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[Owner] Sony Corporation 30,142
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New (last 4 weeks) 78
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IPC Class
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer 2,487
H04N 5/232 - Devices for controlling television cameras, e.g. remote control 1,942
H01L 27/146 - Imager structures 1,469
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09 - Scientific and electric apparatus and instruments 1,374
41 - Education, entertainment, sporting and cultural services 861
28 - Games; toys; sports equipment 600
16 - Paper, cardboard and goods made from these materials 315
25 - Clothing; footwear; headgear 246
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1.

RESOURCE-EFFICIENT PROVISIONING OF MULTI-USER APPLICATIONS

      
Application Number 19331491
Status Pending
Filing Date 2025-09-17
First Publication Date 2026-03-19
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Stemple, Lloyd Preston
  • Starkey, Robert Christopher
  • Clarke, Jake Leigh
  • Anderson, Mark

Abstract

Methods, systems, and apparatus for executing a video game can include executing a first instance at a first processing device, receiving data from a second processing device over a network, the data corresponding to a second instance executed concurrently with the first instance, the second instance being instantiated by the second processing device in response to one or more events detected by the first processing device, providing inputs received from the first control device to the first instance of the video game, the first instance being responsive to inputs received from the first control device, transmitting inputs received from the second control device to the second processing device, the second instance being responsive to inputs received from the second control device, generating images for display based on the first instance and the second instance, and displaying the generated images.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

2.

GENERATING A RENDERED IMAGE OF A THREE-DIMENSIONAL OBJECT

      
Application Number 19395678
Status Pending
Filing Date 2025-11-20
First Publication Date 2026-03-19
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Andreopoulos, Ioannis
  • Treder, Matthias Sebastian
  • Lutz, Sebastian Alexander
  • Chowdhury, Pinaki Nath
  • Lim, Jia-Jie

Abstract

Data representing a 3D object to be rendered is obtained, the data comprising: a mesh structure defining 3D co-ordinates for each of a plurality of object vertices; and a feature vector encoding visual characteristics for at least one object surface defined by the plurality of object vertices. Motion information indicative of motion of the object in a scene is received. Based on the motion information, the mesh structure is deformed by adjusting the co-ordinates for one or more of the plurality of object vertices. The deformed mesh structure is processed using a graphics pipeline comprising a vertex shader and a fragment shader to generate a rendered image of the scene. The fragment shader comprises an artificial neural network trained to output pixel colour values for the at least one object surface on the basis of the visual characteristics encoded in the feature vector.

IPC Classes  ?

  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • G06N 3/084 - Backpropagation, e.g. using gradient descent
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

3.

AI GATEKEEPER FOR SHARED CODE REPOSITORIES

      
Application Number 18889864
Status Pending
Filing Date 2024-09-19
First Publication Date 2026-03-19
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Sundaram, Chockalingam Ravi

Abstract

Techniques are provided for configuring artificial intelligence (AI) components to prevent inadvertent commits of unlicensed code, prevent inadvertent violations of company code standards, policies, and licenses, to prevent inadvertent violations of code/library/dataset use, and to suggest alternative solutions for noted violations.

IPC Classes  ?

  • G06F 8/71 - Version control Configuration management
  • G06F 8/35 - Creation or generation of source code model driven
  • G06F 11/3668 - Testing of software

4.

GRATING COUPLER, PHOTONIC CHIP, LIDAR SYSTEM AND METHOD

      
Application Number EP2025076157
Publication Number 2026/057835
Status In Force
Filing Date 2025-09-15
Publication Date 2026-03-19
Owner
  • SONY SEMICONDUCTOR SOLUTIONS CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Schäfer, Henrik
  • Ott, Arndt

Abstract

The disclosure pertains to a grating coupler for coherent lidar, wherein the grating coupler includes: a waveguide that extends along a guidance direction; and pairs of radiating elements that are arranged along the guidance direction at an emission side of the waveguide, wherein each pair includes a left radiating element and a right radiating element that are separated from each other by a gap.

IPC Classes  ?

  • G01S 7/481 - Constructional features, e.g. arrangements of optical elements
  • G01S 17/08 - Systems determining position data of a target for measuring distance only
  • G02B 6/293 - Optical coupling means having data bus means, i.e. plural waveguides interconnected and providing an inherently bidirectional system by mixing and splitting signals with wavelength selective means
  • G02B 6/34 - Optical coupling means utilising prism or grating
  • G02B 27/09 - Beam shaping, e.g. changing the cross-sectioned area, not otherwise provided for

5.

INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD

      
Application Number JP2024032661
Publication Number 2026/058367
Status In Force
Filing Date 2024-09-12
Publication Date 2026-03-19
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ando Toshiyuki
  • Ueda Yumi
  • Hirata Shinichi
  • Kake Tomokazu
  • Kang Mihee
  • Matsuura Katsuhiko
  • Ishida Mamiko
  • Takano Akihiro
  • Kaneko Norihide

Abstract

An information processing device 18 is an information terminal that can be attached to and detached from a controller 16 of a game console 12 that executes an application. The information processing device 18 comprises an attachment member for attaching the information processing device 18 to the controller 16. The information processing device 18 detects an operation or a state of a target object 100 representing an object that is different from the controller 16 and is attached to the information processing device 18 by means of the attachment member. The information processing device 18 outputs information based on the detection result.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

6.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number JP2025016577
Publication Number 2026/058492
Status In Force
Filing Date 2025-05-02
Publication Date 2026-03-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Takahashi, Kei
  • Tsukamoto, Kei
  • Kawaguchi, Naoki
  • Liu, Yuhu
  • Matsuura, Katsuhiko
  • Matsushima, Masanori

Abstract

An information processing system according to the present disclosure comprises: an information acquisition unit that acquires pressure distribution data indicating a distribution of pressure values with respect to a surface of an object to be gripped; a gripping estimation unit that detects a manner of gripping by a user gripping the object to be gripped; a variable extraction unit that extracts a control parameter corresponding to an operation of the user on the basis of the manner of gripping; and a state control unit that causes expression according to the pressure distribution data and the control parameter to be executed.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

7.

CONTENT BASED RESPONSE TO A GAME PLAY QUERY USING ARTIFICIAL INTELLIGENCE

      
Application Number 18889281
Status Pending
Filing Date 2024-09-18
First Publication Date 2026-03-19
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Herman, Andrew
  • Denison, Charlie

Abstract

A method includes capturing one or more video frames of a game play of the video game controlled by a user. The method including executing an artificial intelligence (AI) model to determine a context of a current point in the game play based on the one or more video frames that are captured. The method including determining a query based on the context of the game play using the AI model. The method including generating a response to the query using the AI model based on the context of the game play. The method including presenting the response to the query via a device of the player.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone

8.

LIGHT-EMITTING ELEMENT AND METHOD OF MANUFACTURING THE SAME

      
Application Number 18887271
Status Pending
Filing Date 2024-09-17
First Publication Date 2026-03-19
Owner Sony Corporation (Japan)
Inventor
  • Sato, Susumu
  • Hamaguchi, Tatsushi
  • Izumi, Shoichiro
  • Futagawa, Noriyuki
  • Ito, Masamichi
  • Mitomo, Jugo
  • Nakajima, Hiroshi

Abstract

A light-emitting element includes: a laminated structure body which is formed from a GaN-based compound semiconductor and in which a first compound semiconductor layer including a first surface and a second surface that is opposed to the first surface, an active layer that faces the second surface of the first compound semiconductor layer, and a second compound semiconductor layer including a first surface that faces the active layer and a second surface that is opposed to the first surface are laminated; a first light reflection layer that is provided on the first surface side of the first compound semiconductor layer; and a second light reflection layer that is provided on the second surface side of the second compound semiconductor layer. The first light reflection layer includes a concave mirror portion, and the second light reflection layer has a flat shape.

IPC Classes  ?

  • H01S 5/183 - Surface-emitting [SE] lasers, e.g. having both horizontal and vertical cavities having only vertical cavities, e.g. vertical cavity surface-emitting lasers [VCSEL]
  • H01S 5/042 - Electrical excitation
  • H01S 5/343 - Structure or shape of the active regionMaterials used for the active region comprising quantum well or superlattice structures, e.g. single quantum well [SQW] lasers, multiple quantum well [MQW] lasers or graded index separate confinement heterostructure [GRINSCH] lasers in AIIIBV compounds, e.g. AlGaAs-laser

9.

CONTROLLER, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD

      
Application Number JP2024032662
Publication Number 2026/058368
Status In Force
Filing Date 2024-09-12
Publication Date 2026-03-19
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ando Toshiyuki
  • Ueda Yumi
  • Hirata Shinichi
  • Kake Tomokazu
  • Kang Mihee
  • Matsuura Katsuhiko
  • Ishida Mamiko
  • Takano Akihiro
  • Kaneko Norihide

Abstract

A controller 16 is connected to a game console that runs an application. The controller 16 acquires first operation information indicating the state of the controller 16 or an operation input to the controller 16. The controller 16 acquires second operation information indicating the state of an information processing device 18 attachable to and detachable from the controller 16 or an operation input to the information processing device 18. On the basis of the first operation information and the second operation information, the controller 16 determines third operation information to be input to the application and transmits the third operation information to the game console 12.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

10.

MEDICAL IMAGING DEVICE, MEDICAL OBSERVATION SYSTEM, AND MEDICAL IMAGE PROCESSING DEVICE

      
Application Number JP2025031577
Publication Number 2026/058829
Status In Force
Filing Date 2025-09-08
Publication Date 2026-03-19
Owner SONY OLYMPUS MEDICAL SOLUTIONS INC. (Japan)
Inventor Mizukami, Aki

Abstract

A medical imaging device 5 comprises: a first imaging unit 53a that generates a first captured image by capturing an image of first return light from an observation object; and a second imaging unit 53b that generates a second captured image by capturing an image of second return light from the observation object. When a first mode is set, the first imaging unit 53a transmits the first captured image to a medical image processing device 9 at a specific frame rate via a transmission path. When a second mode is set, the first and second imaging units 53a and 53b reduce the number of pixels of at least one of the first and second captured images so that the combined data amount of the first and second captured images is equal to or less than the transmission capacity of the transmission path, and transmit the first and second captured images to the medical image processing device 9 via the transmission path at a specific frame rate while including the first and second captured images in the same frame.

IPC Classes  ?

11.

3D CONSISTENT 2D LANDMARK GENERATION FOR FACIAL IMAGES

      
Application Number IB2025058365
Publication Number 2026/058086
Status In Force
Filing Date 2025-08-18
Publication Date 2026-03-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor
  • Liu, Cheng Yi
  • Miyamoto, Kohei

Abstract

Provided is an electronic device for 3D consistent 2D landmark generation for facial images. The electronic device acquires image data of a face of a person from an image- capture system and determines a first plurality of two-dimensional (2D) facial landmarks based on the image data. Further, the electronic device obtains a 3D face model of the face based on the acquired image data and determines a plurality of 3D facial landmarks on 3D face model. The electronic device compute 3D attribute information is computed based on statistical information associated with neighboring 3D points of 3D face model around corresponding 3D facial landmark of plurality of 3D facial landmarks. Furthermore, electronic device generate input based on application of encoding operation on computed 3D attribute information and determined plurality of 2D facial landmarks and generate second plurality of 2D facial landmarks based on application of neural network-based landmark detector on generated input.

IPC Classes  ?

  • G06V 10/82 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
  • G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions

12.

VIRTUAL PRODUCTION PLANNING SYSTEM

      
Application Number IB2025058653
Publication Number 2026/058095
Status In Force
Filing Date 2025-08-27
Publication Date 2026-03-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY PICTURES ENTERTAINMENT INC. (USA)
Inventor
  • Elbourne, Jason
  • Rahnama, Mahmoud
  • Kurzemnieks, Gatis

Abstract

Planning virtual production from a digital application, including: performing digital planning and management of the virtual production to produce at least video output of a digital LED wall from a virtual camera mimicking filming on a virtual LED wall of the virtual production including: rendering pre-visualization of the virtual production; and generating technical visualization of the virtual production within a virtual environment; automatically generating a cost estimate of the virtual production based on the rendered pre- visualization and the generated technical visualization of the virtual production; and enabling requests for booking a sound stage from the digital application when the cost estimate is acceptable.

IPC Classes  ?

  • G06Q 10/0631 - Resource planning, allocation, distributing or scheduling for enterprises or organisations
  • G06Q 10/0633 - Workflow analysis
  • G06Q 30/0283 - Price estimation or determination
  • H04N 5/222 - Studio circuitryStudio devicesStudio equipment

13.

Customizing Arrangements of Widgets in a User Interface

      
Application Number 19000447
Status Pending
Filing Date 2024-12-23
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Smith, John
  • Martinez, Andrea
  • Morales, Daniel
  • Schupp, William
  • Parker, Derek Andrew
  • Heiken, Elisa
  • Douillet, Ludovic

Abstract

A computer system and method for presenting interactive graphical user interface (GUI) widgets are provided. Profile information associated with a user of the computer system is determined and a page is presented in a GUI. Based on the profile information associated with the user, a first template is determined that indicates a first arrangement of interactive GUI widgets to be presented in the page, whereby the first arrangement is different from that of a second template of a plurality of templates, each indicating an arrangement of a plurality of interactive GUI widgets. Based on the first template, the interactive GUI widgets are presented in the page arranged according to the first arrangement.

IPC Classes  ?

  • G06F 9/451 - Execution arrangements for user interfaces

14.

Customizing Arrangements of Widgets in a User Interface

      
Application Number 19000453
Status Pending
Filing Date 2024-12-23
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Smith, John
  • Martinez, Andrea
  • Morales, Daniel
  • Schupp, William
  • Parker, Derek Andrew
  • Heiken, Elisa
  • Douillet, Ludovic

Abstract

A computer system and method for modifying an arrangement of interactive graphical user interface (GUI) widgets are provided. An arrangement of interactive GUI widgets are presented in a page based on a first template. In response to a request to edit the arrangement, a set of editing controls are presented while the arrangement in the page remains visible, whereby each editing control corresponds to an interactive GUI widget and the set comprises a first editing control corresponding to a first interactive GUI widget. In response to an interaction with the first editing control, and while the page continues to be presented, a modification to the first interactive GUI widget is presented in the arrangement according to the interaction.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

15.

PROCESSING DEVICES AND METHODS

      
Application Number 19320276
Status Pending
Filing Date 2025-09-05
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Spick, Ryan John
  • Murphy, Alan Suganuma
  • Millson, Jason Craig
  • Rios, Adrian Barahona

Abstract

Processing devices and methods for initiating interactions with non-player characters in a virtual environment. An example processing device includes a reception unit configured to receive one or more avatar properties associated with an avatar of a user; the reception unit is configured to receive one or more non-player character, NPC, properties associated with a given NPC; a calculation unit configured to calculate, in dependence upon the received avatar properties and the received NPC properties, a probability of the user desiring to initiate an interaction between the avatar and the given NPC; and an initiation unit configured to, in response to the calculated probability being above a predetermined threshold, automatically initiate the interaction between the avatar and the given NPC.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G06N 3/08 - Learning methods

16.

DYNAMICALLY UPDATING INPUT SYSTEM AND METHOD

      
Application Number 19349600
Status Pending
Filing Date 2025-10-03
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Shapiro, Kalila
  • Quijada Leyton, Pedro Federico

Abstract

An input generation system for generating inputs in dependence upon gestures made by a user, the system comprising a user tracking unit configured to track a user's motion, a gesture identification unit configured to identify one or more gestures made by a user in dependence upon the tracked motion, an input generation unit configured to generate an input representative of the identified gesture, the input being used to provide an interaction with an application being executed by a processing device, wherein if no predefined mapping of the identified gesture to an input exists, the input generation unit is configured to generate the input in dependence upon a prediction of the user's intended interaction.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

17.

Systems and Methods for Artificial Intelligence (AI)-Driven 2D-to-3D Video Stream Conversion

      
Application Number 19359548
Status Pending
Filing Date 2025-10-15
First Publication Date 2026-03-12
Owner
  • Sony Interactive Entertainment LLC (USA)
  • Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Chen, Yuanhan
  • Neron, Ensha
  • Snoke, Brittni
  • Bhat, Mehak

Abstract

A system is disclosed for three-dimensional (3D) conversion of a video stream. The system includes an input processor configured to receive an input video stream that includes a first series of video frames. The system also includes a 3D virtual model generator configured to select video frames from the input video stream and generate a 3D virtual model for content depicted in the selected video frames. The system also includes a frame generator configured to generate a second series of video frames for an output video stream depicting content within the 3D virtual model at a specified frame rate. The system also includes an output processor configured to encode and transmit the output video stream to a client computing system.

IPC Classes  ?

18.

INFORMATION PROCESSING DEVICE AND IMAGE GENERATION METHOD

      
Application Number 19393038
Status Pending
Filing Date 2025-11-18
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Kondo, Yurika
  • Oe, Kuniaki
  • Iwaki, Haruka

Abstract

An image generation section 240 generates a real space image to be displayed on a head-mounted display worn on the head of a user. A reference direction acquisition section 230 acquires a reference direction associated with the line of sight of the user. The image generation section 240 arranges an information element in the real space image at a position derived on the basis of the reference direction. The image generation section 240 changes the position of the information element in the real space image when, after the information element is arranged, a state in which the reference direction deviates by a predetermined angle or more from the reference direction used at the time of arranging the information element has continued for a predetermined period of time.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

19.

MEDICAL IMAGE CAPTURING SYSTEM AND IMAGING METHOD

      
Application Number 19312364
Status Pending
Filing Date 2025-08-28
First Publication Date 2026-03-12
Owner Sony Olympus Medical Solutions Inc. (Japan)
Inventor Murakita, Masashi

Abstract

A medical image capturing system captures imaging light including a subject image obtained by irradiating a body cavity with illumination light from a light source unit, and includes: an imaging unit that captures, via a scope, a captured image including an imaging region where the imaging light reaches an imaging surface and a mask region where the imaging light does not reach the imaging surface; an exposure state determination unit that determines an exposure state on the basis of information of pixels within a predetermined range of the captured image; and a processing unit that executes processing by setting a type of the mask region as a first mask type determined on the basis of the captured image or a second mask type determined on the basis of an image acquired before the imaging according to the exposure state.

IPC Classes  ?

  • H04N 23/60 - Control of cameras or camera modules
  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
  • A61B 1/045 - Control thereof
  • A61B 1/06 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with illuminating arrangements
  • H04N 23/74 - Circuitry for compensating brightness variation in the scene by influencing the scene brightness using illuminating means

20.

3D GAUSSIAN SPLATTING DATA COMPRESSION

      
Application Number 19299682
Status Pending
Filing Date 2025-08-14
First Publication Date 2026-03-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • Sony Corporation of America (USA)
Inventor
  • Sridhara, Shashank Nelamangala
  • Zaghetto, Alexandre
  • Graziosi, Danillo
  • Tabatabai, Ali

Abstract

Post training compression of 3DGS data is agnostic to training in a traditional signal compression perspective. Gaussian parameters are treated as signals. Pre-processing and transform coding techniques are used to compress the signals effectively. Firstly, lossless/lossy compression is performed on 3DGS geometry (positions, scales, rotations) using a point cloud coding-based (e.g., G-PCC, GeS) framework. Positions are compressed using occupancy tree coding. Scales and rotations are encoded as attributes using transform coding. The widely used block-based graph Fourier transform (GFT) is used to compress the attributes (base colors, spherical harmonic coefficients and opacities). In addition, a graph construction strategy is used for 3DGS data that computes the edge weights based on similarity (or dissimilarity) between the 3D Gaussian distributions using KL-divergence. Alternatively, positions can be encoded using occupancy tree (e.g., G-PCC, GeS) or AI-based PCC methods, and any subset of Gaussian parameters or the transformed coefficients of Gaussian parameters can be mapped into 2D frames and encoded by video coders.

IPC Classes  ?

21.

VIRTUAL PRODUCTION PLANNING SYSTEM

      
Application Number 18830405
Status Pending
Filing Date 2024-09-10
First Publication Date 2026-03-12
Owner
  • Sony Group Corporation (Japan)
  • Sony Pictures Entertainment Inc. (USA)
Inventor
  • Elbourne, Jason
  • Rahnama, Mahmoud
  • Kurzemnieks, Gatis

Abstract

Planning virtual production from a digital application, including: performing digital planning and management of the virtual production to produce at least video output of a digital LED wall from a virtual camera mimicking filming on a virtual LED wall of the virtual production including: rendering pre-visualization of the virtual production; and generating technical visualization of the virtual production within a virtual environment; automatically generating a cost estimate of the virtual production based on the rendered pre-visualization and the generated technical visualization of the virtual production; and enabling requests for booking a sound stage from the digital application when the cost estimate is acceptable.

IPC Classes  ?

  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G06F 3/14 - Digital output to display device
  • G06Q 10/02 - Reservations, e.g. for tickets, services or events
  • G06Q 30/0283 - Price estimation or determination

22.

METHOD AND SYSTEM FOR NAVIGATION IN AN IMMERSIVE ENVIRONMENT

      
Application Number US2025044139
Publication Number 2026/055063
Status In Force
Filing Date 2025-08-29
Publication Date 2026-03-12
Owner
  • SIEMENS INDUSTRY SOFTWARE INC. (USA)
  • SONY CORP. (Japan)
Inventor
  • Nassir, Aziz
  • Payne, Archie
  • Barradell, James
  • Mingchuan, Leng
  • Yoneda, Masafumi

Abstract

Methods and systems for controlling locomotion in an immersive environment using a hardware controller are provided. The hardware controller includes an inertial sensor and an input feature operable to transition between an inactive condition and a selected one of a first active condition and a second active condition, in response to a user interaction with the input feature. The method comprises receiving inertial data and detecting an active condition. While the detected active condition is maintained, the change in inertial data is mapped to a change in a spatial state in the immersive environment. The spatial state is updated in real time based on the output of the mapping.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 1/16 - Constructional details or arrangements
  • G06F 3/0354 - Pointing devices displaced or positioned by the userAccessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks

23.

LOW FREQUENCY RESONATOR AND PRESSURE RELIEF STRUCTURE FOR HEADPHONES

      
Application Number US2025040133
Publication Number 2026/054907
Status In Force
Filing Date 2025-07-31
Publication Date 2026-03-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Colich, Dragoslav

Abstract

Headphones such as planar magnetic headphones include two ear cups each of which includes a low frequency resonator and pressure relief structure for headphones disc implemented within each ear cup. The low frequency resonator and pressure relief structure for headphones disc is ring-shaped with opposed circular flat surfaces, and at least one arcuate groove is formed in one of the surfaces with a first end of the groove terminating in the endless circular inner periphery of the disc and a second end of the groove terminating in the endless circular outer periphery of the disc.

IPC Classes  ?

  • H04R 1/28 - Transducer mountings or enclosures designed for specific frequency responseTransducer enclosures modified by provision of mechanical or acoustic impedances, e.g. resonator, damping means
  • H04R 1/22 - Arrangements for obtaining desired frequency or directional characteristics for obtaining desired frequency characteristic only
  • H04R 5/033 - Headphones for stereophonic communication

24.

