Theai, Inc.

United States of America

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IPC Class
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings 22
G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog 12
G06N 20/00 - Machine learning 10
G06F 40/35 - Discourse or dialogue representation 9
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding 4
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1.

Artificial intelligence-based characters with changeable behavior

      
Application Number 18400075
Grant Number 12039651
Status In Force
Filing Date 2023-12-29
First Publication Date 2024-07-04
Grant Date 2024-07-16
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

A method for providing artificial intelligence (AI) characters with changeable behavior includes providing a plurality of behavioral types associated with an AI character model, where the plurality of behavioral types are associated with probabilities, and where the AI character model is configured to generate an AI character; randomly selecting, during interaction of the AI character, and based on the probabilities, a behavioral type from the plurality of behavioral types; and adjusting, based on the selected behavioral type, parameters associated with the AI character, thereby causing the AI character to follow the selected behavioral type.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/40 - Processing or translation of natural language
  • H04L 67/1396 - Protocols specially adapted for monitoring users’ activity

2.

Recognition of intent of artificial intelligence characters

      
Application Number 18400442
Grant Number 12100088
Status In Force
Filing Date 2023-12-29
First Publication Date 2024-07-04
Grant Date 2024-09-24
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Gusarov, Roman
  • Smolskaya, Nastassia

Abstract

Systems and methods for recognition of intent of a character are provided. The character is an Artificial Intelligence (AI) character generated by an AI character model for interacting with users in the virtual environment or is controlled by a human user. An example method includes monitoring interactions between a plurality of characters in a virtual environment; recognizing, based on environmental parameters associated with the interactions, an intent of a character selected from the plurality of characters: selecting a plurality of possible behaviors for the character based on the intent; and triggering a behavior selected from the plurality of possible behaviors based on predetermined criteria.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition

3.

Text-description based generation of avatars for artificial intelligence characters

      
Application Number 18401376
Grant Number 12118652
Status In Force
Filing Date 2023-12-30
First Publication Date 2024-07-04
Grant Date 2024-10-15
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey

Abstract

Systems and methods for text description-based generation of avatars for Artificial Intelligence (AI) characters are provided. An example method includes receiving a description of a face of an AI character, where the description is in a free-text format and where the face of the AI character is rendered by an AI character model in a virtual environment; acquiring at least one parameter of the AI character model, where the at least one parameter corresponds to at least one facial feature of the face of the AI character; analyzing the description to generate at least one value for the at least one parameter; and assigning the at least one value to the at least one parameter.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/20 - Natural language analysis
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • G06T 17/00 - 3D modelling for computer graphics

4.

Archetype-based generation of artificial intelligence characters

      
Application Number 18401380
Grant Number 12141178
Status In Force
Filing Date 2023-12-30
First Publication Date 2024-07-04
Grant Date 2024-11-12
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey

Abstract

Systems and methods for archetype-based generation of Artificial Intelligence (AI) characters are provided. An example method includes receiving at least one keyword describing an AI character, where the AI character is generated by an AI character model in a virtual environment; selecting, based on the at least one keyword, an archetype from a plurality of archetypes; acquiring at least one parameter of the AI character model, where the at least one parameter corresponds to at least one feature of the AI character; determining, based on the archetype, at least one value for the at least one parameter; and assigning the at least one value to the at least one parameter.

IPC Classes  ?

  • G06F 16/00 - Information retrievalDatabase structures thereforFile system structures therefor
  • G06F 16/33 - Querying

5.

DYNAMIC CONTROL OF KNOWLEDGE SCOPE OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number 18401396
Status Pending
Filing Date 2023-12-30
First Publication Date 2024-07-04
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Gusarov, Roman
  • Yu, Nathan

Abstract

Systems and methods for dynamically controlling a knowledge scope of artificial intelligence (AI) characters are provided. An example method includes associating a knowledge store with an AI character generated by an AI character model, where the AI character is a virtual character in a virtual world; determining context parameters for the AI character; defining, based on the context parameters, a scope of knowledge available to the AI character from a knowledge store; constricting access of the AI character to the knowledge store based on the defined scope of knowledge; monitoring changes in the context parameters; and dynamically adjusting the scope of knowledge based on the changes in the context parameters.

IPC Classes  ?

  • G06T 17/00 - 3D modelling for computer graphics
  • G06N 5/022 - Knowledge engineeringKnowledge acquisition

6.

Language model orchestration

      
Application Number 18401530
Grant Number 12039973
Status In Force
Filing Date 2023-12-31
First Publication Date 2024-07-04
Grant Date 2024-07-16
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Gusarov, Roman
  • Huang, Alex

Abstract

Systems and methods for providing artificial intelligence (AI) character-specific contextual conversational language models are provided. The method may include providing a plurality of speech models for conversation features of an AI character generated by an AI character model in a virtual environment; ascertaining a context of interactions involving the AI character generated by the AI character model in the virtual environment; selecting, based on the context, a speech model from the plurality of speech models; generating an output using the speech model; and inserting the output into a content of the AI character being generated by the AI character model.

IPC Classes  ?

  • G10L 15/183 - Speech classification or search using natural language modelling using context dependencies, e.g. language models
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G10L 15/30 - Distributed recognition, e.g. in client-server systems, for mobile phones or network applications

7.

