A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/70 - Game security or game management aspects
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
G01F 23/00 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm
G01F 23/02 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by gauge glasses or other apparatus involving a window or transparent tube for directly observing the level to be measured or the level of a liquid column in free communication with the main body of the liquid
B67D 99/00 - Subject matter not provided for in other groups of this subclass
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
G01F 23/20 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by measurement of weight, e.g. to determine the level of stored liquefied gas
G01F 23/2965 - Measuring attenuation of transmitted waves
A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
B67D 99/00 - Subject matter not provided for in other groups of this subclass
G01F 23/20 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by measurement of weight, e.g. to determine the level of stored liquefied gas
G01F 23/02 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by gauge glasses or other apparatus involving a window or transparent tube for directly observing the level to be measured or the level of a liquid column in free communication with the main body of the liquid
G01F 23/00 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm
An arcade game includes a beverage receptacle to hold a beverage container in an upright orientation and a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to the arcade game as gameplay activation inputs to the arcade game. The arcade game can also include features to proof the game against spillage of beverages onto and into the game cabinet, including gutters and a reservoir housing antimicrobial sponges. The system can compile usage data and deliver it to a business proprietor to provide customer consumption information.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/70 - Game security or game management aspects
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
G01F 23/00 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm
G01F 23/02 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by gauge glasses or other apparatus involving a window or transparent tube for directly observing the level to be measured or the level of a liquid column in free communication with the main body of the liquid
G01F 23/20 - Indicating or measuring liquid level or level of fluent solid material, e.g. indicating in terms of volume or indicating by means of an alarm by measurement of weight, e.g. to determine the level of stored liquefied gas
B67D 99/00 - Subject matter not provided for in other groups of this subclass