22nd Solutions, LLC

United States of America

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        Patent 4
        Trademark 1
Date
2022 1
Before 2021 4
IPC Class
A63F 9/08 - Puzzles provided with elements movable in relation to each other 3
A63F 9/24 - Games using electronic circuits not otherwise provided for 3
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 2
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet 2
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game 2
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Found results for

1.

Collaborative image synthesis from three dimensional cubes

      
Application Number 17734085
Grant Number 12042739
Status In Force
Filing Date 2022-05-01
First Publication Date 2022-11-03
Grant Date 2024-07-23
Owner 22nd Solutions, LLC (USA)
Inventor
  • Hatamian, Mehdi
  • Garrett, David
  • Garrett, Marcy

Abstract

A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 9/06 - PatienceOther games for self-amusement
  • A63F 9/08 - Puzzles provided with elements movable in relation to each other

2.

Smart cube

      
Application Number 29721626
Grant Number D0902320
Status In Force
Filing Date 2020-01-22
First Publication Date 2020-11-17
Grant Date 2020-11-17
Owner 22nd Solutions, LLC (USA)
Inventor
  • Garrett, David
  • Hatamian, Mehdi

3.

HEYKUBE

      
Serial Number 88905319
Status Registered
Filing Date 2020-05-07
Registration Date 2021-01-19
Owner 22nd Solutions LLC ()
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Puzzles; Cube-type puzzles; Manipulative games; Manipulative puzzles; Manipulative logic games; Manipulative logic puzzles

4.

Smart cube puzzle and user device application

      
Application Number 16402865
Grant Number 10810905
Status In Force
Filing Date 2019-05-03
First Publication Date 2019-08-22
Grant Date 2020-10-20
Owner 22nd Solutions, LLC (USA)
Inventor
  • Garrett, David
  • Hatamian, Mehdi

Abstract

An automated method of solving a cube puzzle using a user device, including: establishing, between the user device and the cube puzzle, a wireless communication link, where the user device includes at least one user interface (UI) element and the cube puzzle includes a controller and associated memory; receiving, at the user device, a current state of the cube puzzle, the cube puzzle including multiple faces, each face having multiple sub-elements, where the current state of the cube puzzle specifies a location of each sub-element; identifying, at the user device, based on the current state, a solution for the cube puzzle; and providing, via the UI element(s), an instruction from the solution including an indication of a sub-element of the sub-elements of a particular face of the cube puzzle and an indication of a direction of rotation of the particular sub-element.

IPC Classes  ?

  • G09B 19/22 - Games, e.g. card games
  • A63F 9/08 - Puzzles provided with elements movable in relation to each other
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

5.

Cube puzzle solver

      
Application Number 16099833
Grant Number 10643494
Status In Force
Filing Date 2017-11-22
First Publication Date 2019-04-18
Grant Date 2020-05-05
Owner 22nd Solutions, LLC (USA)
Inventor
  • Garrett, David
  • Hatamian, Mehdi

Abstract

A cube puzzle solver includes: a position sensing element; at least one user interface (UI) output; and a controller that receives position information from the position sensing element, determines a suggested move, and directs the at least one UI output to provide an indication associated with the suggested move. An automated method of determining a position of a cube puzzle solver includes: monitoring a set of sense pins; identifying rotation based on a change in state of at least one sense pin; identifying a face associated with the identified rotation; and updating a state of the cube puzzle solver based on the identified face and the identified rotation. A cube puzzle system includes: a cube puzzle device including: a wireless communication interface; and a user device communicatively coupled to the cube puzzle solver over the wireless communication interface.

IPC Classes  ?

  • G09B 19/22 - Games, e.g. card games
  • A63F 9/08 - Puzzles provided with elements movable in relation to each other
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game