CONTROLLING SAFETY SETTINGS FOR BEHAVIOR CHARACTERISTICS OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086318
Publication Number 2024/145530
Status In Force
Filing Date 2023-12-28
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey
  • Jedoui, Khaled

Abstract

Systems and methods for controlling safety settings for behavior characteristics of an Artificial Intelligence (AI) character model are provided. An example method includes receiving context associated with the AI character model; determining, based on the context, a level of safety of a content generated by the AI character model; and adjusting, based on the level of safety, the safety settings associated with the content generated by the AI character model. The determination of the level of safety may include determining specific characteristics of an audience interacting with the AI character model in a virtual environment and selecting, based on the specific characteristics, the level of safety from a set of levels of safety.

IPC Classes  ?

8.

PRE-FETCHING RESULTS FROM LARGE LANGUAGE MODELS

      
Application Number US2023086536
Publication Number 2024/145642
Status In Force
Filing Date 2023-12-29
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for pre-fetching results from large language models (LLMs) are provided. The method includes acquiring a context of an interaction between a user and an Artificial Intelligence (AI) character; predicting, based on the context, one or more anticipated words to be uttered by the user; generating, based on the one or more anticipated words, at least one query to an LLM; providing the at least one query to the LLM; generating, based on at least one response obtained from the LLM, an anticipated reply of the AI character model to the one or more anticipated words to be pronounced by the user; receiving one or more words uttered by the user; determining that a level of a discrepancy between the one or more words and the one or more anticipated words is below a predetermined threshold; and providing the anticipated reply to the user.

IPC Classes  ?

  • G06N 3/004 - Artificial life, i.e. computing arrangements simulating life
  • G06N 20/00 - Machine learning
  • G06F 40/12 - Use of codes for handling textual entities
  • G06F 40/20 - Natural language analysis
  • G06F 5/00 - Methods or arrangements for data conversion without changing the order or content of the data handled
  • G06F 40/00 - Handling natural language data

9.

DYNAMIC CONTROL OF KNOWLEDGE SCOPE OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086568
Publication Number 2024/145664
Status In Force
Filing Date 2023-12-30
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Gusarov, Roman
  • Yu, Nathan

Abstract

Systems and methods for dynamically controlling a knowledge scope of artificial intelligence (AI) characters are provided. An example method includes associating a knowledge store with an AI character generated by an AI character model, where the AI character is a virtual character in a virtual world; determining context parameters for the AI character; defining, based on the context parameters, a scope of knowledge available to the AI character from a knowledge store; constricting access of the AI character to the knowledge store based on the defined scope of knowledge; monitoring changes in the context parameters; and dynamically adjusting the scope of knowledge based on the changes in the context parameters.

IPC Classes  ?

  • G06N 3/006 - Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
  • G06N 20/00 - Machine learning
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G06N 3/08 - Learning methods

10.

CONTEXTUALLY ORIENTED BEHAVIOR OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086569
Publication Number 2024/145665
Status In Force
Filing Date 2023-12-30
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii
  • Platonov, Ilya
  • Ryzhov, Kirill

Abstract

Systems and methods for providing contextually oriented behavior of artificial intelligence (AI) characters are provided. An example method includes receiving a description of a plurality of scenes associated with an AI environment, where the description includes a list of AI objects and a list of AI character models present in a scene of the plurality of scenes; generating, based on the description, a plurality of AI scene models corresponding to the plurality of scenes, where the plurality of AI scene models include an AI scene model corresponding to the scene; and adjusting, based on parameters of the scene, behavioral characteristics of an AI character model of the list of AI character models.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06N 3/08 - Learning methods

11.

ARCHETYPE-BASED GENERATION OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086571
Publication Number 2024/145667
Status In Force
Filing Date 2023-12-30
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey

Abstract

Systems and methods for archetype-based generation of Artificial Intelligence (AI) characters are provided. An example method includes receiving at least one keyword describing an AI character, where the AI character is generated by an AI character model in a virtual environment; selecting, based on the at least one keyword, an archetype from a plurality of archetypes; acquiring at least one parameter of the AI character model, where the at least one parameter corresponds to at least one feature of the AI character; determining, based on the archetype, at least one value for the at least one parameter; and assigning the at least one value to the at least one parameter.

IPC Classes  ?

  • G06N 3/004 - Artificial life, i.e. computing arrangements simulating life
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06N 20/00 - Machine learning
  • G06F 40/00 - Handling natural language data
  • G06T 13/00 - Animation

12.

PROVIDING A NETWORK FOR SHARING AND VIEWING ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086572
Publication Number 2024/145668
Status In Force
Filing Date 2023-12-30
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for providing a network for generating, sharing, and viewing artificial intelligence (AI) characters are provided. An example method includes providing a web-based interface enabling a user to generate and modify a template associated with an AI character generated by an AI character model, where the template includes parameters of the AI character model; receiving at least one value for at least one parameter of the AI character model; receiving a first request to store the template in a data store; storing the template in the data store and attributing the template to an account associated with the user; receiving, from the user, a second request to allow access to the template by at least one further user; and providing the access to the template to the at least one further user to enable the at least one further user to view and interact with the AI character.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G10L 17/22 - Interactive proceduresMan-machine interfaces

13.

LANGUAGE MODEL ORCHESTRATION

      
Application Number US2023086582
Publication Number 2024/145675
Status In Force
Filing Date 2023-12-31
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Gusarov, Roman
  • Huang, Alex

Abstract

Systems and methods for providing artificial intelligence (AI) character-specific contextual conversational language models are provided. The method may include providing a plurality of speech models for conversation features of an AI character generated by an AI character model in a virtual environment; ascertaining a context of interactions involving the AI character generated by the AI character model in the virtual environment; selecting, based on the context, a speech model from the plurality of speech models; generating an output using the speech model; and inserting the output into a content of the AI character being generated by the AI character model.

