A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm.
A handgun simulator includes a frame or housing that resembles a typical shape and form factor of an actual semiautomatic handgun. A haptic effects system including a linear motor for generating haptic effects is mounted in the frame or housing of the handgun simulator. The haptic effect system generates haptic effects that cause a user holding the handgun simulator to experience forces that mimic or simulate what a user would feel when performing various actions with the handgun simulator. A power supply that can be shaped like a typical ammunition magazine can be removably attached to the frame or housing in much the same way that an actual ammunition magazine is attached to and removed from a semiautomatic handgun.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm.
A recoil module for a firearm or a firearm simulator is configured to generate forces that simulate the forces generated by firing a live round of ammunition or that help to cancel or reduce the forces generated by firing a live round of ammunition. Such a recoil module could be mounted in or on an actual firearm, a firearm simulator or a flying drone that carries or is integrated with a firearm.
A recoil module for a firearm or a firearm simulator is configured to generate forces that simulate the forces generated by firing a live round of ammunition or that help to cancel or reduce the forces generated by firing a live round of ammunition. Such a recoil module could be mounted in or on an actual firearm, a firearm simulator or a flying drone that carries or is integrated with a firearm.
F41A 21/38 - Muzzle attachments or glands for recoil reduction adjustable
B64D 7/02 - Arrangement of military equipment, e.g. armaments, armament accessories or military shielding, in aircraftAdaptations of armament mountings for aircraft the armaments being firearms
B64U 10/16 - Flying platforms with five or more distinct rotor axes, e.g. octocopters
B64U 20/80 - Arrangement of on-board electronics, e.g. avionics systems or wiring
B64U 101/18 - UAVs specially adapted for particular uses or applications for conventional or electronic warfare for dropping bombsUAVs specially adapted for particular uses or applications for conventional or electronic warfare for firing ammunition
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. In some instances, an adaptor plate is used to secure the haptic effect system to the body of the actual firearm.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic weapons training simulators; Modular training devices and simulators, other than for medical purposes; Downloadable software for weapons training environments; Electric sensors; Electronic training simulators comprising electric sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic weapons training simulators; Modular training devices and simulators, other than for medical purposes; Downloadable software for weapons training environments; Electric and mechanical sensors; Electronic training simulators comprising electric and mechanical sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic weapons training simulators; Modular training devices and simulators, namely weapons training simulators, other than for medical purposes; Downloadable operating software for weapons training simulators; Electric and mechanical sensors, namely sensors for sensing electric current, physical touch, and motion; Electronic training simulators comprising electric and mechanical sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Virtual reality headsets; Virtual reality peripherals, namely, virtual reality headgear, virtual reality goggles, and virtual reality controllers; Virtual reality headsets featuring haptic technologies; Virtual reality peripherals in the nature of virtual reality headgear, virtual reality goggles, and virtual reality controllers featuring haptic technologies Medical devices featuring haptic technologies, namely, haptic suits for medical purposes; Medical apparatus for body rehabilitation purposes with incorporated haptic technologies; Medical apparatus for use in surgery with incorporated haptic technologies Entertainment services, namely, virtual reality game services provided online from a computer network; Entertainment services provided in virtual environments, namely, providing online non-downloadable games featuring virtual worlds accessed via virtual reality headsets and virtual reality headgear in which users can interact for entertainment purposes and utilize firearm simulators for entertainment purposes; Entertainment services provided in virtual environments and featuring haptic technologies, namely, providing online non-downloadable games featuring virtual worlds accessed via virtual reality headsets and virtual reality headgear in which users can interact for entertainment purposes and utilize firearm simulators for entertainment purposes
09 - Scientific and electric apparatus and instruments
Goods & Services
Training apparatus and simulators, namely, electronic simulators for firearms training; Haptic gear, other than for medical purposes, namely, electronic firearm training simulators and electronic simulators for firearms training featuring haptic technology; Virtual reality gear, namely, augmented reality glasses, virtual reality headsets, virtual reality motion simulators for combat and firearms simulations, and virtual reality controllers; Modular gear featuring haptic technology, namely, electronic firearm training simulators, augmented reality glasses, headsets, simulated weapons specially designed for use with electronic simulators for firearms training, and virtual reality glasses, all featuring haptic technology
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. In some instances, an adaptor plate is used to secure the haptic effect system to the body of the actual firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
09 - Scientific and electric apparatus and instruments
Goods & Services
Haptic systems, [, namely, haptic systems and military and paramilitary devices and systems, ] * handheld * firearm simulation systems in the nature of training simulations, [ for use by military personnel, law enforcement officers, and private citizens ]; Electronic training simulators for simulating shooting with * handheld * firearms that incorporate linear motors to simulate haptic feedback for simulation systems, including computer peripheral devices for use with the training simulator; * Handheld * Weapons training simulators, including * handheld * weapons training simulators featuring electronic recoil, for training in the use of * handheld * firearms; * all of the aforesaid goods exclusively offered within the gaming, amusement and entertainment sectors, and expressly excluding helmets, headsets, headwear, or other visual or head apparatus including glasses, goggles or any technical equipment offering head-mounted displays, or any other headgear *
09 - Scientific and electric apparatus and instruments
Goods & Services
Haptic systems, namely, haptic systems and military and paramilitary devices and systems, namely, firearm simulation systems in the nature of training simulations, for use by military personnel, law enforcement officers, and private citizens; Electronic training simulators for simulating shooting with firearms that incorporate linear motors to simulate haptic feedback for simulation systems, including computer peripheral devices for use with the training simulator; Weapons training simulators, including weapons training simulators featuring electronic recoil, for training in the use of firearms
29.
Method and apparatus for firearm recoil simulation
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi- automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.