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1.

Methods and Systems for Synthesising an HRTF

      
Application Number 18892630
Status Pending
Filing Date 2024-09-23
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Armstrong, Calum
  • Manika, Maria Pilataki
  • Cockram, Philip

Abstract

A computer-implemented method of training a deep learning model for use in synthesis of a head-related transfer function, HRTF, is disclosed. The method comprises: providing a training dataset comprising a plurality of timbre features, each timbre feature comprising an HRTF measurement of a subject at a particular measurement angle, where the HRTF measurement has been processed to remove localisation perception features of the HRTF; training an autoencoder model, that is conditioned using the measurement angle, to encode the input timbre feature into a latent vector space and reconstruct the input timbre feature from the latent vector space, thereby learning a latent vector space that encodes timbre information independent of the measurement angle, such that the latent vector space is usable to synthesise a timbre component of an HRTF. The method allows for generating a personalised timbre component of an HRTF to provide better personalisation of an HRTF, thereby providing improved binaural audio.

IPC Classes  ?

  • G06N 3/0455 - Auto-encoder networksEncoder-decoder networks
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/04847 - Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
  • G06N 3/0464 - Convolutional networks [CNN, ConvNet]
  • H04S 7/00 - Indicating arrangementsControl arrangements, e.g. balance control

2.

SIGNAL PROCESSING DEVICE, SENSOR DEVICE, SIGNAL PROCESSING METHOD, AND PROGRAM

      
Application Number 18730880
Status Pending
Filing Date 2022-01-31
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Egawa, Naoki
  • Naganuma, Hiromasa
  • Hayashi, Masakazu

Abstract

Provided is a signal processing device including a transmission determining section that determines whether or not to transmit an event signal output from a vision sensor which is of an event-driven type and which includes a plurality of sensors constituting a sensor array, on the basis of position information for each of the sensors in the sensor array.

IPC Classes  ?

  • H04N 25/47 - Image sensors with pixel address outputEvent-driven image sensorsSelection of pixels to be read out based on image data
  • H04N 25/62 - Detection or reduction of noise due to excess charges produced by the exposure, e.g. smear, blooming, ghost image, crosstalk or leakage between pixels
  • H04N 25/779 - Circuitry for scanning or addressing the pixel array

3.

HEAD MOUNTED DISPLAY AND INFORMATION PROCESSING METHOD

      
Application Number 18976995
Status Pending
Filing Date 2024-12-11
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Usami, Morio

Abstract

Methods and apparatus provide for processing information for a head-mounted display for blocking out an outside world from a user's vision when worn by the user to present a video, by carrying out actions comprising: measuring outside world information related to a boundary of an area within which user movement is acceptable; presenting, at a user interface, the outside world information; detecting, based on the outside world information, a change to the boundary; generating, based on the change, notification information about at least one of the boundary or the user movement relative to the boundary; and presenting, at the user interface or a different user interface, the notification information as a notification.

IPC Classes  ?

  • G02B 27/01 - Head-up displays
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/147 - Digital output to display device using display panels
  • G08B 21/02 - Alarms for ensuring the safety of persons
  • G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
  • G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/377 - Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers
  • H04N 13/239 - Image signal generators using stereoscopic image cameras using two 2D image sensors having a relative position equal to or related to the interocular distance

4.

INFORMATION PROCESSING DEVICE, CONTROL METHOD OF INFORMATION PROCESSING DEVICE, PROGRAM, AND RECORDING MEDIUM

      
Application Number 18730793
Status Pending
Filing Date 2023-01-19
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Yoshida, Koichi
  • Aoki, Sachiyo
  • Hatasawa, Yasunari
  • Aizawa, Takahiro

Abstract

There is provided an information processing device that accepts an input of an emulation setting relating to a function of a display monitor as a target of emulation and executes a display output of an image rendered by executing an application program to a display monitor actually connected, in such a manner as to emulate a state in which a display monitor with a function represented by the accepted emulation setting is virtually connected.

IPC Classes  ?

  • G06F 3/14 - Digital output to display device

5.

GENERATION OF THREE-DIMENSIONAL (3D) BLEND-SHAPES FROM 3D SCANS USING NEURAL NETWORK

      
Application Number 18473768
Status Pending
Filing Date 2023-09-25
First Publication Date 2025-03-27
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor Miyamoto, Kohei

Abstract

An electronic device and a method for generation of three-dimensional (3D) blend-shapes from 3D scans using neural network is disclosed. The electronic device acquires a set of 3D scans including a body portion of an object. The electronic device determines a set of segments of the body portion from each 3D scan. The electronic device applies a neural network model on the acquired set of 3D scans. The electronic device determines a set of vertex difference vectors. Each vector of the determined set of vertex difference vectors corresponds to a 3D blend-shape. Each segment of the determined set of segments is configured to move independently in the 3D blend-shape. The electronic device reconstructs a 3D mesh sequence. The electronic device re-trains the neural network model. The re-trained neural network model is configured to determine a set of 3D blend-shapes based on a set of input 3D scans.

IPC Classes  ?

  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • G06T 5/00 - Image enhancement or restoration
  • G06T 7/11 - Region-based segmentation

6.

IMAGE PROCESSING SYSTEM, IMAGE PROCESSING METHOD, AND PROGRAM

      
Application Number JP2023034050
Publication Number 2025/062518
Status In Force
Filing Date 2023-09-20
Publication Date 2025-03-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Horie, Jun
  • Katsuda, Yasutoshi
  • Tada, Shotaro

Abstract

An image processing system (S) for generating a display image that is displayed on a display panel (10) provided in a head-mounted display (1) and that is enlarged and viewed through a lens unit (20) which is provided so as to correspond to the display panel (10), the image processing system including: an inclination correction unit (62) for correcting image data input into the display panel (10) on the basis of an inclination correction value relating to the display image in the three-dimensional space; and an image generation unit (63) for generating the display image on the basis of the image data corrected on the basis of the inclination correction value.

IPC Classes  ?

  • H04N 5/66 - Transforming electric information into light information
  • G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/37 - Details of the operation on graphic patterns
  • G09G 5/373 - Details of the operation on graphic patterns for modifying the size of the graphic pattern
  • G09G 5/38 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory with means for controlling the display position

7.

INPUT DEVICE

      
Application Number JP2024032542
Publication Number 2025/063109
Status In Force
Filing Date 2024-09-11
Publication Date 2025-03-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Minami, Tatsuya
  • Morita, Masaho
  • Suzuki, Kazuyuki
  • Aoyanagi, Yoshihiro

Abstract

The present invention biases a member to be operated to an initial position without using an elastic member. An input device (1) comprises a first magnetic member (30) and a second magnetic material (40) which are accommodated in a housing (1) and which are made of a magnetic material. The first magnetic member (30) attaches, to the input device (1), a lower button (20) via a magnetic force between the first magnetic member (30) and an attachment part (22) which is on the lower button (20) and which is made of a magnetic material. When attached to the input device (1), the lower button (20) can move from an initial position together with the first magnetic member (30) upon receiving an operation by a user, and can be removed from the input device (1) via an operation from outside the housing (10). The second magnetic member (40) attracts the first magnetic member (30) and thereby biases the lower button (20) to the initial position.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials

8.

Methods For Simulating Audio Paths In A Virtual Environment

      
Application Number 18894226
Status Pending
Filing Date 2024-09-24
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Jones, Michael Lee
  • Buchanan, Christopher George
  • Armstrong, Calum
  • Smith, Alexei Ashton Derek
  • Manika, Maria Pilataki

Abstract

The application provides a computer-implemented method for simulating a reflected audio path in a virtual environment, the virtual environment comprising a source, a receiver, an obstacle, and a sound-reflective boundary, the reflected audio path associated with reflection at the sound-reflective boundary, and the method comprising: simulating, by an image-source method, the reflected audio path between the source and the receiver, the image-source method comprising: generating, by mirroring the source in the sound-reflective boundary, a mirror image source, and determining a simulated reflected audio path along a line segment between the receiver and the mirror image source; generating, by mirroring the obstacle in the sound-reflective boundary, a mirror image obstacle; performing a line-of-sight check between the receiver and the mirror image source; and, when at least one of the obstacle and the mirror image obstacle lies along the line segment between the mirror image source and the receiver, performing an adjustment on the simulated reflected audio path.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall

9.

Methods and Systems for Synthesising an HRTF

      
Application Number 18894363
Status Pending
Filing Date 2024-09-24
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Armstrong, Calum
  • Manika, Maria Pilataki
  • Cockram, Philip

Abstract

A computer-implemented method of synthesising an HRTF is disclosed. The method comprising: providing the HRTF of a subject measured at a particular measurement angle; processing the HRTF to remove localisation perception features of the HRTF, where the processing comprises: removing spectral notches from the measured HRTF, the resulting processed HRTF referred to as the HRTF′; and calculating a subject's HRTF timbre by subtracting a baseline HRTF at the measurement angle from the subject's HRTF, the baseline HRTF comprising a generalised response component such that the HR TF timbre comprises subject-specific variations in the HRTF. The method further comprises using the HRTF timbre to synthesise an HRTF. The method allows for generating a personalised timbre component of an HRTF to provide better personalisation of an HRTF, thereby providing improved binaural audio.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • H04S 7/00 - Indicating arrangementsControl arrangements, e.g. balance control

10.

INFORMATION PROCESSING APPARATUS AND DEVICE POSITION ESTIMATION METHOD

      
Application Number 18832487
Status Pending
Filing Date 2022-12-28
First Publication Date 2025-03-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Minamino, Takanori
  • Nishikawa, Kenzo

Abstract

A photographed image acquisition unit 212 acquires an image obtained by photographing a device. A sensor data acquisition unit 214 acquires sensor data indicating an angular speed of the device. A position and posture deriving unit 244 derives the position of the device in a three-dimensional space from a position coordinate of the device in the photographed image when the device is included in the photographed image. A part position estimation unit 246 estimates a position of a predetermined part in a body of a user on the basis of the estimated position of the device. A position and posture deriving unit 244 derives, as the position of the device, a position rotated by a rotation amount corresponding to the sensor data with the position of the part estimated by the position and posture deriving unit 244 used as a rotation center when the device is not included in the photographed image.

IPC Classes  ?

  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods

11.

Systems and Methods for Artificial Intelligence (AI)-Driven 2D-to-3D Video Stream Conversion

      
Application Number 18475108
Status Pending
Filing Date 2023-09-26
First Publication Date 2025-03-27
Owner
  • Sony Interactive Entertainment LLC (USA)
  • Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Chen, Yuanhan
  • Neron, Ensha
  • Snoke, Brittni
  • Bhat, Mehak

Abstract

A system is disclosed for three-dimensional (3D) conversion of a video stream. The system includes an input processor configured to receive an input video stream that includes a first series of video frames. The system also includes a 3D virtual model generator configured to select video frames from the input video stream and generate a 3D virtual model for content depicted in the selected video frames. The system also includes a frame generator configured to generate a second series of video frames for an output video stream depicting content within the 3D virtual model at a specified frame rate. The system also includes an output processor configured to encode and transmit the output video stream to a client computing system.

IPC Classes  ?

12.

ADAPTIVE ENCODING BASED ON INDIVIDUAL GAMER SENSITIVITY TO VISUAL ARTIFACTS

      
Application Number 18475127
Status Pending
Filing Date 2023-09-26
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Arya, Deepali
  • Chen, Eric

Abstract

Techniques are described for an encoder or decoder to adaptively change coding based on a specific user's sensitivity to flickering, or flashing, or blockiness, or other visual artifacts. Alternatively, video may be pre-processed based on the user's sensitivity to suppress artifacts prior to encoding and/or post-processed to suppress artifacts after decoding.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

13.

INFORMATION PROCESSING APPARATUS, CONTROLLING METHOD THEREFOR, AND PROGRAM

      
Application Number 18730365
Status Pending
Filing Date 2023-01-20
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Yokota, Kenichiro
  • Satoh, Jin
  • Sasaki, Masaki
  • Inoue, Keisuke

Abstract

An information processing apparatus connected to a display apparatus capable of updating a frame image at a variable refresh rate executes a drawing process of a frame image, transmits the drawn frame image to the display apparatus, measures a drawing time period required for a drawing process of the frame image, and changes an operation condition of the drawing process according to the measured drawing time period.

IPC Classes  ?

  • H04N 7/01 - Conversion of standards
  • G06F 3/14 - Digital output to display device
  • G06T 1/20 - Processor architecturesProcessor configuration, e.g. pipelining

14.

GAME VIEWER REACTIONS TO TRIGGER IN-GAME POWER-UPS

      
Application Number 18475148
Status Pending
Filing Date 2023-09-26
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Sannino, Emil
  • Suzuki, Shogo

Abstract

Viewers of a computer game can send reactions such as graphic-based reactions to another person playing the computer game. The reactions are then used to trigger in-game power-ups such as health power-ups and character ability power-ups. In some examples, meeting certain criteria for the reactions may trigger the power-up, such as a threshold number of reactions being received within a threshold period of time and/or a particular sequence of different reactions being received.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

15.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18730805
Status Pending
Filing Date 2023-01-20
First Publication Date 2025-03-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Aizawa, Takahiro
  • Aoki, Sachiyo
  • Yokota, Kenichiro
  • Yoshida, Koichi
  • Ogiso, Toru
  • Hatasawa, Yasunari

Abstract

Provided is an information processing apparatus which executes an application program to draw, according to a processing content of this application program, a frame image to be displayed on a screen of a display apparatus capable of updating the frame image at a variable refresh rate and determines a permissible rate range permitted as a refresh rate, according to an operation condition of the display apparatus assumed by the application program, to cause the display apparatus to execute refresh at a variable refresh rate within the determined permissible rate range.

IPC Classes  ?

  • G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix

16.

INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR SAME, AND PROGRAM

      
Application Number JP2024032604
Publication Number 2025/063117
Status In Force
Filing Date 2024-09-11
Publication Date 2025-03-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Miura, Junya
  • Saito, Hideyuki
  • Kyusojin, Hiroshi
  • Okumura, Atsushi
  • Nagi, Minami

Abstract

Provided is an information processing device comprising: an integrated circuit; and a bus connected to the integrated circuit. The integrated circuit comprises: a bus controller that controls communication via a bus and transitions to any of a plurality of states including an active state in which communication is possible and a power saving state in which communication is restricted; and a monitoring circuit that records history data of communication via the bus at a prescribed time interval. On the basis of the history data of the communication recorded by the monitoring circuit, it is estimated whether communication occurs at a future estimation target time point, and when it is estimated that the estimation result communication occurs, the bus controller is transitioned to the active state.

IPC Classes  ?

  • G06F 13/36 - Handling requests for interconnection or transfer for access to common bus or bus system
  • G06F 13/10 - Program control for peripheral devices

17.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number JP2023034477
Publication Number 2025/062616
Status In Force
Filing Date 2023-09-22
Publication Date 2025-03-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Nishimori, Yuichi

Abstract

Provided is an information processing device including a processor, the processor acquiring moving image data including sound data, acquiring range-specifying information specifying a reproduction time range satisfying a predetermined condition related to a speaker or a scene by using the sound data included in the moving image data, and using the acquired range-specifying information to execute predetermined guide processing for guiding the reproduction of a portion satisfying the predetermined condition for the acquired moving image data.

IPC Classes  ?

  • H04N 5/93 - Regeneration of the television signal or of selected parts thereof

18.

PIENSA RÁPIDO

      
Serial Number 99097739
Status Pending
Filing Date 2025-03-21
Owner Sony Pictures Television Inc. ()
NICE Classes  ?
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Board games Entertainment services, namely, production and distribution of a game show

19.

PERSONALIZED THEME UNIQUE TO A PERSON

      
Application Number 18470361
Status Pending
Filing Date 2023-09-19
First Publication Date 2025-03-20
Owner
  • Sony Interactive Entertainment Inc. (Japan)
  • Sony Interactive Entertainment LLC (USA)
Inventor
  • Azmandian, Mahdi
  • Karp, Sarah
  • Osborne, Elizabeth
  • Wu, Angela

Abstract

Methods and systems for defining a theme for a user to share with other users includes presenting a plurality of images available to a user account of a user, wherein each image includes features to distinctly identify different portions of the image. Select ones of the plurality of images selected by the user are provided to a generative AI, which analyzes the features included in the different portions to determine a theme and generate an output image for the theme. Additional inputs received from user selection of content adjusters provided alongside the output image are provided to the generative AI to further refine the output image. The refined output image is used to define a representative image for the theme and is provided to the user to specify usage of the refined output image during online interactions of the user.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

20.

INFORMATION PROCESSING APPARATUS AND ADJUSTMENT SCREEN DISPLAY METHOD

      
Application Number 18729523
Status Pending
Filing Date 2022-07-07
First Publication Date 2025-03-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Nomura, Masanori
  • Yonetomi, Shoi
  • Mulase, Yurika
  • Sakurai, Ryosuke

Abstract

An image generation apparatus generates an adjustment screen 300 that is for allowing a user who is wearing a head-mounted display to adjust an inter-lens distance for the head-mounted display, and causes the head-mounted display to display the adjustment screen 300. In the adjustment screen 300, disposed is a lens image (for example, a left lens image 304a and a right lens image 304b) that indicates a lens in the head-mounted display and also disposed is a pupil image (for example, the left eye image 306a and the right eye image 306b) that indicates a pupil of the user in reference to an eye tracking result.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G02B 7/02 - Mountings, adjusting means, or light-tight connections, for optical elements for lenses
  • G06F 1/16 - Constructional details or arrangements
  • G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes

21.

USING PROXY DATA WHEN MINIMUM LOD IS NOT LOADED FOR AN ASSET BASED ON ASSET AWARE INFORMATION

      
Application Number 18965735
Status Pending
Filing Date 2024-12-02
First Publication Date 2025-03-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Cerny, Mark E.

Abstract

A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 1/20 - Processor architecturesProcessor configuration, e.g. pipelining
  • G06T 1/60 - Memory management

22.

ENHANCED R-TWT FOR ROAMING NON-AP MLD

      
Application Number US2024043637
Publication Number 2025/058823
Status In Force
Filing Date 2024-08-23
Publication Date 2025-03-20
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor Xia, Qing

Abstract

A wireless protocol for providing smooth roaming when a non-Access Point (non-AP) Multi-Link Device (MLD) roams between Basic Service Sets (BSSs). One or more links of a roaming non-AP MLD can be in the process of communicating latency sensitive traffic during a R-TWT SP of a first BSS while roaming to a target BSS. Negotiation is made with the AP MLD of the target BSS so that upon completion of roaming to the target BSS, one or more links of the roaming non-AP MLD are allowed to use a predetermined/enhanced R-TWT SP of the target BSS without further negotiation.

IPC Classes  ?

  • H04W 84/12 - WLAN [Wireless Local Area Networks]
  • H04W 76/15 - Setup of multiple wireless link connections
  • H04W 28/02 - Traffic management, e.g. flow control or congestion control

23.

PLAIN SUPPLY

      
Serial Number 99095098
Status Pending
Filing Date 2025-03-20
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 40 - Treatment of materials; recycling, air and water treatment,

Goods & Services

Clothing, namely, t-shirts, long sleeve t-shirts, sweatshirts, crewneck sweatshirts, hooded sweatshirts, pullovers, jackets, sweatpants, pants, sweat shorts, shorts, and socks; bandanas; face masks being headwear; footwear; hats and headwear Manufacture of apparel to the order and specification of others

24.

PLAIN SUPPLY

      
Serial Number 99095021
Status Pending
Filing Date 2025-03-20
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 40 - Treatment of materials; recycling, air and water treatment,

Goods & Services

Clothing, namely, t-shirts, long sleeve t-shirts, sweatshirts, crewneck sweatshirts, hooded sweatshirts, pullovers, jackets, sweatpants, pants, sweat shorts, shorts, and socks; bandanas; face masks being headwear; footwear; hats and headwear Manufacture of apparel to the order and specification of others

25.

