A method for providing a learning service, according to one embodiment of the present invention, comprises the steps of: analyzing digital true-false question information collected in a user terminal; acquiring learning content information based on the analysis result of the true-false question information; and providing, to the user terminal, the analysis result of the true-false question information and learning content corresponding to the analysis result.
G09B 7/08 - Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying further information
2.
DEVICE FOR PROVIDING PROBLEM-SOLVING BASED LEARNING SERVICE AND METHOD THEREFOR
A method for providing a learning service according to an embodiment of the present invention comprises the steps of: constructing information on a learning path connecting one or more learning objectives; providing a learner's terminal with a problem-solving service corresponding to a first learning objective on the learning path; and according to the result of problem solving by the learner, determining whether to provide a learning content corresponding to the first learning objective.
A game service providing method according to an embodiment of the present invention comprises the steps of: constructing a visual knowledge map comprising coordinate points corresponding to one or more learning items; in correspondence with a user for service, providing, to a terminal to which the user is connected, a lesson route which comprises one or more first points of the visual knowledge map and a second point, which is a subsequent stage to the first points, and corresponds to a learning objective; giving a reward item to the user in accordance with the user clearing the first points; and, if the user enters the second point, determining whether or not a service for the second point is to be provided in accordance with whether or not the user has the reward item.
A63F 13/45 - Controlling the progress of the video game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A multi-user game service providing method according to an embodiment of the present invention comprises the steps of: constructing a visual knowledge map comprising coordinate points corresponding to one or more learning items; generating a group base camp with respect to a plurality of users for service on a particular area on the visual knowledge map; collecting game play information of the users for service; obtaining shared item information on the basis of the game play information; and providing group base camp mission completion information on the basis of the shared item information.
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/45 - Controlling the progress of the video game
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions