station or gNB. The method comprises transmitting radio signals via the wireless access interface to one or more communications devices in the cell or to receive radio signals transmitted via the wireless access interface from the one or more communications devices, and receiving configuration information from the first radio node to form a wireless over-the-air, OTA, interface between the second radio node and another second radio node. The wireless OTA interface comprises an outward link for transmitting control information from the second radio node to the other second radio node and a reverse link for receiving control information by the second radio node from the other second radio node, the control information for supporting the transmission and/or reception of the radio signals via the wireless access interface by the one or more communications devices.
A video game system includes a controller for a video game system that includes a controller body, a processor included in the controller body, and a user input device communicatively coupled with the processor and attached to one or more locations on the controller body. The user input device includes a graphical user interface configured to present selectable icons to control or navigate features of the video game system and a rotating member that rotates relative to an axis that intersects the controller body such that at least one or more of the selectable icons is selected or one or more of the features is controlled or navigated.
A display processing section 116 displays a play image of a first game that is generated according to a game operation performed by a user and a play image of a second game that is generated according to a game operation performed by an agent of the user. An instruction receiving section 112 receives an instruction for switching a game to be played by the user, and the display processing section 116 displays a play image of the second game that is generated according to the game operation performed by the user.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A method of pre-accessing application assets comprises the steps of generating a current application state fingerprint comprising a plurality of values from predetermined memory locations used by the application, and comparing the current fingerprint to a plurality of fingerprints in a database; if the current fingerprint meets a matching criterion with a fingerprint in the database, then obtaining asset pre-access data associated with the fingerprint in the database, and scheduling pre-access of at least part of the asset or assets identified in the asset pre-access data prior to when they would next be accessed by normal operation of the application.
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A method of operating a communications device configured to communicate with an infrastructure equipment of a wireless communications network is provided. The method comprises exchanging signals with the infrastructure equipment in accordance with at least two radio access technologies, wherein at least one of the radio access technologies is one of: 6G, Ambient Internet of Things (AIoT), 6G Internet of Things (6GIoT), Integrated Sensing and Communications (ISAC), and Radio Frequency Identification (RFID), detecting in-device coexistence (IDC) interference between the signals exchanged in accordance with the at least two radio access technologies, and transmitting, to the infrastructure equipment, an assistance information message comprising an indication of the detected IDC interference.
Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
Armstrong, Calum
Cockram, Philip
Abstract
A system for generating a personalised Head-Related Transfer Function, HRTF, for a user, the system comprising: a sound source at a first position; a user device comprising: a left microphone arranged to be at a left ear of the user, when the user device is worn; a right microphone arranged to be at a right ear of the user, when the user device is worn; and a controller configured to: prompt the user to move to series of different second positions; control the sound source to emit a predetermined sound signal when the user is at each second position; obtain a detected sound signal from each of the left and right microphones when the user is at each second position; generate a personalised HRTF based on the predetermined sound signal and the detected sound signal for each microphone and each second position.
Systems, processes and device configurations are provided for electronic game control with electromyography (EMG) sensing and user identification. Embodiments include processes for receiving output from at least one EMG sensor and identifying a user profile for the user using the at least one EMG signal detected from the user. EMG signals may be detected by a one or more sensors, such as a wrist strap with sensors, to detect user signals. Embodiments include game controller configurations and systems for electronic game content presentation configured to update output of game elements and game features based on user detection. User profiles may be detected from user movements detected from at least one EMG sensor. Similarly, user profiles may be detected by comparing of the output of EMG sensors to recorded EMG sensor data for the user. Machine learning models are described for training and use to identify users from EMG signal.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
58.
SIGNAL PROCESSING CIRCUIT, SIGNAL PROCESSING METHOD, AND PROGRAM
Provided is a signal processing circuit which processes an event signal generated by an event-based vision sensor (EVS) and indicating the polarity of a luminance change event for each pixel, the signal processing circuit includes a memory for storing a program code, and a processor for executing an operation in accordance with the program code, and the operation includes detecting a time change cycle of a ratio of the polarity indicated by the event signals generated for each predetermined period of time, and filtering the event signals according to the result of detecting the time change cycle.