GENERATING A RENDERED IMAGE OF A THREE-DIMENSIONAL OBJECT

      
Application Number 19395434
Status Pending
Filing Date 2025-11-20
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Andreopoulos, Ioannis
  • Treder, Matthias Sebastian
  • Lutz, Sebastian Alexander
  • Chowdhury, Pinaki Nath
  • Lim, Jia-Jie

Abstract

A computer-implemented method for generating a rendered image of a three-dimensional object. A meta-storage component is used, that contains at least two pre-constructed grids of three-dimensional data grid points corresponding to features of three-dimensional visual representations of a plurality objects or scenes. A selection code is received, that represents the shape and appearance of the three-dimensional object. An instantiation of the three-dimensional object is constructed, using a selector component, by querying the meta storage component using the selection code to retrieve at least one combination of at least two pre-constructed grids of three-dimensional data grid points from the meta-storage component. A rendered image of the three-dimensional object is then generated using the instantiation of the three-dimensional object.

IPC Classes  ?

  • G06T 15/00 - 3D [Three Dimensional] image rendering

25.

PITCH CONTROL ALGORITHM

      
Application Number 18828759
Status Pending
Filing Date 2024-09-09
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Padilla, Michael
  • Rajenthiran, Murugan
  • Olabode, Richard Logan
  • Kaushik, Lakshmish

Abstract

An algorithm is provided for enabling game developers to create speech from text. The algorithm enables tailoring pitch of intermediate representations of phonemes on a phoneme-by-phoneme basis from the pitch output by a text-to-speech model.

IPC Classes  ?

  • G10L 13/033 - Voice editing, e.g. manipulating the voice of the synthesiser

26.

LOCAL PITCH CONTROL

      
Application Number 18828810
Status Pending
Filing Date 2024-09-09
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Padilla, Michael
  • Rajenthiran, Murugan
  • Olabode, Richard
  • Kaushik, Lakshmish

Abstract

Techniques are provided for enabling game developers to create speech from text. The pitch of intermediate representations of phonemes is tailored on a phoneme-by-phoneme basis from the pitch output by a text-to-speech model.

IPC Classes  ?

  • G10L 13/033 - Voice editing, e.g. manipulating the voice of the synthesiser
  • G10L 13/027 - Concept to speech synthesisersGeneration of natural phrases from machine-based concepts
  • G10L 13/06 - Elementary speech units used in speech synthesisersConcatenation rules
  • G10L 13/08 - Text analysis or generation of parameters for speech synthesis out of text, e.g. grapheme to phoneme translation, prosody generation or stress or intonation determination

27.

SHUNTING A FIRST AUDIO SOURCE TO DISTINGUISH PRESENTATION OF A SECOND AUDIO SOURCE

      
Application Number 18882653
Status Pending
Filing Date 2024-09-11
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Sangston, Brandon

Abstract

Methods and systems are disclosed for receiving in-game audio and non-game audio, and assigning a priority to each audio signal contained in the in-game audio and non-game audio. A specific audio signal identified from the in-game audio and the non-game audio is modified to generate a modified audio. The modified audio is forwarded with the unmodified audio to the user, such that the modified audio, when rendered, is distinguishably distinct from the unmodified audio.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • G06F 40/166 - Editing, e.g. inserting or deleting
  • G06F 40/58 - Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
  • G10L 19/008 - Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing
  • G10L 19/02 - Speech or audio signal analysis-synthesis techniques for redundancy reduction, e.g. in vocodersCoding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis using spectral analysis, e.g. transform vocoders or subband vocoders
  • H04S 3/00 - Systems employing more than two channels, e.g. quadraphonic
  • H04S 7/00 - Indicating arrangementsControl arrangements, e.g. balance control

28.

TUNABLE FILTERING OF VOICE-RELATED COMPONENTS FROM MOTION SENSOR

      
Application Number 19244696
Status Pending
Filing Date 2025-06-20
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Osman, Steven
  • Rudi, Olga
  • Azmandian, Mahdi
  • Palacios, Jorge Arroyo

Abstract

To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech. The amount by which voice components in the motion signal are eliminated or obfuscated can be tuned by a person or app.

IPC Classes  ?

  • G06F 21/62 - Protecting access to data via a platform, e.g. using keys or access control rules
  • G06F 3/16 - Sound inputSound output
  • G06F 21/56 - Computer malware detection or handling, e.g. anti-virus arrangements
  • G10L 25/78 - Detection of presence or absence of voice signals

29.

CONTENT STREAMING SYSTEM AND METHOD

      
Application Number 19290542
Status Pending
Filing Date 2025-08-05
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Barman, Nabajeet
  • Currius, Roc Ramon
  • Zadtootaghaj, Saman
  • Motilla, Daniel Montero
  • Sanders, Matthew William
  • Bigos, Andrew James

Abstract

An interactive content distribution system comprises an edge server configured to receive interactive content streamed from a primary server, and stream it to a client device, the edge server being configured to receive data streamed from the client device, the edge server being configured to have the interactive content stream and the video camera feed stream composited together to generate a sharing stream, and the edge server being configured to have the sharing stream distributed to one or more spectator devices.

IPC Classes  ?

30.

DISPLAY IMAGE GENERATION DEVICE, CONTENT PROCESSING SYSTEM, AND DISPLAY IMAGE GENERATION METHOD

      
Application Number 19303069
Status Pending
Filing Date 2025-08-18
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Nishibe, Mitsuru
  • Tsuru, Daisuke
  • Tsuchie, Tatsuo
  • Hayakawa, Yuto

Abstract

Provided is a display image generation device including a state information acquisition section that acquires state information regarding a target in accordance with a figure of the target in an image obtained by video capturing by an imaging device, a state information control section that determines state information to be adopted, by switching whether or not to manipulate the state information in accordance with an elapsed time according to a situation, and a display image generation section that uses the determined state information to generate a display image that includes a virtual object reflecting motion of the target.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 7/20 - Analysis of motion
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04N 17/00 - Diagnosis, testing or measuring for television systems or their details

31.

VIRTUAL ASSISTANT FOR GAME DISCOVERY

      
Application Number 19387140
Status Pending
Filing Date 2025-11-12
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Yao, Chen
  • Murakawa, Jun
  • Chowdhury, Sagnik
  • Pawar, Ratnakar
  • Brown, Robert

Abstract

A device, system, and non-transitory computer readable medium for providing a specialized agent comprising an application and a virtual assistant are disclosed. The virtual assistant includes a neural network trained with a machine learning algorithm to emulate a communication style of a character and wherein the virtual assistant is further trained on application metadata to a predict response to questions about the application.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

32.

FILLING IN FRAMES USING PREDICTION FOR WHEN CONNECTION DROPS

      
Application Number 19387183
Status Pending
Filing Date 2025-11-12
First Publication Date 2026-03-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Osman, Steven
  • Palacios, Jorge Arroyo

Abstract

Methods and system for providing streaming content of a video game at a client device includes receiving frames of streaming content from a game server. The frames represent a current game state. The frames are analyzed to generate predicted frames that are likely to occur following the current frames. The predicted frames are stored in a prediction frame buffer and used to fill any gaps in subsequent frames representing subsequent game state received from the game server.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

33.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 19388789
Status Pending
Filing Date 2025-11-13
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Nishida, Makoto
  • Yonetomi, Shoi
  • Kondo, Yurika

Abstract

A controller includes an operation member to which an operation to be detected as information in a two-dimensional plane is input from a user. An information processing device displays an adjustment screen for adjusting sensitivity of the operation member of the controller. The information processing device outputs sound in a manner corresponding to the sensitivity adjusted in the adjustment screen, in a case where a predetermined operation is input to the operation member during display of the adjustment screen.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment

34.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 19389007
Status Pending
Filing Date 2025-11-13
First Publication Date 2026-03-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Mizuta, Yuka
  • Yonetomi, Shoi
  • Kondo, Yurika

Abstract

A controller includes a plurality of buttons. An information processing device displays an edit screen in which a function desired by a user is assigned to any one of the buttons of the controller according to an operation performed by the user. In a case where an end operation is input to the edit screen with a predetermined function assigned to none of the plurality of buttons, the information processing device displays a predetermined notification in the edit screen. In a case where a predetermined operation is input after display of the notification, the information processing device ends display of the edit screen.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment

35.

3D CONSISTENT 2D LANDMARK GENERATION FOR FACIAL IMAGES

      
Application Number 18830077
Status Pending
Filing Date 2024-09-10
First Publication Date 2026-03-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor
  • Liu, Cheng Yi
  • Miyamoto, Kohei

Abstract

Provided is an electronic device for 3D consistent 2D landmark generation for facial images. The electronic device acquires image data of a face of a person from an image-capture system and determines a first plurality of two-dimensional (2D) facial landmarks based on the image data. Further, the electronic device obtains a 3D face model of the face based on the acquired image data and determines a plurality of 3D facial landmarks on 3D face model. The electronic device compute 3D attribute information is computed based on statistical information associated with neighboring 3D points of 3D face model around corresponding 3D facial landmark of plurality of 3D facial landmarks. Furthermore, electronic device generate input based on application of encoding operation on computed 3D attribute information and determined plurality of 2D facial landmarks and generate second plurality of 2D facial landmarks based on application of neural network-based landmark detector on generated input.

IPC Classes  ?

  • G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions
  • G06T 3/18 - Image warping, e.g. rearranging pixels individually
  • G06T 5/50 - Image enhancement or restoration using two or more images, e.g. averaging or subtraction
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06T 17/00 - 3D modelling for computer graphics
  • G06V 10/54 - Extraction of image or video features relating to texture
  • G06V 10/75 - Organisation of the matching processes, e.g. simultaneous or sequential comparisons of image or video featuresCoarse-fine approaches, e.g. multi-scale approachesImage or video pattern matchingProximity measures in feature spaces using context analysisSelection of dictionaries

36.

HEINZ MUSIC

      
Application Number 019328511
Status Pending
Filing Date 2026-03-11
Owner SONY MUSIC ENTERTAINMENT ITALY S.P.A. (Italy)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 35 - Advertising and business services
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Registrazioni sonore musicali; musica digitale scaricabile; supporti di registrazione digitali; DVD preregistrati contenenti musica; registrazioni musicali scaricabili; registrazioni audiovisive; suonerie per telefoni [scaricabili]; grafica per computer scaricabile; musica digitale [scaricabile] da Internet; videogiochi e giochi per computer. Borse; borsette; portafogli; zaini; marsupi; ombrelli; bastoni da passeggio. Abbigliamento; calzature; cappelleria. Servizi di merchandising; Sviluppo di campagne promozionali; servizi di comunicazione. Divertimento; produzione di programmi televisivi; Intrattenimento sotto forma di serie di programmi televisivi di varietà; servizi di notiziari radiofonici o televisivi; pubblicazione di opere musicali; pianificazione di opere teatrali o spettacoli musicali; Musica digitale [non scaricabile] disponibile da Internet; servizi di intrattenimento; organizzazione di manifestazioni musicali; produzione musicale; produzione di registrazioni video; produzione di registrazioni musicali; produzione di registrazioni audiovisive; servizi di montaggio post-produzione per musica, video e film; concerti musicali dal vivo; intrattenimento on-line; rappresentazioni teatrali; produzioni teatrali; produzione di spettacoli teatrali; organizzazione di spettacoli teatrali; produzione di divertimento sotto forma di serie televisive; produzione di video musicali; produzione radiofonica, cinematografica e televisiva; produzione d'intrattenimenti radiofonici; produzione di programmi radiofonici; servizi di produzione radiofonica; produzione di trasmissioni radiofoniche; servizi di studi di registrazione; servizi di messa a disposizione di films, non scaricabili, per mezzo di trasmissioni di video on-demand; servizi di messa a disposizione di programmi televisivi, non scaricabili, per mezzo di trasmissioni di video on-demand.