INFORMATION PROCESSING APPARATUS, DEVICE SPEED ESTIMATION METHOD, AND DEVICE POSITION ESTIMATION METHOD

      
Application Number 18727671
Status Pending
Filing Date 2022-12-28
First Publication Date 2025-03-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Nishikawa, Kenzo

Abstract

A sensor data acquisition unit 214 acquires sensor data indicating an acceleration of a device including a vibrator. A second estimation processing unit 250 estimates a speed of the device on the basis of the sensor data. A vibration determination unit 262 determines whether or not the vibrator is vibrating on the basis of the sensor data. A stationary determination unit 264 determines whether or not the device is stationary on the basis of the sensor data. A second estimation processing unit 250 reduces the estimated speed of the device in a case where it is determined that the vibrator is vibrating and the device is stationary.

IPC Classes  ?

  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • G01P 7/00 - Measuring speed by integrating acceleration
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods

26.

INFORMATION PROCESSING APPARATUS AND REPRESENTATIVE COORDINATE DERIVATION METHOD

      
Application Number 18727673
Status Pending
Filing Date 2022-12-22
First Publication Date 2025-03-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Nishikawa, Kenzo
  • Yada, Ryotaro

Abstract

A first extraction processing unit 234 extracts a plurality of sets of first connected components of eight neighboring pixels from a photographed image. A second extraction processing unit 236 extracts a plurality of sets of second connected components from the first connected components extracted by the first extraction processing unit 234. A representative coordinate derivation unit 238 derives representative coordinates of a marker image on the basis of the pixels of the first connected components extracted by the first extraction processing unit 234 and/or the pixels of the second connected components extracted by the second extraction processing unit 236.

IPC Classes  ?

  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

27.

CONTROL DEVICE FOR CONTROLLING AN INFORMATION PROCESSING DEVICE, A METHOD, A SYSTEM AND A COMPUTER PROGRAM

      
Application Number 18825119
Status Pending
Filing Date 2024-09-05
First Publication Date 2025-03-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Breugelmans, Mark Jacobus
  • Eder, Michael
  • Andall, Hogarth
  • Leung, Jun Yen

Abstract

A control device for controlling an information processing device is provided, the control device comprising: a plurality of input units configured to be operated by a user; a generating unit configured to generate an input signal when at least one of the plurality of input units is operated by the user; an adjustment unit configured to adjust at least one of the plurality of input units; and a control unit configured to control the adjustment unit to restrict operation of the at least one of the input units in accordance with adjustment information indicating an availability of each of the plurality of input units for controlling the information processing device.

IPC Classes  ?

  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

28.

APPARATUS AND METHOD FOR VIDEO GAMES

      
Application Number 18884341
Status Pending
Filing Date 2024-09-13
First Publication Date 2025-03-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Connor, Patrick John
  • Elek, Laura
  • Plater, Ian
  • Spong, Daniel Alan

Abstract

An apparatus comprises receiving circuitry to receive user information indicative of an inactivity period for one or more video games previously played by a user, prediction circuitry to predict a mitigation action associated with a respective video game of the one or more video games previously played by the user in dependence on at least an inactivity period for the respective video game and generate video game mitigation information for the mitigation action associated with the respective video game, the prediction circuitry comprising one or more trained machine learning models to predict the mitigation action in dependence on at least the inactivity period for the respective video game, and output circuitry to output the video game mitigation information.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

29.

MEDICAL CONTROL DEVICE AND MEDICAL OBSERVATION SYSTEM

      
Application Number 18969333
Status Pending
Filing Date 2024-12-05
First Publication Date 2025-03-20
Owner Sony Olympus Medical Solutions Inc. (Japan)
Inventor Kojima, Koji

Abstract

A medical control device includes: a captured image acquisition unit configured to acquire a captured image generated by an image sensor capturing a subject image introduced by an endoscope; a luminance calculation unit configured to calculate a luminance level of the subject image included in the captured image; and a dimming controller configured to control a light amount of irradiation light onto a subject and an electronic shutter of the image sensor based on the luminance level, and execute first dimming control of narrowing the electronic shutter before reducing the light amount as the luminance level increases.

IPC Classes  ?

  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
  • A61B 1/04 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor combined with photographic or television appliances
  • A61B 1/06 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with illuminating arrangements
  • A61B 1/12 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with cooling or rinsing arrangements
  • A61B 1/227 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor for ears, i.e. otoscopes
  • A61B 1/313 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor for introducing through surgical openings, e.g. laparoscopes
  • G06V 10/20 - Image preprocessing
  • G06V 20/00 - ScenesScene-specific elements
  • H04N 23/71 - Circuitry for evaluating the brightness variation
  • H04N 23/72 - Combination of two or more compensation controls

30.

POSTURE ESTIMATION SYSTEM, POSTURE ESTIMATION METHOD, AND PROGRAM

      
Application Number JP2023033602
Publication Number 2025/057379
Status In Force
Filing Date 2023-09-14
Publication Date 2025-03-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Matsuura, Katsuhiko
  • Sato, Shogo
  • Okumura, Yasushi
  • Inada, Tetsugo

Abstract

According to the present invention, a posture estimation system for estimating a posture using key points more appropriately acquires information indicating a portion constituting an object and hidden by a hand (S204, S402), determines three-dimensional positions of a plurality of key points for estimating the posture of the object on the basis of the information (S208, S405), trains a machine learning model for estimating the positions of a plurality of key points determined in an input image (S203, S407), acquires the estimated positions of key points in an image capturing the object and the hand on the basis of an output produced by the trained machine learning model in response to receiving the image, and determines the estimated posture of the object in a three-dimensional space on the basis of the estimated positions of the key points.

IPC Classes  ?

  • G06T 7/70 - Determining position or orientation of objects or cameras

31.

PLAIN SUPPLY

      
Serial Number 99089806
Status Pending
Filing Date 2025-03-18
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ? 35 - Advertising and business services

Goods & Services

Online retail clothing store services; Retail store services featuring clothing

32.

SOUTHERN ROSE

      
Serial Number 99089625
Status Pending
Filing Date 2025-03-18
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 35 - Advertising and business services
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

clothing, namely, t-shirts, long sleeve t-shirts, sweatshirts, crewneck sweatshirts, hooded sweatshirts, pullovers, jackets, sweatpants, pants, sweat shorts, shorts, and socks; bandanas; face masks being headwear; footwear; hats and headwear Branding services, namely, consulting, development, management and marketing of brands for businesses and/or individuals; Product merchandising for others; Creative marketing plan development services; Consultation services, namely, creative and strategic consultation regarding development and production of marketing campaigns for others; Providing marketing consulting in the field of social media; On-line customer-based social media brand marketing services; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Promoting the music of others by means of providing online portfolios; Arranging and conducting special events for business purposes; Media relations services; Personal management consulting services for musical performers and entertainment artists; Management of performing and recording artists; Retail clothing stores; Pop-up retail store services featuring clothing Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; music production services; arranging and conducting entertainment events in the nature of concerts, social entertainment events, special events for social entertainment purposes Graphic design; Design of artwork; packaging design; design of music album artwork and covers

33.

SOUTHERN ROSE

      
Serial Number 99089652
Status Pending
Filing Date 2025-03-18
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ?
  • 35 - Advertising and business services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Retail clothing stores; Pop-up retail store services featuring clothing Graphic design; Design of artwork; packaging design; design of music album artwork and covers

34.

SOUTHERN ROSE

      
Serial Number 99087699
Status Pending
Filing Date 2025-03-17
Owner Sony Music Entertainment, Sony Music Entertainment is a Partnership organized under the laws of Delaware. It is composed of Sony Music Holdings Inc., Corporation, Delaware; USCO Sub LLC, Limited liability company, Delaware ()
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 35 - Advertising and business services
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

clothing, namely, t-shirts, long sleeve t-shirts, sweatshirts, crewneck sweatshirts, hooded sweatshirts, pullovers, jackets, sweatpants, pants, sweat shorts, shorts, and socks; bandanas; face masks being headwear; footwear; hats and headwear Branding services, namely, consulting, development, management and marketing of brands for businesses and/or individuals; Product merchandising for others; Creative marketing plan development services; Consultation services, namely, creative and strategic consultation regarding development and production of marketing campaigns for others; Providing marketing consulting in the field of social media; On-line customer-based social media brand marketing services; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Promoting the music of others by means of providing online portfolios; Arranging and conducting special events for business purposes; Media relations services; Personal management consulting services for musical performers and entertainment artists; Management of performing and recording artists Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; music production services; arranging and conducting entertainment events in the nature of concerts, social entertainment events, special events for social entertainment purposes

35.

LOCAL ENVIRONMENT SCANNING TO CHARACTERIZE PHYSICAL ENVIRONMENT FOR USE IN VR/AR

      
Application Number 18813875
Status Pending
Filing Date 2024-08-23
First Publication Date 2025-03-13
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Benedetto, Warren
  • Yang, Yiwei

Abstract

A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.

IPC Classes  ?

  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 18/214 - Generating training patternsBootstrap methods, e.g. bagging or boosting
  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • G06V 20/20 - ScenesScene-specific elements in augmented reality scenes

36.

ENHANCED R-TWT FOR ROAMING NON-AP MLD

      
Application Number 18813752
Status Pending
Filing Date 2024-08-23
First Publication Date 2025-03-13
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor Xia, Qing

Abstract

A wireless protocol for providing smooth roaming when a non-Access Point (non-AP) Multi-Link Device (MLD) roams between Basic Service Sets (BSSs). One or more links of a roaming non-AP MLD can be in the process of communicating latency sensitive traffic during a R-TWT SP of a first BSS while roaming to a target BSS. Negotiation is made with the AP MLD of the target BSS so that upon completion of roaming to the target BSS, one or more links of the roaming non-AP MLD are allowed to use a predetermined/enhanced R-TWT SP of the target BSS without further negotiation.

IPC Classes  ?

  • H04W 74/0816 - Non-scheduled access, e.g. ALOHA using carrier sensing, e.g. carrier sense multiple access [CSMA] with collision avoidance
  • H04L 5/00 - Arrangements affording multiple use of the transmission path
  • H04W 74/04 - Scheduled access
  • H04W 84/12 - WLAN [Wireless Local Area Networks]

37.