H04N 23/745 - Detection of flicker frequency or suppression of flicker wherein the flicker is caused by illumination, e.g. due to fluorescent tube illumination or pulsed LED illumination
H04N 25/47 - Image sensors with pixel address outputEvent-driven image sensorsSelection of pixels to be read out based on image data
59.
IMAGE PROCESSING SYSTEM, IMAGE PROCESSING METHOD, AND PROGRAM
Techniques include acquiring one or more input frames in which a first pixel value and a first brightness value are in a linear relationship. The techniques further include generating a converted input frame in which a second pixel value and a second brightness value are visually in a non-linear relationship by performing a non-linear conversion on the input frames. The techniques further include inputting the converted input frame to a machine learning model to cause an estimation frame to be acquired.
A method of displaying streamed content includes receiving streamed content from a server, decoding the streamed content, outputting the decoded streamed content for display, and estimating a degree of attention of a user on the streamed content, where the decoding step comprises decoding the content to a quality that is dependent upon the estimated degree of attention of the use.
H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
H04N 19/42 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation
H04N 21/4402 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
H04N 21/658 - Transmission by the client directed to the server
61.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM
It is made easy to hold a real object on which a virtual item is superimposed. An information processing system estimates the position and pose of a real object from a captured image of the real object (S101), draws a virtual item to be superimposed on the real object, on the basis of the estimated position and pose (S107), and acquires information indicating a portion of the item to be superimposed on a portion of the real object capable of being held (S103). The information processing system changes a display mode of the portion to be superimposed that is indicated by the information (S106, S107).
Pose estimation using keypoints is performed in a more appropriate manner. A pose estimation system acquires information indicating a portion of an object hidden by a hand (S204, S402), decides three-dimensional positions of a plurality of keypoints for estimating a pose of the object, on the basis of the information (S208, S405), trains a machine learning model for estimating the decided positions of the plurality of keypoints in an input image (S203, S407), on the basis of an output when an image including the object and the hand is input to the trained machine learning model, acquires estimated positions of the keypoints in the image, and, on the basis of the estimated positions of the keypoints, decides an estimated pose of the object in a three-dimensional space.
The disclosure pertains to a user equipment for mobile telecommunications, wherein the user equipment includes circuitry that is configured to receive, from a transmission node, a data unit that includes at least one segment; and transmit, to the transmission node, an indication that retransmission of a segment of the data unit is ongoing.
A method of operating a communications device configured to transmit uplink data to a wireless communications network is provided. The method comprises receiving, from the wireless communications network, an indication of a set of resources allocated for transmission of an uplink channel to carry the uplink data (for example, the set of resources may be allocated in accordance with frequency domain resource allocation (FDRA) Type 0). At least part of the set of resources are outside of an uplink subband of a subband full duplex (SBFD) configuration of a slot in which the set of resources is allocated. The method further comprises determining that a frequency shift is to be applied to the set of resources, and transmitting, if the set of resources is fully contained within the uplink subband after the frequency shift has been applied, the uplink channel to the wireless communications network.
A method of operating a communications device is provided. The method comprises transmitting assistance information to infrastructure equipment of a wireless communications network. The assistance information comprises at least one of a sustainability indication and an Artificial Intelligence (AI) switch indication. The sustainability indication indicates that the communications device prefers to communicate with the wireless communications network using a sustainable communications route. The sustainable communications route is a communications route comprising at least one sustainable communications node. The AI switch indication indicates that the communications device prefers to switch from using first AI functionality to perform a task to using second AI functionality to perform the task.
Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO SUB LLC, Limited liability company, Delaware (USA)
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
41 - Education, entertainment, sporting and cultural services
Goods & Services
Musical sound recordings; Audiovisual recordings featuring music and musical based entertainment Entertainment marketing services and promotion, namely, marketing and advertising for artists and promoting the music, audio and video recordings, and musical services of others; Artist management services, namely, management of performing artists; Distributorship services in the field of musical sound recordings; Managing and promoting performing artists in the fields of music and performance arts for others; Music marketing in the nature of providing advertising services for others; Advertising and publicity services, namely, promoting the goods, services, brand identity and commercial information and news of third parties through print, audio, video, digital and on-line medium; Concept and brand development in the music, marketing and management fields Providing online entertainment, namely, providing online non-downloadable sound and audiovisual recordings in the field of music and musical based entertainment; Providing a website over a global computer network featuring entertainment information on musical artists, tours of musical artists, sound recordings, as well as entertainment information on popular culture and cultural events, and musical based entertainment; Entertainment, namely, live music concerts and live performance events being visual and audio visual performances by musical bands; Entertainment services in the nature of recording, production and post-production services in the field of music; Production of sound and music video recordings
An avatar conversion system capable of avatar conversion according to a world view of a transfer destination is provided. The avatar conversion system includes a user terminal including a first virtual space providing program execution section that uses a first avatar generated on the basis of first avatar data in a first virtual space, a second virtual space providing program execution section, and a conversion request section that generates a conversion request signal for requesting conversion from the first avatar to a second avatar; and an avatar conversion server including a conversion information storage section that stores previously set conversion information regarding the first avatar data and second avatar data, and an avatar conversion section that generates the second avatar data from the first avatar data on the basis of the conversion information when the conversion request signal has been acquired, in which the second avatar is generated on the basis of the second avatar data acquired from the avatar conversion server in accordance with a user operation.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
68.
IMAGE PROCESSING SYSTEM, IMAGE PROCESSING METHOD, AND PROGRAM
Provided is an image processing system that improves time-series stability while maintaining spatial accuracy. An image processing system including at least one processor inputs first through n-th input frames (n is a natural number equal to or greater than 2) to a machine learning model and acquires each of first through n-th estimated frames (26). The at least one processor acquires each of first through n-th processing target frames (20), acquires (n−1)-th accumulated feature information (28) that indicates the features of the first through (n−1)-th input frames (24) and that is output from the machine learning model, acquires (n−1)-th auxiliary information (30) in reference to the (n−1)-th accumulated feature information (28), and acquires the n-th input frame (24) that has, for each pixel, information elements greater in number than information elements that the n-th processing target frame (20) has for each pixel, in reference to the n-th processing target frame (20) and the (n−1)-th auxiliary information 30.
There are provided an optical disk drive (20) that is easily attachable and detachable, and an electronic equipment unit (10) that includes the optical disk drive (20). The optical disk drive (20) detachably attachable to the electronic equipment (10) includes a case (21) having an insertion opening (21b) through which an optical disk is inserted, and a connector terminal (22). The case (21) is provided with a locking pawl (31a) supported by the electronic equipment (10) in a manner allowing the connector terminal (22) to pivot between a non-connecting position in which the connector terminal (22) is not connected to a connector terminal (13) provided on the electronic equipment (10), and a connecting position in which the connector terminal (22) is connected to the connector terminal (13).
There is provided an image processing apparatus 1 including a processor. The processor receives first map data and second map data, the first map data corresponding to a surface layer of an object, the second map data corresponding to at least one inner layer of the object, uses the first map data to generate surface layer image information based on light reflected from the surface layer of the object, uses the second map data to generate inner layer image information based on light passing through the surface layer of the object and scattered in the inner layer, and generates image information regarding the object by combining the surface layer image information and the inner layer image information thus generated.
A processing apparatus 20 including a function for estimating a status of an electronic equipment 10 for executing an application. An acquisition unit 42 acquires a generated amount of power generated via the use of energy produced by operating the electronic equipment 10. An estimation unit 44 estimates the status of the electronic equipment 10 based on the generated amount of power acquired.
A wearable device including a pair of airflow control units or fan units provided for each ear of a wearer, wherein the wearable device controls the airflow control units or the fan units based on airflow control instructions received from an information processing device 1, and causes the wearer to sense airflow in their auricles.
G10K 11/178 - Methods or devices for protecting against, or for damping, noise or other acoustic waves in general using interference effectsMasking sound by electro-acoustically regenerating the original acoustic waves in anti-phase
At least one processor acquires n−1th movement information, which is information indicating a magnitude and a direction of movement of each pixel between an n−1th frame to be processed (22_n−1) and an nth frame to be processed (22_n), and acquires n−1th auxiliary information by setting the pixel values of one or more pixels of the n−1th cumulative feature information (46_n−1) to pixels at positions moved according to a pseudorandom number, based on the n−1th movement information.