37.

Switching tracking modes in motion control

      
Application Number 18983997
Grant Number 12572204
Status In Force
Filing Date 2024-12-17
First Publication Date 2026-03-10
Grant Date 2026-03-10
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Ye, Xiaoyong

Abstract

A method, system, and computer readable medium for switching between motion tracking mode. The method includes detecting a significant change in confidence level for motion tracking. A change from a first tracking mode to a second tracking mode is initiated when a significant change in confidence level is detected and the change is paused until a saccade or blink is detected. by eye tracking device. After a saccade or blink is detected the tracking mode switches from the first tracking mode to the second tracking mode.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

38.

Systems and Associated Methods for Artificial Intelligence (AI)-Based Generation of Filler Content for Video Game

      
Application Number 18821951
Status Pending
Filing Date 2024-08-30
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Dorn, Victoria
  • Henshaw, David

Abstract

Methods are provided for automatically generating filler content for a video game. A first collection of game play state data of a video game is accessed. A first video game output corresponding to the first collection of game play state data is also accessed. A second collection of game play state data of the video game is also accessed. A second video game output corresponding to the second collection of game play state data is also accessed. An artificial intelligence (AI) system is executed to automatically generate video game filler content that fills a content gap between the first video game output and the second video game output in accordance with a target filler content specification. The AI system is configured to use the first collection of game play state data and the second collection of game play state data as inputs for generation of the video game filler content.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

39.

LOW FREQUENCY RESONATOR AND PRESSURE RELIEF STRUCTURE FOR HEADPHONES

      
Application Number 18825652
Status Pending
Filing Date 2024-09-05
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Colich, Dragoslav

Abstract

Headphones such as planar magnetic headphones include two ear cups each of which includes a low frequency resonator and pressure relief structure for headphones disc implemented within each ear cup. The low frequency resonator and pressure relief structure for headphones disc is ring-shaped with opposed circular flat surfaces, and at least one arcuate groove is formed in one of the surfaces with a first end of the groove terminating in the endless circular inner periphery of the disc and a second end of the groove terminating in the endless circular outer periphery of the disc.

IPC Classes  ?

  • H04R 1/28 - Transducer mountings or enclosures designed for specific frequency responseTransducer enclosures modified by provision of mechanical or acoustic impedances, e.g. resonator, damping means
  • H04R 1/10 - EarpiecesAttachments therefor

40.

APPARATUS AND METHOD OF VIDEO TRACKING

      
Application Number 19314760
Status Pending
Filing Date 2025-08-29
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Brislin, Simon Andrew St. John
  • Ryan, Nicholas Anthony Edward
  • Swann, Andrew
  • Panesar, Pritpal Singh
  • Walker, Andrew William

Abstract

A method of identifying an event that is graphically acknowledged within a sequence of images, comprises the steps of defining one or more regions of respective images in which a graphical indication of acknowledgement will occur, selecting at least a first defined region as a candidate acknowledgement image, and selecting for output one or more of the candidate acknowledgement images, or respective images of the sequence of images that comprise such candidate acknowledgement images.

IPC Classes  ?

  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • G06V 20/40 - ScenesScene-specific elements in video content
  • G06V 30/10 - Character recognition
  • H04N 21/8549 - Creating video summaries, e.g. movie trailer

41.

SYSTEM AND METHOD FOR RENDERING GRAPHICS DATA

      
Application Number 19319557
Status Pending
Filing Date 2025-09-04
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Cockram, Philip
  • Armstrong, Calum
  • Smith, Alexei Ashton Derek
  • Dixon, Alex
  • Leonardi, Rosario
  • Sanders, Matthew William

Abstract

A computer-implemented method for rendering graphics data representative of a 3D scene comprising one or more objects and one or more light sources on a video gaming system. The method comprises obtaining a set of rendering parameter values for ray tracing the scene; varying the set of rendering parameter values across a plurality of pixels of a frame of the scene; and performing spectral rendering to generate a frame of the scene using the varied rendering parameter values.

IPC Classes  ?

42.

INFORMATION PROCESSING DEVICE AND MEMORY MANAGEMENT METHOD

      
Application Number 19383304
Status Pending
Filing Date 2025-11-07
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Saito, Hideyuki

Abstract

A flash controller of an information processing device regularly implements data read for each of block groups corresponding to ellipses 150, 152, and 154 across channels ch0 to ch3 of a flash memory. Read is tried at varied read voltages until data with an error rate which is equal to or lower than a threshold can be read, and a read voltage that is obtained in the end is stored in the memory. At the time of normal data read, data is read by using a read voltage associated with a target block.

IPC Classes  ?

43.

METHOD FOR PERSONALIZING A VIDEO GAME TROPHY

      
Application Number 19385686
Status Pending
Filing Date 2025-11-11
First Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Yao, Chen
  • Nakamura, Nobuyuki
  • Chowdhury, Sagnik
  • Pawar, Ratnakar
  • Brown, Robert
  • Murakawa, Jun

Abstract

Embodiments of the present disclosure may include a method. The method can include detecting a game state corresponding to award of a video game object responsive to completion of a video game event and presenting, on a display device, the video game object. A presentation of the video game object can include data emphasizing one or more features of metrics associated with the game state, wherein the metrics are based on metadata associated with gameplay information and commentary on award of the video game object.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

44.

VEHICLE MOTION CONTROL PLATFORMS

      
Application Number 18821567
Status Pending
Filing Date 2024-08-30
First Publication Date 2026-03-05
Owner
  • Sony Group Corporation (Japan)
  • Sony Pictures Entertainment Inc. (USA)
Inventor
  • Elbourne, Jason
  • Rahnama, Mahmoud
  • Mcintosh, David John

Abstract

A virtual production apparatus, including: a motion control platform used for virtual production, the motion control platform integrated and controlled to enable synchronization with camera cranes, the driving simulators and virtual production stages, wherein the motion control platform is designed to increase gross moving load, increase available movement types, and lower a minimum height to enable loading of vehicles or objects onto the platform.

IPC Classes  ?

  • F16M 11/12 - Means for attachment of apparatusMeans allowing adjustment of the apparatus relatively to the stand allowing pivoting in more than one direction
  • B25J 9/00 - Programme-controlled manipulators
  • G03B 15/07 - Arrangements of lamps in studios
  • G06F 30/15 - Vehicle, aircraft or watercraft design
  • H04N 5/222 - Studio circuitryStudio devicesStudio equipment

45.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2024030384
Publication Number 2026/047829
Status In Force
Filing Date 2024-08-27
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Kurihara Daisuke
  • Barkataki Ryan
  • Ichinose Kaori
  • Takechi Aya

Abstract

An information processing device 18 is an information terminal that can be attached to and detached from a controller 16 of a game machine 12 that executes an application. The information processing device 18 comprises a display unit for displaying a predetermined character. The information processing device 18 acquires a voice signal that is outputted from an application executed by the game machine 12 and that instructs the output of audio. The information processing device 18 determines an operation mode of the character on the basis of the acquired audio signal, and causes the display unit to display the character operating in the determined mode.

IPC Classes  ?

  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

46.

GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE

      
Application Number US2025044346
Publication Number 2026/050736
Status In Force
Filing Date 2025-08-29
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Yamada, Masayuki

Abstract

Problem: To provide appropriate assistance to a player of a game. Solution: A game control program causes a computer to function as: an object controller 313 for controlling an object disposed in a game world; a display controller 315 for displaying an image of the game world; an action controller 314 for controlling an action from an initiation point in the game world in a direction determined in response to an instruction input by a player; and a speed changer 316 for activating a slow motion mode, in which a speed at which the object controller 313 updates a state of an object is slower than in a normal mode, when an activation condition that an angle formed between a direction connecting the initiation point of the action and the object and a direction of the action is smaller than a first angle is satisfied.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

47.

3D GAUSSIAN SPLATTING DATA COMPRESSION

      
Application Number IB2025058313
Publication Number 2026/047473
Status In Force
Filing Date 2025-08-17
Publication Date 2026-03-05
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor
  • Sridhara, Shashank
  • Zaghetto, Alexandre
  • Graziosi, Danillo
  • Tabatabai, Ali

Abstract

Post training compression of 3DGS data is agnostic to training in a traditional signal compression perspective. Gaussian parameters are treated as signals. Pre-processing and transform coding techniques are used to compress the signals effectively. Firstly, lossless/lossy compression is performed on 3DGS geometry (positions, scales, rotations) using a point cloud coding-based (e.g., G-PCC, GeS) framework. Positions are compressed using occupancy tree coding. Scales and rotations are encoded as attributes using transform coding. The widely used block-based graph Fourier transform (GFT) is used to compress the attributes (base colors, spherical harmonic coefficients and opacities). In addition, a graph construction strategy is used for 3DGS data that computes the edge weights based on similarity (or dissimilarity) between the 3D Gaussian distributions using KL-divergence. Alternatively, positions can be encoded using occupancy tree (e.g., G-PCC, GeS) or AI-based PCC methods, and any subset of Gaussian parameters or the transformed coefficients of Gaussian parameters can be mapped into 2D frames and encoded by video coders.

IPC Classes  ?

  • G06T 9/00 - Image coding
  • H04N 19/597 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding

48.

VEHICLE MOTION CONTROL PLATFORMS

      
Application Number IB2025058745
Publication Number 2026/047623
Status In Force
Filing Date 2025-08-29
Publication Date 2026-03-05
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY PICTURES ENTERTAINMENT INC. (USA)
Inventor
  • Elbourne, Jason
  • Rahnama, Mahmoud
  • Mcintosh, David John

Abstract

A virtual production apparatus, including: a motion control platform used for virtual production, the motion control platform integrated and controlled to enable synchronization with camera cranes, the driving simulators and virtual production stages, wherein the motion control platform is designed to increase gross moving load, increase available movement types, and lower a minimum height to enable loading of vehicles or objects onto the platform.

IPC Classes  ?

  • G09B 9/12 - Motion systems for aircraft simulators
  • G09B 9/042 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles providing simulation in a real vehicle

49.

VARIED DENSITY GRID CAMERA CALIBRATION CHART

      
Application Number 18816191
Status Pending
Filing Date 2024-08-27
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Zhao, Frank

Abstract

A chart for camera calibration is tilted away from the camera. The part of the chart that is further from the camera has a relatively sparse grid to make finding grid corners easier, whereas the part of the chart closer to the camera has a relatively dense grid to provide more data for better calibration.

IPC Classes  ?

  • G06T 7/80 - Analysis of captured images to determine intrinsic or extrinsic camera parameters, i.e. camera calibration
  • G06T 7/13 - Edge detection

50.

Systems and Methods for Artificial Intelligence (AI)-Driven Automatic Generation of Audio for Video

      
Application Number 18821988
Status Pending
Filing Date 2024-08-30
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Sangston, Brandon
  • Sommer, Joseph

Abstract

A first artificial intelligence (AI) engine automatically identifies and classifies subject matter content within a video and automatically generates corresponding subject matter content-related tags for audio generation, which denote temporal locations along a timeline of the video at which audio parameter specification is needed to address subject matter content. A second AI engine automatically identifies and classifies subject matter emotion within the video and automatically generates subject matter emotion-related tags for audio generation, which denote temporal locations along the timeline of the video at which audio parameter specification is needed to address subject matter emotion. A digital audio workstation interface visually conveys the timeline of the video, the subject matter content-related tags, and the subject matter emotion-related tags. The digital audio workstation interface enables user navigation along the timeline of the video and user editing of the subject matter content-related tags and the subject matter emotion-related tags.

IPC Classes  ?

  • G10H 1/00 - Details of electrophonic musical instruments
  • G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects

51.