OPTIMIZATION OF EYE CAPTURE CONDITIONS FOR EACH USER AND USE CASE

      
Application Number 18809196
Status Pending
Filing Date 2024-08-19
First Publication Date 2025-03-13
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Zhao, Frank
  • Obana, Koichi
  • Nakamura, Yuichiro

Abstract

Techniques for optimizing which LEDs in a HMD to use, the brightness of those LEDs, and camera exposure are divulged based on the particular function to be performed. For instance, one set of optimization parameters may be implemented for eye tracking purposes while a different set of optimization parameters may be implemented for eye-based authentication purposes.

IPC Classes  ?

  • G06V 10/141 - Control of illumination
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06V 40/19 - Sensors therefor
  • H04N 23/73 - Circuitry for compensating brightness variation in the scene by influencing the exposure time
  • H04N 23/74 - Circuitry for compensating brightness variation in the scene by influencing the scene brightness using illuminating means

38.

OVERLAPPING TRANSMIT AND RECEIVE OPERATIONS AT A SERVER AND A CLIENT IN CLOUD GAMING APPLICATIONS

      
Application Number 18957546
Status Pending
Filing Date 2024-11-22
First Publication Date 2025-03-13
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Yong, Kelvin M.
  • Cerny, Mark E.

Abstract

A method for cloud gaming. The method including receiving one or more encoded slices of a video frame at a client, wherein the video frame was generated at a server while executing a video game, and encoded by an encoder at the server into the one or more encoded slices. The method including decoding a first encoded slice at a decoder of the client before fully receiving the one or more encoded slices of the video frame.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
  • A63F 13/50 - Controlling the output signals based on the game progress
  • H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video streamRemultiplexing of multiplex streamsInsertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rateAssembling of a packetised elementary stream
  • H04N 21/4385 - Multiplex stream processing, e.g. multiplex stream decrypting

39.

USING TIMING SIGNALS TO ADJUST RELATIVE TIMING OF VSYNC SIGNALS BETWEEN CLIENT DEVICES TO SYNCHRONIZE DISPLAY OF VIDEO FRAMES

      
Application Number 18963389
Status Pending
Filing Date 2024-11-27
First Publication Date 2025-03-13
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Cerny, Mark E.
  • Yong, Kelvin M.

Abstract

A method is disclosed including setting, at a plurality of devices, a plurality of VSYNC signals to a plurality of VSYNC frequencies, wherein a corresponding device VSYNC signal of a corresponding device is set to a corresponding device VSYNC frequency. The method including sending a plurality of signals between the plurality of devices, which are analyzed and used to adjust the relative timing between corresponding device VSYNC signals of at least two devices.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
  • A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • H04L 65/70 - Media network packetisation
  • H04L 65/80 - Responding to QoS
  • H04L 67/10 - Protocols in which an application is distributed across nodes in the network
  • H04L 67/1095 - Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
  • H04N 21/242 - Synchronization processes, e.g. processing of PCR [Program Clock References]
  • H04N 21/43 - Processing of content or additional data, e.g. demultiplexing additional data from a digital video streamElementary client operations, e.g. monitoring of home network or synchronizing decoder's clockClient middleware
  • H04N 21/4402 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/8547 - Content authoring involving timestamps for synchronizing content

40.

COMMUNICATIONS DEVICE, INFRASTRUCTURE EQUIPMENT AND METHODS

      
Application Number 18959720
Status Pending
Filing Date 2024-11-26
First Publication Date 2025-03-13
Owner
  • Sony Group Corporation (Japan)
  • Sony Mobile Communications Inc. (Japan)
Inventor
  • Beale, Martin Warwick
  • Wong, Shin Horng
  • Priyanto, Basuki

Abstract

A communications device transmits data in preconfigured resources of an uplink of a wireless communications network by performing a procedure to determine whether the communications device can transmit signals in the preconfigured resources of the uplink, and if the communications device determines that it can transmit signals in the preconfigured resources, transmitting signals representing the data in the preconfigured resources. The procedure to determine whether the communications device can transmit signals in the preconfigured resources of the uplink includes a transmission parameter confirmation procedure which confirms that a value of one or more transmission parameters to be used for transmitting the signals representing the data can be used for the signals representing the data to be detected by an infrastructure equipment of the wireless communications network.

IPC Classes  ?

  • H04W 74/0833 - Random access procedures, e.g. with 4-step access
  • H04W 52/24 - TPC being performed according to specific parameters using SIR [Signal to Interference Ratio] or other wireless path parameters
  • H04W 56/00 - Synchronisation arrangements
  • H04W 74/00 - Wireless channel access

41.

MEDICAL IMAGING DEVICE AND MEDICAL OBSERVATION SYSTEM

      
Application Number 18824947
Status Pending
Filing Date 2024-09-05
First Publication Date 2025-03-13
Owner
  • Sony Olympus Medical Solutions Inc. (Japan)
  • Sony Group Corporation (Japan)
Inventor
  • Taira, Satoshi
  • Tanaka, Yuuya

Abstract

A medical imaging device includes: a plurality of image sensors each configured to capture a subject image to output a pixel signal; and a signal integration unit configured to convert a plurality of the pixel signals output from the plurality of image sensors into pixel signals corresponding to a specific transmission standard.

IPC Classes  ?

  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor

42.

IMAGE PROCESSING SYSTEM, IMAGE PROCESSING METHOD, AND PROGRAM

      
Application Number JP2024030167
Publication Number 2025/052976
Status In Force
Filing Date 2024-08-26
Publication Date 2025-03-13
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Asayama, Hirotaka
  • Ito, Ryota
  • Ikenoue, Shoichi

Abstract

The present invention provides an image processing system that maintains spatial accuracy and improves time-series stability. The image processing system comprises at least one processor which inputs each of first to n-th input frames (n is a natural number of 2 or greater) to a machine-learning model and acquires each of first to n-th estimation frames (26). The at least one processor: acquires each of first to n-th frames-to-be-processed (20); acquires (n-1)-th cumulative feature information (28) indicating the features, output from the machine-learning model, of the first to (n-1)-th input frames (24); acquires (n-1)-th auxiliary information (30) on the basis of the (n-1)-th cumulative feature information (28); and acquires the n-th input frame (24) having per-pixel information elements more than per-pixel information elements included in the n-th frame-to-be-processed (20) on the basis of the n-th frame-to-be-processed (20) and the (n-1)-th auxiliary information 30.

IPC Classes  ?

  • G06T 3/4053 - Scaling of whole images or parts thereof, e.g. expanding or contracting based on super-resolution, i.e. the output image resolution being higher than the sensor resolution
  • G06T 7/00 - Image analysis
  • G06V 10/70 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning

43.

Controller Having A Heat Transfer Module

      
Application Number 18819260
Status Pending
Filing Date 2024-08-29
First Publication Date 2025-03-06
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Leung, Jun Yen
  • Cerrato, Maurizio
  • Green, Lawrence Martin

Abstract

A controller for a video game system is provided. The controller comprises an exterior case including a handle, the handle comprising a first region and a second region, wherein the handle is configured to be held by a user. The controller further comprises a heat transfer module comprising a cooling region and a heating region, wherein the heat transfer module is configured to transfer heat from the cooling region to the heating region. The cooling region of the heat transfer module is arranged at the first region of the handle, and the heating region of the heat transfer module is arranged at the second region of the handle. This controller locally heats and cools a user when they hold the handle of the controller.

IPC Classes  ?

  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

44.

METHOD FOR LOCATION BASED PLAYER FEEDBACK TO IMPROVE GAMES

      
Application Number 18208179
Status Pending
Filing Date 2023-06-09
First Publication Date 2025-03-06
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Yao, Chen
  • Murakawa, Jun
  • Nakamura, Nobuyuki
  • Chowdhury, Sagnik
  • Pawar, Ratnakar
  • Brown, Robert

Abstract

A system for location-based player feedback for video games may include a data collection module, a pattern recognition module, a localization module and a feedback module. The collection module collects gameplay data for a video game. The pattern recognition module analyzes the collected gameplay data to identify a pattern associated with player difficulty. The localization module associates a game world location with the identified pattern. The feedback module presents a message to players at the game world location associated with the identified pattern requesting feedback. The data collection, pattern recognition, and localization modules may include neural networks trained with machine learning algorithms.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

45.

SYSTEMS AND METHODS FOR GENERATING NONPLAYER CHARACTERS ACCORDING TO GAMEPLAY CHARACTERISTICS

      
Application Number 18458998
Status Pending
Filing Date 2023-08-30
First Publication Date 2025-03-06
Owner
  • Sony Interactive Entertainment Inc. (Japan)
  • Sony Interactive Entertainment LLC (USA)
Inventor
  • Dorn, Victoria
  • Reifsnider, Daniel
  • Goji, Nataliya
  • Bartolome, Angela
  • Chiang, Jessica

Abstract

Systems and methods for generating nonplayer characters are described. An artificial intelligence (AI) model is trained based on gameplay by one or more users to generate the nonplayer characters. The nonplayer characters have similar gameplay characteristics as that of a game character controlled by one of the users. The AI model is trained to have a percentage of gameplay characteristics learned from gameplay by the one the users and a percentage of gameplay characteristics from gameplay by another one of the users.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

46.

INPUT DEVICE

      
Application Number 18721876
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-03-06
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Suzuki, Kazuyuki
  • Onda, Takashi

Abstract

The rigidity of an input device is ensured. The input device includes an internal structure including a main frame and a reinforcing frame formed by a material having a higher rigidity than the main frame and attached to the main frame. A lower case covers the lower side of the internal structure, and is attached to the internal structure. An upper case covers the upper side of the internal structure, and is attached to at least one of the internal structure and the lower case.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

47.

HEADPHONE DEVICE AND WEARABLE DEVICE

      
Application Number JP2023031040
Publication Number 2025/046711
Status In Force
Filing Date 2023-08-28
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Kakiuchi, Morio

Abstract

A wearable device equipped with a pair of airflow control units or fan units provided respectively to the ears of a wearer, said wearable device controlling the airflow control units or fan units on the basis of an airflow control instruction received from an information processing device 1, and causing the wearer to sense airflow at the auricle.