Whether or not a translated text corresponds to the character's mouth movements is appropriately evaluated. At least one processor (11) generates a similarity degree indicating a similarity of the character's mouth movements, based on the character's mouth shape corresponding to each of phonemes (33a through 33c) included in a pre-translation phoneme sequence (33) and on the character's mouth shape corresponding to each of phonemes (34a through 34e, 35a, and 35b) included in post-translation phoneme sequences (34 and 35).
SONY GLOBAL MANUFACTURING & OPERATIONS CORPORATION (Japan)
Inventor
Sannomiya, Ryu
Igarashi, Takeshi
Kusui, Ryo
Aoki, Yu
Abstract
A control stick assembly capable of optimizing the feedback to a tilt operation of the control stick is disclosed. An example control stick assembly includes: a control stick including an upper spring holder in an upper portion and being supported to tilt; a stage having a support surface on an upper surface thereof, with an opening formed on the support surface, and the control stick disposed in the opening; a spring disposed along the control stick and having an upper end supported by the upper spring holder; and a lower spring holder on the support surface of the stage and supporting a lower end of the spring. The lower spring holder moves relative to the control stick in a direction along the control stick, and tilts with the control stick by supporting the control stick. A height of the support surface changes in a radial direction of the control stick.
SONY GLOBAL MANUFACTURING & OPERATIONS CORPORATION (Japan)
Inventor
Sannomiya, Ryu
Igarashi, Takeshi
Kawashima, Kenji
Abstract
A control stick assembly is provided. An example control stick can sense pressing and tilting as well as detect a tilt angle of a control stick with high precision even while it is used for a long time. The control stick assembly includes: a control stick having a sensed portion; a movable portion having an inner surface supporting an outer surface of a supported ball of the control stick and a ball support portion with the inner surface formed to allow the control stick to be tilted, where the movable portion can move upward and downward together with the supported portion; a tilt operation sensor for sensing, in a contactless manner, a motion of the sensed portion caused by the tilting of the control stick; and a press operation sensor pressed when the movable portion has moved downward.
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
To provide an operating stick assembly that can inhibit rattling of the operating stick. Operating stick assembly (100) has operating stick (20) with an attaching barrel portion at the top part, spring (11), lower spring bearing portion (40) that supports the lower end of spring (11), and a biasing structure. The biasing structure causes force F1 of spring (11) to act on operating stick (20) from lower spring bearing portion (40) in a direction that intersects operating stick (20).
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
SONY GLOBAL MANUFACTURING & OPERATIONS CORPORATION (Japan)
Inventor
Sannomiya, Ryu
Kawashima, Kenji
Abstract
Problem: To provide an operating stick assembly that can detect movement of an operating stick with high precision even under prolonged use, and that can improve operability of the operating stick by constraining rotation of the operating stick. Means for solving: An operating stick assembly 100 comprises a supporting portion 31 that has an inner surface 31c that surrounds an outer surface of a supported portion 21a of an operating stick 20, and a tilting operation sensor 14a that outputs a signal in response to movement of a sensed portion 29a due to tilting of the operating stick 20. The outer surface of the supported portion 21a is curved along a spherical surface centered on a point (Cp) located on an axis Ax1 of the operating stick 20. An engaging portion 21c is formed on the outer surface of the supported portion 21a. An engaged portion 31d is formed on the inner surface of the supporting portion 31. The engaging portion 21c engages with the engaged portion 31d.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
G05G 1/04 - Controlling members for hand-actuation by pivoting movement, e.g. levers
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
G01D 5/12 - Mechanical means for transferring the output of a sensing memberMeans for converting the output of a sensing member to another variable where the form or nature of the sensing member does not constrain the means for convertingTransducers not specially adapted for a specific variable using electric or magnetic means
79.
INFORMATION PROCESSING APPARATUS AND METHOD, AND PROGRAM
The present technology relates to an information processing apparatus and method and a program capable of performing various lotteries.
The present technology relates to an information processing apparatus and method and a program capable of performing various lotteries.