DISPLAY IMAGE GENERATION APPARATUS AND DISPLAY IMAGE GENERATION METHOD

      
Application Number 19294121
Status Pending
Filing Date 2025-08-07
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Nishibe, Mitsuru
  • Tsuru, Daisuke
  • Tsuchie, Tatsuo
  • Hayakawa, Yuko

Abstract

There is provided a display image generation apparatus including a state information acquisition section configured to acquire state information in a three-dimensional space regarding a target in a real world, a skeleton model control section configured to apply a spring model to a position corresponding to a bone between nodes represented by the state information so as to adjust positions of the nodes, the spring model having a natural length constituting an ideal distance based on a skeleton model of a virtual object corresponding to the target, and, a display image generation section configured to generate a display image including the virtual object reflecting the skeleton model formed by the adjusted nodes.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

52.

ADAPTABLE SURFACE FOR AN ENTERTAINMENT SYSTEM

      
Application Number 19307720
Status Pending
Filing Date 2025-08-22
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Michailidis, Lazaros
  • Eder, Michael
  • Quiros, Estefania Rodriguez
  • Kameoka, Shinpei
  • Downey, Richard Thomas
  • Stemple, Lloyd Preston

Abstract

An adaptable surface for a videogame system is provided in accordance with the present disclosure, the adaptable surface comprising: a first surface layer having one or more physical parameters adaptable in response to in-game conditions, wherein the one or more physical parameters include at least a resistance to deformation of the adaptable surface.

IPC Classes  ?

  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads

53.

APPARATUS AND METHOD OF VIDEO TRACKING

      
Application Number 19314770
Status Pending
Filing Date 2025-08-29
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Brislin, Simon Andrew St. John
  • Ryan, Nicholas Anthony Edward
  • Swann, Andrew
  • Panesar, Pritpal Singh
  • Walker, Andrew William

Abstract

A method of identifying text that appears within a sequence of images comprises the steps of defining one or more regions of respective images in which text will appear, detecting when text has appeared in one or more of the defined regions, identifying text within a defined region when text has been detected there, and selecting for output identified text that has appeared, or a respective image of the sequence of images that comprise such identified text.

IPC Classes  ?

  • G06V 20/62 - Text, e.g. of license plates, overlay texts or captions on TV images
  • G06V 20/40 - ScenesScene-specific elements in video content
  • G06V 30/14 - Image acquisition
  • G06V 30/242 - Division of the character sequences into groups prior to recognitionSelection of dictionaries

54.

APPARATUS AND METHOD OF VIDEO TRACKING

      
Application Number 19314899
Status Pending
Filing Date 2025-08-29
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Brislin, Simon Andrew St. John
  • Swann, Andrew
  • Ryan, Nicholas Anthony Edward
  • Panesar, Pritpal Singh
  • Walker, Andrew William

Abstract

A method of identifying notable events within an interactive content includes obtaining corresponding footage of at least two independent instances of the interactive content, and for the footage from each instance, identifying respective changes between successive images, that exceed a predetermined threshold, as scene cuts, and store a data item representative of an image at or near each scene cut, to create data items representing candidate events within the interactive content; then, matching or sequentially aligning the candidate events for each instance, on an overall best-match basis, retaining as review events those candidate events with a match or an aligned match between at least a majority of the candidate events, to create review events, and providing the set or series of review events to a user.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

55.

APPARATUS AND METHOD OF VIDEO TRACKING

      
Application Number 19315194
Status Pending
Filing Date 2025-08-29
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Brislin, Simon Andrew St. John
  • Ryan, Nicholas Anthony Edward
  • Swann, Andrew
  • Panesar, Pritpal Singh
  • Walker, Andrew William

Abstract

A method of identifying a predetermined event within a sequence of images comprises the steps of obtaining a database of data items each representing one of a plurality of predetermined events, identifying candidate event images within the sequence of images, comparing data representing at least a first a candidate event image with one or more data items in the database, and identifying that a predetermined event has occurred within the sequence of images if a candidate event image matches a data item in the database to a predetermined matching threshold degree.

IPC Classes  ?

  • G06V 20/40 - ScenesScene-specific elements in video content
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06V 10/74 - Image or video pattern matchingProximity measures in feature spaces
  • G06V 10/75 - Organisation of the matching processes, e.g. simultaneous or sequential comparisons of image or video featuresCoarse-fine approaches, e.g. multi-scale approachesImage or video pattern matchingProximity measures in feature spaces using context analysisSelection of dictionaries

56.

METHOD OF ANIMATING POINT CLOUD DATA OF A SCENE, AND A SYSTEM THEREFOR

      
Application Number 19319583
Status Pending
Filing Date 2025-09-04
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Smith, Alexei Ashton Derek
  • Haffie, Kylan
  • Dixon, Alex

Abstract

A computer-implemented method of animating point cloud data of a scene, comprising the steps of: obtaining the point cloud data of the scene, wherein the scene comprises an object; obtaining moving image data of the scene, the moving image data depicting movement of the object within the scene; identifying, using the moving image data, moving parts of the object; identifying, from the point cloud data, sets of points corresponding to the moving parts of the object; and generating bone data associated with the point cloud data, wherein the bone data defines bones that are each linked to a respective set of points such that, when in use, movement of the bones causes movement of the sets of points, thereby animating the point cloud data.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06T 15/08 - Volume rendering

57.

INPUT DEVICE

      
Application Number 19384851
Status Pending
Filing Date 2025-11-10
First Publication Date 2026-03-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Kwun, Arthur
  • Sasaki, Kenji

Abstract

Provided is an input device that can be operated comfortably by a user who finds it difficult to operate existing input devices comfortably. An input device (1) has a lock mechanism (40) that switches between a locked state, in which the relative position between a first operating section (10) and a second operating section (20) is fixed, and an unlocked state, in which the relative position between the first operating section (10) and the second operating section (20) is allowed to change. The lock mechanism (40) includes a lock button (41), and switches between the locked state and the unlocked state in response to an operation of the lock button (41).

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

58.

INPUT DEVICE

      
Application Number JP2024030399
Publication Number 2026/047831
Status In Force
Filing Date 2024-08-27
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ogishita Naoki
  • Machida Yuichi

Abstract

Provided is an input device 20 which is attached to a finger of a user and which is used for the operation of an application. The input device 20 includes: a housing 40; and a band 80 which is formed of a stretchable material and which presses the finger against the housing 40.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks

59.

ACCESSORY DEVICE FOR INPUT DEVICE

      
Application Number JP2024030400
Publication Number 2026/047832
Status In Force
Filing Date 2024-08-27
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ogishita Naoki
  • Hayashi Kenichi

Abstract

An input device 20 is worn on a finger of a user and used for the operation of an application. An accessory device 300 includes: a connection component 302 that can be attached to and detached from the input device 20 and is connected to the input device 20; and a housing 304. A battery for supplying power to the input device 20 is provided inside the housing 304.

IPC Classes  ?

  • G06F 3/039 - Accessories therefor, e.g. mouse pads
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/033 - Pointing devices displaced or positioned by the userAccessories therefor

60.

INPUT DEVICE

      
Application Number JP2024030401
Publication Number 2026/047833
Status In Force
Filing Date 2024-08-27
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ogishita Naoki
  • Okumura Yasushi
  • Hayashi Kenichi
  • Machida Yuichi

Abstract

An input device 20 is worn on a finger of a user and used for the operation of an application. The input device 20 includes a housing 40 having a through hole 62 for inserting the finger of the user. The housing 40 has a front surface 50, an upper surface 52 adjacent to the front surface 50, and a back surface 54 adjacent to the upper surface 52. An operation member operated by the user is provided on each of the front surface 50, the upper surface 52, and the back surface 54.

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

61.

GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE

      
Application Number US2025044156
Publication Number 2026/050623
Status In Force
Filing Date 2025-08-29
Publication Date 2026-03-05
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Yatoku, Hironori
  • Teraoka, Shuu
  • Morita, Gento

Abstract

A game control program causes a computer to function as: a game control unit 312 that controls a game in a game world in which objects are arranged; a display control unit 315 that displays images of the game world; and a rotation control unit 314 that causes the game world to rotate upon predetermined conditions being satisfied. The display control unit 315 displays images of the game world in different display modes before and after the game world is rotated.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • G06F 9/448 - Execution paradigms, e.g. implementations of programming paradigms
  • G06F 9/451 - Execution arrangements for user interfaces
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

62.

Cover for electronic device

      
Application Number 29920683
Grant Number D1115778
Status In Force
Filing Date 2023-12-12
First Publication Date 2026-03-03
Grant Date 2026-03-03
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Morisawa, Yujin

63.

Miscellaneous Design

      
Serial Number 99678742
Status Pending
Filing Date 2026-03-02
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
NICE Classes  ?
  • 35 - Advertising and business services
  • 36 - Financial, insurance and real estate services

Goods & Services

Promoting the goods and services of others by means of a loyalty rewards program; Providing incentive award programs through issuance and processing of loyalty points for purchase of a company's goods and services; Promoting the sale of credit card accounts through the administration of incentive award programs; Promoting the sale of goods and services of others by awarding purchase points for credit card use Payment processing services, namely, credit card and debit card transaction processing services; Issuing of credit cards; credit card transaction processing services; Loyalty program payment processing services

64.

PLAYSTATION

      
Serial Number 99678744
Status Pending
Filing Date 2026-03-02
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
NICE Classes  ? 35 - Advertising and business services

Goods & Services

Promoting the goods and services of others by means of a loyalty rewards program; Providing incentive award programs through issuance and processing of loyalty points for purchase of a company's goods and services; Promoting the sale of credit card accounts through the administration of incentive award programs; Promoting the sale of goods and services of others by awarding purchase points for credit card use

65.

IMAGE PROCESSING METHOD AND SYSTEM

      
Application Number 19301780
Status Pending
Filing Date 2025-08-15
First Publication Date 2026-02-26
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Villanueva-Barreiro, Marina
  • Swann, Andrew
  • Craciun, Cristian
  • Panesar, Pritpal Singh
  • Nedelcu, Radu-Andrei
  • Sundaram, Chockalingam Ravi
  • Motilla, Daniel Montero

Abstract

There is provided an image processing method for generating images including a volumetric effect. The method comprises: sampling, using a 3D grid, computer-generated volumetric effect data for a virtual scene at a first sampling resolution, to obtain a first set of 3D sampling results; inputting the first set of 3D sampling results to a machine learning model trained to upscale at least part of input 3D sampling results; upscaling, by the machine learning model, at least part of the first set of 3D sampling results, to obtain a second set of 3D sampling results having a second, higher, sampling resolution; and generating one or more display images for the virtual scene at least partly in dependence on the second set of 3D sampling results.

IPC Classes  ?

  • G06T 15/08 - Volume rendering
  • G06T 3/4053 - Scaling of whole images or parts thereof, e.g. expanding or contracting based on super-resolution, i.e. the output image resolution being higher than the sensor resolution

66.

INPUT SYSTEM

      
Application Number 19363604
Status Pending
Filing Date 2025-10-20
First Publication Date 2026-02-26
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Uberti, David Erwan Damien
  • Cockram, Philip
  • Henderson, Christopher William

Abstract

An input system comprising: a first input device comprising a display and one or more sensors, wherein the first input device is configured to generate one or more inputs of a first type; a second input device comprising an attachment unit for removably attaching the first input device to the second input device, wherein the second input device is configured to generate one or more inputs of a second type; and a processing device configured to receive the one or more inputs of the first type and the one or more inputs of the second type.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06T 11/00 - 2D [Two Dimensional] image generation

67.