IPC Classes  ?

  • H04R 1/10 - EarpiecesAttachments therefor
  • G10K 11/178 - Methods or devices for protecting against, or for damping, noise or other acoustic waves in general using interference effectsMasking sound by electro-acoustically regenerating the original acoustic waves in anti-phase

48.

ELECTRONIC DEVICE

      
Application Number JP2023031604
Publication Number 2025/046813
Status In Force
Filing Date 2023-08-30
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Kishida Shoki

Abstract

A plurality of power generation elements 30 generate electric power, and a plurality of holding units 32 hold the electric power generated by the plurality of power generation elements 30. A measurement unit 34 measures the power generation amount of each of the power generation elements 30. An information acquisition unit 42 acquires power generation amount information related to the measured power generation amount.

IPC Classes  ?

  • H02N 1/04 - Friction generators
  • H02K 35/02 - Generators with reciprocating, oscillating or vibrating coil system, magnet, armature or other part of the magnetic circuit with moving magnets and stationary coil systems

49.

PROCESSING DEVICE

      
Application Number JP2023031606
Publication Number 2025/046815
Status In Force
Filing Date 2023-08-30
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Onishi Yusuke

Abstract

A processing device 20 includes the function of inferring the status of an electronic device 10 for executing an application. An acquisition unit 42 acquires a power generation amount of power generated using energy which is generated by the operation of the electronic device 10. An inference unit 44 infers the status of the electronic device 10 on the basis of the acquired power generation amount.

IPC Classes  ?

  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets

50.

GAME SYSTEM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2023031607
Publication Number 2025/046816
Status In Force
Filing Date 2023-08-30
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Shimazu Takashi

Abstract

A game system 1 comprises a management server 12, an information processing device 10, and power companies 16a, 16b. The management server 12 acquires power supply/demand information from the power companies 16a, 16b and identifies an information processing device 10 existing in an area in which the degree of tightness between power supply and demand is a prescribed threshold value or greater. The management server 12 provides a power reduction instruction to the identified information processing device 10. The information processing device 10 operates in a power-saving mode upon acquiring the power reduction instruction.

IPC Classes  ?

  • A63F 13/70 - Game security or game management aspects
  • G06F 1/3203 - Power management, i.e. event-based initiation of a power-saving mode

51.

MEDICAL IMAGE PROCESSING DEVICE AND MEDICAL OBSERVATION SYSTEM

      
Application Number JP2024023815
Publication Number 2025/047101
Status In Force
Filing Date 2024-07-01
Publication Date 2025-03-06
Owner SONY OLYMPUS MEDICAL SOLUTIONS INC. (Japan)
Inventor
  • Deguchi, Tatsuya
  • Mitsui, Satoshi

Abstract

A medical image processing device 9 comprises an image processing unit 92 for processing pixel signals acquired from the pixels of an imaging element 513. The pixel signals include: a first pixel signal having an unnecessary light component including autofluorescence generated by light from a member forming an optical path for observation when light emitted from a light source device propagates through the optical path for observation, and an observation target fluorescence component emitted from a substance included in an observation target that is excited by the light; and a second pixel signal having at least an unnecessary light component. The image processing unit 92 comprises a signal correction unit 923 that generates a corrected pixel signal on the basis of the first and second pixel signals and a correction coefficient set on the basis of the spectral characteristics of the observation target fluorescence.

IPC Classes  ?

  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
  • A61B 1/045 - Control thereof

52.

TRANSLATION LANGUAGE EVALUATION DEVICE, TRANSLATION LANGUAGE EVALUATION SYSTEM, TRANSLATION LANGUAGE EVALUATION METHOD, AND PROGRAM

      
Application Number JP2023030907
Publication Number 2025/046683
Status In Force
Filing Date 2023-08-28
Publication Date 2025-03-06
Owner
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
  • SONY GROUP CORPORATION (Japan)
Inventor
  • Kameoka, Shinpei
  • Nagai, Norihiro
  • Okuda, Takao
  • Asakawa, Satoshi

Abstract

The present invention makes it possible to appropriately evaluate whether or not a translated sentence corresponds to the movements of the mouth of a character. At least one processor (11) generates a level of similarity indicating similarities of the movements of the mouth of the character on the basis of the shape of the mouth of the character corresponding to each of phonemes (33a to 33c) included in a phoneme string (33) before translation and the shape of the mouth of the character corresponding to each of phonemes (34a to 34e, 35a, 35b) included in phoneme strings (34, 35) after the translation.

IPC Classes  ?

53.

PROGRAM AND INFORMATION PROCESSING METHOD

      
Application Number JP2024029939
Publication Number 2025/047595
Status In Force
Filing Date 2024-08-23
Publication Date 2025-03-06
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY MUSIC ENTERTAINMENT (JAPAN) INC. (Japan)
Inventor
  • Ueki, Kenichiro
  • Takayama, Rui
  • Matsuzawa, Daisuke
  • Onodera, Shinichi
  • Yabe, Yuhei
  • Kotaka, Riki
  • Kawamura, Keiko
  • Azuma, Yusuke
  • Fujii, Toshiyuki
  • Yamamoto, Wataru

Abstract

A program according to an embodiment of the present technology causes a computer to execute processing for: logging a cheering activity by a user; rewarding the user with an NFT for performing the cheering activity; and changing a log display at a terminal used by the user before and after a real event related to a cheering target. The present technology can be applied to teams in sports such as baseball, soccer, rugby and basketball, and to a service for certifying a cheering activity with respect a target who is a famous person such as an individual player of a team, an actor, an idol, or an entertainer.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

54.

SYSTEMS AND METHODS FOR DETECTING NEGATIVE GAMEPLAY BEHAVIOR AND TOXIC GAMEPLAY CONTROL

      
Application Number 18456909
Status Pending
Filing Date 2023-08-28
First Publication Date 2025-03-06
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Taylor, Michael
  • Madhavan, Coimbatore Ravi
  • Olabode, Richard

Abstract

System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.

IPC Classes  ?

  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06N 20/00 - Machine learning

55.

SYSTEMS AND METHODS FOR DETECTING NEGATIVE GAMEPLAY BEHAVIOR AND TOXIC GAMEPLAY CONTROL

      
Application Number IB2024058326
Publication Number 2025/046466
Status In Force
Filing Date 2024-08-27
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Taylor, Michael
  • Madhavan, Coimbatore Ravi
  • Olabode, Richard

Abstract

System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

56.

OPERATION DEVICE

      
Application Number JP2023031605
Publication Number 2025/046814
Status In Force
Filing Date 2023-08-30
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Kishida Shoki

Abstract

An operation device 6 comprises a holding part held by the hand of a user, and an input unit operated by the user. In the operation device 6, a plurality of photovoltaic elements 110 are arranged in a housing, and a power storage unit 112 stores electric power generated by the plurality of photovoltaic elements 110.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

57.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number JP2023031786
Publication Number 2025/046841
Status In Force
Filing Date 2023-08-31
Publication Date 2025-03-06
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Sato, Shogo
  • Segawa, Hiroyuki
  • Inada, Tetsugo

Abstract

This information processing device: sequentially acquires screen data related to details of a screen of a target content having details that change with time, while the target content is being outputted; sequentially acquires model output data corresponding to the screen data related to details of the screen of the target content by using a machine learning model obtained by learning the relationship between the screen data and description information describing details of the screen data in a linguistic manner; and executes prescribed processing on the basis of the acquired model output data.

IPC Classes  ?

  • H04N 5/91 - Television signal processing therefor
  • H04N 5/92 - Transformation of the television signal for recording, e.g. modulation, frequency changingInverse transformation for playback
  • H04N 19/597 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding

58.

INTELLIGENT REPORTING WITHIN ONLINE COMMUNITIES

      
Application Number US2024025504
Publication Number 2025/048902
Status In Force
Filing Date 2024-04-19
Publication Date 2025-03-06
Owner
  • SONY INTERACTIVE ENTERTAINMENT LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Powell, Brielle
  • Bean, Celeste
  • Walker, Vicky
  • Rudi, Olga
  • Osman, Steven

Abstract

Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio- visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within tire current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.

IPC Classes  ?

  • G06Q 50/50 - Business processes related to the communications industry
  • G06Q 10/06 - Resources, workflows, human or project managementEnterprise or organisation planningEnterprise or organisation modelling

59.

SYSTEMS AND METHODS FOR GENERATING NONPLAYER CHARACTERS ACCORDING TO GAMEPLAY CHARACTERISTICS

      
Application Number US2024042812
Publication Number 2025/049144
Status In Force
Filing Date 2024-08-16
Publication Date 2025-03-06
Owner
  • SONY INTERACTIVE ENTERTAINMENT LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Dorn, Victoria
  • Reifsnider, Daniel
  • Goji, Nataliya
  • Bartolome, Angela
  • Chiang, Jessica

Abstract

Systems and methods for generating nonplayer characters are described. An artificial intelligence (Al) model is trained based on gameplay by one or more users to generate the nonplayer characters. The nonplayer characters have similar gameplay characteristics as that of a game character controlled by one of the users. The Al model is trained to have a percentage of gameplay characteristics learned from gameplay by the one the users and a percentage of gameplay characteristics from gameplay by another one of the users.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

60.

YOASOBI

      
Application Number 019151517
Status Pending
Filing Date 2025-03-05
Owner Sony Music Entertainment (Japan) Inc. (Japan)
NICE Classes  ? 25 - Clothing; footwear; headgear

Goods & Services

Footwear; sneakers; clothing; jerseys [clothing]; sports jerseys; windcheaters; socks and stockings other than special sportswear; headwear.

61.

SHARK TANK SUMMIT

      
Serial Number 99069270
Status Pending
Filing Date 2025-03-05
Owner Sony Pictures Television Inc. ()
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

ARRANGING AND CONDUCTING BUSINESS SEMINARS FOR BUSINESS ENTREPRENEURS IN THE FIELD OF BUSINESS DEVELOPMENT, BUSINESS MENTORING, BUSINESS COACHING, TRAINING, TECHNICAL ASSISTANCE, AND HOW TO CAPITALIZE NEW BUSINESS ENTERPRISES

62.

