A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm.
A handgun simulator includes a frame or housing that resembles a typical shape and form factor of an actual semiautomatic handgun. A haptic effects system including a linear motor for generating haptic effects is mounted in the frame or housing of the handgun simulator. The haptic effect system generates haptic effects that cause a user holding the handgun simulator to experience forces that mimic or simulate what a user would feel when performing various actions with the handgun simulator. A power supply that can be shaped like a typical ammunition magazine can be removably attached to the frame or housing in much the same way that an actual ammunition magazine is attached to and removed from a semiautomatic handgun.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm.
A recoil module for a firearm or a firearm simulator is configured to generate forces that simulate the forces generated by firing a live round of ammunition or that help to cancel or reduce the forces generated by firing a live round of ammunition. Such a recoil module could be mounted in or on an actual firearm, a firearm simulator or a flying drone that carries or is integrated with a firearm.
A recoil module for a firearm or a firearm simulator is configured to generate forces that simulate the forces generated by firing a live round of ammunition or that help to cancel or reduce the forces generated by firing a live round of ammunition. Such a recoil module could be mounted in or on an actual firearm, a firearm simulator or a flying drone that carries or is integrated with a firearm.
F41A 21/38 - Accessoires de bouches de canon ou freins de bouche pour la réduction du recul réglables
B64D 7/02 - Agencement à bord aéronefs des équipements militaires, p. ex. des armes, des accessoires d'armement ou des blindages de protectionAdaptations des installations d'armement aux aéronefs les armes étant des armes à feu
B64U 10/16 - Plates-formes volantes comportant au moins cinq axes distincts de rotors, p. ex. octocoptères
B64U 20/80 - Disposition de l’électronique à bord, p. ex. systèmes ou câblage d’avionique
B64U 101/18 - Véhicules aériens sans pilote spécialement adaptés à des utilisations ou à des applications spécifiques à la guerre conventionnelle ou électronique pour larguer des bombesVéhicules aériens sans pilote spécialement adaptés à des utilisations ou à des applications spécifiques à la guerre conventionnelle ou électronique pour déclencher des munitions
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. In some instances, an adaptor plate is used to secure the haptic effect system to the body of the actual firearm.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
F41A 21/26 - Tubes d'armeAccessoires de bouches de canonMontage des tubes d'arme spécialement adaptés pour renforcer le recul, p. ex. pour l'entraînement
F41A 33/00 - Adaptations pour l'entraînement ou l'instructionSimulateurs d'armes à feu
H02K 41/03 - Moteurs synchronesMoteurs pas à pasMoteurs à réluctance
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p. ex. les volants
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic weapons training simulators; Modular training devices and simulators, other than for medical purposes; Downloadable software for weapons training environments; Electric sensors; Electronic training simulators comprising electric sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic weapons training simulators; Modular training devices and simulators, other than for medical purposes; Downloadable software for weapons training environments; Electric and mechanical sensors; Electronic training simulators comprising electric and mechanical sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Electronic weapons training simulators; Modular training devices and simulators, namely weapons training simulators, other than for medical purposes; Downloadable operating software for weapons training simulators; Electric and mechanical sensors, namely sensors for sensing electric current, physical touch, and motion; Electronic training simulators comprising electric and mechanical sensors coupled with downloadable software for the collection, analysis, and review of data related to training exercises; Training platform comprising physical sensors and downloadable software for the collection, analysis, and review of data related to training exercises
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p. ex. les volants
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
09 - Appareils et instruments scientifiques et électriques
10 - Appareils et instruments médicaux
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Virtual reality headsets; Virtual reality peripherals, namely, virtual reality headgear, virtual reality goggles, and virtual reality controllers; Virtual reality headsets featuring haptic technologies; Virtual reality peripherals in the nature of virtual reality headgear, virtual reality goggles, and virtual reality controllers featuring haptic technologies Medical devices featuring haptic technologies, namely, haptic suits for medical purposes; Medical apparatus for body rehabilitation purposes with incorporated haptic technologies; Medical apparatus for use in surgery with incorporated haptic technologies Entertainment services, namely, virtual reality game services provided online from a computer network; Entertainment services provided in virtual environments, namely, providing online non-downloadable games featuring virtual worlds accessed via virtual reality headsets and virtual reality headgear in which users can interact for entertainment purposes and utilize firearm simulators for entertainment purposes; Entertainment services provided in virtual environments and featuring haptic technologies, namely, providing online non-downloadable games featuring virtual worlds accessed via virtual reality headsets and virtual reality headgear in which users can interact for entertainment purposes and utilize firearm simulators for entertainment purposes
09 - Appareils et instruments scientifiques et électriques
Produits et services
Training apparatus and simulators, namely, electronic simulators for firearms training; Haptic gear, other than for medical purposes, namely, electronic firearm training simulators and electronic simulators for firearms training featuring haptic technology; Virtual reality gear, namely, augmented reality glasses, virtual reality headsets, virtual reality motion simulators for combat and firearms simulations, and virtual reality controllers; Modular gear featuring haptic technology, namely, electronic firearm training simulators, augmented reality glasses, headsets, simulated weapons specially designed for use with electronic simulators for firearms training, and virtual reality glasses, all featuring haptic technology
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. In some instances, an adaptor plate is used to secure the haptic effect system to the body of the actual firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
A simulated round of ammunition is configured so that it can be inserted into an actual or simulated firearm just like a regular live round of ammunition. The simulated round of ammunition includes elements that enable the simulated round of ammunition to generate a haptic effect that mimics the forces one would feel when firing a regular round of live ammunition. The simulated round of ammunition can include a linear motor, a voice coil or some other similar device which can cause a movable member to move in response to application of electric power. Movements of the movable member are used to generate the haptic effect. In some instances, the movable member may be configured to impact a mechanical stop to help generate the haptic effect.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/245 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p. ex. les volants
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
A63F 13/245 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p. ex. les volants
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Haptic systems, [, namely, haptic systems and military and paramilitary devices and systems, ] * handheld * firearm simulation systems in the nature of training simulations, [ for use by military personnel, law enforcement officers, and private citizens ]; Electronic training simulators for simulating shooting with * handheld * firearms that incorporate linear motors to simulate haptic feedback for simulation systems, including computer peripheral devices for use with the training simulator; * Handheld * Weapons training simulators, including * handheld * weapons training simulators featuring electronic recoil, for training in the use of * handheld * firearms; * all of the aforesaid goods exclusively offered within the gaming, amusement and entertainment sectors, and expressly excluding helmets, headsets, headwear, or other visual or head apparatus including glasses, goggles or any technical equipment offering head-mounted displays, or any other headgear *
09 - Appareils et instruments scientifiques et électriques
Produits et services
Haptic systems, namely, haptic systems and military and paramilitary devices and systems, namely, firearm simulation systems in the nature of training simulations, for use by military personnel, law enforcement officers, and private citizens; Electronic training simulators for simulating shooting with firearms that incorporate linear motors to simulate haptic feedback for simulation systems, including computer peripheral devices for use with the training simulator; Weapons training simulators, including weapons training simulators featuring electronic recoil, for training in the use of firearms
29.
Method and apparatus for firearm recoil simulation
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p. ex. retour de force
A63F 13/245 - Parties constitutives, p. ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p. ex. les volants
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi- automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.