Processing Image Data

      
Application Number 19377664
Status Pending
Filing Date 2025-11-03
First Publication Date 2026-02-26
Owner Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
  • Andreopoulos, Ioannis
  • Chadha, Aaron
  • Treder, Matthias Sebastian

Abstract

A computer-implemented method of processing image data using a model of the human visual system. The model comprises a first artificial neural network system trained to generate the first output data using one or more differentiable functions configured to model the generation of signals from images by the human eye, and a second artificial neural network system trained to generate the second output data using one or more differentiable functions configured to model the processing of signals from the human eye by the human visual cortex. The method comprises receiving image data representing one or more images, processing the received image data using the first artificial neural network system to generate first output data, processing the first output data using a second artificial neural network system to generate second output data. Model output data is determined from the second output data, and output for use in an image processing process.

IPC Classes  ?

  • G06V 10/44 - Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersectionsConnectivity analysis, e.g. of connected components
  • G06N 3/045 - Combinations of networks
  • G06V 10/774 - Generating sets of training patternsBootstrap methods, e.g. bagging or boosting

68.

DATA PROCESSING APPARATUS AND METHOD

      
Application Number 19304383
Status Pending
Filing Date 2025-08-19
First Publication Date 2026-02-26
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Millson, Jason Craig
  • Ryan, Nicholas Anthony Edward
  • Spick, Ryan John
  • Rios, Adrian Barahona

Abstract

A data processing apparatus including circuitry that obtains virtual object data representing a virtual object of a video game; inputs the virtual object data to a machine learning (ML) model that determines one or more interaction regions of the virtual object, the one or more interaction regions being regions of the virtual object which can be interacted with by a character of the video game; and obtains, as an output of the ML model, interaction region data representing the determined one or more interaction regions.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 7/12 - Edge-based segmentation
  • G06T 17/00 - 3D modelling for computer graphics
  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
  • G06V 20/70 - Labelling scene content, e.g. deriving syntactic or semantic representations

69.

EDGE COMPUTE PROXY FOR CLOUD GAMING AND 5G

      
Application Number 19378129
Status Pending
Filing Date 2025-11-03
First Publication Date 2026-02-26
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Colenbrander, Roelof Roderick

Abstract

A method is provided, including the following operations: executing, at a server in association with a video game session, a video game for a client device; identifying an edge compute of a network that is associated with a base station with which the client device is communicatively coupled; deploying, in support of execution of the video game, a cloud gaming proxy to the edge compute; and transmitting packets including game packets during the video game session to the cloud gaming proxy over the network, wherein the cloud gaming proxy includes a buffering logic that buffers the game packets, and to retransmit lost packets of the video game session to the client device.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client

70.

AUTHENTICATION SYSTEM, INFORMATION PROCESSING METHOD FOR AUTHENTICATION SYSTEM, AND PROGRAM

      
Application Number JP2025027764
Publication Number 2026/042565
Status In Force
Filing Date 2025-08-05
Publication Date 2026-02-26
Owner FELICA NETWORKS, INC. (Japan)
Inventor
  • Takeuchi Yasuo
  • Otsuka Shunji

Abstract

The present disclosure relates to an authentication system, an information processing method for the authentication system, and a program that make it possible to prevent spoofing in personal authentication. A terminal device: supplies, via a chip by means of short-range communication, terminal identification information to a collation server through communication over a first network; and supplies, to the collation server, a certificate including attribute information about an owner of a terminal and the terminal identification information through communication over a second network different from the first network. The collation server: receives the terminal identification information and the certificate; verifies the certificate; and authenticates the terminal device by collating the pieces of terminal identification information respectively acquired in the first network and the second network. The present invention can be applied to an attendance management system.

IPC Classes  ?

71.

CONTROLLER, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, METHOD FOR CONTROLLING INFORMATION PROCESSING DEVICE, AND PROGRAM

      
Application Number JP2024029363
Publication Number 2026/042144
Status In Force
Filing Date 2024-08-19
Publication Date 2026-02-26
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Wakabayashi, Makoto
  • Kake, Tomokazu
  • Nishidate, Masaomi
  • Watanabe, Yusuke
  • Koda, Yuta
  • Mori, Hideki
  • Liu, Yuhu
  • Nakagawa, Yusuke
  • Nakagawa, Ayumi
  • Ito, Osamu
  • Shimotoku, Koji

Abstract

This controller comprises a grip part gripped by a user's hand. At the position where the palm of the user comes into contact with the grip part, the controller has a force sensation presentation unit provided with a rotary contact body of which the surface is exposed. The force sensation presentation unit has a support part that supports the rotary contact body such that the surface thereof can rotate in relation to the palm of the user, and a drive control part that rotationally drives the rotary contact body.

IPC Classes  ?

  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

72.

INFORMATION PROCESSING APPARATUS AND METHOD

      
Application Number 19299120
Status Pending
Filing Date 2025-08-13
First Publication Date 2026-02-19
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Hartnett, Daniel

Abstract

An information processing apparatus comprises input circuitry to receive memory allocation information for a plurality of memory allocations comprising time information and memory address information for a respective memory allocation, mapping circuitry to map the time information and the memory address information for the respective memory allocation to a one-dimensional key of a space-filling curve, storage circuitry to store tile information comprising a plurality of tiles, a respective tile corresponding to a portion of the two-dimensional space and comprising entries associated with keys corresponding to that portion of the two-dimensional space, selection circuitry to select at least some of the tile information in dependence on a user input, and image processing circuitry to generate one or more images for display in dependence on the at least some of the tile information.

IPC Classes  ?

73.

GAME PLAY REWIND WITH BOOKMARKS

      
Application Number 19367404
Status Pending
Filing Date 2025-10-23
First Publication Date 2026-02-19
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Cerny, Mark E.
  • Clingman, Dustin S.

Abstract

A method including receiving actuation of a universal button on a controller during live game play of a video game, wherein image frames of the live game play are displayed in sequential order, wherein a current image frame is being displayed when the universal button is actuated. The method including receiving selection of a rewind mode from features presented in a user interface displayed simultaneous with the live game play in response to the actuation of the universal button. The method including accessing from storage a subset of captured image frames generated for the game play. The method including entering the rewind mode by automatically switching from displaying the live game play to displaying the subset of captured image frames in reverse beginning from the current image frame. The method including responding to rewind controller inputs for controlling the displaying of the subset of captured image frames in rewind mode.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/35 - Details of game servers
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
  • A63F 13/49 - Saving the game statusPausing or ending the game
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/86 - Watching games played by other players

74.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number JP2024028862
Publication Number 2026/038298
Status In Force
Filing Date 2024-08-13
Publication Date 2026-02-19
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Shiozawa Fumiya
  • Nagasawa Toshihiko
  • Fujihara Masahiro
  • Tokunaga Nodoka

Abstract

An information processing device 12 comprises a display control unit, an audio information acquisition unit, and an audio reproduction control unit. The display control unit in the information processing device 12 causes a display device 14 to display a screenshot image showing a scene of a game being executed. The audio information acquisition unit in the information processing device 12 acquires, from a music distribution server 20, information related to audio to be reproduced when the screenshot image is displayed. The audio reproduction control unit in the information processing device 12 reproduces the audio based on the information acquired by the audio information acquisition unit, when the screenshot image is displayed.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

75.

AI-LANGUAGE-BASED CAMERA PARAMETER GENERATION SYSTEM

      
Application Number IB2025058141
Publication Number 2026/038119
Status In Force
Filing Date 2025-08-10
Publication Date 2026-02-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY CORPORATION OF AMERICA (USA)
Inventor Mayer, Owen

Abstract

Described herein is a language-based camera parameter generation system that sets the parameters for the ISP and/or control of a digital camera from a user-input language prompt, such that the capture and processing of the ISP matches the visual quality described by the language prompt. The camera operator provides a language-based description, such as a short sentence (for example, "dreamy and awe-inspiring image that is well exposed") before taking a photo, and the system will generate the control and ISP parameters such that captured image or video will have visual qualities that match the language prompt. This gives a new way for the camera user to control the visual quality of the image and enables new creative expressions. The benefit of a language-based approach is that it is more natural and intuitive than manually setting numerical values.

IPC Classes  ?

  • H04N 23/62 - Control of parameters via user interfaces
  • H04N 23/80 - Camera processing pipelinesComponents thereof

76.

AI-LANGUAGE-BASED CAMERA PARAMETER GENERATION SYSTEM

      
Application Number 19081770
Status Pending
Filing Date 2025-03-17
First Publication Date 2026-02-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • Sony Corporation of America (USA)
Inventor Mayer, Owen

Abstract

Described herein is a language-based camera parameter generation system that sets the parameters for the ISP and/or control of a digital camera from a user-input language prompt, such that the capture and processing of the ISP matches the visual quality described by the language prompt. The camera operator provides a language-based description, such as a short sentence (for example, “dreamy and awe-inspiring image that is well exposed”) before taking a photo, and the system will generate the control and ISP parameters such that captured image or video will have visual qualities that match the language prompt. This gives a new way for the camera user to control the visual quality of the image and enables new creative expressions. The benefit of a language-based approach is that it is more natural and intuitive than manually setting numerical values.

IPC Classes  ?

  • H04N 23/62 - Control of parameters via user interfaces
  • G06F 40/40 - Processing or translation of natural language

77.

SOUND ADJUSTMENT DEVICE, SOUND ADJUSTMENT METHOD, AND STORAGE MEDIUM

      
Application Number JP2024028952
Publication Number 2026/038319
Status In Force
Filing Date 2024-08-14
Publication Date 2026-02-19
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Fukuda Shinsuke
  • Karatsu Yuki
  • Smith Alexei Ashton Derek
  • Dorn Victoria
  • Previty Christian Alexander
  • Murasugi Ryota

Abstract

A sound adjustment device 1 comprises: a sound environment measurement unit 111 that uses a local device which exists in a local area LA where a user is present to measure a sound environment of the local area LA; and a sound adjustment unit 12 that adjusts, in accordance with the sound environment, a sound to be output by a speaker SP which exists in the local area LA. The user is a player P of a game, and the sound adjustment unit 12 adjusts, in accordance with the sound environment, a sound of the game to be output by the speaker SP. The local device is a remote controller R that is used when the player P plays a game.

IPC Classes  ?

78.

METHODS AND APPARATUSES FOR AI MODEL PERFORMANCE ASSESSMENT

      
Application Number GB2025051745
Publication Number 2026/038018
Status In Force
Filing Date 2025-08-07
Publication Date 2026-02-19
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Priyanto, Basuki
  • Zhang, Yujie

Abstract

A method of operating a first apparatus, the first apparatus being either a node of a core network or a server. The method comprises determining that the first apparatus is to perform a performance assessment of an artificial intelligence, AI, model used by a second apparatus to perform a task, wherein the second apparatus is either a communications device or an infrastructure equipment of a radio access network, transmitting, to the second apparatus, a request to perform measurements and to report the performed measurements to the first apparatus, receiving, from the second apparatus, an indication of the performed measurements, performing a performance metric calculation by comparing an output of the AI model when the performed measurements are used as an input to the AI model with reference information, and transmitting, to the second apparatus based on the calculated performance metric, an indication of a validity status of the AI model.

IPC Classes  ?

  • H04W 24/02 - Arrangements for optimising operational condition
  • H04W 24/10 - Scheduling measurement reports
  • H04L 41/16 - Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks using machine learning or artificial intelligence

79.

VISUAL QUALITY ASSESSMENT METHOD AND SYSTEM

      
Application Number 19290757
Status Pending
Filing Date 2025-08-05
First Publication Date 2026-02-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Barman, Nabajeet
  • Schmidt, Steven
  • Zadtootaghaj, Saman

Abstract

A visual quality assessment (VQA) method includes the steps of, for all or part of an image, obtaining data indicative of an intended graphical state of the image or corresponding part thereof, from a device generating the image; and performing a VQA based on the image or corresponding part thereof, wherein at least one calculation step of the VQA is modified responsive to the obtained data.