Lanyard for controller

      
Application Number 29853253
Grant Number D1064887
Status In Force
Filing Date 2022-09-14
First Publication Date 2025-03-04
Grant Date 2025-03-04
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Nokuo, Taichi

63.

Lanyard for controller

      
Application Number 29853242
Grant Number D1064886
Status In Force
Filing Date 2022-09-14
First Publication Date 2025-03-04
Grant Date 2025-03-04
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Nokuo, Taichi

64.

INFORMATION PROCESSING APPARATUS FOR RESPONDING TO FINGER AND HAND OPERATION INPUTS

      
Application Number 18945200
Status Pending
Filing Date 2024-11-12
First Publication Date 2025-02-27
Owner SONY CORPORATION (Japan)
Inventor
  • Hiro, Daisuke
  • Takaoka, Lyo
  • Yano, Akane
  • Narita, Tomoya

Abstract

An information processing apparatus that controls a display to display an operation target; determines a contact size of an object on the display; and enables or disables an operation input for the operation target based on the contact size.

IPC Classes  ?

  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/04847 - Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/04886 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
  • H04M 1/72469 - User interfaces specially adapted for cordless or mobile telephones for operating the device by selecting functions from two or more displayed items, e.g. menus or icons

65.

INTELLIGENT REPORTING WITHIN ONLINE COMMUNITIES

      
Application Number 18238414
Status Pending
Filing Date 2023-08-25
First Publication Date 2025-02-27
Owner
  • Sony Interactive Entertainment America LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Powell, Brielle
  • Bean, Celeste
  • Walker, Victoria
  • Rudi, Olga
  • Osman, Steven

Abstract

Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.

IPC Classes  ?

  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 40/169 - Annotation, e.g. comment data or footnotes

66.

INPUT DEVICE

      
Application Number 18721206
Status Pending
Filing Date 2022-08-15
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Suzuki, Kazuyuki
  • Mizuno, Tomomasa

Abstract

An execution environment of a game application is enabled to be changed without hindrance to the operation of the game application. An input device has function buttons. A processor of the input device receives operations on the function buttons, and changes the execution environment of the game application. The function buttons are disposed at a position lower than the upper surface of a right portion of the input device and the upper surface of a left portion thereof.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

67.

INPUT DEVICE AND OPERATION STICK UNIT

      
Application Number 18721308
Status Pending
Filing Date 2022-08-15
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Suzuki, Kazuyuki
  • Mizuno, Tomomasa

Abstract

A button that can be operated promptly according to a necessity of a user is provided to an input device. The input device has a function button. The function button is located rearward of a plurality of operation members provided to the input device, and projects outward from the peripheral edge of an upper cover as viewed in plan of the input device.

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials

68.

HEAD-MOUNTED DISPLAY, DISPLAY CONTROL METHOD, AND PROGRAM

      
Application Number 18948925
Status Pending
Filing Date 2024-11-15
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Nakamura, Yuichiro
  • Okumura, Yasushi

Abstract

A head-mounted display, a display control method, and a program that facilitate a user to understand proximity between the user and an object around the user are provided. A display block is arranged in front of the eyes of the user wearing a HMD. In accordance with proximity between the user and an object around the user, the HMD controls the display block so as to have the user visually recognize a forward direction of the display block.

IPC Classes  ?

  • G06V 20/64 - Three-dimensional objects
  • G02B 27/01 - Head-up displays
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 7/285 - Analysis of motion using a sequence of stereo image pairs

69.

INTERACTIVELY PLACING OBJECTS ON A VIRTUAL STAGE

      
Application Number 18237632
Status Pending
Filing Date 2023-08-24
First Publication Date 2025-02-27
Owner
  • Sony Group Corporation (Japan)
  • Sony Pictures Entertainment Inc. (USA)
Inventor
  • Anderberg, Tobias
  • Wise, Joseph

Abstract

Tracking a control object on a stage for a virtual production, including: tracking a control object on the stage with a system that tracks at least one camera used in the virtual production; identifying a location in a virtual environment using tracking information of the control object; and placing virtual assets at the identified location in the virtual environment.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

70.

ADAPTIVE STREAMING OF MULTIMEDIA CONTENT

      
Application Number 18809809
Status Pending
Filing Date 2024-08-20
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Cerrato, Maurizio
  • Gupta, Rajeev
  • Henderson, Christopher William
  • Villanueva-Barreiro, Marina
  • Barcias, Jesus Lucas
  • Conde, Marcos
  • Sanders, Matthew William
  • Leonardi, Rosario

Abstract

The present disclosure describes a method and system for adaptively streaming multimedia content. Data relating to the multimedia content is separated into a plurality of components, each of the components corresponding to one or more features of the multimedia content. The plurality of components are prepared for transmission to a client device, wherein a different preparation is applied to each component depending on the one or more features of a respective component. The prepared components are transmitted from the server to the client device.

IPC Classes  ?

71.

Orientation Aware Smart Input Correction

      
Application Number 18810790
Status Pending
Filing Date 2024-08-21
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Leung, Jun Yen
  • Cerrato, Maurizio
  • Green, Lawrence Martin

Abstract

The present disclosure provides a computer implemented method of correcting a physical input to an input device of a controllable device. The method comprises: receiving a physical input from the input device; receiving orientation information from a gyroscope of the input device; providing the physical input and orientation information to a trained machine learning model, wherein the trained machine learning model is configured to output a corrected input based on the physical input and the orientation information; and receiving from the trained machine learning model, a corrected input corresponding to the physical input. Further, the present disclosure provides a computer-implemented method of training a machine learning model to correct a physical input to an input device of a controllable device.

IPC Classes  ?

  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63F 13/20 - Input arrangements for video game devices

72.

Method Of Interacting With A Video Game System

      
Application Number 18810860
Status Pending
Filing Date 2024-08-21
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Walker, Andrew William
  • Suganuma, Atsushi
  • Armstrong, Calum
  • O'Sullivan, Damian

Abstract

A computer-implemented method of interacting with a video game system comprising a user input device, the method comprising: determining movement of a user using a sensor; predicting a future actuation of the user input device based on the determined movement, wherein the actuation triggers a game event; outputting an effect based on the predicted actuation of the user input device. This provides accurate, pre-emptive effects and improves the interaction between a video game system and a user.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player

73.

Varying Just Noticeable Difference (JND) Threshold or Bit Rates for Game Video Encoding Based on Power Saving Requirements

      
Application Number 18455564
Status Pending
Filing Date 2023-08-24
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Srivastava, Manoj Kumar
  • Sarria, Mario
  • Chen, Eric Hsuming
  • Mizusawa, Hideyuki

Abstract

Techniques are described for reducing latency in computer game network streaming using a machine learning (ML) model to determine an optimal bite rate/frame rate/resolution for encoding the video of the computer game to satisfy a just noticeable difference (JND) threshold while minimizing the amount of data being sent.

IPC Classes  ?

  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • G06N 20/00 - Machine learning

74.

INPUT DEVICE AND OPERATED MEMBER

      
Application Number 18722610
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Onda, Takashi
  • Morita, Masaho

Abstract

The presence or absence of an operated member on an input device is enabled to be selected at the discretion of a user. The input device has a supporting member. The supporting member includes a shaft portion, and moves about an axis defined in the shaft portion. A sensor is separated from the axis in a first direction orthogonal to the axis, and outputs a signal corresponding to movement of the supporting member. An operated member extends in a second direction orthogonal to the axis and intersecting the first direction, and projects from a lower case. The operated member is attached to the supporting member so as to move together with the supporting member, and is removable from the supporting member by an operation from the outside of the lower case.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

75.

INPUT DEVICE

      
Application Number 18722824
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Onda, Takashi

Abstract

An input device is provided which enables a user to adjust a movable range of a trigger button. The input device includes a stopper member movable between a first position that allows movement of a trigger button in a first range and a second position that abuts against a stopper target portion of the trigger button and limits the movable range of the trigger button to a second range smaller than the first range, and an operation member that engages with the stopper member and can move in a direction different from that of the stopper member. The operation member moves the stopper member between the first position and the second position.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

76.

ATTACHMENT DEVICE FOR ATTACHMENT TO CABLE

      
Application Number 18723509
Status Pending
Filing Date 2022-09-30
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Aoyanagi, Yoshihiro
  • Kidoba, Kenta
  • Suzuki, Kazuyuki
  • Igarashi, Takeshi
  • Funatsu, Hitoshi

Abstract

Provided is an attachment device that is able to improve the stability of connection between a cable connector and a connector of an input device and also facilitate the operation for engaging an engagement section with the input device. The attachment device includes a connector retaining section and an engagement member. The engagement member is provided on the connector retaining section, and includes an engagement section for engaging with the input device. The engagement member is movable between an engagement position and an accommodation position. The engagement position is a position where the engagement section is protruded from the connector retaining section. The accommodation position is a position where the engagement section is accommodated in the connector retaining section.

IPC Classes  ?

  • H01R 13/639 - Additional means for holding or locking coupling parts together after engagement
  • H01R 13/50 - BasesCases formed as an integral body
  • H01R 13/627 - Snap-action fastening
  • H01R 13/635 - Additional means for facilitating engagement or disengagement of coupling parts, e.g. aligning or guiding means, levers, gas pressure for disengagement only by mechanical pressure, e.g. spring force

77.

DISPLAY CONTROL DEVICE, HEAD-MOUNTED DISPLAY, AND DISPLAY CONTROL METHOD

      
Application Number 18724629
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-27
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Nishibe, Mitsuru
  • Tominaga, Takehiro
  • Nakada, Yoshihiro
  • Ito, Masaki
  • Minamino, Takanori

Abstract

A stereo camera of a head-mounted display photographs left-viewpoint and right-viewpoint photographed images and the like at a frame rate of 1/Δt as depicted in (a). By using either one of the left-viewpoint and right-viewpoint photographed images, a display control device alternately generates a left-eye or right-eye display image (display image, for example) for each frame at a rate equal to the frame rate used in photographing, and displays the generated display image in a corresponding region of a display panel while not displaying any image in the other region, as depicted in (c).

IPC Classes  ?