An information processing apparatus includes a control unit that determines a winning probability of a user on the basis of at least attribute information indicating an attribute of the user registered in advance or posting history information regarding a history of posting of purchase information by the user and that performs lottery processing on the basis of the winning probability. The present technology can be applied to a campaign system.
A method for generating a character for use in a video game is provided, including: receiving descriptive input generated by a user, the descriptive input comprising a plurality of words that describe a desired appearance of the character; determining game-specific constraints for the character in the video game; generating a text prompt based on the descriptive input and the game-specific constraints that includes at least a subset of the plurality of words of the descriptive input; using the text prompt as an input to prompt a generative artificial intelligence (AI) to generate visual elements of the character; and using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
81.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing device that sequentially acquires, with regard to target content having details that change over time, screen data related to details on a screen of the target content while the target content is being output; sequentially acquires model output data corresponding to the screen data related to the details on the screen of the target content using a machine learning model obtained by machine learning a relationship between the screen data and descriptive information that linguistically describes the details of the screen data; and executes predetermined processing based on the acquired model output data
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
G06F 30/27 - Design optimisation, verification or simulation using machine learning, e.g. artificial intelligence, neural networks, support vector machines [SVM] or training a model
82.
PHOTOELECTRIC COMPOSITE MODULE, CAMERA HEAD, AND ENDOSCOPIC DEVICE
There is provided a photoelectric composite module according to the present disclosure including: a first connecting member having an outer frame having a tubular shape, and a plurality of contacts provided in an interior of the outer frame; a first printed board on which a photoelectric conversion element configured to convert an electrical signal into an optical signal is mounted, and which is configured to act as a relay between the contacts and the photoelectric conversion element; and a second printed board configured to act as a relay between the contacts and an electrical signal cable. The first printed board and the second printed board are three-dimensionally arranged.
A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
A61B 1/04 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor combined with photographic or television appliances
The disclosure pertains to a photon detection circuitry that includes: a photon detection portion that is configured to set a path signal to a detection level when a photon is detected, wherein the detection level indicates the detected photon; and a latch portion that is configured to change its state to a detection state when the path signal changes to the detection level, wherein the detection state indicates the detected photon; wherein the latch portion is configured to inhibit a change of its state from the detection state to a reset state based on the path signal.
SONY GLOBAL MANUFACTURING & OPERATIONS CORPORATION (Japan)
Inventor
Sannomiya, Ryu
Igarashi, Takeshi
Kawashima, Kenji
Abstract
To provide an operating stick assembly that boasts an operating stick capable of push and tilt operations, and that can maintain high accuracy in detection of the tilt angle even during long-term use. Operating stick assembly includes operating stick that is supported such that it is tilted, and tilt operation sensor for contactless detection of the movement of detection part as a result of the tilting of operating stick. Operating stick is provided with lower stick part that has detection part, and upper stick part in which an operation part is provided or to which an operation part is attached and that may move in the axial direction of operating stick relative to lower stick part. Upper stick part will receive the press operation and will directly or indirectly push on push operation sensor.
To provide an operating stick assembly in which it will be possible to maintain high accuracy in the detection of the tilt angle of the operating stick even during long-term use, and in which it will be possible to inhibit the impact of the up-down movement of the operating stick on the results of the detection of the tilt angle by the tilting operation sensor. The operating stick assembly includes an operating stick that has a part to be detected and that is supported such that it is capable of vertical movement and may be tilted, and a tilting operation sensor for contactless detection of the movement of the part to be detected as a result of the tilting of the operating stick. the tilting operation sensor is supported such that it can be moved up and down together with the operating stick.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded virtual reality game software; downloadable virtual reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; compact discs and vinyl records featuring music; downloadable audio recordings featuring music Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; entertainment services, namely, providing information relating to video games and computer games via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; online journals, namely, blogs featuring articles about video games and video game development
A lower outer surface of a housing of an HMD is furnished with a power button and a function button. The power button is a button to turn on and off the supply of power from a predetermined power source to the components of the HMD. The function button is a button that can selectively be assigned one of a plurality of functions regarding the operation of the HMD.