IPC Classes  ?

  • G06V 10/98 - Detection or correction of errors, e.g. by rescanning the pattern or by human interventionEvaluation of the quality of the acquired patterns
  • G02B 27/01 - Head-up displays

80.

DATA PROCESSING APPARATUS AND METHOD

      
Application Number 19295053
Status Pending
Filing Date 2025-08-08
First Publication Date 2026-02-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Raina, Ayush
  • Amadori, Pierluigi Vito
  • Spick, Ryan John

Abstract

A data processing apparatus comprising circuitry configured to: execute a machine learning, ML, model configured to receive, as an input, a game state of a video game and first virtual physiological data indicative of a first virtual physiological state of an agent of the video game, and generate, as an output, a probability of each of a plurality of actions of the agent and second virtual physiological data indicative of a second, subsequent, virtual physiological state of the agent; and perform reinforcement learning to generate a policy for completion of a task by the agent, the reinforcement learning comprising, for each of a plurality of attempts at the task by the agent, executing one or more successive iterations of the ML model and, for each attempt, controlling the agent to perform a different respective set of actions based on the output probability of each of the plurality of actions at each of the one or more successive iterations.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06N 3/092 - Reinforcement learning

81.

CONTEXT SENSITIVE ALERTS INVOLVING MUTED USERS

      
Application Number 19360107
Status Pending
Filing Date 2025-10-16
First Publication Date 2026-02-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Black, Glenn
  • Bean, Celeste
  • Taylor, Michael

Abstract

Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.

IPC Classes  ?

  • H04L 65/1089 - In-session procedures by adding mediaIn-session procedures by removing media
  • G06F 3/16 - Sound inputSound output
  • G06F 40/20 - Natural language analysis
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

82.

VOLTAGE RAMP GENERATOR FOR ANALOG-TO-DIGITAL CONVERSION AND SOLID-STATE IMAGING DEVICE

      
Application Number EP2025072200
Publication Number 2026/032863
Status In Force
Filing Date 2025-08-01
Publication Date 2026-02-12
Owner
  • SONY SEMICONDUCTOR SOLUTIONS CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Shrestha, Sumeet
  • Nguyen, Trung Thanh

Abstract

A voltage ramp generator includes unit cells (331) electrically connected in parallel. Each unit cell switches between an on-state and an off-state in response to a cell-specific select signal (S1-Sn). A current mirror circuit (350) copies a reference current controlled by the unit cells at a predefined current ratio into a first detector current flowing in a first detection branch. An error detection circuit (390) generates an active first error signal (ERR) if the first detector current falls below a lower threshold current or exceeds an upper threshold current.

IPC Classes  ?

  • H03K 4/02 - Generating pulses having essentially a finite slope or stepped portions having stepped portions, e.g. staircase waveform
  • H03K 4/08 - Generating pulses having essentially a finite slope or stepped portions having triangular shape having sawtooth shape

83.

COUPLING DEVICE AND BLOCK

      
Application Number JP2024028830
Publication Number 2026/033858
Status In Force
Filing Date 2024-08-09
Publication Date 2026-02-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Liu, Chenghui
  • Ueda, Yumi
  • Machida, Yuichi

Abstract

This coupling device includes a pair of coupling elements 100. Each coupling element 100 includes a coupling element body, and an engagement body 102 that can move between a retreat position and an engagement position. While moving from the retreat position to the engagement position, a portion of the moving engagement body 102 enters the counterpart coupling element 100, and moves the engagement body 102 included in the counterpart coupling element 100 to the corresponding engagement position thereof.

IPC Classes  ?

  • H01R 13/639 - Additional means for holding or locking coupling parts together after engagement
  • H01R 13/629 - Additional means for facilitating engagement or disengagement of coupling parts, e.g. aligning or guiding means, levers, gas pressure

84.

INFRASTRUCTURE EQUIPMENT, COMMUNICATIONS DEVICE, AND METHODS FOR CONTROLLING TRANSMISSION OF UPLINK REFERENCE SIGNALS

      
Application Number EP2025070514
Publication Number 2026/032651
Status In Force
Filing Date 2025-07-17
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Wei, Yuxin
  • Sharma, Vivek
  • Awad, Yassin Aden

Abstract

An infrastructure equipment and a method of operating infrastructure equipment of a wireless communications network comprises receiving reference signals from a communications device transmitted via a wireless access interface provided by the wireless communications network, generating measurements of a characteristic of an uplink channel of the wireless access interface from the received reference signals, and determining whether to direct the communications device to perform one or more actions based on the generated measurements. The generating the measurements comprises using an artificial intelligence or machine learning, AI/ML, model, to predict future measurements for the characteristic of the uplink channel based on the measurements of the characteristic previously generated from the reference signals received from the communications device, and based on the predicted measurements, transmitting an indication to the communications device to control a transmitting of the reference signals. Control of the transmitting of the reference signals can mean to stop, to start or to restart the transmitting of the reference signals. Using an AI/ML model to predict future measurements samples of an uplink channel which are derived from or based on reference signals transmitted by communications devices for measuring the uplink channel, a wireless communications network can for example instruct a communications device to stop transmitting reference signals thereby providing a power saving to both the communications device and a radio network infrastructure component which can stop generating measurements based on the received reference signals.

IPC Classes  ?

  • H04L 5/00 - Arrangements affording multiple use of the transmission path
  • G06N 20/00 - Machine learning
  • H04W 36/00 - Handoff or reselecting arrangements

85.

METHODS, COMMUNICATIONS DEVICES, AND NON-TERRESTRIAL INFRASTRUCTURE EQUIPMENT

      
Application Number EP2025072204
Publication Number 2026/032864
Status In Force
Filing Date 2025-08-01
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Sharma, Vivek
  • Awad, Yassin Aden
  • Wei, Yuxin

Abstract

A communications device configures its transceiver circuitry to transmit uplink signals to and/or to receive downlink signals from one or more non-terrestrial network infrastructure equipment forming part of a non-terrestrial network (NTN) and to transmit uplink signal to and/or to receive uplink signals from one or more terrestrial network infrastructure equipment forming part of a terrestrial network (TN). The configuring includes establishing a dual connectivity mode in which the one or more TN infrastructure equipment is a master network and the one or more NTN infrastructure equipment is a secondary network. The communications device transmits data to or receives data from the TN infrastructure equipment via a first wireless access interface provided by the TN as a master network using the configured transceiver circuitry and de-activates the transceiver circuitry configured for transmitting and receiving data via a second wireless access interface provided by the NTN as a secondary network. The communications device detects a likely loss or reduction of a radio coverage of the first wireless access interface provided by the TN, determines a timing required for synchronisation with the NTN, and activates the transceiver circuitry to transmit and to receive data via the second wireless access interface provided by the NTN using the indication of the timing received from the TN for synchronisation with the NTN. By detecting that there is likely to be a loss or reduction of a radio coverage of a wireless access interface provided by the TN, and determining the timing required for synchronisation with the NTN, the communications device can transmit or receive user data with a reduced likelihood of an interruption of communication of the user data when the UE required to transmit and to receive via a wireless access interface provided by the NTN rather than the TN.

IPC Classes  ?

86.

METHODS, COMMUNICATIONS DEVICES, AND INFRASTRUCTURE EQUIPMENT

      
Application Number EP2025072530
Publication Number 2026/032988
Status In Force
Filing Date 2025-08-05
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor Kusashima, Naoki

Abstract

A method of operating a communications device is provided. The method comprises evaluating one or more of a plurality of beam quality conditions configured for the communications device. Each of the plurality of beam quality conditions is associated with a quality of one or more beams provided by infrastructure equipment of a wireless communications network for communicating with the infrastructure equipment. In response to one or more of the evaluated beam quality conditions being satisfied, the method comprises transmitting, to the infrastructure equipment, a measurement report comprising beam information, the beam information indicating a measured quality of one or more of the beams associated with the one or more satisfied beam quality conditions.

IPC Classes  ?

  • H04B 7/06 - Diversity systemsMulti-antenna systems, i.e. transmission or reception using multiple antennas using two or more spaced independent antennas at the transmitting station

87.

CONNECTIVITY INFORMATION REGULATING DATA TRANSFER BETWEEN CELLULAR NETWORK AND AMBIENT INTERNET OF THINGS DEVICE

      
Application Number EP2025072813
Publication Number 2026/033094
Status In Force
Filing Date 2025-08-07
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Hill, Johan
  • Mazloum, Nafiseh Seyed

Abstract

The present disclosure relates to techniques for authorizing or restricting assistance functionality for transferring data between a cellular network and one or more low-power wireless devices. The connectivity provided by an intermediate node can be restricted, enabling authorization or restriction of specific low-power wireless devices or groups of low-power wireless devices. This allows for fine-grained control over data transfer assistance functionality, improving security and efficiency in data communication between low-power wireless devices and cellular networks.

IPC Classes  ?

  • H04W 4/70 - Services for machine-to-machine communication [M2M] or machine type communication [MTC]
  • H04W 88/04 - Terminal devices adapted for relaying to or from another terminal or user
  • H04W 8/00 - Network data management

88.

INFORMATION PROCESSING SYSTEM

      
Application Number 18995927
Status Pending
Filing Date 2022-08-10
First Publication Date 2026-02-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Ogawa, Tomohiro
  • Nishida, Makoto
  • Ogiso, Toru

Abstract

An information processing system includes a controller and a notification unit. The controller stores a plurality of pieces of setting information associated with a manipulation of the controller and selectable by a user. The notification unit of the information processing system has a plurality of types of feedback systems for presenting to the user a fact that the setting information to be applied to the manipulation of the controller has been switched, in response to switching of the setting information. The plurality of types of feedback systems may provide information perceived by different types of senses.

IPC Classes  ?

  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

89.

INTERACTION DEVICE

      
Application Number 18998518
Status Pending
Filing Date 2022-08-01
First Publication Date 2026-02-12
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor
  • Hirata, Shinichi
  • Ando, Toshiyuki
  • Nakamura, Hitoshi

Abstract

Disclosed is an interaction device that includes an exterior body, a radar sensor, and a detection target object. The exterior body is deformable. The radar sensor is disposed on the side of one inner surface of the exterior body, and configured to detect the location of a target within a detection range that is predetermined and extended from the one inner surface, including the inside of the exterior body, to the outside of an exterior body surface opposite the one inner surface. The detection target object is disposed inside the exterior body and within the detection range of the radar sensor, and configured to move according to the deformation of the exterior body.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

90.

METHODS AND SYSTEMS FOR ASSISTIVE CHAT INTERACTIVITY

      
Application Number 19364669
Status Pending
Filing Date 2025-10-21
First Publication Date 2026-02-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor Rudi, Olga

Abstract

Methods and systems are provided for rendering assistive chat during play of a video game. An example method includes tracking a gaze of a first player interacting with a scene of an environment of the video game. The method includes identifying a gaze focus of the first player. The gaze focus is toward a character in the scene. The character is associated with a second player. The method includes processing state data of the environment to identify an event occurring in the environment of the video game. The method includes surfacing an indicator to the first player that is suggestive of participating in a chat communication with the second player. The surfacing is configured to be triggered responsive to the gaze focus being toward the character and the identified event.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 40/58 - Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
  • G10L 15/26 - Speech to text systems

91.