  • H04N 13/122 - Improving the 3D impression of stereoscopic images by modifying image signal contents, e.g. by filtering or adding monoscopic depth cues
  • H04N 13/111 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation
  • H04N 13/133 - Equalising the characteristics of different image components, e.g. their average brightness or colour balance
  • H04N 13/239 - Image signal generators using stereoscopic image cameras using two 2D image sensors having a relative position equal to or related to the interocular distance
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • H04N 13/398 - Synchronisation thereofControl thereof

78.

IMAGING APPARATUS FOR ENDOSCOPE AND IMAGING SYSTEM

      
Application Number 18945786
Status Pending
Filing Date 2024-11-13
First Publication Date 2025-02-27
Owner Sony Olympus Medical Solutions Inc. (Japan)
Inventor Tanahashi, Fuminori

Abstract

An imaging apparatus for endoscope includes: a coupler; an exterior casing connected to the coupler and extending along a first axis crossing an optical axis of an endoscope, the exterior casing having outer dimensions in a direction along the first axis greater than outer dimensions in a direction along the optical axis of the endoscope; an optical system; and an imaging unit. The exterior casing includes a first exterior part, a second exterior part, and a connector part. The optical system and the imaging unit are housed, in the exterior casing, side by side on the optical axis of the endoscope such that light of an image of a subject guided by the optical system is captured by the imaging unit.

IPC Classes  ?

  • G02B 23/24 - Instruments for viewing the inside of hollow bodies, e.g. fibrescopes
  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
  • A61B 1/06 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with illuminating arrangements
  • A61B 18/00 - Surgical instruments, devices or methods for transferring non-mechanical forms of energy to or from the body
  • A61B 18/14 - Probes or electrodes therefor
  • G02B 23/26 - Instruments for viewing the inside of hollow bodies, e.g. fibrescopes using light guides
  • H04N 23/50 - Constructional details
  • H04N 23/51 - Housings

79.

TELECOMMUNICATIONS APPARATUS AND METHODS FOR PAGING OF A MOBILE DEVICE

      
Application Number 18946935
Status Pending
Filing Date 2024-11-14
First Publication Date 2025-02-27
Owner
  • Sony Group Corporation (Japan)
  • Sony Mobile Communications Inc. (Japan)
Inventor
  • Martin, Brian Alexander
  • Wong, Shin Horng
  • Beale, Martin Warwick
  • Wei, Yuxin
  • Sharma, Vivek
  • Tsuda, Shinichiro
  • Wakabayashi, Hideji
  • Berggren, Anders

Abstract

A method of communicating data between a radio network infrastructure and a terminal device in a wireless telecommunications network. The method comprises establishing at a radio network infrastructure element there is data available for communication between the radio network infrastructure and the terminal device and transmitting a paging message for the terminal device from the radio network infrastructure element. The paging message comprises an indication of an identifier for the terminal device and an indication of a network allocated resource for use in subsequently communicating the data between the radio network infrastructure element and the terminal device. In response to receiving the paging message the terminal device transmits to the radio network infrastructure element a paging response indicating the terminal device received the paging message, after which the data is communicated between the radio network infrastructure element and the terminal device using the network allocated resource.

IPC Classes  ?

  • H04W 68/02 - Arrangements for increasing efficiency of notification or paging channel
  • H04W 68/00 - User notification, e.g. alerting or paging, for incoming communication, change of service or the like
  • H04W 76/11 - Allocation or use of connection identifiers
  • H04W 76/27 - Transitions between radio resource control [RRC] states

80.

INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR SAME, AND PROGRAM

      
Application Number JP2024028763
Publication Number 2025/041664
Status In Force
Filing Date 2024-08-09
Publication Date 2025-02-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Nagi, Minami
  • Saito, Hideyuki
  • Kyusojin, Hiroshi
  • Okumura, Atsushi
  • Miura, Junya

Abstract

Provided is an information processing device comprising: a first integrated circuit; a second integrated circuit; and a first bus and a second bus that independently connect the first integrated circuit and the second integrated circuit to each other. The first integrated circuit includes a first bus controller that controls communication via the first bus and a second bus controller that controls communication via the second bus. The first integrated circuit performs data transmission to the second integrated circuit via the second bus using the second bus controller when communication via the first bus is not usable.

IPC Classes  ?

  • G06F 11/16 - Error detection or correction of the data by redundancy in hardware
  • G06F 13/10 - Program control for peripheral devices
  • G06F 13/36 - Handling requests for interconnection or transfer for access to common bus or bus system
  • G06F 15/167 - Interprocessor communication using a common memory, e.g. mailbox

81.

INPUT DEVICE

      
Application Number JP2024028924
Publication Number 2025/041683
Status In Force
Filing Date 2024-08-13
Publication Date 2025-02-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Igarashi, Takeshi
  • Ota, Masataka

Abstract

The present invention makes it easier to recognize, in the appearance of an input device, the correspondence between the tilt direction of an operation stick and a direction of instruction to an application. An input device (1) may comprise a top member (40) which has an upper surface that is touched by a user's finger and a base member (50) to which the top member (40) is attached. One from among the base member (50) and an insertion part (42) of the top member (40) may have a plurality of engagement parts (70) that surround the axis (L1) of the insertion part (42), and the other one may have at least one engagement part (80) that engages with at least one of the plurality of engagement parts (70) and that restricts movement of the insertion part (42) in a direction around the axis (L1). A mark (45) that indicates a direction intersecting the axis (L1) may be formed in an outer surface of the top member (40).

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks

82.

VARYING JUST NOTICEABLE DIFFERENCE (JND) THRESHOLD OR BIT RATES FOR GAME VIDEO ENCODING BASED ON POWER SAVING REQUIREMENTS

      
Application Number US2024036525
Publication Number 2025/042486
Status In Force
Filing Date 2024-07-02
Publication Date 2025-02-27
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Sarria, Mario
  • Chen, Eric Hsuming
  • Mizusawa, Hideyuki

Abstract

Techniques are described for reducing latency in computer game network streaming using a machine learning (ML) model (402) to determine (606, 608) an optimal bite rate/frame rate/resolution for encoding the video of the computer game to satisfy a just noticeable difference (JND) threshold while minimizing the amount of data being sent.

IPC Classes  ?

  • H04N 19/169 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
  • G06F 16/35 - ClusteringClassification
  • G06N 20/00 - Machine learning
  • G06T 7/00 - Image analysis
  • G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
  • G06V 10/774 - Generating sets of training patternsBootstrap methods, e.g. bagging or boosting
  • H04N 19/103 - Selection of coding mode or of prediction mode
  • H04N 19/115 - Selection of the code volume for a coding unit prior to coding
  • H04N 19/52 - Processing of motion vectors by encoding by predictive encoding

83.

COORDINATED R-TWT SP SCHEDULING AMONG MULTIPLE ADJACENT BSS ACCORDING TO NON-AP STA NEEDS

      
Application Number IB2024057119
Publication Number 2025/040973
Status In Force
Filing Date 2024-07-22
Publication Date 2025-02-27
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor
  • Xia, Qing
  • Talarico, Salvatore

Abstract

A coordinated form of R-TWT SP scheduling taking into account the needs of non-AP STAs in adjacent BSS. A flag in the BSSID field is used to indicate if the AP is represented by the BSSID is a UHR AP. Mechanisms are described to support coordinated R-TWTs and the operation of UHR devices supporting these coordinated R-TWT. The protocol for UHR AP and UHR non-AP STAs allows for identifying possible interference with the OBSS, directly rescheduling, or performing negotiation with the UHR AP of the OBSS for scheduling the R-TWT SP.

IPC Classes  ?

  • H04W 74/04 - Scheduled access
  • H04W 52/02 - Power saving arrangements
  • H04W 84/12 - WLAN [Wireless Local Area Networks]
  • H04W 72/541 - Allocation or scheduling criteria for wireless resources based on quality criteria using the level of interference

84.

INTERACTIVELY PLACING OBJECTS ON A VIRTUAL STAGE

      
Application Number IB2024056693
Publication Number 2025/040967
Status In Force
Filing Date 2024-07-09
Publication Date 2025-02-27
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY PICTURES ENTERTAINMENT INC. (USA)
Inventor
  • Anderberg, Tobias
  • Wise, Joseph

Abstract

Tracking a control object on a stage for a virtual production, including: tracking a control object on the stage with a system that tracks at least one camera used in the virtual production; identifying a location in a virtual environment using tracking information of the control object; and placing virtual assets at the identified location in the virtual environment.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0486 - Drag-and-drop

85.

SYSTEMS AND METHODS FOR PROVIDING ASSISTANCE TO A USER DURING GAMEPLAY

      
Application Number 18449872
Status Pending
Filing Date 2023-08-15
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Bean, Celeste
  • Tinklenberg, Bethany
  • Ramirez, Kristie

Abstract

Systems and methods for providing gameplay assistance are described. One of the methods includes monitoring gameplay of a user of a game. The monitoring occurs to identify interactive skills of gameplay by the user during a session of the game. The method further includes determining that the interactive skills of gameplay have fallen below a threshold level for progressing the game and initiating gameplay assistance responsive to the interactive skills falling below the threshold level. The gameplay assistance includes a blended bifurcation of user inputs to complete one or more interactive tasks of the game. The blended bifurcation of user inputs include an amount of assistance inputs that override selected ones of the user inputs. The amount of assistance inputs vary over time during the gameplay of the game to maintain the interactive skills of the gameplay above the threshold level of interactive skills for playing the game.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game

86.

CUSTOM CHARACTER CREATION BASED ON BODY MOVEMENT AND USER INPUT DATA

      
Application Number 18451789
Status Pending
Filing Date 2023-08-17
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Dorn, Victoria
  • Azmandian, Mahdi

Abstract

A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (AI) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone

87.

CALIBRATION DEVICE, DISPLAY DEVICE, CALIBRATION METHOD, AND IMAGE DISPLAY METHOD

      
Application Number 18721720
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Koizumi, Makoto

Abstract

A head mounted display includes a first display unit for displaying an image of a center part of a display image and a second display unit for displaying an image of the outside thereof, and the images are combined by a half mirror for visual recognition. On the basis of the chromaticities of the first display unit and the second display unit measured by a chromoscope from a position similar to the viewpoint of a user, a calibration device calculates a color conversion matrix by which colors in a common color gamut are visually recognized, and outputs it in association with the display unit.