The operation device 6 is provided with a gripping portion which the user holds with a hand and an input unit that the user operates. In the operation device 6, a plurality of photovoltaic elements 110 are arranged in a housing, and the power storage unit 112 stores the power generated by the plurality of photovoltaic elements 110.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
H02J 7/35 - Parallel operation in networks using both storage and other DC sources, e.g. providing buffering with light sensitive cells
H02S 20/30 - Supporting structures being movable or adjustable, e.g. for angle adjustment
H02S 40/36 - Electrical components characterised by special electrical interconnection means between two or more PV modules, e.g. electrical module-to-module connection
H02S 40/38 - Energy storage means, e.g. batteries, structurally associated with PV modules
H10F 19/90 - Structures for connecting between photovoltaic cells, e.g. interconnections or insulating spacers
91.
IMAGE PROCESSING SYSTEM, IMAGE PROCESSING METHOD, AND PROGRAM
It is made possible to perform high-precision super-resolution processing on moving images generated from an object whose texture changes without relying on movement information. An image processing system, wherein a processor acquires first to Nth input frames having a number of input pixels and first to Nth intermediate frames from each input frame, acquires first to Nth estimated frames from each intermediate frame, identifies an nth color change pixel including color information that changes regardless of the movement of the object in the nth intermediate frame based on texture information of the object, and acquires nth auxiliary information by replacing the pixel value of the color change pixel in the nth cumulative feature information with a predetermined value, and the machine learning model includes an output layer that outputs the nth cumulative feature information and an output layer that outputs the nth estimated frame, and learns using a plurality of training data including a learning intermediate frame, the auxiliary information in which the color change pixel has been replaced with a predetermined value, and a learning estimated frame.
G06T 3/4053 - Scaling of whole images or parts thereof, e.g. expanding or contracting based on super-resolution, i.e. the output image resolution being higher than the sensor resolution
A controller device 1 includes a first member 10 and a second member 20 that are disposed facing one other to form a cylindrical hollow section. The first member 10 and the second member 20 hold therebetween an operator's finger that has been inserted into the hollow section formed between the first member 10 and the second member 20, whereby the controller device 1 can be worn on the operator's finger. The second member 20 is supported so as to be movable relative to the first member 10 in the radial direction and the axial direction of the hollow section. When moving in the axial direction, the second member 20 moves between a mobile position where the diameter of the hollow section can be increased/decreased and an engagement position where the diameter of the hollow section is fixed.
A video game processing method, and a device and system for performing the same A video game processing method, comprising the steps of: outputting a video game for display to a user; obtaining orientation data from a first sensor, the orientation data indicating an orientation of the user's head relative to a datum orientation; determining, based on the orientation data, whether the orientation of the user's head falls outside of a predetermined range of orientations at which a first region of the video game's virtual environment is visible to the user; and if so, modifying the outputting of at least the first region of the video game's virtual environment.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
94.
PHOTOREALISTIC 3-D SCENE RECONSTRUCTION AND DISTRIBUTION PLATFORM
A scene reconstruction method using image-based data, including: data ingesting and pre- processing of the image-based data entered by a user, wherein the pre-processing includes receiving one of video frames or image sequences of the image-based data and interactively scrubbing one of the video frames or image sequences; selecting specific frames or sequences of the video frames or image sequences for scene reconstruction; distributed processing of the selected frames or sequences using resource allocation, load balancing, priority-based job queuing, real-time progress monitoring, and interactive progress visualization and status reporting; real-time viewing and editing of the selected frames or sequences to generate photorealistic and editable 3-D scenes, wherein the real-time viewing and editing uses real-time scene exploration and manipulation, camera control and trajectory planning, and arbitrary output variables (AOV) preview capabilities.
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
H04N 13/117 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
A multi-camera rig apparatus including: a central ring including a plurality of couplers spaced about the central ring; a plurality of rails and modular attachments, each rail and modular attachment coupled to each of the plurality of couplers; a moon ring assembly coupled to each rail and modular attachment, the moon ring assembly including a semi-circular rail and an indexing mechanism configured to receive a spring-loaded steel ball; and a camera plate including a first mounting surface and a second mounting surface, the first mounting surface attached to the moon ring assembly and the second mounting surface configured for mounting to a camera.