COUPLING DEVICE AND COUPLING BLOCK

      
Application Number JP2024028829
Publication Number 2026/033857
Status In Force
Filing Date 2024-08-09
Publication Date 2026-02-12
Owner SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Liu, Chenghui
  • Ueda, Yumi
  • Machida, Yuichi

Abstract

This coupling device includes first and second coupling elements. The first coupling element has a plug member that is movable between a retracted position and an engagement position and moves to the engagement position when subjected to a magnetic force from the outside. The second coupling element, which is coupled to the first coupling element, has a magnetic member for applying a magnetic field to the first coupling element, and an engaging member having formed therein an opening for engaging with the plug member of the first coupling element. When the first and second coupling elements approach each other, the plug member of the first coupling element is subjected to a magnetic force from the outside exerted by the magnetic member of the second coupling element, and moves to the engagement position to engage with the opening in the engaging member of the second coupling element.

IPC Classes  ?

  • H01R 13/639 - Additional means for holding or locking coupling parts together after engagement

92.

MEDICAL CONTROL DEVICE AND MEDICAL OBSERVATION SYSTEM

      
Application Number JP2025029628
Publication Number 2026/034644
Status In Force
Filing Date 2025-08-22
Publication Date 2026-02-12
Owner SONY OLYMPUS MEDICAL SOLUTIONS INC. (Japan)
Inventor
  • Kojima, Koji
  • Kitamura, Ken
  • Iwane, Tetsuaki

Abstract

A medical control device 9 comprises a control unit 94 for executing each of first and second controls. The first control is a control for changing at least one of: the light emission energy of light emitted from a light source 31; the exposure time of an imaging element 52 for imaging return light from an observation target based on irradiation of the light emitted from the light source 31 and outputting pixel signals; an analog gain for adjusting the brightness of an image based on the pixel signals; and a digital gain for adjusting the brightness of the image based on the pixel signals. The second control is a control for changing the transmittance of light in a light amount adjustment optical element 33 disposed on an optical path through which the light emitted from the light source 31 propagates from the light source 31 to the observation target. The control unit 94 executes the first and second controls in a specific order as the brightness of the image based on the pixel signals becomes brighter.

IPC Classes  ?

  • A61B 1/045 - Control thereof
  • A61B 1/00 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor
  • A61B 1/06 - Instruments for performing medical examinations of the interior of cavities or tubes of the body by visual or photographical inspection, e.g. endoscopesIlluminating arrangements therefor with illuminating arrangements

93.

METHODS AND DEVICES FOR FACILITATING SYNCHRONIZED DELIVERY OF DEPENDENT DATA PACKETS IN WIRELESS COMMUNICATION

      
Application Number EP2025067517
Publication Number 2026/032564
Status In Force
Filing Date 2025-06-23
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Berggren, Anders
  • Palenius, Torgny

Abstract

A method carried out in a wireless network for processing data for downlink transmission to a User Equipment, UE, wherein the method comprises: obtaining (6001, 6003) a first data packet associated with a first data stream; compiling (6002, 6004) a data unit comprising the first data packet and a header, wherein the header comprises an information field for indicating inter-dependency between the first data packet and a second data packet associated with a second data stream.

IPC Classes  ?

  • H04L 47/28 - Flow controlCongestion control in relation to timing considerations
  • H04L 47/34 - Flow controlCongestion control ensuring sequence integrity, e.g. using sequence numbers
  • H04W 28/02 - Traffic management, e.g. flow control or congestion control

94.

SWITCHING BETWEEN ACTIVE AMPLIFICATION TRANSMISSION MODE AND PASSIVE TRANSMISSION MODE OF A BACKSCATTERING TRANSMISSION

      
Application Number EP2025070490
Publication Number 2026/032647
Status In Force
Filing Date 2025-07-17
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Rusek, Fredrik
  • Mazloum, Nafiseh Seyed
  • Bengtsson, Erik

Abstract

One or more control messages (4040) are associated with a backscattering transmission (190). The one or more control messages are indicative of a switching point (970, 5130, 5230, 5330, 5430) at which a backscattering node (105) of the backscattering transmission (190) switches from a first transmission mode (871, 872) of the backscattering transmission (190) to a second transmission mode (871, 872) of the backscattering transmission (190).

IPC Classes  ?

  • H04B 7/06 - Diversity systemsMulti-antenna systems, i.e. transmission or reception using multiple antennas using two or more spaced independent antennas at the transmitting station
  • H04B 5/45 - Transponders

95.

METHODS, COMMUNICATIONS DEVICES, AND INFRASTRUCTURE EQUIPMENT

      
Application Number EP2025071921
Publication Number 2026/032819
Status In Force
Filing Date 2025-07-30
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Kusashima, Naoki
  • Wong, Shin Horng
  • Awad, Yassin Aden

Abstract

A method of operating a communications device configured to transmit signals to and/or to receive signals from an infrastructure equipment of a wireless communications network via a radio access interface between the communications device and the infrastructure equipment, the radio access interface comprising a plurality of resource elements arranged in time and frequency and each configured either for uplink transmission or downlink transmission is provided. The method comprises determining an allocation of a plurality of the resource elements that are configured for uplink transmission in which the communications device is to transmit uplink information to the infrastructure equipment, determining, based on at least one muting condition being met, that one or more of the allocated resource elements are to be muted in accordance with a preconfigured muting pattern and not used for transmitting the uplink information, and transmitting, to the infrastructure equipment, the uplink information using the plurality of allocated resource elements except for the one or more muted resource elements. Here, the at least one muting condition comprises one or more of: an identifier associated with the allocation of the allocated resource elements is not the same as one of a predefined set of identifiers, the uplink information is to be transmitted in accordance with a plurality of repetitions that meet specified criteria, the uplink information is to be transmitted as a retransmission of a previously transmitted initial transmission of the uplink information, and wherein the number of previously transmitted retransmissions of the uplink information is below a retransmission threshold, a modulation and coding scheme, MCS, in accordance with which the uplink information is to be transmitted is below an MCS threshold, the uplink information is to be transmitted as a first message of a random access procedure, a slot of the radio access interface in which the muted resource elements are located is a subband full duplex, SBFD, slot, the uplink information does not comprise any uplink control information that meets specified criteria, the uplink information does not comprise any demodulation reference signal, DM-RS, symbols or phase tracking reference signal, PT-RS, symbols that meet specified criteria, a format of a downlink control message comprising an indication of the allocation of the allocated resource elements is not one of a predefined set of formats, a length of the uplink transmission is below a threshold length, and a mapping type of the uplink transmission is not one of a predetermined set of physical uplink shared channel, PUSCH, mapping types.

IPC Classes  ?

  • H04L 5/00 - Arrangements affording multiple use of the transmission path

96.

SENDING ON-DEMAND SIB1

      
Application Number EP2025072401
Publication Number 2026/032928
Status In Force
Filing Date 2025-08-04
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Wei, Yuxin
  • Atungsiri, Samuel Asangbeng
  • Sharma, Vivek
  • Kusashima, Naoki
  • Ichikawa, Yuu

Abstract

A method of operating a communications device is provided. The method comprises receiving, from assistance infrastructure equipment of a wireless communications network providing an assistance cell for the communications device, a capability indication. The capability indication indicates whether or not the assistance infrastructure equipment is configured to transmit, in the assistance cell, an on-demand system information block (SIB) of a first type applicable to a network energy saving (NES) cell provided by NES infrastructure equipment of the wireless communications network. The on-demand SIB of the first type applicable to the NES cell comprising information required to access the NES cell. The method comprises transmitting a request for the on-demand SIB of the first type applicable to the NES cell to be transmitted. The request is transmitted to the assistance infrastructure equipment if the capability indication indicates that the assistance infrastructure equipment is configured to transmit the on-demand SIB of the first type applicable to the NES cell. Alternatively, the request is transmitted to the NES infrastructure equipment if the capability indication indicates that the assistance infrastructure equipment is not configured to transmit the on-demand SIB of the first type applicable to the NES cell.

IPC Classes  ?

  • H04W 48/12 - Access restriction or access information delivery, e.g. discovery data delivery using downlink control channel

97.

METHODS, COMMUNICATIONS DEVICES, AND RADIO ACCESS NODES FOR CALIBRATION OF COHERENT JOINT TRANSMISSIONS

      
Application Number GB2025051708
Publication Number 2026/033204
Status In Force
Filing Date 2025-07-31
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Rusek, Fredrik
  • Flordelis, Jose

Abstract

A method of operating a communications device operable to assist a plurality of radio access nodes of a wireless communications network to calibrate coherent joint transmissions (CJTs) is provided. The method comprises receiving downlink reference signals from each of a subset of the radio access nodes, wherein the downlink reference signals received from each radio access node in the subset are not coded to compensate for a phase of a propagation channel between that radio access node and the communications device, and transmitting a calibration assistance report for use by each radio access node in the subset to calibrate CJTs, wherein the calibration assistance report comprises an estimate of a time difference parameter determined at least in part based on the downlink reference signals and an indication of phase information determined from the downlink reference signals received within at least one subcarrier. Here, the estimate of the time difference parameter is indicative of an estimate of a time difference between timing misalignment parameters for a first of the subset of radio access nodes and a second of the subset of radio access nodes.

IPC Classes  ?

  • H04B 17/12 - MonitoringTesting of transmitters for calibration of transmit antennas, e.g. of amplitude or phase
  • H04B 17/14 - MonitoringTesting of transmitters for calibration of the whole transmission and reception path, e.g. self-test loop-back

98.

METHODS, COMMUNICATIONS DEVICES, AND NODES

      
Application Number GB2025051740
Publication Number 2026/033216
Status In Force
Filing Date 2025-08-06
Publication Date 2026-02-12
Owner
  • SONY GROUP CORPORATION (Japan)
  • SONY EUROPE LIMITED (United Kingdom)
Inventor
  • Rusek, Fredrik
  • Flordelis, Jose
  • Bengtsson, Erik Lennart

Abstract

A method of operating a communications device is provided. The method comprises transmitting an invalid calibration assistance report in response to one or more invalidity trigger conditions being met. The invalid calibration assistance report indicates that the communications device is not permitted to transmit an estimate of one or more of a time parameter and a phase parameter for assisting a plurality of radio access nodes of a wireless communications network to calibrate coherent joint transmissions (CJTs). The one or more invalidity trigger conditions are associated with an accuracy with which the communications device can estimate one or more of the time parameter and the phase parameter.

IPC Classes  ?

99.

Input system

      
Application Number 18180570
Grant Number 12544669
Status In Force
Filing Date 2023-03-08
First Publication Date 2026-02-10
Grant Date 2026-02-10
Owner Sony Interactive Entertainment Inc. (USA)
Inventor
  • Uberti, David Erwan Damien
  • Cockram, Philip
  • Henderson, Christopher William

Abstract

An input system comprising: a first input device comprising a display and one or more sensors, wherein the first input device is configured to generate one or more inputs of a first type; a second input device comprising an attachment unit for removably attaching the first input device to the second input device, wherein the second input device is configured to generate one or more inputs of a second type; and a processing device configured to receive the one or more inputs of the first type and the one or more inputs of the second type.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06T 11/00 - 2D [Two Dimensional] image generation

100.

ASSET STREAMING SYSTEM AND METHOD

      
Application Number 19263587
Status Pending
Filing Date 2025-07-09
First Publication Date 2026-02-05
Owner Sony Interactive Entertainment Inc. (Japan)
Inventor Dixon, Alex

Abstract

A system includes a processing unit configured to execute the video game on the basis of executable code and a first package of assets, the first package of assets comprising a plurality of assets for the video game at a first level of detail, a detail determining unit configured to determine, in dependence upon a first image frame of the video game rendered by the processing unit, a target level of detail for one or more assets in the first package of assets, and an asset obtaining unit configured to obtain one or more assets at a second level of detail in dependence upon the determined target level of detail for respective assets, wherein the processing unit is configured to execute the video game using the obtained assets instead of the corresponding assets in the first package of assets when rendering image frames following the first image frame.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
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