IPC Classes  ?

  • G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix
  • G01J 3/50 - Measurement of colourColour measuring devices, e.g. colorimeters using electric radiation detectors
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes

88.

INPUT DEVICE AND COVER OF INPUT DEVICE

      
Application Number 18723876
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Onda, Takashi

Abstract

The rigidity of an input device is increased while an effect on the external appearance of the input device is suppressed. The input device has a device front portion as well as a right grip and a left grip. An upper case and a lower case of the input device form a part of each of the device front portion, the right grip, and the left grip, and house a frame. The lower case is fixed to at least one of the frame and the upper case by a plurality of screws. A lower cover is attached to the lower surface of the lower case, covers the plurality of screws, and constitutes at least a part of each of the lower surface of the device front portion, the left side surface of the right grip, and the right side surface of the left grip.

IPC Classes  ?

  • G06F 1/16 - Constructional details or arrangements
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials

89.

RENDERING METHOD AND SYSTEM

      
Application Number 18784989
Status Pending
Filing Date 2024-07-26
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Leung, Jun Yen
  • Cerrato, Maurizio
  • Green, Lawrence

Abstract

There is provided a method for rendering a virtual environment. The method comprises identifying one or more static elements in the virtual environment, determining, for a first frame having a first virtual camera position, a geometry of the static elements in the virtual environment, storing the geometry of the static elements for the first frame, determining, for a second frame having the first virtual camera position, a geometry of at least part of the virtual environment based, at least in part, on the stored geometry of the static elements for the first frame, and determining, for the second frame, lighting for the at least part of the virtual environment at least in part based on the geometry of the at least part of the virtual environment determined for the second frame, to render the at least part of the virtual environment

IPC Classes  ?

90.

SYSTEM AND METHOD FOR DYNAMIC MIXING OF AUDIO

      
Application Number 18785547
Status Pending
Filing Date 2024-07-26
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Couthier, Loïc

Abstract

A system for dynamically mixing audio content, the system comprising: a receiving unit configured to receive input audio; an analysis unit configured to analyse the input audio to determine one or more masking patterns; an attenuation unit configured to attenuate one or more channels of the input audio in accordance with the one or more masking patterns, and an output unit configured to output attenuated audio.

IPC Classes  ?

  • G11B 27/031 - Electronic editing of digitised analogue information signals, e.g. audio or video signals

91.

COOPERATIVE AND COACHED GAMEPLAY

      
Application Number 18933922
Status Pending
Filing Date 2024-10-31
First Publication Date 2025-02-20
Owner
  • SONY INTERACTIVE ENTERTAINMENT LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Rudi, Olga
  • Young, Kristine
  • Azmandian, Mahdi
  • Zhang, Jin
  • Karp, Sarah
  • Karimi, Sepideh
  • Juenger, Elizabeth

Abstract

Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

92.

SYSTEMS AND METHODS FOR PROVIDING ASSISTANCE TO A USER DURING GAMEPLAY

      
Application Number US2024040379
Publication Number 2025/038284
Status In Force
Filing Date 2024-07-31
Publication Date 2025-02-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Tinklenberg, Bethany
  • Ramirez, Kristie

Abstract

Systems and methods for providing gameplay assistance are described. One of the methods includes monitoring gameplay of a user of a game. The monitoring occurs to identify interactive skills of gameplay by the user during a session of the game. The method further includes determining that the interactive skills of gameplay have fallen below a threshold level for progressing the game and initiating gameplay assistance responsive to the interactive skills falling below the threshold level. The gameplay assistance includes a blended bifurcation of user inputs to complete one or more interactive tasks of the game. The blended bifurcation of user inputs include an amount of assistance inputs that override selected ones of the user inputs. The amount of assistance inputs vary over time during the gameplay of the game to maintain the interactive skills of the gameplay above the threshold level of interactive skills for playing the game.

IPC Classes  ?

  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

93.

CUSTOM CHARACTER CREATION BASED ON BODY MOVEMENT AND USER INPUT DATA

      
Application Number US2024041913
Publication Number 2025/038538
Status In Force
Filing Date 2024-08-12
Publication Date 2025-02-20
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Azmandian, Mahdi

Abstract

A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (Al) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

IPC Classes  ?

  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

94.

INPUT DEVICE AND OPERATION STICK UNIT

      
Application Number 18721209
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Suzuki, Kazuyuki

Abstract

A part provided with an operation member in an input device is enabled to be replaced easily. The input device includes a stick unit including an operation stick and a circuit for detecting movement of the operation stick. A main body of the input device has a housing recessed portion that opens upward and rearward and houses the stick unit. The stick unit is attachable to and detachable from the housing recessed portion.

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

95.

INPUT DEVICE AND EXTERIOR COVER OF INPUT DEVICE

      
Application Number 18723877
Status Pending
Filing Date 2022-12-21
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Morita, Masaho
  • Igarashi, Takeshi

Abstract

An exterior member of an input device is enabled to be removed easily. A cover lock member of the input device has a second engaging portion for engaging with a first engaging portion of an upper cover as an exterior member. The cover lock member is movable between a locking position at which the second engaging portion engages with the first engaging portion and an unlocking position at which the engagement between the second engaging portion and the first engaging portion is released.

IPC Classes  ?

  • G06F 1/16 - Constructional details or arrangements
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials

96.

SYSTEM FOR RENDERING TWO-DIMENSIONAL CONTENT IN A THREE-DIMENSIONAL VIRTUAL REALITY ENVIRONMENT, AND A METHOD THEREOF

      
Application Number 18785023
Status Pending
Filing Date 2024-07-26
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Connor, Patrick John
  • Monti, Maria Chiara

Abstract

A system for rendering two-dimensional, 2D, content in a three-dimensional, 3D, virtual reality environment, comprising: receiving circuitry configured to receive the 2D content, the 2D content being in a 2D format; environment generating circuitry configured to generate the 3D virtual reality environment, wherein the 3D virtual reality environment comprises a virtual surface upon which the 2D content is to be rendered; recognition circuitry configured to recognise one or more regions of interest in the 2D content; mask generating circuitry configured to generate, in dependence upon a location of the virtual surface within the generated 3D virtual reality environment and in dependence upon at least one recognised region of interest in the 2D content, a 3D mask of the generated 3D virtual reality environment, wherein the 3D mask indicates at least one region within the 3D virtual reality environment in which the at least one recognised region of interest is to be rendered; and rendering circuitry configured to render the 3D virtual reality environment for display at a head mounted display, HMD, wherein the rendering circuitry is configured to render the 2D content on the virtual surface, and upscale the at least one region within the 3D virtual reality environment indicated in the 3D mask.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays

97.

GENERATING CUSTOMIZED SUMMARIES OF VIRTUAL ACTIONS AND EVENTS

      
Application Number 18933948
Status Pending
Filing Date 2024-10-31
First Publication Date 2025-02-20
Owner
  • SONY INTERACTIVE ENTERTAINMENT LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Bartolome, Angela
  • Dan, Supriti
  • Luluquisin, Genie-Rose
  • Patel, Benaisha
  • Bean, Celeste

Abstract

A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.

IPC Classes  ?

  • G06V 20/40 - ScenesScene-specific elements in video content
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/85 - Providing additional services to players
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

98.

INFORMATION PROCESSING DEVICE AND VIDEO EDITING METHOD

      
Application Number 18935692
Status Pending
Filing Date 2024-11-04
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Uno, Masayuki
  • Nishikido, Masanao

Abstract

A ring buffer records a game video provided by a running game software together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section gives a trophy to a user playing a game. A video acquiring section reads, from the ring buffer, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section. A video processing section carries out an editing process on the video recorded in the second recording section.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/86 - Watching games played by other players
  • G11B 27/02 - Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers

99.

NETWORK ARCHITECTURE PROVIDING HIGH SPEED STORAGE ACCESS THROUGH A PCI EXPRESS FABRIC BETWEEN A STREAMING ARRAY AND A DEDICATED STORAGE SERVER

      
Application Number 18938153
Status Pending
Filing Date 2024-11-05
First Publication Date 2025-02-20
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Colenbrander, Roelof Roderick

Abstract

A network architecture including a streaming array that includes a plurality of compute sleds, wherein each compute sled includes one or more compute nodes. The network architecture including a network storage of the streaming array. The network architecture including a PCIe fabric of the streaming array configured to provide direct access to the network storage from a plurality of compute nodes of the streaming array. The PCIe fabric including one or more array-level PCIe switches, wherein each array-level PCIe switch is communicatively coupled to corresponding compute nodes of corresponding compute sleds and communicatively coupled to the network storage. The network storage is shared by the plurality of compute nodes of the streaming array.

IPC Classes  ?

  • G06F 13/38 - Information transfer, e.g. on bus
  • G06F 13/16 - Handling requests for interconnection or transfer for access to memory bus
  • G06F 13/40 - Bus structure
  • G06F 13/42 - Bus transfer protocol, e.g. handshakeSynchronisation
  • H04L 49/351 - Switches specially adapted for specific applications for local area network [LAN], e.g. Ethernet switches
  • H04L 67/1097 - Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]

100.

COORDINATED R-TWT SP SCHEDULING AMONG MULTIPLE ADJACENT BSS ACCORDING TO NON-AP STA NEEDS

      
Application Number 18749128
Status Pending
Filing Date 2024-06-20
First Publication Date 2025-02-20
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor
  • Xia, Qing
  • Talarico, Salvatore

Abstract

A coordinated form of R-TWT SP scheduling taking into account the needs of non-AP STAs in adjacent BSS. A flag in the BSSID field is used to indicate if the AP is represented by the BSSID is a UHR AP. Mechanisms are described to support coordinated R-TWTs and the operation of UHR devices supporting these coordinated R-TWT. The protocol for UHR AP and UHR non-AP STAs allows for identifying possible interference with the OBSS, directly rescheduling, or performing negotiation with the UHR AP of the OBSS for scheduling the R-TWT SP.

IPC Classes  ?

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