IPC Classes  ?

  • G10L 15/183 - Speech classification or search using natural language modelling using context dependencies, e.g. language models

14.

EMOTIONAL STATE MODELS AND CONTINUOUS UPDATE OF EMOTIONAL STATES OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086583
Publication Number 2024/145676
Status In Force
Filing Date 2023-12-31
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Yu, Nathan

Abstract

Systems and methods for continuously updating emotional states of artificial intelligence (AI) characters using emotional state models are provided. An example method includes providing an emotional state model trained to predict an emotional state of an AI character generated by an AI character model in a virtual environment; continuously monitoring a context of an interaction involving the AI character; generating, based on the context, an input for the emotional state model; providing the input to the emotional state model; obtaining, from the emotional state model, the emotional state of the AI character based on the input; and adjusting, based on the emotional state, parameters of the AI character model, thereby causing the AI character to act according to the emotional state.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

15.

CONTROLLING SAFETY SETTINGS FOR BEHAVIOR CHARACTERISTICS OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number 18399592
Status Pending
Filing Date 2023-12-28
First Publication Date 2024-07-04
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey
  • Jedoui, Khaled

Abstract

Systems and methods for controlling safety settings for behavior characteristics of an Artificial Intelligence (AI) character model are provided. An example method includes receiving context associated with the AI character model; determining, based on the context, a level of safety of a content generated by the AI character model; and adjusting, based on the level of safety, the safety settings associated with the content generated by the AI character model. The determination of the level of safety may include determining specific characteristics of an audience interacting with the AI character model in a virtual environment and selecting, based on the specific characteristics, the level of safety from a set of levels of safety.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/35 - Discourse or dialogue representation
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

16.

Dynamic control of behavioral characteristics of artificial intelligence characters

      
Application Number 18400599
Grant Number 12102918
Status In Force
Filing Date 2023-12-29
First Publication Date 2024-07-04
Grant Date 2024-10-01
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for dynamic control of behavioral characteristics of artificial intelligence (AI) characters are provided. The method includes ascertaining an occurrence of an event in a virtual environment associated with an AI character model; receiving a plurality of narratives associated with the AI character model; selecting, based on the event, a narrative from the plurality of narratives; determining, based on the selected narrative, behavioral settings; and applying the behavioral settings to the AI character model, thereby causing the AI character model to follow the narrative in interactions with a user in the virtual environment.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

17.

Providing a network for sharing and viewing artificial intelligence characters

      
Application Number 18401383
Grant Number 12131000
Status In Force
Filing Date 2023-12-30
First Publication Date 2024-07-04
Grant Date 2024-10-29
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for providing a network for generating, sharing, and viewing artificial intelligence (AI) characters are provided. An example method includes providing a web-based interface enabling a user to generate and modify a template associated with an AI character generated by an AI character model, where the template includes parameters of the AI character model; receiving at least one value for at least one parameter of the AI character model; receiving a first request to store the template in a data store; storing the template in the data store and attributing the template to an account associated with the user; receiving, from the user, a second request to allow access to the template by at least one further user; and providing the access to the template to the at least one further user to enable the at least one further user to view and interact with the AI character.

IPC Classes  ?

  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

18.

Contextually oriented behavior of artificial intelligence characters

      
Application Number 18401416
Grant Number 12136159
Status In Force
Filing Date 2023-12-30
First Publication Date 2024-07-04
Grant Date 2024-11-05
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii
  • Platonov, Ilya
  • Ryzhov, Kirill

Abstract

Systems and methods for providing contextually oriented behavior of artificial intelligence (AI) characters are provided. An example method includes receiving a description of a plurality of scenes associated with an AI environment, where the description includes a list of AI objects and a list of AI character models present in a scene of the plurality of scenes; generating, based on the description, a plurality of AI scene models corresponding to the plurality of scenes, where the plurality of AI scene models include an AI scene model corresponding to the scene; and adjusting, based on parameters of the scene, behavioral characteristics of an AI character model of the list of AI character models.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/40 - Processing or translation of natural language
  • G06V 20/50 - Context or environment of the image

19.

ARTIFICIAL INTELLIGENCE-BASED CHARACTERS WITH CHANGEABLE BEHAVIOR

      
Application Number US2023086510
Publication Number 2024/145625
Status In Force
Filing Date 2023-12-29
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for providing artificial intelligence (AI) characters with changeable behavior are provided. An example method includes providing a plurality of behavioral types associated with an AI character model, where the plurality of behavioral types are associated with probabilities, and where the AI character model is configured to generate an AI character; randomly selecting, during interaction of the AI character, and based on the probabilities, a behavioral type from the plurality of behavioral types; and adjusting, based on the selected behavioral type, parameters associated with the AI character, thereby causing the AI character to follow the selected behavioral type.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/35 - Discourse or dialogue representation
  • G06N 3/00 - Computing arrangements based on biological models
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

20.

REAL-TIME ANIMATION OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086515
Publication Number 2024/145628
Status In Force
Filing Date 2023-12-29
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Platonov, Ilya

Abstract

Systems and methods for providing real-time animation of artificial intelligence (AI) characters are provided. An example method includes determining a context of an interaction between an AI character and a user, where the AI character is generated by an AI character model for interacting with users in a virtual environment; receiving a plurality of gestures associated with the AI character model; selecting, based on the context, a gesture from the plurality of gestures; and causing the AI character model to animate the AI character to perform the selected gesture.

IPC Classes  ?