F16M 11/10 - Means for attachment of apparatusMeans allowing adjustment of the apparatus relatively to the stand allowing pivoting around a horizontal axis
F16M 11/18 - Heads with mechanism for moving the apparatus relatively to the stand
F16M 11/04 - Means for attachment of apparatusMeans allowing adjustment of the apparatus relatively to the stand
Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
Andreopoulos, Ioannis
Zisimopoulos, Odysseas
Lim, Jia-Jie
Soltanayev, Shakarim
Lechat, Alexis
Abstract
A computer-implemented method of transmitting video data. A sequence of video frames is received. A warp operation for a first frame and a reference frame of the sequence of video frames is determined, wherein the warp operation defines a transformation of the reference frame to give an approximation of the first frame. One or more regions of interest of the first frame are identified. Encoded image data from the image data of the one of more regions of interest of the first frame is generated using an image encoder. The warp operation and the encoded image data are transmitted.
H04N 19/86 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression involving reduction of coding artifacts, e.g. of blockiness
G06N 3/084 - Backpropagation, e.g. using gradient descent
H04N 19/154 - Measured or subjectively estimated visual quality after decoding, e.g. measurement of distortion
H04N 19/167 - Position within a video image, e.g. region of interest [ROI]
H04N 19/172 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a picture, frame or field
H04N 19/184 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being bits, e.g. of the compressed video stream
H04N 19/42 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation
H04N 19/60 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
H04N 19/80 - Details of filtering operations specially adapted for video compression, e.g. for pixel interpolation
To provide an optical disc drive (1) with a smaller number of components. The optical disc drive (1) includes a turntable (30) for rotating an optical disc, a chuck pulley (15), a top frame (10) having an opening (10a) formed at a position overlapping the chuck pulley (15) in a plan view, and a first arm (141) that holds the chuck pulley (15), in which the first arm (141) contacts a first guide section (101) of the opening (10a) and changes the posture so as to move the chuck pulley (15) between the stand-by position and the chuck position at which the first arm (141) and the turntable (30) sandwich the optical disc depending on a position at which the first arm (141) contacts the first guide section (101).
A corresponding relationship between a tilt direction of an operation stick and an instruction direction to an application is easily recognized from the external appearance of an input device. The input device (1) may have a top member (40) having an upper surface, which may be touched by a finger of a user, and a base member (50) to which the top member (40) is attached. One among the base member (50) and an insertion portion (42) of the top member (40) may have a plurality of engaging portions (70) surrounding an axis (L1) of the insertion portion (42), and the other may have at least one engaging portion (80) that engages with at least one of the plurality of the engaging portion (70) and restricts movement of the insertion portion (42) in a circumferential direction of the axis (L1).
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
99.
SYSTEMS AND METHODS FOR MANAGING SHORT RANGE WIRELESS CONNECTION SESSIONS AND DEVICE CONTROL
System, process, and device configurations are provided for managing short range wireless data connections by a control device for one or more user devices. A method can include detecting a connection session between a first user device and a first source device, determining a location of the first user device with the first source device, tracking a location update of the first user device, and controlling exchange of the connection session to the second source device in response to the location update. Embodiments can include detecting and using patterns of use and connection history for activating one or more connection source devices. Embodiments also include controlling connections based on source device type and detection of location updates. Control of connections can include detecting source device type and power levels for identification and exchange of connections.
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
Selecting 3-D shapes in a 3-D scene representation for segmentation model, including: receiving parameters including virtual camera pose, 3-D scene view, and viewport location of the 3-D shapes including an object of interest; performing segmentation of the object of interest using the 3-D scene view and the viewport location of the object of interest; extracting a 2-D view of the object of interest using the segmented object of interest; performing segmentation of memory state of the extracted 2-D view; generating 3-D virtual camera poses around the object of interest using the extracted 2-D view and the virtual camera pose; performing segmentation of the object of interest using the 3-D scene views, the segmented memory state of the extracted 2-D view, and the 3-D virtual camera poses; and extracting multiple 2-D views of the object of interest using the segmented object of interest.