  • G06N 3/004 - Artificial life, i.e. computing arrangements simulating life
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06N 20/00 - Machine learning
  • G06F 40/12 - Use of codes for handling textual entities
  • G06T 13/00 - Animation

21.

RECOGNITION OF INTENT OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086523
Publication Number 2024/145632
Status In Force
Filing Date 2023-12-29
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Gusarov, Roman
  • Smolskaya, Nastassia

Abstract

Systems and methods for recognition of intent of a character are provided. The character is an Artificial Intelligence (AI) character generated by an AI character model for interacting with users in the virtual environment or is controlled by a human user. An example method includes monitoring interactions between a plurality of characters in a virtual environment; recognizing, based on environmental parameters associated with the interactions, an intent of a character selected from the plurality of characters: selecting a plurality of possible behaviors for the character based on the intent; and triggering a behavior selected from the plurality of possible behaviors based on predetermined criteria.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/35 - Discourse or dialogue representation
  • G06N 3/00 - Computing arrangements based on biological models
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

22.

DYNAMIC CONTROL OF BEHAVIORAL CHARACTERISTICS OF ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086528
Publication Number 2024/145636
Status In Force
Filing Date 2023-12-29
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for dynamic control of behavioral characteristics of artificial intelligence (AI) characters are provided. The method includes ascertaining an occurrence of an event in a virtual environment associated with an AI character model; receiving a plurality of narratives associated with the AI character model; selecting, based on the event, a narrative from the plurality of narratives; determining, based on the selected narrative, behavioral settings; and applying the behavioral settings to the AI character model, thereby causing the AI character model to follow the narrative in interactions with a user in the virtual environment.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 40/35 - Discourse or dialogue representation
  • G06N 3/00 - Computing arrangements based on biological models
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

23.

TEXT DESCRIPTION-BASED GENERATION OF AVATARS FOR ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086570
Publication Number 2024/145666
Status In Force
Filing Date 2023-12-30
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Tikhonov, Aleksey

Abstract

Systems and methods for text description-based generation of avatars for Artificial Intelligence (AI) characters are provided. An example method includes receiving a description of a face of an AI character, where the description is in a free-text format and where the face of the AI character is rendered by an AI character model in a virtual environment; acquiring at least one parameter of the AI character model, where the at least one parameter corresponds to at least one facial feature of the face of the AI character; analyzing the description to generate at least one value for the at least one parameter; and assigning the at least one value to the at least one parameter.

IPC Classes  ?

  • G06N 3/004 - Artificial life, i.e. computing arrangements simulating life
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06N 20/00 - Machine learning
  • G06F 40/12 - Use of codes for handling textual entities
  • G06F 40/00 - Handling natural language data

24.

MULTI-SOURCE BASED KNOWLEDGE DATA FOR ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023086585
Publication Number 2024/145677
Status In Force
Filing Date 2023-12-31
Publication Date 2024-07-04
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Yu, Nathan

Abstract

Systems and methods for providing multi-source based knowledge data for Artificial Intelligence (AI) characters are provided. An example method includes providing a plurality of data sources; receiving, from a user, at least one word during a conversation between the user and an AI character; ascertaining a speech style of the AI character; analyzing the at least one word to determine a type of information needed to generate a reply to the user; selecting, based on the type of information, at least one data source from the plurality of data sources; generating, based on the at least one word, one or more queries; sending the one or more queries to the at least one data source; receiving one or more responses from the at least one data source; forming, based on the one or more responses and the speech style of the AI character, the reply for providing to the user.

IPC Classes  ?

  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

25.

Real-time animation of artificial intelligence characters

      
Application Number 18400264
Grant Number 12020361
Status In Force
Filing Date 2023-12-29
First Publication Date 2024-06-25
Grant Date 2024-06-25
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Platonov, Ilya

Abstract

Systems and methods for providing real-time animation of artificial intelligence (AI) characters are provided. An example method includes determining a context of an interaction between an AI character and a user, where the AI character is generated by an AI character model for interacting with users in a virtual environment; receiving a plurality of gestures associated with the AI character model; selecting, based on the context, a gesture from the plurality of gestures; and causing the AI character model to animate the AI character to perform the selected gesture.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G10L 15/183 - Speech classification or search using natural language modelling using context dependencies, e.g. language models
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G10L 15/08 - Speech classification or search

26.

Multi-source based knowledge data for artificial intelligence characters

      
Application Number 18401544
Grant Number 12002470
Status In Force
Filing Date 2023-12-31
First Publication Date 2024-06-04
Grant Date 2024-06-04
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Yu, Nathan

Abstract

Systems and methods for providing multi-source based knowledge data for Artificial Intelligence (AI) characters are provided. An example method includes providing a plurality of data sources; receiving, from a user, at least one word during a conversation between the user and an AI character; ascertaining a speech style of the AI character; analyzing the at least one word to determine a type of information needed to generate a reply to the user; selecting, based on the type of information, at least one data source from the plurality of data sources; generating, based on the at least one word, one or more queries; sending the one or more queries to the at least one data source; receiving one or more responses from the at least one data source; forming, based on the one or more responses and the speech style of the AI character, the reply for providing to the user.

IPC Classes  ?

  • G10L 15/00 - Speech recognition
  • G06F 16/332 - Query formulation
  • G10L 13/033 - Voice editing, e.g. manipulating the voice of the synthesiser
  • G10L 15/183 - Speech classification or search using natural language modelling using context dependencies, e.g. language models
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G10L 15/30 - Distributed recognition, e.g. in client-server systems, for mobile phones or network applications
  • G06F 40/30 - Semantic analysis
  • G10L 15/18 - Speech classification or search using natural language modelling

27.

Emotional state models and continuous update of emotional states of artificial intelligence characters

      
Application Number 18401541
Grant Number 11995755
Status In Force
Filing Date 2023-12-31
First Publication Date 2024-05-28
Grant Date 2024-05-28
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Ryzhov, Kirill
  • Yu, Nathan

Abstract

Systems and methods for continuously updating emotional states of artificial intelligence (AI) characters using emotional state models are provided. An example method includes providing an emotional state model trained to predict an emotional state of an AI character generated by an AI character model in a virtual environment; continuously monitoring a context of an interaction involving the AI character; generating, based on the context, an input for the emotional state model; providing the input to the emotional state model; obtaining, from the emotional state model, the emotional state of the AI character based on the input; and adjusting, based on the emotional state, parameters of the AI character model, thereby causing the AI character to act according to the emotional state.

IPC Classes  ?

  • G06T 13/00 - Animation
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 17/00 - 3D modelling for computer graphics
  • G06V 20/52 - Surveillance or monitoring of activities, e.g. for recognising suspicious objects

28.

Pre-fetching results from large language models

      
Application Number 18400814
Grant Number 11960983
Status In Force
Filing Date 2023-12-29
First Publication Date 2024-04-16
Grant Date 2024-04-16
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan
  • Shingarev, Evgenii

Abstract

Systems and methods for pre-fetching results from large language models (LLMs) are provided. The method includes acquiring a context of an interaction between a user and an Artificial Intelligence (AI) character; predicting, based on the context, one or more anticipated words to be uttered by the user; generating, based on the one or more anticipated words, at least one query to an LLM; providing the at least one query to the LLM; generating, based on at least one response obtained from the LLM, an anticipated reply of the AI character model to the one or more anticipated words to be pronounced by the user; receiving one or more words uttered by the user; determining that a level of a discrepancy between the one or more words and the one or more anticipated words is below a predetermined threshold; and providing the anticipated reply to the user.

IPC Classes  ?

  • G06N 3/0455 - Auto-encoder networksEncoder-decoder networks

29.

Observation-based training of artificial intelligence character models

      
Application Number 18530245
Grant Number 11954451
Status In Force
Filing Date 2023-12-06
First Publication Date 2024-04-04
Grant Date 2024-04-09
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for observation-based training of an Artificial Intelligence (AI) character model are provided. An example method includes receiving log data including interactions of a user and a first AI character model, receiving internal parameters of a second AI character model including a first plurality of heuristic machine learning models and a second plurality of primary machine learning models, pre-processing the log data to obtain one or more data streams including behavioral characteristics of the user, running the one or more data streams through the first plurality of heuristic machine learning models to produce intermediate outputs, composing the intermediate outputs into templated formats, and providing the templated formats to the second plurality of primary machine learning models. The internal parameters of the second AI character model are adjusted based on the templated formats such that the second AI character model mimics the behavioral characteristics of the user.

IPC Classes  ?

  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G06F 40/40 - Processing or translation of natural language
  • G06N 20/00 - Machine learning

30.

I NPC.AI

      
Application Number 1768705
Status Registered
Filing Date 2023-11-06
Registration Date 2023-11-06
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer game software downloadable from a global computer network; downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments. Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; providing on-line computer games; virtual reality game services provided on-line from a computer network. Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; providing online non-downloadable game software.

31.

NPC.AI

      
Application Number 1767950
Status Registered
Filing Date 2023-11-06
Registration Date 2023-11-06
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer game software downloadable from a global computer network; downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments. Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; providing on-line computer games; virtual reality game services provided on-line from a computer network. Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; providing online non-downloadable game software.

32.

NPC.AI

      
Application Number 230060200
Status Registered
Filing Date 2023-11-06
Registration Date 2024-09-23
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

(1) Computer game software downloadable from a global computer network; downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments. (1) Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; providing on-line computer games; virtual reality game services provided on-line from a computer network. (2) Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; providing online non-downloadable game software.

33.

I NPC.AI

      
Application Number 230216500
Status Pending
Filing Date 2023-11-06
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

(1) Computer game software downloadable from a global computer network; downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments. (1) Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; providing on-line computer games; virtual reality game services provided on-line from a computer network. (2) Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; providing online non-downloadable game software.

34.

Artificial intelligence character models with goal-oriented behavior

      
Application Number 18140185
Grant Number 12033265
Status In Force
Filing Date 2023-04-27
First Publication Date 2023-11-02
Grant Date 2024-07-09
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an Artificial Intelligence (AI) character model with a goal-oriented behavior are provided. An example method includes assigning, to the AI character model, a goal to be achieved during an interaction of the AI character model and a user of a client-side computing device; receiving, from the client-side computing device, a message of the user; generating, based on the message, an input to a language model configured to predict a first response to the message; providing the input to the language model to obtain the first response; modifying, based on the goal, the first response to obtain a second response; and transmitting the second response to the client-side computing device. The client-side computing device presents the second response to the user. The second response is configured to prompt the user to provide a response to achieve the goal.

IPC Classes  ?

  • G06F 40/35 - Discourse or dialogue representation
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

35.

RELATIONSHIP GRAPHS FOR ARTIFICIAL INTELLIGENCE CHARACTER MODELS

      
Application Number 18140629
Status Pending
Filing Date 2023-04-28
First Publication Date 2023-11-02
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing interactions of an Artificial Intelligence (AI) character model with users are provided. An example method includes receiving a message from a user of a client-side computing device; retrieving, from a graph, information concerning relationships between the AI character model and the user; generating, based on the message and the information concerning relationships, an action associated with AI character model; and causing the AI character model to perform the action in a virtual environment provided to the user via the client-side computing device. The client-side computing device may be in communication with a computing platform. The graph may include a first node associated with the AI character model, a second node associated with the user, and an edge between the first node and the second node. The edge may be associated with the information concerning relationships between the AI character model and the user.

IPC Classes  ?

  • G06N 3/006 - Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]

36.

AGENT-BASED TRAINING OF ARTIFICIAL INTELLIGENCE CHARACTER MODELS

      
Application Number 18140636
Status Pending
Filing Date 2023-04-28
First Publication Date 2023-11-02
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for training an Artificial Intelligence (AI) character model are provided. An example method includes receiving, from a client-side computing device being in communication with a computing platform, input data to the AI character model; generating an action to be performed by the AI character model in response to the input data; transmitting the action to the client-side computing device, where the client-side computing device presents the action to a user; receiving, from the client-side computing device, a message including an indication that the action is incorrect; and, based on the message, modifying parameters of the AI character model such that the AI character model executes a corrected action in response to the input data.

IPC Classes  ?

  • G06N 5/022 - Knowledge engineeringKnowledge acquisition
  • G06N 3/006 - Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]

37.

User interface for construction of artificial intelligence based characters

      
Application Number 18140733
Grant Number 11954570
Status In Force
Filing Date 2023-04-28
First Publication Date 2023-11-02
Grant Date 2024-04-09
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an interface for construction of an Artificial Intelligence (AI) character model are provided. An example method includes receiving a description of a character from a user via a client-side computing device; generating, based on the description, parameters of the AI character model corresponding to the character; and providing, via the client-side computing device, the interface enabling the user to modify at least one of the parameters of the AI character model. The description includes a guideline for an actor describing how to play the character, an age, an ethnicity, an appearance, a motivation, a habit, knowledge of the character, and a dialog of the character with a further character. Values of entry fields for modifying the parameters of the AI character model are determined based on the description.

IPC Classes  ?

  • G06N 20/00 - Machine learning
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

38.

Observation-based training of artificial intelligence character models

      
Application Number 18140748
Grant Number 11875129
Status In Force
Filing Date 2023-04-28
First Publication Date 2023-11-02
Grant Date 2024-01-16
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for observation-based training of an Artificial Intelligence (AI) character model are provided. An example method includes receiving log data including interactions of a first user and a second user and adjusting, based on the log data, parameters of the AI character model to cause the AI character model to mimic behavioral characteristics of the first user in follow-up conversations with further users.

IPC Classes  ?

  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G06F 40/40 - Processing or translation of natural language
  • G06N 20/00 - Machine learning

39.

RETRIEVAL OF AUGMENTED PARAMETERS FOR ARTIFICIAL INTELLIGENCE-BASED CHARACTERS

      
Application Number US2023020295
Publication Number 2023/212261
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for retrieval of augmented parameters for an artificial intelligence (AI)-based character are provided. An example method includes receiving, from a user via a user interface, at least one keyword describing the AI-based character; retrieving, from at least one data source and based on the at least one keyword, the augmented parameters describing the AI-based character; and generating, based on the augmented parameters, an AI-based character model corresponding to the AI-based character. The at least one data source includes a database configured to store records associated with the AI-based character, an online search service, and a set of clusters associated with a type of a feature of the AI-based character and at least one hidden prompt corresponding to the type of the feature. The type of the feature includes one of the following: a voice, a dialog style, an emotional state, an age, and temperament.

IPC Classes  ?

  • G06N 3/008 - Artificial life, i.e. computing arrangements simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. based on robots replicating pets or humans in their appearance or behaviour
  • G06N 5/04 - Inference or reasoning models
  • A63F 13/825 - Fostering virtual characters
  • G06F 40/35 - Discourse or dialogue representation
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 16/9032 - Query formulation

40.

USER INTERFACE FOR CONSTRUCTION OF ARTIFICIAL INTELLIGENCE BASED CHARACTERS

      
Application Number US2023020311
Publication Number 2023/212268
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an interface for construction of an Artificial Intelligence (AI) character model are provided. An example method includes receiving a description of a character from a user via a client-side computing device; generating, based on the description, parameters of the AI character model corresponding to the character; and providing, via the client-side computing device, the interface enabling the user to modify at least one of the parameters of the AI character model. The description includes a guideline for an actor describing how to play the character, an age, an ethnicity, an appearance, a motivation, a habit, knowledge of the character, and a dialog of the character with a further character. Values of entry fields for modifying the parameters of the AI character model are determined based on the description.

IPC Classes  ?

  • G06N 3/008 - Artificial life, i.e. computing arrangements simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. based on robots replicating pets or humans in their appearance or behaviour
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time

41.

Controlling generative language models for artificial intelligence characters

      
Application Number 18140136
Grant Number 12118320
Status In Force
Filing Date 2023-04-27
First Publication Date 2023-11-02
Grant Date 2024-10-15
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for conducting communications between a user and an Artificial Intelligence (AI) character model are provided. An example method includes determining a context of a dialog between the AI character model and the user, the context being determined based on a data stream received from a client-side computing device associated with the user; receiving a message of the user in the dialog; and generating, based on the context and the message, an input to a language model configured to predict a response to the message; providing the input to the language model to obtain the response; and transmitting the response to the client-side computing device, where the client-side computing device presents the response to the user. The input to the language model includes the message expanded by a keyword associated with the context. The context includes an intent of the user and an emotional state of the user.

IPC Classes  ?

42.

Artificial intelligence character models with modifiable behavioral characteristics

      
Application Number 18140633
Grant Number 12033086
Status In Force
Filing Date 2023-04-28
First Publication Date 2023-11-02
Grant Date 2024-07-09
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an Artificial Intelligence (AI) character model with modifiable behavioral characteristics are provided. An example method includes determining that an event has occurred in a virtual environment associated with the AI character model; modifying, in response to the determination that the event has occurred and based on information associated with the event, parameters of the AI character model to obtain further parameters associated with behavioral characteristics of the AI character model; and causing the AI character model to interact with the user according to the further parameters. The virtual environment and the AI character model may be provided to a user via a client-side computing device.

IPC Classes  ?

  • G06N 5/022 - Knowledge engineeringKnowledge acquisition

43.

Retrieval of augmented parameters for artificial intelligence-based characters

      
Application Number 18140640
Grant Number 11954794
Status In Force
Filing Date 2023-04-28
First Publication Date 2023-11-02
Grant Date 2024-04-09
Owner Theai, Inc. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for retrieval of augmented parameters for an artificial intelligence (AI)-based character are provided. An example method includes receiving, from a user via a user interface, at least one keyword describing the AI-based character; retrieving, from at least one data source and based on the at least one keyword, the augmented parameters describing the AI-based character; and generating, based on the augmented parameters, an AI-based character model corresponding to the AI-based character. The at least one data source includes a database configured to store records associated with the AI-based character, an online search service, and a set of clusters associated with a type of a feature of the AI-based character and at least one hidden prompt corresponding to the type of the feature. The type of the feature includes one of the following: a voice, a dialog style, an emotional state, an age, and temperament.

IPC Classes  ?

  • G06T 17/00 - 3D modelling for computer graphics
  • G06F 40/56 - Natural language generation
  • H04L 51/02 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail using automatic reactions or user delegation, e.g. automatic replies or chatbot-generated messages

44.

CONTROLLING GENERATIVE LANGUAGE MODELS FOR ARTIFICIAL INTELLIGENCE CHARACTERS

      
Application Number US2023020126
Publication Number 2023/212145
Status In Force
Filing Date 2023-04-27
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for conducting communications between a user and an Artificial Intelligence (AI) character model are provided. An example method includes determining a context of a dialog between the AI character model and the user, the context being determined based on a data stream received from a client-side computing device associated with the user; receiving a message of the user in the dialog; and generating, based on the context and the message, an input to a language model configured to predict a response to the message; providing the input to the language model to obtain the response; and transmitting the response to the client-side computing device, where the client-side computing device presents the response to the user. The input to the language model includes the message expanded by a keyword associated with the context. The context includes an intent of the user and an emotional state of the user.

IPC Classes  ?

  • H04L 51/02 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail using automatic reactions or user delegation, e.g. automatic replies or chatbot-generated messages
  • G06N 3/08 - Learning methods
  • G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog

45.

ARTIFICIAL INTELLIGENCE CHARACTER MODELS WITH GOAL-ORIENTED BEHAVIOR

      
Application Number US2023020148
Publication Number 2023/212162
Status In Force
Filing Date 2023-04-27
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an Artificial Intelligence (AI) character model with a goal-oriented behavior are provided. An example method includes assigning, to the AI character model, a goal to be achieved during an interaction of the AI character model and a user of a client-side computing device; receiving, from the client-side computing device, a message of the user; generating, based on the message, an input to a language model configured to predict a first response to the message; providing the input to the language model to obtain the first response; modifying, based on the goal, the first response to obtain a second response; and transmitting the second response to the client-side computing device. The client-side computing device presents the second response to the user. The second response is configured to prompt the user to provide a response to achieve the goal.

IPC Classes  ?

  • G06F 16/332 - Query formulation
  • G06F 40/35 - Discourse or dialogue representation
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

46.

RELATIONSHIP GRAPHS FOR ARTIFICIAL INTELLIGENCE CHARACTER MODELS

      
Application Number US2023020292
Publication Number 2023/212258
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing interactions of an Artificial Intelligence (AI) character model with users are provided. An example method includes receiving a message from a user of a client-side computing device; retrieving, from a graph, information concerning relationships between the AI character model and the user; generating, based on the message and the information concerning relationships, an action associated with AI character model; and causing the AI character model to perform the action in a virtual environment provided to the user via the client-side computing device. The client-side computing device may be in communication with a computing platform. The graph may include a first node associated with the AI character model, a second node associated with the user, and an edge between the first node and the second node. The edge may be associated with the information concerning relationships between the AI character model and the user.

IPC Classes  ?

  • G06N 3/008 - Artificial life, i.e. computing arrangements simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. based on robots replicating pets or humans in their appearance or behaviour
  • B25J 11/00 - Manipulators not otherwise provided for
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

47.

ARTIFICIAL INTELLIGENCE CHARACTER MODELS WITH MODIFIABLE BEHAVIORAL CHARACTERISTICS

      
Application Number US2023020293
Publication Number 2023/212259
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for providing an Artificial Intelligence (AI) character model with modifiable behavioral characteristics are provided. An example method includes determining that an event has occurred in a virtual environment associated with the AI character model; modifying, in response to the determination that the event has occurred and based on information associated with the event, parameters of the AI character model to obtain further parameters associated with behavioral characteristics of the AI character model; and causing the AI character model to interact with the user according to the further parameters. The virtual environment and the AI character model may be provided to a user via a client-side computing device.

IPC Classes  ?

  • G06N 3/008 - Artificial life, i.e. computing arrangements simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. based on robots replicating pets or humans in their appearance or behaviour
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

48.

AGENT-BASED TRAINING OF ARTIFICIAL INTELLIGENCE CHARACTER MODELS

      
Application Number US2023020294
Publication Number 2023/212260
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for training an Artificial Intelligence (AI) character model are provided. An example method includes receiving, from a client-side computing device being in communication with a computing platform, input data to the AI character model; generating an action to be performed by the AI character model in response to the input data; transmitting the action to the client-side computing device, where the client-side computing device presents the action to a user; receiving, from the client-side computing device, a message including an indication that the action is incorrect; and, based on the message, modifying parameters of the AI character model such that the AI character model executes a corrected action in response to the input data.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06N 20/00 - Machine learning
  • G06N 3/006 - Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

49.

OBSERVATION-BASED TRAINING OF ARTIFICIAL INTELLIGENCE CHARACTER MODELS

      
Application Number US2023020314
Publication Number 2023/212271
Status In Force
Filing Date 2023-04-28
Publication Date 2023-11-02
Owner THEAI, INC. (USA)
Inventor
  • Gelfenbeyn, Ilya
  • Ermolenko, Mikhail
  • Gibbs, Kylan

Abstract

Systems and methods for observation-based training of an Artificial Intelligence (Al) character model are provided. An example method includes receiving log data including interactions of a first user and a second user and adjusting, based on the log data, parameters of the Al character model to cause the Al character model to mimic behavioral characteristics of the first user in follow-up conversations with further users.

IPC Classes  ?

50.

NPC.AI

      
Serial Number 98233379
Status Pending
Filing Date 2023-10-20
Owner Theai, Inc. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer game software downloadable from a global computer network; Downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; Downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; Providing on-line computer games; Virtual reality game services provided on-line from a computer network Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; Providing online non-downloadable game software

51.

I NPC.AI

      
Serial Number 98233360
Status Pending
Filing Date 2023-10-20
Owner Theai, Inc. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer game software downloadable from a global computer network; Downloadable cloud-computing software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; Downloadable computer software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing an on-line computer game in the field of interactions with artificial intelligence-based characters in virtual computer environments; Providing on-line computer games; Virtual reality game services provided on-line from a computer network Providing on-line non-downloadable software for playing computer games featuring interactions with artificial intelligence-based characters in virtual computer environments; Providing online non-downloadable game software

52.

i

      
Application Number 1713537
Status Registered
Filing Date 2022-12-29
Registration Date 2022-12-29
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters. Computer programming services for creating augmented reality videos and games; design and development of computer game software and virtual reality software; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; platform as a service (paas) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; programming virtual artificial intelligence-driven characters for use in online virtual worlds; providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters.

53.

I

      
Application Number 224004500
Status Registered
Filing Date 2022-12-29
Registration Date 2024-09-23
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

(1) Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters. (1) Computer programming services for creating augmented reality videos and games; Design and development of computer game software and virtual reality software; Developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; Platform as a service (PAAS) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; Computer programming of virtual artificial intelligence-driven characters for use in online virtual worlds; Providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters.

54.

I

      
Serial Number 97700611
Status Registered
Filing Date 2022-12-01
Registration Date 2024-02-13
Owner Theai, Inc. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters Computer programming services for creating augmented reality videos and games; Design and development of computer game software and virtual reality software; Developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; Platform as a service (PAAS) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; Computer programming of virtual artificial intelligence-driven characters for use in online virtual worlds; Providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters

55.

Inworld

      
Application Number 1629993
Status Registered
Filing Date 2021-10-25
Registration Date 2021-10-25
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Downloadable computer software platforms for use in development of virtual reality software, augmented reality software, games, virtual games, enterprise virtual reality software, software featuring artificial intelligence agents and online events. Computer programming services for creating augmented reality videos and games; design and development of computer game software and virtual reality software; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; platform as a service (PaaS) featuring computer software platforms for use in development of virtual reality software, augmented reality software, games, virtual games, enterprise virtual reality software, software featuring artificial intelligence agents and online events; programming virtual artificial intelligence agents for use in online virtual worlds; providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing games, online virtual worlds, augmented reality, virtual agents.

56.

Inworld

      
Application Number 215125800
Status Registered
Filing Date 2021-10-25
Registration Date 2023-07-05
Owner Theai, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

(1) Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters. (1) Computer programming services for creating augmented reality videos and games; design and development of computer game software and virtual reality software; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; platform as a service (PAAS) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; programming artificial intelligence-driven virtual characters for use in online virtual reality software; providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters.

57.

INWORLD AI

      
Serial Number 90874746
Status Registered
Filing Date 2021-08-10
Registration Date 2023-02-21
Owner Theai, Inc. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters Computer programming services for creating augmented reality videos and games; Design and development of computer game software and virtual reality software; Developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; Platform as a service (PAAS) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; Programming artificial intelligence-driven virtual characters for use in online virtual reality software; Providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters

58.

INWORLD

      
Serial Number 90874774
Status Registered
Filing Date 2021-08-10
Registration Date 2022-12-20
Owner Theai, Inc. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Downloadable computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters Computer programming services for creating augmented reality videos and games; Design and development of computer game software and virtual reality software; Developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; Platform as a service (PAAS) featuring computer software platforms for developing virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; Programming artificial intelligence-driven virtual characters for use in online virtual reality software; Providing temporary use of on-line non-downloadable cloud computing software using artificial intelligence for developing computer game software, online virtual reality software, augmented reality software, and computer software featuring artificial intelligence-driven virtual characters